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2000 AD Prog 2270 is out now!

2000 AD Prog 2270 is out now! This zarjaz bumper birthday issue features more new Judge Dredd, Proteus Vex, and The Order, plus brand new Indigo Prime, Tharg the Mighty, Brink and Kingmaker!

PROG 2270 out now


Welcome to a bumper issue of the Galaxy’s Greatest Comic this week, Terrans, as we celebrate an incredible forty-five years channelling Thrill-power.

It’s a remarkable achievement for a newsstand title to have weathered four and a half decades and still be here producing scrotnig stories every seven days, and it’s testament to the ghafflebette talents of our droids — script, art, lettering, colourists, editorial — that 2000 AD is globally renowned as one of the most important and influential anthologies to have been beamed into your reality.

And of course we wouldn’t be here without you loyal Squaxx so this prog we’re marking the forty-fifth milestone with new Thrills in Dredd and Brink, ongoing adventure in Proteus Vex, The Order and Kingmaker, and a couple of one-offs in Indigo Prime and a special tale from the Command Module.

Alas, some sad news reached us just as this issue was being assembled — ace art-droid Ian Kennedy passed away on 7 February 2022. His zarjaz work on Ro-Busters, Dan Dare and more is rightly legendary, and he will be much missed.



2000 AD Prog 2270 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

Cover Art by Brian Bolland

Script: John Wagner / Art: Dan Cornwell / Colours: Dylan Teague / Letters: Annie Parkhouse

JUDGE DREDD // The Citadel / Part One!

Mega-City One, 2143 AD. Home to over 160 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant and only the Judges — zero-tolerance cops empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law!

Script: Kek-W / Art: Lee Carter / Letters: Annie Parkhouse

INDIGO PRIME // Whatever Happened to Mickey Challis?!

The multiverse. There is an infinite number of parallel realities, and all need managing in case of dimensional instability. This is where INDIGO PRIME came in, the multiverse’s troubleshooters, whose agents are trained to deal with space/time catastrophes. Now, IP’s HQ has been destroyed in a cataclysmic event, with most of the personnel lost. Mickey Challis is about to be extracted by IP head Clive Vista…

Script: Kek-W / Art: John Burns / Letters: Simon Bowland

THE ORDER // Fantastic Voyage / Part Nine!

Throughout history, mankind has been under threat of extermination by the Wurms, creatures that break into our reality. Defending humanity are the men and women of THE ORDER, a band of warriors that have fought the entities across the centuries. But time has become fractured, and now the despotic Francis Bacon is determined to rule a vast empire. Now, the various members of The Order have become separated at the edge of time…

Script: Ian Edginton / Art: Leigh Gallagher / Letters: Jim Campbell

KINGMAKER // Falls The Shadow / Part Seven!

The Nine Kingdoms may have defeated Ichnar the Wraith King to live in relative peace, but they hadn’t reckoned on the Thorn — a race of aliens that occupied their world with the intention of strip-mining its magic. Wizard Ablard, ork Crixus and dryad Princess Yarrow believed they may have the means to stop them — but Ichnar manifested in Ablard, and Crixus and Yarrow were forced to kill him. Ichnar’s spirit escaped…

Script: Mike Carroll / Art: Jake Lynch / Colours: Jim Boswell / Letters: Simon Bowland

PROTEUS VEX // Desire Paths / Part Nine!

Another galaxy, the far future. The centuries-long war between the Alliance and the Obdurate people is over, a conflict brought to an end with the deaths of billions when the Alliance teleported a dying white dwarf star into the Obdurate system. Imperium agent PROTEUS VEX — who is operated by a flesh-pilot — has now become an enemy of the Alliance when he released information about past war crimes…

Script: Dan Abnett / Art: INJ Culbard / Letters: Simon Bowland

BRINK // Mercury Retrograde / Part One!

The late 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a wasteland. Mankind finally evacuated the planet in 2072 and millions were housed in a number of deep-space Habitats. But life on these
cramped, overcrowded stations is tense, often spilling over into madness. Sects are rife, and both the Habitat Security Division and certain journalists are investigating …

Script: David Barnett / Art: Robin Smith / Letters: Jim Campbell

THARG THE MIGHTY // Stars on 45!

The Nerve Centre, Earth, 2022 AD. Within this fortified bunker nestled in Oxford, Betelgeusian editor THARG THE MIGHTY corrals his creator-droids to bring the planet’s Squaxx the gift of Thrill-power via the Galaxy’s Greatest Comic. He’s been doing this for forty-five years now, and as the anniversary approaches he’s got certain ideas on how to celebrate the milestone event..

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Indigo Prime returns – next Prog!

“Space gods! Beings from some higher order of existence: vast, monstrous, unknowable…
“Has this one fallen from grace? Been cast out by its own kind?”

The custodians of the multiverse are back – INDIGO PRIME returns in 2000 AD Prog 2139, out on 10th July!

There are an infinite number of parallel realities, and all need managing in case of dimensional instability. This is where INDIGO PRIME comes in, the multiverse’s troubleshooters, whose agents — recruited post-death — are trained to deal with space/time catastrophes. Now, following the Christhulhu event, in which Major Arcana forced the Lanzer Corporation into the open, IP’s HQ is breaking apart…

The new series by writer Kek-W, artist Lee Carter, and letterer Ellie De Ville kicks off in the next issue of 2000 AD, available from all good newsagents and comic book stores, as well as digitally from 2000 AD‘s webshop and apps!


Run by Clive Vista and Major Arcana, Indigo Prime is a company that manages the multiverse, its teams of Imagineers, Seamsters, Glancers, Sceneshifters and more – all recuited post-death – responsible for the infinite number of parallel realities. Danny Redman – an ex-squaddie, who recently joined the company – was partnered with caveman Unthur Dak, and tasked with giving dying Nazi Viktor Schröder a last tour through history. However, upon witnessing the Crucifixion, Schröder set his guides up and replaced Christ with the Christhulhu, thereby causing a massive disturbance in space/time that immediately sent all of IP’s Imagineers into toxic psychic shock, including Redman.

To pull them out, operatives Dak, James Jinks, William Burroughs and Dr Hawley Crippen were sent into the psychosphere, wading through their haunted unconscious minds, aided by witch-boy Revere to save Redman from supervillain The Nihilist, who had taken up residence in Redman’s head. Meanwhile, it’s revealed that Arcana was double-crossing Schröder to bring the Lanzer Corporation and the Atheist Terrorist League into the open, who were seeking access to IP’s data-core while building monsters for the highest bidder.

Vista shut down the ATL’s attack, while Redman – who discovers that he’s been meme-wiped by Arcana and exploited – and the others violently wake up, causing all manner of strange side-effects. The IP HQ starts to come apart from the strain, and other entities have fixed their sights on it. Time to abandon ship, and Doc Cotton is heading for operative Jerry Foundation’s recently removed universe skin as an escape route…