2000 AD Prog 2298 is out now!

PROG 2298 out now

BORAG THUNGG, YOUNG EARTHLETS – 2000 AD Prog 2297 is OUT NOW!

Welcome to your weekly Thrill-blast — I am The Mighty Tharg, all-powerful alien editor!

Welcome to the latest brain-blasting issue of the Galaxy’s Greatest Comic, Terrans, within which my feverishly busy creator-droids beaver away on high-octane Thrills guaranteed to shatter your circuits. We’re building towards the end of the current run of stories with this prog featuring the penultimate parts of Judge Dredd story ‘Sentientoid’s Big Idea’, the coming end of Skip Tracer, Dexter continues with ‘The End of the Pier Show’, the Tharg’s 3riller ‘The Crawly Man’, and the latest Jaegir story ‘Ferox’. Everything comes to their zarjaz conclusions in seven days to make way for the epic Prog 2300 on 21 September, which is going to be something very special indeed.

2000 AD Prog 2298 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

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Cover art by Cliff Robinson and Dylan Teague

Script: Rob Williams / Art: Jake Lynch / Colours: Jim Boswell / Letters: Annie Parkhouse

CADET DREDD // Sentientoid’s Big Idea, part two

Mega-City One, 2144 AD. Home to over 180 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, the Sov war-droid that had been hired to take out Dredd and Maitland on Atlantis seeks purpose to its life…


Script: David Barnett / Art: Lee Milmore / Colours: Quinton Winter / Letters: Simon Bowland

THARG’S 3RILLERS // The Crawly Man, part two

Three episodes, one complete, self-contained story — a condensed hit of supercharged Thrill-power beamed to you directly from the Nerve Centre! Wales 2022, and the village of Cudd has its own customs, its residents keen to keep its traditions secret. Outsiders are not welcome, and any problems will be solved internally. So when a young girl goes missing, they hire Herne and his dog Shuck to find her…


Script: James Peaty / Art: Paul Marshall / Colours: Dylan Teague / Letters: Simon Bowland

SKIP TRACER // Valhalla, part ten

The Cube, the 27th century. This vast city floating in the depths of space was refitted by the Earth-led Consociation as a solution to a universal housing problem. It’s home to every kind of undesirable and wanted criminal. That’s where SKIP TRACER Nolan Blake came in, a former soldier turned psi-tracker. But now the Cube has come under the malignant influence of a nearby blackstar, and Blake has entered it on a mission…


Script: Dan Abnett / Art: Steve Yeowell / Colours: John Charles / Letters: Annie Parkhouse

DEXTER // Bulletopia Chapter Eleven: The End of The Pier Show, part two

Gun-sharks Finnigan SINISTER and Ramone DEXTER were the best hitmen money could buy in the future city of Downlode. Having whacked Holy Moses Tanenbaum, a ganglord from an alternate dimension, they found killing him reset the continuum, meaning no one knew who they were. But now a rogue A.I. is at large, and Dexter, Carrie Hosanna and Billi Octavo are on the run, trying to get to sanctuary in Mangapore…


Script: Gordon Rennie / Art: Simon Coleby / Colours: Len O’Grady / Letters: Jim Campbell

JAEGIR // Ferox, part seven

The Greater Nordland Republic. While the Norts are currently engaged in a galaxywide war with the Southers, it falls to military officers such as Kapiten-Inspector Atalia JAEGIR of the Nordland State Security Police to investigate war criminals. She’s also suffering from the Strigoi curse, a fault in the Nort DNA. Now, she’s entered the Miasma to appeal to General Kurga to give her part of a weapon that can wipe out the Southers…