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OUT NOW: Nordland Rising Continues in Judge Dredd Megazine #472

Judge Dredd Megazine #472 out now

Judge Dredd Megazine #472 is OUT NOW!

Welcome to the second half of the epic Nordland Rising Event – I trust you’ve already read 2000 AD Prog 2400 (if you haven’t, stop right here and consume the first part of this crossover before continuing) and are ready for an interdimensional team-up between some of the Galaxy’s Greatest most iconic characters as they fight back against the invading Norts.

Dredd’s put together three strike teams, each with a target that will take out the heads of the opposing forces, but are they prepared for just how ruthless the enemy is…?

For the latter portion of the issue, we’ve got complete Tales From the Black Museum and Dept K stories, plus the latest instalment of Pandora Perfect, as well as chats with cover artist Jim Murray and Nordland contributor Neil Edwards, and Herne & Shuck writer David Barnett talks about his new folk-horror novel Withered Hill.

Add to that the start of the last of the IDW miniseries, False Witness, and it’s an undeniably explosive issue!

Judge Dredd Megazine #472 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of the Megazine in the first month of its release then postage in the UK is free!

SUBSCRIBE NOW >>

DOWNLOAD THE APP >>


Cover Art: Jim Murray

Script: Alec Worley / Art: Kevin West / Colours: Dylan Teague / Letters: Annie Parkhouse

NORDLAND RISING // PROLOGUE

Thanks to advances in Nort technology, War Marshal Josef Jaegir has used the black hole
around which Nu Earth orbits as a means of invading other universes. Reaching out to
Sov War Marshal Kazan, he’s joined forces with East-Meg One to subjugate Mega-City One,
and in other realities the Norts have allied themselves with the alien Krool, the Geeks, the
Volgans and the Nazis. It’s a war on all fronts, with Jaegir demanding nothing less than
total victory.

Meanwhile, Venus Bluegenes has used a d-jump device to hop between the universes
and recruit fighters from the various affected realities – Bad Company, the V.C.s, Captain
Constanta and his Fiends, Major Eazy – and brought them back to MC-1. Now, Dredd,
Anderson, Rogue Trooper and Atalia Jaegir – rebelling against her father – have assembled
strike-teams to go after the enemy…


Script: Liam Johnson / Art: Warren Pleece / Letters: Jim Campbell

NORDLAND RISING // HIT ONE


NORDLAND RISING // HIT TWO

NORDLAND RISING // HIT THREE


NORDLAND RISING // HIT FOUR


Script: Brandon Easton / Art: Kei Zawa / Colours: Eva De La Cruz / Letters: Shawn Lee

JUDGE DREDD // FALSE WITNESS, Part One

While on a job for a rich client, Justice Academy drop-out and professional fixer Mathias Lincoln makes a horrific discovery — children are disappearing, and the conspiracy stretches from the wastes of the Cursed Earth all the way to the halls of power in Mega-City One…


Script: Roger Langridge / Art: Gary Welsh / Colours: John Charles / Letters: Simon Bowland

PANDORA PERFECT in PERFECT SOUNDS, Part Four

When criminal genius, sometimes babysitter and all round bad ‘un Pandora Perfect is broken out of prison by her faithful robot Gort, no one’s valuables are safe! Pandora and Gort set out on the heist of their lives, stealing fabulous jewels, pickpocketing guffwarblers, and more besides!


Script: Ned Hartley / Art: Mike Walters / Letters: Jim Campbell

DEPARTMENT K // MURDER ON THE TRANSDIMENSIONAL EXPRESS

Tech Whizz Cadet Afua is the newest intern at Mega-City One’s Department K. A team made up of geeks, robots and misfits, their job is to protect our dimension at all costs! For beyond the fabric of reality lies a multitude of multiverses and monsters, determined to reach our world…


Script: Liam Johnson / Art: Conor Boyle / Letters: Simon Bowland

TALES FROM THE BLACK MUSEUM // SHADOW OF DEATH

Mega-City One, 2146 AD. Deep in the heart of the Grand Hall of Justice lies the Black Museum, Justice Department’s permanent exhibition of the relics from bygone crimes. Whether it’s a notorious serial killer’s trophies or the weapons of the Dark Judges, the violent history of the Big Meg is laid bare here. Let undead guide Henry Dubble show you around…

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OUT NOW: Judge Dredd Megazine #471

Judge Dredd Megazine #471 out now

Judge Dredd Megazine #471 is OUT NOW!

