2000 AD Prog 2399 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2399 is OUT NOW!

I am The Mighty Tharg, verdant of visage and channeller of Thrills — welcome to 2000 AD!

We wrap up the current runs of both Herne & Shuck and Silver this prog — but fear not, Terrans, both will be back next year — plus there’s a complete Dredd thriller from the Carroll and Assirelli droids and a double-length episode of Brink ahead of it taking a break for a week before returning in Prog 2401.

Why the break? Because next week’s issue is going to be a very special event that crosses over with Meg 472! Yes, Prog 2400 will see the Norts from Rogue Trooper invade the 2000 AD multiverse in Nordland Rising, and the likes of The V.C.s, Bad Company, and of course Dredd will find themselves battling a new and determined enemy. But this will be a war that can’t be contained in just fortyeight pages — the fight will continue into the Meg, and so I highly recommend if you’re not a regular reader of the monthly that you pick up #472 to get the whole story.

Both go on sale 18 September — but remember, read Prog 2400 first! After that, we’ve got a whole bunch of zarjaz new stories starting like The Out and Rogue Trooper — be here, my Squaxx!

2000 AD Prog 2399 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

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Cover Art: I.N.J. Culbard

Script: Mike Carroll / Art: Nicolo Assirelli / Colours: Dylan Teague / Letters: Annie Parkhouse

JUDGE DREDD // THE MACHINATIONS OF BARBARARA GRIMM

Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, in the wake of the failed Mechanismo takeover, the robot Judges have been deactivated…


Script: Dan Abnett / Art: INJ Culbard / Letters: Simon Bowland

BRINK // CONSUMED, Part Twenty-Two

The late 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a wasteland. Mankind finally evacuated the planet in 2072 and millions were housed in a number of deep-space Habitats. But life on these cramped, overcrowded stations is tense, often spilling over into madness. Sects are rife, and Bridget Kurtis of the Habitat Security Division is investigating their reach…


Script: David Barnett / Art: Lee Milmore /Colours: Quinton Winter / Letters: Annie Parkhouse

HERNE & SHUCK // SUFFER THE CHILDREN, Part Eight

The UK, 2024. Herne is a troubleshooter and hired help for many different magical factions in the country. Accompanied by Shuck, a demon in dog form, he travels the country picking up work where he can, whether it be exorcism or a rescue. Recently, he was tasked with saving a young girl called Carys, only to find out she was scheduled for ritual sacrifice. The pair are now trying to get the child to safety…


Script: Mike Carroll / Art: Joe Currie / Letters: Simon Bowland

SILVER // UNEARTHED, Part Ten

Earth, the year 2001. A group of armed survivors sought out the resting place of a five hundred-year-old vampire, who may just help them against the alien Sepsis, who invaded the planet a few decades earlier. The vamp, called Baroness DeSilva, has proved powerful in battling the extra-terrestrials, and now the resistance has tasked her with taking out a Harvester, a vast craft that’s ploughing through the land…