Prog 2172 sees more new Judge Dredd, while elsewhere there’s more new Feral & Foe, The Zaucer of Zilk, Skip Tracer + brand new Sinister Dexter!

BORAG THUNGG, EARTHLETS – Prog 2172 is OUT NOW!

Welcome once again, Terrans, to your weekly hit of brain-frazzling graphic excitement courtesy of the Galaxy’s Greatest Comic.

This prog we fondly greet Sinister Dexter, back for another gun-slinging adventure from the Abnett and Yeowell droids, and still reeling from the fallout of Narrow Minded (Progs 2147-2149), in which they had been hired to protect Artificial General Intelligence Lilith from unknown enemies that sought to destroy her. Ray and Finny failed, overwhelmed by tattooed, unkillable triggermen, and Dexter was left severely injured.

Just who or what was behind the Lilith hit, and the consequences for Downlode, will be explored in the forthcoming massive arc Bulletopia, kicking off this year as the zarjaz strip celebrates its highly impressive twenty-fifth anniversary!

Elsewhere, there’s an angry alien on the loose in Judge Dredd: The Relic, Nolan Blake discovers there’s a new threat in town in Skip Tracer: Nimrod, Wrath and Bode join a warband to take on Haggart Morn, the Butcher of Kurnoe, in Feral & Foe, and the Zaucer of Zilk is staggered to learn the true identity of the Criminaut in A Zaucerful of Zecrets.

Enjoy, Squaxx!

2000 AD Prog 2172 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!


Cover by Jake Lynch

BUY PROG 2172!

Buy print edition >>

Buy digital edition >>

Download the iPad app >>

Download the Android app >>

Download the Windows 10 app >>

Buy 2000 AD in North America >>


Script: Kenneth Niemand / Art: Jake Lynch / Colours: Jim Boswell / Letters: Annie Parkhouse

JUDGE DREDD // The Relic // Part Two

Mega-City One, 2141 AD. Home to over 130 million citizens, this urban hell is situated
along the east coast of post-apocalyptic North America, with the irradiated wasteland
known as the Cursed Earth to the west. Unemployment is rife, boredom universal and
crime is rampant. Tensions rest on a knife-edge and only the zero-tolerance Judges can
stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law!


Script: James Peaty / Art: Paul Marshall / Colours: Dylan Teague / Letters: Simon Bowland

SKIP TRACER // Nimrod / Part Two

The Cube, the 27th century. This vast city floating in the depths of space was once a
monitoring station, but has been refitted by the Earth-led Consociation as a solution
to a universal housing problem. It’s now home to every kind of undesirable and wanted
criminal. That’s where SKIP TRACER Nolan Blake comes in, a former soldier turned
tracker, who, after a battlefield injury, was left with powerful psi-abilities…


Script: Peter Hogan / Art/Story: Brendan McCarthy / Colours: Len O Grady McCarthy / Letters: Jim Campbell

THE ZAUCER OF ZILK // A ZAUCERFUL OF ZECRETS // Part Ten

The realm of Zilk, on the fringes of the imagination. The Zaucer was the wizard to
the royal court of Curtaindown, and was the most famous and powerful person in the
kingdom. But then came Errol Raine, master of despair from the world of Dankendreer,
who tried to take him down, and the Zaucer sacrificed his immortality to save his young
ward Tutu. Now, a mysterious figure called the Criminaut has stolen his fused wand…

Script: Dan Abnett / Art: Steve Yeowell / Colours: John Charles / Letters: Simon Bowland

SINISTER DEXTER // The Frighteners // Part One

Gun-sharks Finnigan SINISTER and Ramone DEXTER are the best hitmen money can
buy in the future city of Downlode. Having whacked Holy Moses Tanenbaum, a ganglord from an alternate dimension whose presence threatened the fabric of reality, they’ve found killing him reset the continuum, meaning no one knows who they are. Having recently tried to protect an A.G.I. from unknown enemies, Dexter has been injured…


Script: Dan Abnett / Art: Richard Elson / Colours: Richard/Joe Elson / Letters: Annie Parkhouse

FERAL & FOE // Part Ten

It is five years after the Last-of-All-War, when the Monarchy succeeded in defeating
the Malign Lord, whose army of creatures sought to eradicate humanity. With their
leader dead, his minions are scattered across the lands, fleeing retribution from the
Wretchfinders. Necromancer Bode and warrior Wrath are two such beings, and have
been offered a deal — hunt and kill their own kind or be declared FERAL & FOE…