Those of you born in the seventies and grew up in the eightiest are just the right age to appreciate the Scarred For Life books, which celebrate (and perhaps question too) the weirdness of popculture during these decades, from public-information films to children’s TV, sweets to urban legends.

The first two self-published doorstop tomes have just been joined by a third volume, which examines life under the shadow of the Bomb, and naturally focuses a chapter on The Apocalypse War, which was originally published when nuclear fear was at its height. In this issue, Scott Montgomery chats to the SFL authors about how formative 2000 AD was for an audience terrified by Threads and When the Wind Blows.

Elsewhere, there’s chats with artists Mark Farmer, Paul McCaffrey and Gemma Sheldrake, a look at the return of 2000 AD fanzine Zarjaz, plus a whole bunch of stories wrap up as Dredd, Harrower Squad, Dreadnoughts and Armitage all reach their final episodes. It clears the decks for next month’s crossover event Nordland Rising, in which the Norts from the Rogue Trooper universe wage war on the worlds of 2000 AD!

Judge Dredd Megazine #471 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of the Megazine in the first month of its release then postage in the UK is free!

SUBSCRIBE NOW >>

DOWNLOAD THE APP >>


Cover Art: Neil Roberts

Script: Alec Worley / Art: Kevin West / Colours: Dylan Teague / Letters: Annie Parkhouse

JUDGE DREDD // HIVE, Part Two

Mega-City One, 2146 AD. This vast urban hell on the east coast of post-apocalyptic North America is home to over 200 million citizens, bordered by the irradiated Cursed Earth to the west and the toxic Black Atlantic to the east. Tensions run a knife-edge and crime is rampant. Stemming the tide of chaos are the Judges. Toughest of them all is Judge Dredd – he is the Law! Now, an alien entity is abroad in the city…


Script: Liam Johnson / Art: Warren Pleece / Letters: Jim Campbell

ARMITAGE // BULLETS FOR AN OLD MAN, Part Five

Brit-Cit, 2146 AD. While the UK equivalent of Mega-City One has its own Judge force, it’s retained its CID plainclothes division, of which Detective Inspector Armitage was one of its veteran officers. Now a consultant, Armitage hasn’t lost his surly demeanour and distrust of authority – and the case he’s been brought on to has links to his past…


Script: Roger Langridge / Art: Gary Welsh / Colours: John Charles / Letters: Simon Bowland

PANDORA PERFECT in PERFECT SOUNDS, Part Three

When criminal genius, sometimes babysitter and all round bad ‘un Pandora Perfect is broken out of prison by her faithful robot Gort, no one’s valuables are safe! Pandora and Gort set out on the heist of their lives, stealing fabulous jewels, pickpocketing guffwarblers, and more besides!


Script: Ned Hartley / Art: Mike Walters / Letters: Jim Campbell

DEPARTMENT K // MECHA-CITY ONE, Part Three

Tech Whizz Cadet Afua is the newest intern at Mega-City One’s Department K. A team made up of geeks, robots and misfits, their job is to protect our dimension at all costs! For beyond the fabric of reality lies a multitude of multiverses and monsters, determined to reach our world…


Script: Mark Russell / Art: Max Dunbar / Colours: Jose Luis Rio / Letters: Simon Bowland

