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2000 AD Regened Returns and Cadet Dredd is back in action – Talking With Rory McConville & Ilias Kyriazis

2000 AD Regened, the all-ages 2000 AD is back with four Progs in 2020, all kicking off with Prog 2170 – which is out now!

A 48-page spectacular featuring old and new favourites, 2000 AD Regened kicks off with Cadet Dredd. So far, he’s come up against Velociraptors and Grudzilla and laid down the law both times. Now, it’s the turn of Rory McConville and artist Ilias Kyriazis to bring the younger Earthlets their Cadet Dredd Thrill-Power!

We talked to the creators behind the boyhood adventures of the legend…

(Prog 2170 – cover by Mark Sexton)

You’re the latest team to take on the adventures of Joe Dredd when he was just a wee cadet. This time, it’s Cadet Dredd: School Trip

Rory McConville: Yes, it’s Dredd and several other cadets on a trip to a Tek Div facility to learn more about the other branches of Justice Department. As often happens in Mega-City One, things start going awry fairly quickly.

In the past couple of tales in Regened 2018 and 2019, we’ve seen a character that’s lighter than before but still has recognizable elements of what makes the boy turn into the legend, that same determination and zealous rule-following and love of the law. Is that the way you see the character?

RM: Yeah, I think that’s a good summation. There’s still that unwavering belief in the law, arguably it’s even stronger at this age, but his authority is somewhat tempered by the fact that he’s still a cadet.

Part of the fun of writing Cadet Dredd comes from exploring the subtle differences between the two versions of the man.

Rory, you’ve already had experience writing Dredd as the old guy, how does the writing change with the idea of Cadet Dredd and the all-ages target audience?

RM: I don’t think it changes a whole lot. The goal of telling a compelling story remains the same. There’s certain practical changes around what you can cover but the Dreddverse is incredibly elastic so you can always find a corner that will fit the confines of an all-ages story.

I think Cadet Dredd being a young person who’s so fanatically obsessed with the law makes him a much funnier character in some ways.

What is it about Dredd that works to attract the younger readers?

RM: I think the chaos and the craziness of the world are a big part of it.

In terms of the artistic design, how did you go about creating this new look for an iconic character?

Ilias Kyriazis: I’m not the one responsible for it but let me say how much I love in the cadet helmets the line around the edge. Judges have red and black on their headgear, cadets white and white – but instead of being a solid tone, the two whites are separated by a thin line. That looks “wrong” and “incomplete”. It instantly communicates that cadets are an early stage, they have to grow up, become Judges and “fill the areas of the helmet with the red and black”.

We’ve previously seen versions of Cadet Dredd through the Regened artwork of Neil Googe and Chris Weston, but also from some of the great artists of Dredd history, primarily the late, great Carlos Ezquera with the classic Origins tale.

(Carlos Ezquerra art from the classic Judge Dredd Origins)
(Neil Googe’s Cadet Dredd in the 2000 AD Regened 2018 Free Comic Book Day Comic)
(Chris Weston’s take on Cadet Dredd in 2000 AD Regened, Prog 2130, 2019)

All of those different Cadet Dredds have subtly different looks, how’s yours looking? And what, if any, adjustments to your style was it necessary to put in place to fit the all-ages style of Regened?

IK: I consider my style pretty friendly to younger audiences so I didn’t feel the need to radically alter it. Unless we’re talking about pre-schoolers I think kids can enjoy a variety of art styles so there’s no reason to bend over backwards trying to cater to them. Dynamic, readable cartooning is perfect for them. You just have to stay away from exploding heads and you’re golden.

We’ve had velociraptors and we’ve had Grudzilla (and poop gags), what delightfully vile villainy do we have to look forward to here?

RM: No dinosaurs this time, but we do have Dredd and a group of cadets coming into contact with an alien race called the Stronquets.

IK: Well, I don’t know if it’s appropriate to say sphincter-mouth monsters so I won’t.

So far, we’ve seen Cadet Dredd, Strontium Dog, Rogue Trooper, DR & Quinch and more in Regened so far. What classic bit of 2000 AD would you like to see given the all-ages Regened treatment?

RM: Teenage Nikolai Dante maybe? ABC Warriors could be fun as well. I think most of 2000 AD, with the right approach, could fit the all-ages treatment.

IK: I’d like me some Rogue Trooper, thank you very much!

Finally, with Regened being all about getting younger readers into comics, how about your own experiences of discovering both comics and 2000 AD?

RM: First time discovering comics would’ve been getting a few Marvel Panini UK reprints on the train to Dublin when I was about 7 or 8.

