OUT NOW: 2000 AD Prog 2156

Cover by I. N. J. Culbard

BORAG THUNGG, EARTHLETS!

Welcome to the Galaxy’s Greatest Comic, Terrans, featuring the finest in future fiction!

As ever, you can expect Thrills aplenty within these pulse-pounding pages as we plunge once more into the exciting environs of Defoe, Brink, Hope, The Fall of Deadworld and, of course, Judge Dredd, whose mission to Guatemala reaches its penultimate instalment this prog. Be here in seven for the circuit-shattering finale…

Last week we pointed you in the direction of a couple of games that any self-regarding Squaxx should grab at the next available opportunity — namely, No Yetis Allowed’s free-to-play mobile game Judge Dredd Crime Files, and Osprey’s multiversal mash-up board game Judge Dredd: Helter Skelter!

If you want even more fun, then Warlord Games’ miniatures combat game Judge Dredd: I am the Law should satiate even the most rabid of mega-fans! Following on from their Strontium Dog range, the Dredd set enables you to play all manner of scenarios as either Judges or perps — and there’s no shortage of packs, featuring resin models of your favourite characters, from fatties to futsies, Judge Death to Nero Narcos, Citi-Def soldiers to mutie raiders. Check it out at warlordgames.com!

2000 AD Prog 2156 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

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JUDGE DREDD // GUATEMALA – Part Seven

John Wagner (Script) Colin MacNeil (Art) Chris Blythe (Colours) Annie Parkhouse (Letters)

Mega-City One, 2141 AD. Home to over 130 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, he’s travelled to the rogue nation of Guatemala, site of a robot coup, to investigate its nuclear capabilities…

HOPE // UNDER FIRE – Part Seven

Guy Adams (Script) Jimmy Broxton (Art) Ellie De Ville (Letters)

An alternate 1940s USA. WWII is over, victory having been secured by occult means. Now, magic is a part of everyday life, its practitioners commonplace. Mallory HOPE is one such skilled operative, though calling on the dark arts takes its toll on the user. He’s also a private investigator, hired for all manner of down n’ dirty jobs, and now his services have taken him to New York, back to the apartment where he lost his family…

BRINK // HATE BOX – Part Seven

Dan Abnett (Script) I. N. J. Culbrad (Art) Simon Bowland (Letters)

The late 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a wasteland. Mankind finally evacuated the planet in 2072 and millions were housed in a number of deep-space Habitats. But life on these cramped, overcrowded stations is tense, with many spilling over into madness. Now, HSD cop Bridget Kurtis is investigating what looks like a gang-related mass-kill…

DEFOE // THE DIVISOR – Part Seven

Pat Mills (Script) S. K. Moore (Art) Ellie De Ville (Letters)

London, 1668. It is two years since the city was devastated by the Great Fire. From the ashes rose the undead, hungry for the flesh of the living. Protecting the populace are zombie hunters like Titus DEFOE, a former Leveller, who now makes it his mission to rid the capital of the ghouls. Now, following the disaster of the moon-bound rocketship the Isaac Newton, he’s investigating what’s behind targeted zombie attacks…

THE FALL OF DEADWORLD // DOOMED – Part Seven

Kek-W (Script) Dave Kendall (Art) Annie Parkhouse (Letters)

The planet that eventually became known as DEADWORLD was once a regular civilisation existing in a dimension parallel to our own. But the end of days is coming, and creatures known as the Dark Judges are spreading their contagion, exterminating all life. While the survivors attempt to resist the undead horde, the neighbouring Soviets have seen the chaos as an ideal time to launch an attack on their enemies…