Prog 2167 sees a brand new Judge Dredd story, while elsewhere there’s more new Feral & Foe, Proteus Vex, and The Zaucer of Zilk, plus even more nerve-shredding Brink action!

BORAG THUNGG, EARTHLETS – Prog 2167 is OUT NOW!

Prepare to feel the full force of hyper-dimensional Thrill-power, Terrans, as once again our creatordroids rewire your imagination-circuits with another scrotnig issue of the Galaxy’s Greatest Comic.

This week we have the start of a new Dredd thriller in the shape of Future Crimes Unit by Rory McConville and Jake Lynch, which joins the latest instalments of Feral & Foe, The Zaucer of Zilk, Proteus Vex and Brink, the latter building towards its climax in Prog 2169.

As we speak, the Culbard art-bot is scribbling away on the final episode, his deadline software fully synched with that of the print-meks’. However, as an added incentive, Mek-Quake has been powered up and is looming over his cubicle, the ever-present threat of dismemberment ensuring there is no slowdown in production!

Corralling the various droids working on the five different stories running in any given prog — all of whom toil at varying speeds — may look like a challenging task, but for a Betelgeusian being such as the Mighty Tharg it’s a simple matter of organisation, forward planning and intimidation. Nothing gets a script- or art-bot back on course with their strip than a casual mention of the Osney Mead acid-pits!

2000 AD Prog 2167 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!


Cover art by Brendan McCarthy / Colours by Len O’Grady

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Script: Rory McConville / Art: Jake Lynch / Colours: Jim Boswell / Letters: Annie Parkhouse

JUDGE DREDD // Future Crimes Unit // Part One

Mega-City One, 2141 AD. Home to over 130 million citizens, this urban hell is situated
along the east coast of post-apocalyptic North America, with the irradiated wasteland
known as the Cursed Earth to the west. Unemployment is rife, boredom universal and
crime is rampant. Tensions rest on a knife-edge and only the zero-tolerance Judges can
stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law!


Script: Dan Abnett / Art: I. N. J. Culbard / Letters: Simon Bowland

BRINK // HATE BOX – Part Eighteen

The late 21st century, and through environmental catastrophe and industrial overload
Earth has been reduced to a wasteland. Mankind finally evacuated the planet in 2072
and millions were housed in a number of deep-space Habitats. But life on these cramped, overcrowded stations is tense, with many spilling over into madness. Now, HSD cop Bridget Kurtis must stop the spread of a viral clip that sends the viewer insane…


Script: Peter Hogan / Art/Story: Brendan McCarthy / Colours: Len O Grady McCarthy / Letters: Jim Campbell

THE ZAUCER OF ZILK // A ZAUCERFUL OF ZECRETS // Part Six

The realm of Zilk, on the fringes of the imagination. The Zaucer was the wizard to
the royal court of Curtaindown, and was the most famous and powerful person in the
kingdom. But then came Errol Raine, master of despair from the world of Dankendreer,
who tried to take him down, and the Zaucer sacrificed his immortality to save his young
ward Tutu. Now, a mysterious figure called the Criminaut has stolen his fused wand…

Script: Michael Carroll / Art: Henry Flint / Letters: Simon Bowland

PROTEUS VEX // ANOTHER DAWN // Part Six

Another galaxy, the far future. The centuries-long war between the Alliance and the
Obdurate people is now over, a conflict brought to an end with the deaths of billions of
Obdurate citizens, caused by the Alliance teleporting a dying white dwarf star into their
system. Now, Imperium agent PROTEUS VEX has been tracking the missing Chancellor
Rho 7 Baryon, but upon catching up with him Vex has been shot…


Script: Dan Abnett / Art: Richard Elson / Colours: Richard/Joe Elson / Letters: Annie Parkhouse

FERAL & FOE // Part Six

It is five years after the Last-of-All-War, when the Monarchy succeeded in defeating
the Malign Lord, whose army of creatures sought to eradicate humanity. With their
leader dead, his minions are scattered across the lands, fleeing retribution from the
Wretchfinders. Necromancer Bode and warrior Wrath are two such beings, and have
been offered a deal — hunt and kill their own kind or be declared FERAL & FOE…