2000 AD Prog 2391 out now!
17th July 2024
ATTENTION, EARTHLETS – 2000 AD Prog 2391 is OUT NOW!
Witness my works with awe-inspiring wonder, for I am The Mighty Tharg, purveyor of Thrills!
I dictate these words to my desktop minion the day before the UK goes to the polls. Will it be, as has been predicted, an electoral wipeout for the sitting government? By the time you read this, we’ll know for sure — but what is cast-iron guaranteed is that you’ll have a scrotnig time with this prog. Inside, you’ll find the final episodes of both The Bam-Hunters and Souther Belle, the latest instalments of Brink and Silver, plus a complete Future Shock from James Peaty and debuting art-droid Sedat Oezgen!
As mentioned last issue, this week sees not only the release of an all-new Misty special as US writer Gail Simone and a trio of artists craft some chilling short tales, but also Judge Dredd Megazine 470, with a brand-new case for the lawman in Hive by Ian Edginton and Kevin West, plus another complete Mega-City 2099 story from the Niemand and Foster droids, alongside Armitage, Dreadnoughts, Harrower Squad, Dept K and Pandora Perfect. Add to that interviews and features too, and it really is an utter monster!
Grab ‘em now, Terrans — your diodes demand it!
2000 AD Prog 2391 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!
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![](https://2000ad.com/wp-content/uploads/2024/07/Prog-2391-Cover-779x1024.jpg)
![](https://2000ad.com/wp-content/uploads/2024/07/Prog-2391-Dredd-Preview-779x1024.png)
JUDGE DREDD // THE BAM-HUNTERS, Part Three
Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, a powerful mage has travelled from Cal-Hab to MC-1, hunting down a pair of necromancers…
![](https://2000ad.com/wp-content/uploads/2024/07/Prog-2391-Brink-Preview-779x1024.png)
BRINK // CONSUMED, Part Fourteen
The late 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a wasteland. Mankind finally evacuated the planet in 2072 and millions were housed in a number of deep-space Habitats. But life on these cramped, overcrowded stations is tense, often spilling over into madness. Sects are rife, and Bridget Kurtis of the Habitat Security Division is investigating their reach…
![](https://2000ad.com/wp-content/uploads/2024/07/Prog-2391-Rogue-Trooper-Preview-779x1024.png)
ROGUE TROOPER // SOUTHER BELLE, Part Six
Nu Earth, site of a galactic war between the Norts and the Southers, where the atmosphere has been rendered poisonous. So the Southers created the Genetic Infantrymen, bred to be immune to the pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Together with biochip buddies Helm, Gunnar and Bagman, they’re searching for the traitor that sold them out. Now, they’re seeking to save a G.I. ‘Doll’…
![](https://2000ad.com/wp-content/uploads/2024/07/Prog-2391-Future-Shocks-Preview-779x1024.png)
FUTURE SHOCKS // CRESCENDO
Out in the vast reaches of the universe, there are an infinite number of stories waiting to be told. These cautionary tales pass from traveller to traveller in the spaceports and around campfires on distant planets, acquiring the status of legend, their shocking ends a salutory lesson in hubris. Anything is possible in these twisted trips into the galaxy’s dark side. Abandon your preconceptions, and expect the unexpected…
![](https://2000ad.com/wp-content/uploads/2024/07/Prog-2391-Silver-Preview-779x1024.png)
SILVER // UNEARTHED, Part Two
Earth, the year 2001. In the middle of the night, somewhere north-east of Bristol, England, a group of armed survivors have arrived at the ruins of a burned-out house, seemingly seeking something. On the back of one of the trucks they’ve arrived in is a cage. They break out the shovels and start to dig. What they’re hunting for is a five hundred-year-old vampire, who may just help them against the alien Sepsis…