IK: My father was a big comic fan so I grew in a house full of them. At first, I was reading the franco-belgian classics, Asterix and the like, then American superheroes… but the greek translations of 2000 AD stories were the only comics that were frowned upon in our household. They were considered too “mean and violent” and that only made want to get my hands on them more. That’s what I like about the Cadet Dredd stories, they’re appropriate for kids but not sanitized.

2000 AD came a bit later, but Dredd was the undisputed entry point.

And what are your thoughts on bringing new readers into comics in general and 2000 AD in particular?

RM: I think it’s great and really important for the industry and especially for 2000AD to be reaching out to new readers and expanding. Comics needs new readers to keep it going.

All-Ages doesn’t mean for kids You’re still obliged to a compelling story — you’re just working with different parameters, which can push you in fun, interesting new directions.

IK: Obviously bringing new readers is of tremendous importance for the survival of any artform. Fortunately, it’s comics… when you’re doing it right getting a kid excited about a comic should be the easiest thing in the world.

2000 AD Prog 2170, the first Regened Prog of 2020, is on sale now from newsagents, comic book stores, and online. Future Regened Progs will be Prog 2183, Prog 2196, and Prog 2206.

And for the first episodes of Finder & Keeper and Rogue Trooper, as well as fabulous fun with Cadet Dredd, Judge Anderson, Full Tilt Boogie and more, head to the 2000 AD shop to pick up 2000 AD Prog 2130, the Regened Prog from 2019.

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Interview: talking Zombie Army: Last Rites with Chris Roberson and Andrea Mutti

World War II might have ended, Hitler might be dead, but the army of Nazi undead he raised are still out there, and the world is fighting the Dead War. Welcome to the world of Zombie Army: Last Rites!

Judge Dredd Megazine #416 is out this week with the first episode of this new five-part series from iZombie writer Chris Roberson and Italian artist Andrea Mutti (Infinite Dark).

After the events in Zombie War 3, you’d be forgiven for thinking the Dead War was pretty much over. And that’s just what Efram Schweiger and his ‘Deadhunter’ team are expecting when they head into a French town to mop up the last of the undead Nazi horde. But the undead have other plans. And Schweiger, alongside Marie Chevalier (from the Zombie Army Trilogy), engineer Shola (who you’ll see in Zombie Army 4), and a couple of new characters; Sikh Regiment Major Haripal Singh and former SOE operative Reginald Patterson are suddenly fighting for their lives once more!

Last Rites comes as a three-pronged assault on the undead from Rebellion. The comic series will appear alongside Zombie Army: Fortress of the Dead, a brand-new prose novel coming form Rebellion in February. And all you zombie-killing gamers will be able to join in with the release of Zombie Army 4: Dead War in the US on February 4 and in the UK on February 6.

Zombie Army: Last Rites debuts in Judge Dredd Megazine #416, on sale from 15 January.

Richard Bruton sat down to talk all things Nazi Zombies with writer Chris Roberson and artist Andrea Mutti…

Chris, Andrea, welcome to 2000 AD! I suppose the first question should really be, what’s Zombie Army: Last Rites all about?

Chris Roberson: Zombie Army is about a last-ditch fight by a ragtag group of survivors against an army of Nazi zombies in what would have been the last days of the Second World War. In the course of the Dead War, a group of daring survivors succeed in foiling the plans of Hitler, at whose direction the Dead had been brought back from the grave in the first place, and in the aftermath squads of “Deadhunters” roam the countryside putting down the zombies that remain. But while most of the Deadhunters believe that the work is nearly done, the conflict is far from over.

How does working on a video-game adaptation work for you? Is there a process of collaboration with the game designers at Rebellion or are you given a fairly loose brief?

CR: It was a mix of the two. I was given a lot of source material to draw from, but also given the freedom to introduce new characters if the story demanded. And there was a lot of back and forth with the game designers as the story developed, with them suggesting little ways that we could bring the comic more in line with the mechanics of the game, and ways that our story might eventually funnel back into the games themselves further down the line.

Chris, you’ve been involved in Zombie Army already with your novel, Zombie Army: Fortress of the Dead. It’s out in February, but was it written first? What, if any, are the connections between novel and comic series?

CR: The novel actually came first, and then the Zombie Army: Last Rites comic grew out of conversations that we had as the novel was being written.

Were you already familiar with the ZA games before coming into the novel/comic? And if so, how did you find Zombie Army?