JUDGE DREDD // TOXIC, Part Four

Dredd’s investigation into the death of a seemingly unremarkable sewage worker spirals into a waste management crisis that could destroy all of Mega-City One, which has long used genetic modification on its waste workers to control the deluge of filth that flows under the city each days. When Dredd discovers that some of them have foregone that disfiguring procedure in favor of hosting protective alien symbiotes, it sparks a groundswell of anti-immigration fervor…


Script: David Baillie / Art: Steve Yeowell / Colours: Chris Blythe / Letters: Annie Parkhouse

HARROWER SQUAD / URBAN ROTATION, Part Four

Cal-Hab, 2146 AD. This wild area north of Brit-Cit has become notorious as a dumping ground for
the world’s radioactive waste, and as a consequence much of it outside the major conurbations
such as Glascal is an inhospitable wasteland populated by mutant tribes. Patrolling the
wilderness are heavy-weapons Judge teams like Harrower Squad…


Script: Mike Carroll / Art: John Higgins / Colours: Sally Hurst / Letters: Simon Bowland

DREADNOUGHTS / NOTHING TO FEAR, Part Four

USA, 2035 AD. The new Justice Department is still in its early years, with Judges working alongside the police. It’s proving an explosive transition, with many citizens – and more than a few cops – unhappy with these helmeted officers taking to the streets. Boulder, Colorado, has been a recent flashpoint, and now the Judges’ influence is spreading wider…

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OUT NOW: Judge Dredd Megazine #470

Judge Dredd Megazine #470 out now

Judge Dredd Megazine #470 is OUT NOW!

We’re well into the holiday season, so that can only mean it’s time for Summer Specials to accompany you on your travels. By now I hope you’ve all picked up the alt-universe 2000 AD Sci-Fi Special, and hitting the shelves right now is the 2024 Misty special, which sees US comics writer Gail Simone craft a trio of chilling tales with artists such as Aly Fell and Carola Borelli. You can take a peak into the creation of this spooktacular issue elsewhere in this typically packed Meg.

We’ve also got chats with some of the writers and artists behind the new Regened strips, such as Ned Hartley and Mike Walters, and a sneaky peek at the new strips that will be appearing under the all-ages banner. Elsewhere, there’s a new Dredd thriller courtesy of Ian Edginton and US artist Kevin West, making his debut for the House of Tharg, and another complete Mega-City 2099 tale from Ken Niemand and Tom Foster, joining Armitage, Dreadnoughts and Harrower Squad.

Be here in thirty for the conclusion to all these stories as we wrap up the current roster in time for a special crossover event coming your way in September – the multiversethreatening Nordland Rising!

Judge Dredd Megazine #470 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of the Megazine in the first month of its release then postage in the UK is free!

SUBSCRIBE NOW >>

DOWNLOAD THE APP >>


Cover Art: Andy Clarke

Script: Alec Worley / Art: Kevin West / Colours: Dylan Teague / Letters: Annie Parkhouse

JUDGE DREDD // HIVE

Mega-City One, 2146 AD. This vast urban hell on the east coast of post-apocalyptic North
America is home to over 200 million citizens, bordered by the irradiated Cursed Earth to the
west and the toxic Black Atlantic to the east. Tensions run a knife-edge and crime is rampant.
Stemming the tide of chaos are the Judges. Toughest of them all is Judge Dredd – he is the Law!


Script: Ken Niemand / Art: Tom Foster / Letters: Simon Bowland

MEGA-CITY 2099 //NU-YOO

Mega-City One, 2099 AD. Before the Judges took complete control of the metropolis, there were two strands of law enforcement – regular uniformed cops did much of the day-to-day policing, while the helmeted Judges were called upon to pass judgement on certain criminals, their vested powers giving them the ability to dispense on-the-spot sentences…


Script: Liam Johnson / Art: Warren Pleece / Letters: Jim Campbell

ARMITAGE // BULLETS FOR AN OLD MAN, Part Four

Brit-Cit, 2146 AD. While the UK equivalent of Mega-City One has its own Judge force, it’s retained its CID plainclothes division, of which Detective Inspector Armitage was one of its veteran officers. Now a consultant, Armitage hasn’t lost his surly demeanour and distrust of authority – and the case he’s been brought on to has links to his past…


