2000 AD Prog 2358 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2358 is OUT NOW!

BORAG THUNGG, EARTHLETS! Welcome to the wondrous world-shaker that is the Galaxy’s Greatest — sup at my Thrill-cup!

More ghafflebette Thrills than you can shake an ion cannon at this week, Terrans — on the one hand, you’ve got the contents of this pulse-pounding prog, with the latest zarjaz instalments of Dredd, Helium, The Devil’s Railroad, Feral & Foe and The Fall of Deadworld.

On the other, you’ve got Judge Dredd Megazine 462, which is out right now and is equally scrotnig, with a complete Dredd story by Ian Edginton and Mike Collins, and a Mega-City 2099 tale, The Multitronic Man, by Arthur Wyatt and Jake Lynch, alongside Spector, Lawless and the start of a new case for DeMarco, P.I. by Laura Bailey and Rob Richardson.

Add to that there’s a chat with writer Karl Stock about his brand-new tome Comic Book Punks, which interviews the creative and editorial movers and shakers behind the comics explosion between the mid seventies and 1995, alongside an exclusive extract. Plus there’s a delve into the contents of The Treasury of British Comics Annual, a look at Rob Williams and Pye Parr’s new comic Petrol Head, John Reppion and PJ Holden lift the lid on Fascinating Folklore, and much more. Buyyyyy it!

2000 AD Prog 2358 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Rufus Dayglo

Script: Rob Williams / Art: PJ Holden / Colours: Peter Doherty / Letters: Simon Bowland

JUDGE DREDD // POISON, Part Seven

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, in the wake of former Chief Judge Hershey’s death, the question remains of who was responsible…


Script: Ian Edginton / Art: D’Israeli / Letters: Simon Bowland

HELIUM // SCORCHED EARTH, Part Seven

The far future. It has been three hundred years since the Great War ended, and eightyfive per cent of the Earth’s surface now lies beneath a gaseous ocean known as the Poison Belt — a toxic cocktail of biological weapons. The survivors live above the lethal fugue, but a Professor Bloom has emerged, claiming he can make the planet habitable again. Constable Hodge is tasked with protecting him, but they’ve been followed…


Script: Peter Milligan / Art: Rufus Dayglo / Colours: Jose Villarrubia / Letters: Jim Campbell

THE DEVIL’S RAILROAD // Part Six

The Earth year 3038, and Planet Diaspora X-167 is a world that has been ravaged by war, a conflict that sees no sign of ending despite years of death and destruction. One couple, Palamon and Constance, are attempting to escape the caranage, especially now that Constance is pregnant — if the baby is born on Earth, it’ll have full Earth rights. Seeking a new life, these refugees must take a risky journey…


Script: Kek-W / Art: Dave Kendall / Letters: Simon Bowland

THE FALL OF DEADWORLD // RETRIBUTION, Part Six

The planet that became known as DEADWORLD was once a regular civilisation existing in a parallel dimension. But the end of days is coming, and creatures called the Dark Judges are spreading their contagion, exterminating all life. While Sov forces have take advantage of the chaos and invaded, Jess Childs and co have been trying to save Judge Fairfax — but in the process Jess has been sucked through a portal…


Script: Dan Abnett / Art: Richard Elson / Letters: Jim Campbell

FERAL & FOE // BAD GODESBERG, Part Seven

It’s been over five years since the Last-of-All-War, when the Monarchy succeeded in defeating the Malign Lord. With their leader dead, his minions are scattered, fleeing retribution from the Wretchfinders. Necromancer Bode and warrior Wrath are two such beings, and were offered a deal — hunt and kill their own kind or be declared FERAL & FOE. Now, they’ve travelled to Godesberg, a stronghold that’s in trouble…