BORAG THUNGG, EARTHLETS!
Welcome, you Thrill-hungry Squaxx, to your latest circuit-shattering salvo of ghafflebette goodness — five zarjaz stories drawn direct from the creative diodes of our script- and art-bots. Prog 2153 sees more sumptuous stories from Judge Dredd, Defoe, Brink, The Fall of Deadworld and Hope!
This week’s powerful prog is also joined on the shelves by not one but two additional publications from our emerald empire.
First up is Judge Dredd Megazine 413, which, alongside Anderson, Psi- Division, Diamond Dogs and The Returners, features a complete Dredd thriller from T.C. Eglington and Dan Cornwell and a Tale From the Black Museum from the McConville and Palmer droids, as well as a moving tribute to the late artist Nigel Dobbyn, an interview with Defoe artist Stewart K. Moore, and a look at the exciting new 2000 AD boardgame coming from Osprey on 31 October, Judge Dredd: Helter Skelter!
Secondly, Scream editor Ghastly McNasty rears his horrifying head again to present another spooktastic special, this time concentrating on The Thirteenth Floor.
Scripted by Guy Adams, Home Sweet Home includes a stunning line-up of artistic talent, such as John Stokes, Tom Paterson, Frazer Irving, Jimmy Broxton, Abigail Harding, Kelley Jones, Vince Locke and more — a fearsome 48 pages for just £4.99!
2000 AD Prog 2153 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!
JUDGE DREDD // GUATEMALA – Part Four
John Wagner (Script) Colin MacNeil (Art) Chris Blythe (Colours) Annie Parkhouse (Letters)
Mega-City One, 2141 AD. Home to over 130 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, he’s travelled to the rogue nation of Guatemala, site of a robot coup, to investigate its nuclear capabilities…
HOPE // UNDER FIRE – Part Four
Guy Adams (Script) Jimmy Broxton (Art) Ellie De Ville (Letters)
An alternate 1940s USA. WWII is over, victory having been secured by occult means. Now, magic is a part of everyday life, its practitioners commonplace. Mallory HOPE is one such skilled operative, though calling on the dark arts takes its toll on the user. He’s also a private investigator, hired for all manner of down n’ dirty jobs, and now his services have taken him to New York to look into the dealing of the magical drug crow…
BRINK // HATE BOX – Part Four
Dan Abnett (Script) I. N. J. Culbrad (Art) Simon Bowland (Letters)
The late 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a wasteland. Mankind finally evacuated the planet in 2072 and millions were housed in a number of deep-space Habitats. But life on these cramped, overcrowded stations is tense, with many spilling over into madness. Now, HSD cop Bridget Kurtis has been made head of Major Case Division on Salma Habitat…
DEFOE // THE DIVISOR – Part Four
Pat Mills (Script) S. K. Moore (Art) Ellie De Ville (Letters)
London, 1668. It is two years since the city was devastated by the Great Fire. From the ashes rose the undead, hungry for the flesh of the living. Protecting the populace are zombie hunters like Titus DEFOE, a former Leveller, who now makes it his mission to rid the capital of the ghouls. Now, following the disaster of the moon-bound rocketship the Isaac Newton, he’s investigating what’s behind targeted zombie attacks…
THE FALL OF DEADWORLD // DOOMED – Part Four
Kek-W (Script) Dave Kendall (Art) Annie Parkhouse (Letters)
The planet that eventually became known as DEADWORLD was once a regular civilisation existing in a dimension parallel to our own. But the end of days is coming, and creatures known as the Dark Judges are spreading their contagion, exterminating all life. While the survivors attempt to resist the undead horde, the neighbouring Soviets have seen the chaos as an ideal time to launch an attack on their enemies…