Judge Dredd Megazine #466 out now
Judge Dredd Megazine #466 is OUT NOW!
This issue we pay tribute to two more influential comics creators that we’ve sadly lost in the last month – both Paul Neary and Enrique Badia Romero were only occasional contributors to the House of Tharg, but they were formidable figures in the history of UK funnybooks. Romero was a familiar presence in newspapers, drawing the Modesty Blaise and AXA strips, while Paul had a pivotal role at Marvel UK, overseeing a publishing house that was in the mid-eighties rivalling 2000 AD in its output with titles such as Death’s Head and Dragon’s Claws as well as nurturing future artistic stars like Liam Sharp and Doug Braithwaite.
Alongside Neary’s obituary, we also have a chapter from Karl Stock’s Comic Book Punks that covers the Marvel UK era but was cut from the book for reasons of length. It conveys a period of enormous creativity that’s generally looked upon very fondly by those that were there.
Elsewhere, there’s more blistering action in Dredd, Devlin Waugh, Harrower Squad and DeMarco, P.I. plus a complete Tale From the Black Museum from Liam Johnson and Cam Smith. Enjoy, creeps!
Judge Dredd Megazine #466 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of the Megazine in the first month of its release then postage in the UK is free!
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JUDGE DREDD / RAVENOUS, Part Three
Mega-City One, 2146 AD. This vast urban hell on the east coast of post-apocalyptic North America is home to over 200 million citizens. Crime is rampant, and stemming the tide of chaos are the Judges. Toughest of them all is Judge Dredd – he is the Law! Now, on a rig close to Texas City, a lab-engineered creature is running loose, killing all who cross its path…
TALES FROM THE BLACK MUSEUM / AESTHETE
Mega-City One, 2146 AD. Deep in the heart of the Grand Hall of Justice lies the Black Museum, Justice Department’s permanent exhibition of the relics from bygone crimes. Whether it’s a notorious serial killer’s trophies or the weapons of the Dark Judges, the violent history of the Big Meg is laid bare here. Let undead guide Henry Dubble show you around…
DEMARCO, PI: NO SMOKE, Part Two
Mega-City One, 2146 AD. Galen DeMarco was once a Judge, a rising star operating out of the corrupt dumping ground that was Sector House 301. But she quit the force after one romantic indiscretion too many and set herself up as a private investigator. Now, she’s taken on a case investigating possible stolen items in a black-market auction, but she’s been set up…
HOOKJAW, Part Three
The seas off the coast of Africa are the setting for an action-packed, visceral tale of the Great White shark that is a relentless force of nature! Research scientists, the US military, Somali pirates… all of them may feel they’re the hero of the story, but they have reckoned without the near-mythical Hookjaw!
HELLMAN OF HAMMER FORCE
There has never before been an anti-hero like Hellman of Hammer Force in British comics! From the invasion of Poland in 1939 through to the fall of Berlin in 1945, Hellman of Hammer Force saw action on many fronts!
JUDGE DREDD: UNDER SIEGE, Part Three
Judge Dredd keeps law and order in the chaos that is Mega-City One. When all contact with Patrick Swayze Block is lost, Dredd and Judge Beeny are tasked with investigating. As they battle lawlessness and rampant criminality, they discover a threat to the city that they must contain at all costs…
DEVLIN WAUGH / NIGHTCLUBBING, Part Two
Brit-Cit, 2146 AD. A freelance paranormal troubleshooter and exorcist for the Vatican, Devlin Waugh is the world’s foremost supernatural investigator. Despite becoming a vampire after getting bitten tackling an outbreak in an underwater prison, Devlin continues to enjoy the finer things in life. Now, he’s confronting a serial killer who’s been targeting gay nightclubbers…
HARROWER SQUAD / CALHAB COUNTRY, Part Three
Cal-Hab, 2146 AD. This wild area north of Brit-Cit has become notorious as a dumping ground for the world’s radioactive waste, and as a consequence much of it outside the major conurbations such as Glascal is an inhospitable wasteland populated by mutant tribes. Charged with patrolling the borders of the wilderness are heavy-weapons Judge teams like Harrower Squad…