CR: I do play a fair amount of video games, actually! And while I was aware of Zombie Army (and Sniper Elite) for a while, I hadn’t had a chance to sit down and try out the games until I was approached about writing the novel. So, of course, the first thing I did was sit down and start playing because one of the best things about my job is when I get to play video games for ‘research’!

Oh yes, when work ‘research’ involves hours of zombie killing game-play you know you’ve chosen the right career path!

Chris, you’ve got form with the whole Zombie thing, with the acclaimed iZombie comic… how do you go about making what some see as a somewhat limited genre into something new and interesting, even fun?

CR: I find that mixing genres can help keep them fresh, or transposing them into new and interesting settings or eras. And so Zombie Army was already right up my alley, as it fits within genres like historical adventure and war stories as much as it does in the horror genre.

Looking at the preview images, it strikes me that this is more war story with zombies dropping in as the enemy rather than a straight zombie tale – was this the plan?

CR: Very much so. The thing that interests me most about Zombie Army is that it is set during WWII, which provides the opportunity to approach it as a period piece rather than simply a story about soldiers shooting zombies. So in many ways Zombie Army: Last Rites is a war story first and foremost, with the wrinkle that our heroes are facing a supernatural threat instead of simply enemy soldiers.

Andrea, unlike Chris, you’ve already had some strips published in 2000 AD, but this is your first longer-form strip.

Andrea Mutti: Yeh, this is my first longer stuff with 2000 AD, and I was really thrilled about that… I love those kinds of stories, funny and rich of vibe. But I’m also a pretty huge fan of this kind of video game and when there are monsters, of any kind, for an artist it’s a blessing!

So, happy to be back? And what can we look forward to in Zombie Army: Last Rites?

AM: Yeah, totally! I’m really excited to see what the readers think of it, but I really enjoyed bringing ZA to the pages of the Megazine… Zombies, WW2, ruins, monsters and metaphysical stuff, that’s great to draw!

How did you approach visualizing the ZA strip? Was it a case of taking visual clues from the games and then branching out from there?

AM: I have a very realistic style, it’s my favourite way to work. In this case, I tried to be very realistic about the places and the all the details… the village you are gonna see is areal one, a small french village bombing during the war. I think it’s always good to add something REAL in a supernatural story like that. My gritty and dark artistic feelings tie in with the story, shadows, brains and blood, strange machines, the mist all around… there’s such a vibe going on and I like the “trapped feeling” of our heroes…I wanted to really capture all that. But there was always the reference from the game for me to follow but I was free to add detail and tone… and that was pretty good for me.

Finally, can you give us an idea of what your process for creating the strip was?

AM: Chris was very clear in his script, very direct, impossible to ask for more and I love his moody style, his drama, the acting is pretty funny. So once I have all that, I work in the classic way; pencils and inks with layouts or designs if some scenes need something specific… it’s all about getting the storytelling right, that’s so very important to me.

Now, how about the whole 2000 AD experience for you? Chris, you’re from the US, Andrea, you’re from Italy, did you get to experience the Galaxy’s Greatest growing up?

CR: I was first introduced to Judge Dredd in American reprints when I was in high school in the 80s, and quickly started snatching up progs of 2000 AD whenever I came across them, and I’ve been a fan of the magazine ever since. As for particular favourites, The Ballad of Halo Jones is still one of my favourite science fiction stories of any kind, in any media. And as for favourite creators, I’ve been quietly recruiting a lot of my favourite artists from 2000AD over the years to collaborate with us on the Hellboy spinoffs, like D’Israeli on Witchfinder: The Gate of Heaven and Paul Grist on The Visitor: How And Why He Stayed.

AM: I am a huge fan of Judge Dredd and I have to convince Rebellion to give me a chance for a story with the crazy, violent and irreverent Judge! love that guy!

Finally, what do we have to look forward from you, both from 2000 AD / Rebellion and further afield?

CR: I’m busy working on more spinoffs of Mike Mignola’s Hellboy, and while I don’t have any other 2000 AD work lined up as yet, I’ve really enjoyed the experience and would jump at the chance to write something else for them in the future!

AM: I really hope there’s more for 2000 AD! I’ve really loved working with them, great editor, super pro and always available to help, very quickly and with enthusiasm… for me that’s the best way ever! I’m also working on things in the Hellboy Universe and there are a couple of things that I can’s say yet but..stay tuned!

Thank you to Chris and Andrea for those answers. Zombie Army: Last Rites is a great strip, full of all the zombie fighting, Nazi beating action you could want. And it all begins in the pages of Judge Dredd Megazine issue 416, available from Wednesday 15 January.