Script: Roger Langridge / Art: Gary Welsh / Colours: John Charles / Letters: Simon Bowland

PANDORA PERFECT in PERFECT SOUNDS, Part Two

When criminal genius, sometimes babysitter and all round bad ‘un Pandora Perfect is broken out of prison by her faithful robot Gort, no one’s valuables are safe! Pandora and Gort set out on the heist of their lives, stealing fabulous jewels, pickpocketing guffwarblers, and more besides!


Script: Ned Hartley / Art: Mike Walters / Letters: Jim Campbell

DEPARTMENT K // MECHA-CITY ONE, Part Two

Tech Whizz Cadet Afua is the newest intern at Mega-City One’s Department K. A team made up of geeks, robots and misfits, their job is to protect our dimension at all costs! For beyond the fabric of reality lies a multitude of multiverses and monsters, determined to reach our world…


Script: Mark Russell / Art: Max Dunbar / Colours: Jose Luis Rio / Letters: Simon Bowland

JUDGE DREDD // TOXIC, Part Three

Dredd’s investigation into the death of a seemingly unremarkable sewage worker spirals into a waste management crisis that could destroy all of Mega-City One, which has long used genetic modification on its waste workers to control the deluge of filth that flows under the city each days. When Dredd discovers that some of them have foregone that disfiguring procedure in favor of hosting protective alien symbiotes, it sparks a groundswell of anti-immigration fervor…


Script: David Baillie / Art: Steve Yeowell / Colours: Chris Blythe / Letters: Annie Parkhouse

HARROWER SQUAD / URBAN ROTATION, Part Three

Cal-Hab, 2146 AD. This wild area north of Brit-Cit has become notorious as a dumping ground for
the world’s radioactive waste, and as a consequence much of it outside the major conurbations
such as Glascal is an inhospitable wasteland populated by mutant tribes. Patrolling the
wilderness are heavy-weapons Judge teams like Harrower Squad…


Script: Mike Carroll / Art: John Higgins / Colours: Sally Hurst / Letters: Simon Bowland

DREADNOUGHTS / NOTHING TO FEAR, Part Three

USA, 2035 AD. The new Justice Department is still in its early years, with Judges working alongside the police. It’s proving an explosive transition, with many citizens – and more than a few cops – unhappy with these helmeted officers taking to the streets. Boulder, Colorado, has been a recent flashpoint, and now the Judges’ influence is spreading wider…

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OUT NOW: Judge Dredd Megazine #469

Judge Dredd Megazine #469 out now

Judge Dredd Megazine #469 is OUT NOW!

From this issue we’re dropping one of the reprints in favour of two brand-new strips from the Regened all-ages stable – kicking the strand off are new series for fan-favourite Pandora Perfect by Roger Langridge and Gary Welsh and transdimensional Tek-boffins Department K by Ned Hartley and Mike Walters.

Look out for the return of Cadet Dredd in the coming months as well as the debut of Riley’s Rebels by Honor Vincent and Stewart K. Moore and Barrel & Hammer by David Barnett and Luke Horsman!

A typically packed Meg for you again this month, with Swiftian satire in the complete Dredd thriller Hard Copy by Alec Worley and Ben Willsher, and another retro Mega- City 2099 strip from Ken Niemand and Conor Boyle, alongside the latest instalments of Dreadnoughts, Armitage and Harrower Squad.

Elsewhere, we pay tribute to Dredd and Tales of Telguuth artist Jon Haward, who sadly passed away in April, plus we take a look at several new projects heading your way, such as the crowdfunded Roxy special, this year’s 2000 AD Sci-Fi Special, the stunning Steve Dillon Apex Edition, and the collected Battle Action Force. Enjoy, creeps!

Judge Dredd Megazine #469 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of the Megazine in the first month of its release then postage in the UK is free!

