2000 AD Prog 2334 out now – with new series, VOID RUNNERS!

ATTENTION, EARTHLETS – 2000 AD Prog 2334 is OUT NOW!

Call me The Mighty Tharg, all-powerful alien editor of this awesome, eye-popping anthology!

We’ve reached the end of May, but even as the year slides into the summer for those of us in the northern hemisphere there’s no break in the circuit-smashing Thrills coming your way courtesy of the Galaxy’s Greatest Comic!

Joining Judge Dredd, Durham Red, Rogue Trooper and Enemy Earth this prog is a scrotnig brand-new series from the fevered imaginations of script-bot David Hine and art-mek Boo Cook — Void Runners, a mind-melting sci-fi extravaganza that sees Captain Shikari and her second mate Moondog tasked with finding more Kali’s Dust, the drug that the despotic Federation-ruling Ankorites use to stimulate their visions.

If you’ve enjoyed the Hine droid’s work on the Dark Judges over in the Meg in the past few years, and the Cook droid’s zarjaz pages on Blunt and Death Cap, then you know you can expect a psychedelic experience as we plunge into the outer limits of the void!

2000 AD Prog 2334 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

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Cover art by Boo Cook

Script: Mike Carroll / Art: Paul Marshall / Colours: Dylan Teague / Letters: Annie Parkhouse

JUDGE DREDD // In the Event of My Untimely Demise, part three

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America, with the poisoned Black Atlantic on one side and the irradiated Cursed Earth to the west. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, he is leading a task force to take down the mega-mobs, unaware one has a psi-connection with him…


Script: Alec Worley / Art: Ben Willsher / Letters: Simon Bowland

DURHAM RED // Mad Dogs, part nine

Late 22nd century. Of all the mutants that have operated as Search/Destroy agents, perhaps the most feared is vampire DURHAM RED, who requires blood to survive. Mistrusted by both the criminals she hunts and her fellow Strontium Dogs, Red has a formidable reputation that precedes her. Now, she’s undertaking a job for the GIC, having dropped into a high-rad zone that a drugs cartel is using as their base…


Script: David Hine / Art: Boo Cook / Letters: Annie Parkhouse

VOID RUNNERS // part one

The far future. The vast collection of beings upon multiple planetary systems discovered by humanity make up the Federation, and such an immense group of races and civilisations requires an enormous level of control. The Ankorites have taken it upon themselves to rule the Federation, using the drug Kali’s Dust to stimulate visions, and employing footsoldiers the Subjugators for more physical oppression…


Script: Cavan Scott / Art: Luke Horsman / Letters: Simon Bowland

ENEMY EARTH // Book Two, part nine

The near future. Mother Nature has turned against the people that live upon the Earth’s surface. Now, the planet’s flora and fauna have mutated and are viciously attacking humanity. As society crumbles, and survivors seek safety, young Zoe, who has lost her own family, has rescued Jules, who’s the prime minister’s son. Now, the pair have been reunited with the PM, and they’re journeying to India…


Script: Garth Ennis / Art: Patrick Goddard / Letters: Rob Steen

ROGUE TROOPER // Blighty Valley, part nine

Nu Earth, site of a galactic war between the Norts and the Southers, where use of chemical weapons has rendered the atmosphere toxic. So the Southers created the Genetic Infantrymen, bred to be immune to the planet’s lethal cocktail of pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Now, together with his biochip buddies Helm, Gunnar and Bagman, Rogue’s partnered with a squad of WWI soldiers…