OUT NOW: 2000 AD Prog 2166

Prog 2166 sees Judge Dredd: Kill Bloopy meet its finale, while elsewhere there’s more new Feral & Foe, Proteus Vex, and The Zaucer of Zilk, plus more intense Brink action!

BORAG THUNGG, EARTHLETS – Prog 2166 is OUT NOW!

Welcome back, Thrill-hungry humanoids, to the weekly blast of diode-dazzling mayhem that is the Galaxy’s Greatest Comic, and another pulse-pounding prog, veritably packed with zarjazosity.

Kill Bloopy comes to its explosive conclusion this issue as Dredd must find a way to stop the rampaging imaginary friend Billy, while elsewhere it’s all kicking off in Brink as this enormously popular series builds to its scrotnig finale, there’s more oddball antics in The Zaucer of Zilk and Proteus Vex, and Wrath discovers what it means to be on the side of the bad guys in Feral & Foe. In other words, engage imaginations, Terrans, and prepare to ascend to a higher state of Thrillage!

Those gamers among you, don’t forget to check out Rebellion’s new WWII shooter Zombie Army 4: Dead War, which is released on 4 February on PS4, Xbox One and PC. If you’ve picked up this month’s Judge Dredd Megazine then you’ll already have read the start of the exclusive tie-in story, and writer Chris Roberson also has a ZA novel out on 6 February entitled Fortress of the Dead, published by Abaddon Books. For all the info, head over to zombiearmy.com!

2000 AD Prog 2166 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!


I. N. J. Culbard

BUY PROG 2166!

Buy print edition >>

Buy digital edition >>

Download the iPad app >>

Download the Android app >>

Download the Windows 10 app >>

Buy 2000 AD in North America >>


Script: Kenneth Niemand / Art: Dan Cornwell / Colours: Jim Boswell / Letters: Annie Parkhouse

JUDGE DREDD // Kill Bloopy // Part Four

Mega-City One, 2141 AD. Home to over 130 million citizens, this urban hell is situated
along the east coast of post-apocalyptic North America, with the irradiated wasteland
known as the Cursed Earth to the west. Unemployment is rife, boredom universal and
crime is rampant. Tensions rest on a knife-edge and only the zero-tolerance Judges can
stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law!


Script: Dan Abnett / Art: I. N. J. Culbard / Letters: Simon Bowland

BRINK // HATE BOX – Part Seventeen

The late 21st century, and through environmental catastrophe and industrial overload
Earth has been reduced to a wasteland. Mankind finally evacuated the planet in
2072 and millions were housed in a number of deep-space Habitats. But life on these
cramped, overcrowded stations is tense, with many spilling over into madness. Now,
HSD cop Bridget Kurtis is investigating what looks like a gang-related mass-kill…


Script: Peter Hogan / Art/Story: Brendan McCarthy / Colours: Len O Grady McCarthy / Letters: Jim Campbell

THE ZAUCER OF ZILK // A ZAUCERFUL OF ZECRETS // Part Five

The realm of Zilk, on the fringes of the imagination. The Zaucer was the wizard to
the royal court of Curtaindown, and was the most famous and powerful person in the
kingdom. But then came Errol Raine, master of despair from the world of Dankendreer,
who tried to take him down, and the Zaucer sacrificed his immortality to save his young
ward Tutu. Now, a mysterious figure called the Criminaut has stolen his fused wand…

Script: Michael Carroll / Art: Henry Flint / Letters: Simon Bowland

PROTEUS VEX // ANOTHER DAWN // Part Five

Another galaxy, the far future. The centuries-long war between the Alliance and the
Obdurate people is now over, a conflict brought to an end with the deaths of billions of
Obdurate citizens, caused by the Alliance teleporting a dying white dwarf star into their
system. Now, decades later, as the galaxy’s races come to terms with an uneasy peace,
Imperium agent PROTEUS VEX must find the missing Chancellor Rho 7 Baryon…


Script: Dan Abnett / Art: Richard Elson / Colours: Richard/Joe Elson / Letters: Annie Parkhouse

FERAL & FOE // Part Five

It is five years after the Last-of-All-War, when the Monarchy succeeded in defeating
the Malign Lord, whose army of creatures sought to eradicate humanity. With their
leader dead, his minions are scattered across the lands, fleeing retribution from the
Wretchfinders. Necromancer Bode and warrior Wrath are two such beings, and have
been offered a deal — hunt and kill their own kind or be declared FERAL & FOE…