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INTERVIEW: Aleš Kot on Devlin Waugh

Judge Dredd Megazine 415 is out this week and the ultra-stylish, ever fashionable vamp exorcist Devlin Waugh returns in a new series from Aleš Kot and Mike Dowling!

Created by John Smith and Sean Phillips, Devlin Waugh is the premier exorcist troubleshooter and paranormal investigator for the Vatican. Ever the bon vivant, even becoming a vampire hasn’t hindered his pursuit of decadance and sensuality.

Last time we joined him for another fabulous adventure (in Megazine #400), he’d trapped the spirit of the demon Titivillus in a dildo. Yep, you did read that right.

Now, he’s back in ‘A Very Large Splash’, written and drawn once more by Aleš Kot and Mike Dowling. Richard Bruton sat down to talk about everyone’s favourite fop, debonair dandy, and voluptuary vamp with Aleš.

Devlin Waugh: A Very Large Splash begins in Megazine 415, the second time the pair of you have played with everyone’s favourite vampire dandy. So what’s it all about?

Aleš Kot: Well…

1) Re-read Swimming in Blood very carefully, please!
2) The party is ON, the future is BAD, the knives are OUT.
3) I say no more!

How many parts to A Very Large Splash?

AK: Six, if I remember correctly? Six or seven. Definitely not eight!

Aleš, your first piece of deliciously diabolical Devlin came with the one-off ‘Call Me By Thy Name’ in Megazine #400. You said at the time that this was a one-off, but it’s not a one-off, implying that you had plenty more planned for Devlin: ‘questions and riddles shall be answered, but some of the doors they open shall be walked through again, in the future’. So, is this the future you were talking about? And can we expect to see more of the same fabulously over the top action that we saw before, where we glimpsed orgies and a demon trapped inside a dildo?

AK: Very much the future we talked about, yes. More orgies, more demons. The same ol’ demon dildo. But let’s just say that there’s an unconventional friendship brewing… and Devlin’s past is on a collision course with it.

He’s a unique character, more popular than Dredd at times, despite very few appearances. In fact, I’d argue that the appeal of Devlin is that he really is the opposite of Dredd in all ways, both character and how often we see him. He’s the delicious filet mignon to be enjoyed occasionally, with a good bottle of Veuve, as opposed to Dredd’s everyday steak and a beer – or something like that. Is it this mix of a fabulous character and a relative lack of back story that makes him so much fun for you both?

AK: I actually think Devlin has a massive back story as a character, it’s just we don’t have that many stories about him! But as a character, his broad characteristics and previous experiences create a really strong backbone, and that’s the thing that attracted me the most. He’s very fun… but there’s also a sense that he never takes things seriously in a way that points towards something much more complex and potentially painful, and I wanted to dig into that while maintaining the external characteristics. What’s the difference between the Devlin he allows us to see and the Devlin that’s inside? That’s something I’m very interested in exploring.

As for the future, will you be back for more outrageously over the top adventures from everyone’s favourite louche vampiric dandy with a big gun?

AK: Already working on it!

Devlin Waugh: A Very Large Splash begins in Judge Dredd Megazine Issue 415, out on 18 December.

You can catch up with Devlin’s past exploits in the graphic novels Swimming in Blood and Red Tide. And another date for your diaries… the next Devlin Waugh collection, Blood Debt, featuring the more recent tales by Ales Kot, Rory McConville, and Mike Dowling will be released in July 2020!

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INTERVIEW: Dan Abnett and Phil Winslade talk ‘Lawless: Boom Town’

Lawless returns in Judge Dredd Megazine #415 – out on 18th December!

Dan Abnett and Phil Winslade take us back to Badrock in ‘Boom Town’, where Colonial Marshal Metta Lawson IS the law.

But things have changed, with the events of ‘Ashes to Ashes’ (Megazine 400-409) transforming everything and everybody. Badrock is now the Free Town of Badrock, an incorporated free trade settlement zone, something totally new, totally different. We’re into unknown territory with Lawless, but then again… weren’t we always?

So with the beginning of ‘Boom Town’ in the new Megazine, Richard Bruton chatted with Dan Abnett and Phil Winslade about just where things are going in Lawless

Now, after the events of ‘Ashes to Ashes’, things in Marshal Lawson’s world on Badrock and things affecting the Justice Department when it comes to Badrock have changed dramatically. Can you bring readers up to date with things and give us some idea of where you’ll be taking us in this new series?

