2000 AD Prog 2397 out now!

ATTENTION, EARTHLETS – THE BUMPER-SIZED 2000 AD Prog 2397 is OUT NOW!

I am Tharg The Mighty, the iconic alien editor at the helm of this world-shaking weekly!

Welcome once again, my Squaxx, to Thrillcentral, where I recommend you steel your diodes before entering — within these pages, the excitement levels are red-lining alarmingly.

Even I have been given pause to wonder if you Terrans can handle such high-octane action — in the past, I’ve been blasé about my droids’ concerns that I’m overloading the Galaxy’s Greatest with just too much zarjazosity, and have always believed that not only can you deal with it, but also actively hunger for more. But I look at the prog before me, shuddering with barely contained energy, and it makes me question whether I should be responsible for unleashing such scrotnig Thrills upon your reality… …and of course the answer is yes!

It would be remiss of me not to test the limits of your Thrill-absorption, so you’ll find within the circuitshattering latest episodes of Judge Dredd, Silver, Brink, Herne & Shuck and Rogue Trooper.

Enjoy, Earthlets, and know that we’re riding by the seat of our interstellar jumpsuits as we plunge into the outer limits of cosmic entertainment!

2000 AD Prog 2397 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

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Cover Art: Toby Willsmer

Script: John Wagner / Art: Colin MacNeil / Colours: Chris Blythe / Letters: Annie Parkhouse

JUDGE DREDD // MACHINE RULE, Part Six

Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, the Mark 8 Mechanismo robot Judges have taken over, and Dredd is fighting back to reclaim control…


Script: Dan Abnett / Art: INJ Culbard / Letters: Simon Bowland

BRINK // CONSUMED, Part Twenty

The late 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a wasteland. Mankind finally evacuated the planet in 2072 and millions were housed in a number of deep-space Habitats. But life on these cramped, overcrowded stations is tense, often spilling over into madness. Sects are rife, and Bridget Kurtis of the Habitat Security Division is investigating their reach…


Script: David Barnett / Art: Lee Milmore /Colours: Quinton Winter / Letters: Annie Parkhouse

HERNE & SHUCK // SUFFER THE CHILDREN, Part Six

The UK, 2024. Herne is a troubleshooter and hired help for many different magical factions in the country. Accompanied by Shuck, a demon in dog form, he travels the country picking up work where he can, whether it be exorcism or a rescue. Recently, he was tasked with saving a young girl called Carys, only to find out she was scheduled for ritual sacrifice. The pair are now trying to get the child to safety…


Script: Geoffrey D. Wessel / Art: Paul Marshall / Greytones: Pippa Bowland / Letters: Jim Campbell

ROGUE TROOPER // RECON, Part Five

Nu Earth, site of a galactic war, where the atmosphere has been rendered poisonous. So the Southers created the Genetic Infantrymen, bred to be immune to the pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Together with biochip buddies Helm, Gunnar and Bagman, they’re searching for the traitor that sold them out — and now they’ve encountered an alien entity that’s seemingly hostile…


Script: Mike Carroll / Art: Joe Currie / Letters: Simon Bowland

SILVER // UNEARTHED, Part Eight

Earth, the year 2001. A group of armed survivors sought out the resting place of a five hundred-year-old vampire, who may just help them against the alien Sepsis, who invaded the planet a few decades earlier. The vamp, called Baroness DeSilva, has proved powerful in battling the extra-terrestrials, and now the resistance has tasked her with taking out a Harvester, a vast craft that’s ploughing through the land…