2000 AD Prog 2411 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2411 is OUT NOW!

Call me The Mighty Tharg, for I am a being of awesome intelligence and editorial acumen!

Welcome, my Thrill-hungry humanoids, to another ghafflebette edition of the Galaxy’s Greatest Comic, where the finest in fantasy and science fiction fuse.

We blast into December like a rocket, barrelling towards the end of the year — this prog sees the final part of the latest Azimuth arc The Fabled Basilisk (but the story continues in a one-off story in Prog 2413), while current Dredd actioner The Comfort Zone, Nightmare New York and Rogue Trooper: When a G.I. Dies all reach their penultimate parts, coming to their scrotnig finales next week, clearing the decks for the Xmas leviathan that will be hitting shelves on 18 December!

With the festive season bearing down on us, you Terrans may be wondering what presents to buy loved ones. Can I suggest a trip to shop.2000AD.com? Why not pick up a copy of the latest Dreadnoughts collection, offering a terrifying vision of a possible future? Or for younger Earthlets, gift them a Cadet Dredd book, compiling all the stories from the Regened issues. There’s something for everyone!

2000 AD Prog 2411 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

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Cover Art: Keith Burns

Script: Ken Niemand / Art: Dan Cornwell / Colours: Matt Soffe / Letters: Annie Parkhouse

JUDGE DREDD // THE COMFORT ZONE, Part Five

Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant and only the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, he’s on patrol with Judge Joyce, policing a mutant settlement beyond the walls of the city…


Script: Dan Abnett / Art: Mark Harrison / Letters: Simon Bowland

THE OUT // BOOK IV, Part Eleven

The furthest edge of the universe. Cyd Finlea was a photo-journalist working for the publishers Global Neographic, travelling deep into outer space — otherwise known as THE OUT — and cataloguing the alien societies that she encounters. She left Earth ten years ago and has been seeking other ex-pat humans — but now, having lost her old pal Cheerio and said goodbye to her daughter Joey, she’s finding work…


Script: Kek-W / Art: David Roach / Colours: Peter Doherty / Letters: Annie Parkhouse

NIGHTMARE NEW YORK // PART ELEVEN

Lower Manhattan, 1845. Paradise Square is at the centre of Five Points in Old New York, where five street corners meet. The early days of the North American metropolis are marked by a mix of poverty, organised crime and hardscrabble lives, where ragpickers rub shoulders with missionaries. Young Lil, living rough on these dank streets, has just turned eighteen, and has been captured by diabolists, after discovering her powers…


Script: Dan Abnett / Art: Tazio Bettin / Colours: Matt Soffe / Letters: Jim Campbell

AZIMUTH // THE FABLED BASILISK, Part Six

Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. The New Flesh masters have been troubled by strange dreams, which seem to have predicted the coming of a stranger — none other than Ramone Dexter, who’s teamed up with Psi-Judge Cassandra Anderson to save Downlode…


Script: Garth Ennis / Art: Patrick Goddard / Letters: Rob Steen

ROGUE TROOPER // WHEN A G.I. DIES, Part Eleven

Nu Earth, site of a galactic war between the Norts and the Southers, where the atmosphere has been rendered poisonous. So the Southers created the Genetic Infantrymen, bred to be immune to the pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Together with biochip buddies Helm, Gunnar and Bagman, they’re searching for the traitor that sold them out…