Dan Abnett: The town of Badrock was established as a ‘service town’ for the mines and corporate developments of Munce Inc. Having survived Munce’s efforts to wipe them off the map, the people of Badrock have won an experimental ‘free trade’ status to help them stand on their own two feet. Lawson is driving that initiative, but it means she has to play by the book a little more and abide by the Justice Department terms and rules. It could be a new ‘lawful’ era for Lawless, which doesn’t quite suit Metta.

So the strip is shifting from ‘frontier survival’ to a new era of growth and stability. Which sounds lovely for the people of Badrock and as dull as ditchwater to for the readers.

But don’t worry… with new characters, the return of some old ones, new problems, and new threats – it will combine to keep things lively and “lawless”.

Again, the title of this one harks back to Westerns, the idea of the Boom Town of gold rushes and the like.

DA: It IS a western, and Phil and I are gleefully and shamelessly exploiting all the western tropes. Though not large scale like the “Alamo” warfare of the Munce fight, this first story may be the most brutal yet, in terms of violence and personal trauma.

Are we going to see major changes in the way Lawson has to deal with things now that she’s distinctly higher profile and under the watchful eye of the SJS and Justice Department?

DA: Some of the main new characters are the SJS watchdogs placed in town to oversee Lawson’s handling of the new status quo. There’s going to be some interpersonal conflict. And though several of the main storylines have come to an end, there are still some ongoing threads. Lawless is a bit of a soap opera, in many ways, and right from the off, all our series leads (Metta, Pettifer, Roy, Rondo, Hetch etc) get interweaving storylines of their own. There’s a lot going on, and some of them are going to go to some surprising, not to say shocking, places.

And whilst we’re talking about the SJS team that have been foisted on Lawson, it strikes me that there’s comedy gold in Lawson’s relationships with these SJS intruders, some of which we’ve already seen.

DA: Indeed. There’s Drury, who seems pretty ‘nice’ for an SJS guy (and he’s a bit of a hunk), and there’s the brittle and severe McLure (BTW – those character names are no accident, as any fan of The Virginian will notice). I am particularly enjoying the Lawson/McLure dynamic.

And the comedy is something that’s always featured throughout Lawless, something that comes out of the characters you’ve fleshed out so well.

DA: For a brutal story, there’s a lot of character comedy. I think it’s vital, otherwise everything gets too grim. But the humour comes from the personalities – and, hopefully, just sometimes from the vernacular. Some of the lines that people say seem to me to be funny not because they’re inherently funny, but because of the way they’re phrased. Each character (including new ones like Tony Dancer) have their own ‘voice’. Humour is an antidote to the bleakness. And there will be some bleakness.

Phil Winslade: And some gunfights!

Oh, yes, the gunfights!

There’s a real sense of the different in Lawless, that sense of collaboration and understanding that’s all through the saga. That idea that this community of humans, meks, uplifts, and mutants have found a way to work and live together, all of it brought about by the different attitude and approach of Lawson.

DA: We’ve always wanted to capture that sense of the immigrant community, very much based on the Old West model – different communities, different ‘ethnicities’, pulling together, each with their own specialisms, and some of them biased against others. Lawson is (for a judge) very much a supporter of equality and things here are somewhat an extension of themes begun back in Insurrection.

It is, I suppose, the cliché of the American ‘melting pot’, that can produce greatness but which can also manufacture prejudice and inequality as a by-product.

PW: I think we both saw more possibilities in quite complex dynamics. Dan’s really good at interweaving emotional or character plotlines, where the layers provoke ideas and interesting twists along with a real emotional punch. (It’s sometimes taken me by surprise when I’m reading the scripts or drawing it.)

We’ve talked of this before, but it bears repeating, the way that Lawless has always been a strip not just featuring strong female characters but one where they drive the story.

DA: I’m glad about that. We don’t plan it that way, but it’s nice to apply it in hindsight and see that we passed.  Right from the start, the characters were just the characters. I didn’t sit down and decide to make the main leads strong female characters.  Actually, that sounds dangerously like a white cis-gender male saying, ‘I don’t really see colour/orientation’, which is a bullshit response.  What I’m trying to say is that I didn’t pursue a consciously ‘woke’ (ugh) agenda. I just came up with some characters and a storyline, and the story went where it went, and the characters were strong enough to react the way they were going to.

I think there’s every reason, in this day and age, for all writers to be more positively discriminating, but there’s a danger when that’s done deliberately of make it seem forced or artificially diverse.

I love Metta, and I adore Nerys. It never occurred to me that they would be anything other than they are. When, long after the strip’s debut, it was pointed out that it was a story lead by strong female characters, I saw what we’d done. And now I’m fully aware that I’m sound smug on top of everything else, so I’ll shut up.

