2000 AD Prog 2398 out now!
4th September 2024
ATTENTION, EARTHLETS – 2000 AD Prog 2398 is OUT NOW!
Welcome to a world of Thrills as I, Tharg The Mighty, energise your imaginations once again!
Surely he couldn’t, could he…? Is that Judge Joe Dredd on the cover, a riot blaster under his chin, threatening to pull the trigger unless the Mechanismo robots stand down? Well, yes it is, and as to what the outcome of the stand-off will be… well, you’ll just have to steel your Thrill-circuits and read the ghafflebette final episode of Machine Rule contained within this very pulse-pounding prog. Also ending this issue is the current run of Rogue Trooper — but, fear not, the G.I. will be back in a fortnight — and we reach the penultimate parts of both Silver and Herne & Shuck!
All of which means we’re close to clearing the slate ahead of the scrotnig Prog 2400, which downloads into this reality on 18 September. Like previous event issues, this is a special that will cross over into Judge Dredd Megazine 472, out the very same day, so make sure you have your order in place if you’re not a regular Meg reader, as you’re not going to want to miss the complete story.
When the Norts invade the 2000 AD multiverse, the results are going to be galaxy-shaking — the countdown to war starts now!
2000 AD Prog 2398 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!
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JUDGE DREDD // MACHINE RULE, Part Seven
Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, the Mark 8 Mechanismo robot Judges have taken over, and Dredd is fighting back to reclaim control…
BRINK // CONSUMED, Part Twenty-One
The late 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a wasteland. Mankind finally evacuated the planet in 2072 and millions were housed in a number of deep-space Habitats. But life on these cramped, overcrowded stations is tense, often spilling over into madness. Sects are rife, and Bridget Kurtis of the Habitat Security Division is investigating their reach…
HERNE & SHUCK // SUFFER THE CHILDREN, Part Seven
The UK, 2024. Herne is a troubleshooter and hired help for many different magical factions in the country. Accompanied by Shuck, a demon in dog form, he travels the country picking up work where he can, whether it be exorcism or a rescue. Recently, he was tasked with saving a young girl called Carys, only to find out she was scheduled for ritual sacrifice. The pair are now trying to get the child to safety…
ROGUE TROOPER // RECON, Part Six
Nu Earth, site of a galactic war, where the atmosphere has been rendered poisonous. So the Southers created the Genetic Infantrymen, bred to be immune to the pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Together with biochip buddies Helm, Gunnar and Bagman, they’re searching for the traitor that sold them out — and now they’ve just defeated an alien entity that had apparently hostile intentions…
SILVER // UNEARTHED, Part Nine
Earth, the year 2001. A group of armed survivors sought out the resting place of a five hundred-year-old vampire, who may just help them against the alien Sepsis, who invaded the planet a few decades earlier. The vamp, called Baroness DeSilva, has proved powerful in battling the extra-terrestrials, and now the resistance has tasked her with taking out a Harvester, a vast craft that’s ploughing through the land…