2000 AD Prog 2337 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2337 is OUT NOW!

Welcome to my worlds — I am The Mighty Tharg, and I bring you another weekly blast of Thrills!

We’re back after Joko’s all-ages takover last prog, and it’s time once again, Terrans, to plug in to the Galaxy’s Greatest Comic and experience the rush of zarjazness that hits you the moment you open the covers. Alongside Judge Dredd, Rogue Trooper, Durham Red and Void Runners, a scrotnig new story joins the line-up this issue — the wild and bizarre Azimuth by Dan Abnett and Tazio Bettin.

I can assure you, my Squaxx, that this will be a series like no other, and I would recommend that you take the time to luxuriate yourselves in the Bettin droid’s stunning visuals as we plunge into this city of the imagination!

2000 AD Prog 2337 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover art by Tazio Bettin

Script: Mike Carroll / Art: Paul Marshall / Colours: Dylan Teague / Letters: Annie Parkhouse

JUDGE DREDD // In the Event of My Untimely Demise, part five

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America, with the poisoned Black Atlantic on one side and the irradiated Cursed Earth to the west. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, he is leading a task force to take down the mega-mobs, unaware one has a psi-connection with him…


Script: Alec Worley / Art: Ben Willsher / Letters: Simon Bowland

DURHAM RED // Mad Dogs, part eleven

Late 22nd century. Of all the mutants that have operated as Search/Destroy agents, perhaps the most feared is vampire DURHAM RED, who requires blood to survive. Mistrusted by both the criminals she hunts and her fellow Strontium Dogs, Red has a formidable reputation that precedes her. Now, she’s undertaking a job for the GIC, having dropped into a high-rad zone that a drugs cartel is using as their base…


Script: David Hine / Art: Boo Cook / Letters: Annie Parkhouse

VOID RUNNERS // part three

The far future. The multiple planetary systems collectively known as the Federation are controlled by entities called the Ankorites, who rely on the drug Kali’s Dust to stimulate their visions. The substance can only be found in pleroma, intelligent deepspace creatures that are hunted by VOID RUNNERS like Captain Alice Shikari, who’s been tasked by the Ankorites’ Subjugators with searching for more…


Script: Dan Abnett / Art: Tazio Bettin / Colours: Matt Soffe / Letters: Jim Campbell

AZIMUTH // A Job For Suzi Nine, part one

NEW STORY! Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. Anyone can take any shape, if it can be conceived by the imagination. Suzi Nine Millimetre, for example, is a cadavatar, whose existence is given purpose by the jobs she undertakes for her New Flesh masters…


Script: Garth Ennis / Art: Patrick Goddard / Letters: Rob Steen

ROGUE TROOPER // Blighty Valley, part eleven

Nu Earth, site of a galactic war between the Norts and the Southers, where use of chemical weapons has rendered the atmosphere toxic. So the Southers created the Genetic Infantrymen, bred to be immune to the planet’s lethal cocktail of pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Now, together with his biochip buddies Helm, Gunnar and Bagman, Rogue’s partnered with a squad of WWI soldiers…