PW: I’ve had the good fortune to work on really good female characters and find myself drawn more to them than anything else. Some artists are really into the grim and gritty or super guys or cheesecake but I’ve always found that stories with strong female leads appeal because of the emotional complexity, nuance and subtlety they can bring, as well as a different kind of strength.

In ‘Ashes to Ashes’, you finally had Lawson come clean to Nerys (of sorts) about the connection between Lawless and Insurrection, between Lawson and Freely. It established, in stone, that connection that was always hinted, glimpsed, there for readers who caught it.

DA: Yes, it’s always been there. I’ve never thought that people should have to read Insurrection first: they are separate entities. But the connections are there to be enjoyed for those who are aware. It’s time to pay that off, or the resonance is meaningless. And so, we’re about to.

Now, let’s talk about one of the big draws of Lawless; the glorious and different look to the art with Phil’s black and white style really making this a strip that stands out.

DA: Phil’s work is, and always has been, mind-blowingly good; the character work, the insane detail, the storytelling. It’s a proper honour to work with him and to develop a long and satisfying run on something with him. We have a rapport (I hope) and pass ideas back and forth, and they evolve. To be honest, I just do what I do – Phil’s the main draw. His work is the reason to follow this strip.

PW: Aw shucks (blushes) – I get really excited every time a new script is due, I cannot wait to read the next part and find out what’s happening to the characters who I see as friends (I certainly spend more time with them than anyone else in my life). It’s the characters that make this strip and Dan’s the lucky guy who hears their voices.

Dan, you work with artists using lush colour schemes, such as Mark Harrison on Grey Area and INJ Culbard on Brink, but you’ve also been involved with two great black and white series in Insurrection, with Colin MacNeil, and Lawless with Phil.

DA: I could myself very lucky to have built ongoing partnerships with such talented artists. As I said, I feel a real rapport with Phil, and I do with Ian and Mark too, but those rapports are all very different. Each collaboration is distinct, and works in a different way, and allows stories to grow individually. Grey Area, Brink and Lawless couldn’t be more different, really. I’m kinda delighted when people express surprise that, say, Brink is written by the same writer as Lawless.

What is it that determines the decision to go bold colour or equally bold black and white?

DA: Publication budget! To be fair, I’ve always loved black and white graphic strips. Buscema and Alcala on Conan is an all-time fave. But Phil’s work doesn’t need colour – it’s there intuitively. I think colour might even spoil the art or diminish his work. Lawless has the perfect look, and it’s the finest showcase of Phil’s work and visual effect I can think of.

PW: I KNOW there are things you can do in black and white and just line work you can’t in colour. I’m still discovering most of it, that’s what’s really fascinating and keeping me on the edge of competence. I learn from every page and see opportunities to constantly evolve, improve and create. One of the great things about a long strip is the chance to take creative risks, play with texture and light, character, mood and tone. Sometimes it’s tricky as you end up in a sort of no man’s land where you feel so far from what comic art is expected to be these days you struggle with confidence but then what I’m doing is hardly as radical as Mike McMahon or Kev O’Neil.

And Phil, if you wouldn’t mind taking us through what your process is for Lawless now, and has it changed much since you first started the strip?

PW: Well I’m annoyingly old school, the drawbacks of digital outweigh the myriad advantages for me – the main being the physical presence of the art. So I read the script a few times and break it down (roughly working out the shape of the layout, which are the bigger panels, etc.) I draw these as 10cm by 8cm thumbnails (it stops you getting too fussy with details), Then I transfer those by eye to an A4 sheet to look at body language and storytelling flow, then roughly make those more refined (usually by way of a lightbox), this is mainly characters, faces, indications of backgrounds etc. Then I put those on a lightbox and ink them (I don’t like erasing out on inks as the ink fades and I can see the inks as they form and can be sure the weights are right (well as right as I make them). I like there to be some drawing in the inks as tracing is boring and loses the spontaneity of line I like. I have done layouts on a few episodes digitally but found that I over-fussed and spent too long on them.

Nothing much has changed in the process since I started but each new episode evokes creative ideas to build on what’s gone before and explore from that to achieve the mood or feeling I get from the script. Sometimes it’s in the finish or the layouts or the character work. It’s very intuitive.

We’ve seen Lawless go through a fair few changes and just as we thought we knew where it was going, you threw us a fake and switched it around to bring us right where we are now, with a whole new set of rules alongside the old ones. It’s a big, bold new future for Lawless… but is this a brand-new direction or the beginning of the end of the saga? Just how many more tales do you have with Lawless?

