The latest Megazine his packed with more Devlin Waugh, Blunt, Lawless, Zombie Army, and more new Judge Dredd action!

Judge Dredd Megazine 420 is out now!

We know for many of you 2000 AD and the Meg are just what you need right now, delivering escapist entertainment as we’re all quarantined in our homes, and this issue is no exception, containing as it does the explosive final parts of the current Dredd, Devlin Waugh and Zombie Army thrillers.

Alongside Blunt and Lawless, we’ve also got an interview with art-droid Jake Lynch – who illustrates the Arthur Wyatt-scripted Orlok stories collected in the bagged mini-trade, and who also has drawn Al Ewing’s Dredd story for next month’s 2000 AD Sci-Fi Special.

Plus you get a look at a couple of new comics that deserve your attention: Rob Williams, Ollie Masters and Laurence Campbell’s Old Haunts, and the latest of Rebellion’s specials, Smash, which features all-new stories for the likes of the Spider, the Steel Claw and the House of Dolmann from creators such as Charlie Higson, Charlie Adlard, Chris Weston and more.

Talking of classic Brit characters, next month’s Meg will play host to the climax of The Vigilant, Simons Furman and Coleby’s superhero team-up. Don’t miss it!

Enjoy!

Judge Dredd Megazine 420 is now available from all good comic book shops and newsagents – as well as 2000 AD‘s webshop and apps.

Don’t forget that if you buy this issue in print direct from our webshop within the next month you’ll not pay a penny in postage fees in the UK! And if you subscribe to the Megazine you’ll get a FREE print of each month’s cover with each issue!


Cover by PJ Holden

BUY MEG 420!

Buy print edition >>

Buy digital edition >>

Download the iPad app >>

Download the Android app >>

Download the Windows 10 app >>

Buy the Megazine in North America >>


Script: Arthur Wyatt / Art: PJ Holden / Colours: John Charles / Letters: Annie Parkhouse

JUDGE DREDD // BAD SECTOR / Part Three

Mega-City One, 2141 AD. Home to over 130 million citizens, this urban hell is situated
along the east coast of post-apocalyptic North America, with the irradiated wasteland
known as the Cursed Earth to the west. Unemployment is rife, boredom universal and
crime is rampant. Tensions rest on a knife-edge and only the zero-tolerance Judges can
stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law!


Script: Ales Kot / Art: Mike Dowling / Letters: Annie Parkhouse

DEVLIN WAUGH // A Very Large Splash / Part Six

The Amalfi Coast, 2141 AD. A freelance paranormal troubleshooter and exorcist for the Vatican, Devlin Waugh is the world’s foremost supernatural investigator. Despite becoming a vampire after getting bitten tackling an outbreak in an underwater prison, Devlin continues to enjoy the finer things in life. Recently, he trapped the spirit of the demon Titivillus in a dildo…


Script: T. C. Eglington / Art: Boo Cook / Letters: Simon Bowland

BLUNT III // Part Six

The Mega-City One colony Getri-1, 2138 AD. Earth colonists attempted to make a new home on the planet, but discovered that its flora and fauna are psychically linked, and the world itself fought back against any intruders. Following battles with mutants and the alien Zhind, half-human, half-Uplift Blunt has led the survivors to safety. Now, a rescue ship is coming…


Script: Chris Roberson / Art: Andrea Mutti / Colours: Matt Soffe / Letters: Simon Bowland

ZOMBIE ARMY // Last Rites / Part Five

Southern France, the second year of the Dead War. In the closing stages of WWII, Hitler called upon occult forces to raise an army of zombies to battle the Allies. Efram Schweiger, Marie Chevalier, Major Haripal Singh, Reginald Patterson and Shola are a team of Deadhunters, tasked with clearing out areas where the ghouls may still be present…


Script: Dan Abnett / Art: Phil Winslade / Letters: Jim Campbell

LAWLESS // Boom Town / Part Six

Colonial Marshal Metta Lawson was appointed to the frontier township of Badrock on the planet 43 Rega, intent on stamping her authority on the colony. But in doing so, Lawson made many enemies, including Munce, Inc., the mega-corporation that funds Badrock. Now, MC-1 has dispatched an SJS contingent to oversee Badrock as it becomes a free-trade town…