2000 AD Prog 2385 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2385 is OUT NOW!

Weep with joy and buckle your diodes — I am The Mighty Tharg and I bring you Thrill-power!

We surge into summer like a squad of Intestinauts falling upon a bacterial cluster in your upper colon — June is upon us and the Thrills are hot, hot, hot! Dredd edges closer to a confrontation with the Undercity entity known as Iron Teeth; Kurtis and Lind wrestle sigils in Brink; the net is closing in on Proteus Vex; the microbial cover stars come face to cerebellum with the mysterious Dr Globulon; and 3riller Blue Skies Over Deadwick reaches its explosive finale. All in all, another packed prog of searing sci-fi to fry your imaginations!

I expect many of you Squaxx picture the Command Module to be a dark and gritty environment, in which stories of anti-heroes battling hostile worlds are conjured into being — and, to be fair, it is ninety per cent of the time like that — but here at Thrill-Central we’re not averse to a little romance, which is why my droids have been working hard on a new Kickstarter project that sees the return of classic title Roxy as an eighty-page special.

The crowd-funding launches this month — check it out, Terrans!

2000 AD Prog 2385 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: PJ Holden and Pye Parr

Script: Ken Niemand / Art: Nick Percival / Letters: Annie Parkhouse

JUDGE DREDD // IRON TEETH, Part Four

Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, a band of juves have headed into the Undercity to seek an mythical monster and Dredd’s in pursuit…


Script: Dan Abnett / Art: INJ Culbard / Letters: Simon Bowland

BRINK // CONSUMED, Part Eight

The late 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a wasteland. Mankind finally evacuated the planet in 2072 and millions were housed in a number of deep-space Habitats. But life on these cramped, overcrowded stations is tense, often spilling over into madness. Sects are rife, and Bridget Kurtis of the Habitat Security Division is investigating their reach…


Script: David Baillie / Art: Nick Brokenshire / Letters: Annie Parkhouse

THARG’S 3RILLERS // BLUE SKIES OVER DEADWICK, Part Three

Three episodes, one complete, self-contained story — a condensed hit of super-charged Thrill-power beamed to you directly from the Nerve Centre! Earth, the far future. The settlement of Deadwick, last refuge of the humans, is under constant assault from gigantic robots, and to defeat them they must be climbed and their brains deactivated. But still the mechanoids come, under the mysterious direction of an unknown entity…


Script: Arthur Wyatt / Art & Letters: Pye Parr

INTESTINAUTS // BUSTED FLUSH, Part Four

For stomach upsets, future tech has developed nano-robots called INTESTINAUTS, who fight parasites in the gut. These micro-droids are ingested orally, then once their battle against the various horrors that can be found in the stomach is over, they take the Big Flush, ready to be uploaded back to headquarters. Now, the lab has been compromised, and they face the terrifying Omega-Genocide-Four…


Script: Mike Carroll / Art: Jake Lynch / Colours: Jim Boswell / Letters: Simon Bowland

PROTEUS VEX // DEVIOUS, Part Eleven

The far future. The centuries-long war between the Alliance and the Obdurate people is over, a conflict ended when the Alliance teleported a dying white dwarf star into the Obdurate system. Imperium agent PROTEUS VEX — who is operated by a flesh-pilot — became an enemy of the Alliance when he released info about past war crimes. In the wake of the war with the Scorchers, Vex has been presumed dead, but he’s alive…