DA: Right now? A lot!

Phil and I are so happy producing it, we don’t see an ending soon. It’s about the most fun either of us have ever had in comics, and the creative freedom of the long-form is wonderful. To my mind, we’ll stop the day we run out of ideas. When it feels like we’re just doing it for the sake of doing it, and forcing stories, or scraping barrels, then we might step back. I hope that’s not any time soon, and I don’t think it is.

PW: Agreed! I’m working with the best writer on the best strip with the best characters for the best publishers and the best, most supportive readership so as much more of this as they allow, please!

Thank you to both Dan and Phil for their answers and you can find the brand new Lawless series, Boom Town, in Judge Dredd Megazine issue 415 and you can catch up with the Lawless saga with the collections; Welcome to Badrock and Long-Range War.

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INTERVIEW: Stewart Kenneth Moore on Defoe: Divisor

Returning to the streets of 17th Century London and heading for the Moon, it’s time to battle the zombie hordes once more as Titus Defoe returns to the pages of the Galaxy’s Greatest Comic in the new series The Divisor, which began in 2000 AD Prog 2150.

Created by Pat Mills and Leigh Gallagher, for this new series Defoe gets a new artist in the shape of SK Moore. And after getting bloody and deep in the madness of the first few episodes, we sat down to talk to Moore about creating the look for Defoe’s latest trip, not just to the rotten heart of an undead London but out to the stars – as Moore puts it…

Zombies in space. What’s not to like?

Stewart – You’ve just exploded into the pages of 2000 AD as the new artist on Defoe, with the first part of the new series, The Divisor, beginning in Prog 2150.

What is the new series all about? How many episodes can we look forward to?

SKM: There are 12 episodes, if you watch the moon in the title you’ll see the divisor line moves each episode, like a clock counting down. The ‘divisor’ line of the moon is the shadow line between night and day on the moon, thanks to this line Galileo could see there were mountains on the moon (by the raking light of their shadows). This is the old name though, Kepler called it the divisor. We now call it the Terminator line. I like that there is a subtle connection to the word ‘Terminator’ because of the Terminators in Pat’s work on Nemesis. I should point out that Pat’s Terminators predate the ‘Terminator’ of the movies for the young ‘uns out there.

(Anyway, there is no connection to Nemesis, it just amuses me from a Millsverse perspective…but I’m easily amused….as you can see.)

The story is loosely connected to a novel by the astronomer Johannes Kepler called Somnium. In it, Kepler is contacted, in his dreams, by Selenites, beings that inhabit the moon and help him in getting to the moon. Kepler’s novel is, in fact, a vehicle to explain planetary motion to the general public.

In The Divisor something similar happens to astronomers in Defoe’s London.  Secrets of spacecraft design are imparted to them as visions in their dreams. But this doesn’t just happen to British scientists, London’s enemies receive equally profound paranormal revelations and something of a space race kicks off ….why the information is bestowed upon them and what their motives are is all far from clear….they work in mysterious ways these dreamcasters whoever or whatever they may be!

Now, there’s actually a precedent for this. John Wilkins, brother in law to Oliver Cromwell, genius, co-founder of the Royal Society – planned on making a mission to the moon. The man had vision. This story element was suggested by Colin McNeil who’d read about it somewhere. I met Colin at the Aberdeen con and he had a cracking idea for the spacecraft, had he continued with Defoe that ship would have been a blinder!… I told him I wish I’d talked to him earlier!

So… what’s it about? It’s zombies in space. What’s not to like?

And how did this first 2000 AD gig come about for you?

SKM: Pat was looking for an artist for Defoe and I had just done a comics adaptation of Robert Louis Stevenson’s Scots horror Thrawn Janet for David Lloyd’s digital comic anthology Aces Weekly. Anyway I think Pat showed Matt/Tharg Thrawn Janet and Matt asked me to do some sample pages. I guess he liked the samples and we were off….into space….with zombies.

If, as I think, it was Pat Mills who discovered you for 2000 AD, it’s something of a habit of his, getting exciting and visually different artists for his strips – I know he brought Fay Dalton in to work on his American Reaper series, although sadly never in the pages of 2000 AD itself. He’s also, if I’m not mistaken, responsible for the late, great, incredible, John Hicklenton coming on Nemesis?

SKM: I think so. But Pat established 2000 AD so his involvement on the art side goes right back to that, getting the ball rolling y’know? Johnny H’s was a singular voice, not for the chicken-hearted. I don’t know his work very well but what I’ve seen is exciting, terrifying in fact…mad stuff. The kind of thing that reminds you this is not film, not literature, stand well back – this is COMICS!