SUBSCRIBE NOW >>

DOWNLOAD THE APP >>


Cover Art: Alex Ronald

Script: Alec Worley / Art: Ben Willsher / Letters: Annie Parkhouse

JUDGE DREDD // HARD COPY

Mega-City One, 2146 AD. This vast urban hell on the east coast of post-apocalyptic North
America is home to over 200 million citizens, bordered by the irradiated Cursed Earth to the
west and the toxic Black Atlantic to the east. Tensions run a knife-edge and crime is rampant.
Stemming the tide of chaos are the Judges. Toughest of them all is Judge Dredd – he is the Law!


Script: Ken Niemand / Art: Conor Boyle / Letters: Simon Bowland

MEGA-CITY 2099 // THE CUCKOOS

Mega-City One, 2099 AD. Before the Judges took complete control of the metropolis, there were two strands of law enforcement – regular uniformed cops did much of the day-to-day policing, while the helmeted Judges were called upon to pass judgement on certain criminals, their vested powers giving them the ability to dispense on-the-spot sentences…


Script: Liam Johnson / Art: Warren Pleece / Letters: Jim Campbell

ARMITAGE // BULLETS FOR AN OLD MAN, Part Three

Brit-Cit, 2146 AD. While the UK equivalent of Mega-City One has its own Judge force, it’s retained its CID plainclothes division, of which Detective Inspector Armitage was one of its veteran officers. Now a consultant, Armitage hasn’t lost his surly demeanour and distrust of authority – and the case he’s been brought on to has links to his past…


Script: Roger Langridge / Art: Gary Welsh / Colours: John Charles / Letters: Simon Bowland

PANDORA PERFECT in PERFECT SOUNDS, Part One

When criminal genius, sometimes babysitter and all round bad ‘un Pandora Perfect is broken out of prison by her faithful robot Gort, no one’s valuables are safe! Pandora and Gort set out on the heist of their lives, stealing fabulous jewels, pickpocketing guffwarblers, and more besides!


Script: Ned Hartley / Art: Mike Walters / Letters: Jim Campbell

DEPARTMENT K // MECHA-CITY ONE, Part One

Tech Whizz Cadet Afua is the newest intern at Mega-City One’s Department K. A team made up of geeks, robots and misfits, their job is to protect our dimension at all costs! For beyond the fabric of reality lies a multitude of multiverses and monsters, determined to reach our world…


Script: Mark Russell / Art: Max Dunbar / Colours: Jose Luis Rio / Letters: Simon Bowland

JUDGE DREDD // TOXIC, Part Two

Dredd’s investigation into the death of a seemingly unremarkable sewage worker spirals into a waste management crisis that could destroy all of Mega-City One, which has long used genetic modification on its waste workers to control the deluge of filth that flows under the city each days. When Dredd discovers that some of them have foregone that disfiguring procedure in favor of hosting protective alien symbiotes, it sparks a groundswell of anti-immigration fervor. ..


Script: David Baillie / Art: Steve Yeowell / Colours: Chris Blythe / Letters: Annie Parkhouse

HARROWER SQUAD / URBAN ROTATION, Part Two

Cal-Hab, 2146 AD. This wild area north of Brit-Cit has become notorious as a dumping ground for
the world’s radioactive waste, and as a consequence much of it outside the major conurbations
such as Glascal is an inhospitable wasteland populated by mutant tribes. Patrolling the
wilderness are heavy-weapons Judge teams like Harrower Squad…


Script: Mike Carroll / Art: John Higgins / Colours: Sally Hurst / Letters: Simon Bowland

DREADNOUGHTS / NOTHING TO FEAR, Part Two

USA, 2035 AD. The new Justice Department is still in its early years, with Judges working alongside the police. It’s proving an explosive transition, with many citizens – and more than a few cops – unhappy with these helmeted officers taking to the streets. Boulder, Colorado, has been a recent flashpoint, and now the Judges’ influence is spreading wider…