BORAG THUNGG, EARTHLETS – Prog 2160 is OUT NOW!

Welcome to the penultimate regular weekly prog of 2019 as we surge into December with just seven days to go before the current line-up of Hope, Defoe, The Fall of Deadworld and Dredd thriller The Harvest all wrap up (Brink will be continuing into next year), clearing the decks for the ghafflebette 100-page Christmas issue, which hits shelves on the 18th!

Last prog we revealed that you could expect to see the return of The Zaucer of Zilk, courtesy of Peter Hogan and Brendan McCarthy, but ensuring the weirdness levels are at peak bizzaro we’ve got no less than two new diode-dazzling series joining it.

First up is sword n’ sorcery saga Feral & Foe by the Kingdom creators Dan Abnett and Richard Elson, which sees Wrath and Bode, former members of the Dark Lord’s defeated army, tasked with hunting down and killing their fellow monsters if they want to keep their lives.

Secondly, Michael Carroll and Henry Flint team up for Proteus Vex, an oddball SF caper for those Squaxx among you that felt Shakara just wasn’t strange enough. Join intergalactic agent Vex as he hunts for missing chancellor Rho 7 Baryon, encountering the likes of the Citheronians, the Seaborne Coagency and the Scorchers along the way!

2000 AD Prog 2157 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!


Cover by Stewart K. Moore.

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JUDGE DREDD // THE HARVEST – Part Three

Michael Carroll (Script) Nick Percival (Art) Annie Parkhouse (Letters)

Mega-City One, 2141 AD. Home to over 130 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only the Judges — a zero-tolerance police force empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, a serial killer is stalking the city, removing various body parts of his victims…


DEFOE // THE DIVISOR – Part Eleven

Pat Mills (Script) S. K. Moore (Art) Annie Parkhouse (Letters)

London, 1668. It is two years since the city was devastated by the Great Fire. From the ashes rose the undead, hungry for the flesh of the living. Protecting the populace are zombie hunters like Titus DEFOE, a former Leveller, whose mission is to rid the capital of the ghouls. Now, he’s discovered that the entity Irdonozur is seeking to escape Earth and return to the moon — and it’s been smuggled upon the Britannia rocketship…


BRINK // HATE BOX – Part Eleven

Dan Abnett (Script) I. N. J. Culbard (Art) Simon Bowland (Letters)

The late 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a wasteland. Mankind finally evacuated the planet in 2072 and millions were housed in a number of deep-space Habitats. But life on these cramped, overcrowded stations is tense, with many spilling over into madness. Now, HSD cop Bridget Kurtis is investigating what looks like a gang-related mass-kill…


HOPE // UNDER FIRE – Part Eleven

Guy Adams (Script) Jimmy Broxton (Art) Simon Bowland (Letters)

An alternate 1940s USA. WWII is over, victory having been secured by occult means. Now, magic is a part of everyday life, its practitioners commonplace. Mallory HOPE is one such skilled operative, though calling on the dark arts takes its toll on the user. He’s also a private investigator, hired for all manner of down n’ dirty jobs, and now his services have taken him to New York, where he’s been manipulated by Alberto Modi…


THE FALL OF DEADWORLD // DOOMED – Part Eleven

Kek-W (Script) Dave Kendall (Art) Annie Parkhouse (Letters)

The planet that eventually became known as DEADWORLD was once a regular civilisation existing in a dimension parallel to our own. But the end of days is coming, and creatures known as the Dark Judges are spreading their contagion, exterminating all life. While the survivors attempt to resist the undead horde, the neighbouring Soviets have seen the chaos as an ideal time to launch an attack on their enemies…