2000 AD Prog 2321 out now!

PROG 2321 OUT NOW out now

ATTENTION, EARTHLETS – 2000 AD Prog 2321 is OUT NOW!

I am The Mighty Tharg, supreme channeller of Thrill-power via the gift of the Galaxy’s Greatest! Time once again, my Squaxx, to engage imaginations and take a trip into my zarjaz universes.

A brand-new case for Judge Dredd starts this week, courtesy of Ken Niemand and former Sláine artist Leonardo Manco, as ‘Succession’ sees corporate bloodletting reach typically Mega-City maniacal levels (it’s forty-six years, of course, since JD made his ghafflebette debut in Prog 2 and go on to become the UK’s most important comics character).

Elsewhere, Joe Pineapples and Ro-Jaws are falling through space in the penultimate part of ‘Tin Man’, Cyd makes a pilgrimage to question the Truth Trumpet of Celestial Knowledge in The Out, Midnight Indicating Shame leads her rebellion in Proteus Vex, and The Order crash through the chrono-streams!

And you can now get the zarjaz cover to this Prog as a print from the Rebellion store!

2000 AD Prog 2321 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>


Cover art by Jock

Script: Ken Niemand / Art: Leonardo Manco / Colours: Chris Blythe / Letters: Annie Parkhouse

JUDGE DREDD // Succession, part one

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America, where tensions run a constant knife-edge. Unemployment is rife, boredom is universal, and violent crime is rampant. Only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law!


Script: Dan Abnett / Art: Mark Harrison / Letters: Simon Bowland

THE OUT // Book Three, part ten

The furthest edge of the universe, far into the future. Cyd Finlea is photo-journalist working for the publishers Global Neographic, travelling deep into outer space — otherwise known as THE OUT — and cataloguing the alien societies that she encounters. She left Earth ten years ago and has been seeking other ex-pat humans — but now, having learned what the Zoto have done to her, escapes with old pal Cheerio…


Script: Pat Mills / Art: Clint Langley / Letters: Annie Parkhouse

JOE PINEAPPLES // Tin Man, part ten

Former war-droids, the ABC Warriors were reassigned to bring peace to the frontier planet of Mars. Comprising Hammerstein, Deadlock, Blackblood, Steelhorn, Mongrol and Happy Shrapnel, the Mek-Nifcent Seven’s sharpshooter was Joe Pineapples, a robot with more secrets than most. Now he and sewer-droid Ro-Jaws are at the other end of the universe — Joe n’ Ro, lost in space, out of gas, out of love n’ outta luck!


Script: Kek-W / Art: John Burns / Letters: Jim Campbell

THE ORDER // Heart of Darkness, part five

Throughout history, mankind has been under threat of extermination by the Wurms, creatures that break into our reality. Defending humanity are THE ORDER, a band of warriors that have fought the entities across the centuries. But time has become fractured, and the despotic Francis Bacon is determined to rule a vast empire. Now, The Order must battle the shadow-creatures at the edge of time itself…


Script: Mike Carroll / Art: Jake Lynch / Colours: Jim Boswell / Letters: Simon Bowland

PROTEUS VEX // Crawlspace, part ten

The far future. The centuries-long war between the Alliance and the Obdurate people is over, a conflict brought to an end with the deaths of billions when the Alliance teleported a dying white dwarf star into the Obdurate system. Imperium agent PROTEUS VEX — who is operated by a flesh-pilot — became an enemy of the Alliance when he released info about past war crimes. But now war with the Scorchers has broken out…