2000 AD Prog 2393 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2393 is OUT NOW!

Call me The Mighty Tharg, illustrious alien editor of this eye-popping sci-fi anthology!

Back for more Thrill-power, Terrans? Of course you are — how could you get through a week of mundane reality without the circuit-shattering fix of the Galaxy’s Greatest Comic?

This prog we have the start of another Rogue Trooper story — with the Wessel script-droid teaming up with art-bot Paul Marshall for Recon — joining Judge Dredd, Brink, Herne & Shuck and Silver!

While 2000 AD regularly deals with fantastic flights of the imagination, even I struggle to believe it’s been an incredible thirty-five years since the seminal Sláine epic The Horned God started within these pages (Prog 626, no less, back in May 1989) and to mark the occasion a new anniversary collection is out now, lovingly restored by repro-mek M0rg4n from the original film. Re-scanned and painstakingly cleaned, this is the most sumptuous version yet of Pat Mills and Simon Bisley’s groundbreaking series, and it’s available as both a single paperback or a three-volume hardback edition, complete with slipcase, limited to just one thousand copies.

No bookshelf should be without THG — it’s just the law, humes!

2000 AD Prog 2393 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

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Cover Art: Lee Carter

Script: John Wagner / Art: Colin MacNeil / Colours: Chris Blythe / Letters: Annie Parkhouse

JUDGE DREDD // MACHINE RULE, Part Two

Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, the Mark 8 Mechanismo robot Judges have been taking a more active role in policing the city streets…


Script: Dan Abnett / Art: INJ Culbard / Letters: Simon Bowland

BRINK // CONSUMED, Part Sixteen

The late 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a wasteland. Mankind finally evacuated the planet in 2072 and millions were housed in a number of deep-space Habitats. But life on these cramped, overcrowded stations is tense, often spilling over into madness. Sects are rife, and Bridget Kurtis of the Habitat Security Division is investigating their reach…


Script: David Barnett / Art: Lee Milmore /Colours: Quinton Winter / Letters: Annie Parkhouse

HERNE & SHUCK // SUFFER THE CHILDREN, Part Two

The UK, 2024. Herne is a troubleshooter and hired help for many different magical factions in the country. Accompanied by Shuck, a demon in dog form, he travels the country picking up work where he can, whether it be exorcism or a rescue. Recently, he was tasked with saving a young girl called Carys, only to find out she was scheduled for ritual sacrifice. The pair are now trying to get the child to safety…


Script: Geoffrey D. Wessel / Art: Paul Marshall / Greytones: Pippa Bowland / Letters: Jim Campbell

ROGUE TROOPER // RECON

Nu Earth, site of a galactic war between the Norts and the Southers, where the atmosphere has been rendered poisonous. So the Southers created the Genetic Infantrymen, bred to be immune to the pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Together with biochip buddies Helm, Gunnar and Bagman, they’re searching for the traitor that sold them out…


Script: Mike Carroll / Art: Joe Currie / Letters: Simon Bowland

SILVER // UNEARTHED, Part Four

Earth, the year 2001. A group of armed survivors sought out the resting place of a five hundred-year-old vampire, who may just help them against the alien Sepsis, who invaded the planet a few decades earlier. The vamp, called Baroness DeSilva, has proved powerful in battling the extra-terrestrials, and now she and one of the humans are trying to get back to the resistance headquarters…