Fay’s work is very different again, totally classic. Graceful, beautiful, period, classy. It seems a no-brainer to me that Fay should be painting up some sort of ’60s era spy-fi – it could be absolutely amazing. Hmm… maybe I should write one.

I know Pat sings your praises… ‘Stewart is fascinated by the Renaissance and astronomy, so his spaceship design is sublime’, and ‘I think this Defoe will be the ultimate clock punk saga’ – that’s from a Down The Tubes interview I found with Pat.

SKM: It’s been great working on one of Pat’s stories. I am definitely fascinated by renaissance art and astronomy. Pat made it clear at the outset that he was open to me sending things his way. In my research I turn up a lot of strange things, so I posted anything that seemed relevant – or that could be, maybe, of use – to Pat. I made a visual bible of images and found lots of odd things. I found links between code making, clockwork and the Kabbalah. I found visual and graphic links between John Dee and a little known demon, the former was too obtuse to really use, the latter is referenced visually by me. Here and there in the scripts though things would pop up and it’s a delight to see they have been of use to Pat. I think it helps to make these kind of nods to period thinking. Astronomy has been a lifelong fascination….my Twitter feed is full of new discoveries, new planets, Mars Rover videos etc.

Did I mention that I also built a ‘17th-century’ spacecraft practical model? This was how they made Dan Dare spacecraft so effective – they built them and photographed them. Mine now stands atop my fridge.

(Yes, that’s the model SK Moore made for his 17th Century spaceship)

Defoe is one of those creations in 2000 AD that’s very much down to a singular artistic vision, with co-creator Leigh Gallagher responsible for the first five books of Defoe, before Colin MacNeil took over on art for book six in 2017. When you came onboard, did you get any instructions to try and fit in with what had gone before, or were you given free reign?

SKM: No, thankfully. I couldn’t follow those guys, I’d feel a phoney doing that. The great thing about 2000 AD is that it never insisted on style staying the same between artists. It can be jarring as a reader, but I think it grows you as a reader, you see the same world in different and exciting ways. Mega-City One becomes a variation on a theme. That city, the whole comic, is all the more amazing because of this freedom. What would we have if the variant rampant imaginations of 2000 AD alum were stifled by an insistence on some regimented style? It would suck if everybody drew the same.

I change styles to suit my projects. I have no one way. You’d have to ask Matt, but I think he liked the ‘EC’ styling of Thrawn Janet. I had gone for a classic horror comic look on that story. When I started Defoe I realised I had to find another method as my TJ work had colour and I couldn’t use colour.

The Defoe story, too, is darker, grittier….so a new method, unique to Defoe came about. Dark, dirty, murky over elegant line….like Defoe-world was meant to be beautiful but has gone completely to seed….the baroque with a liberal topping of guano!….that’s sort of where I took it.

Now, when it comes to your art, it really was something that blew in with a freshness. Obviously, it takes a lot of work to get to that level. But, there’s so much in these pages, so many stylistic touches, the effects, the exaggeration of certain poses and facial expressions, it really is a treat to read.

SKM: Thank you.

First, let’s talk a little about influences – I know I can see a few in there (maybe I’m just looking too deep?) with D’Israeli, Clint Langley, maybe even John Hicklenton – although that may well be more in the way you seem to have deliberately gone wild with panel and page designs and the more exaggerated poses of some characters?

SKM: This may sound strange but none of these fine artists influenced me. But they all may share the same influencers as me. I was influenced primarily by Bernie Wrightson, Wally Wood, Al Felstein and Jack Davis. I had forgotten how much I loved Bernie’s work as a teenager and have gone through many phases artistically over the years. But drawing Defoe I realised that one jawless zombie (that I thought was a total Stoo original) was somewhat too familiar. Sure enough I later saw a classic Bernie, a jawless zombie, and better than I could have imagined. All my teenage years came flooding back. I was a horror nut for a few years there. My only tattoo, a pinprick, was caused by dropping a Rotring pen while switching pens while drawing a werewolf transformation. Back in the day I thought mapping pens were the secret before I discovered brushes are the secret to fine inking.

Anywa,y Jack Davis and Bernie and the cover art of Bela Lugosi’s Dead are my true pole stars on Defoe. That Bauhaus record cover is a still-shot from a film called The Sorrows of Satan and the scene in which Satan appears, in shadow, is truly terrifying.

I aimed for an inking quality (elegance) and action and character intensity you rarely see today, classic illustration BUT with the added influence of UFA films. It’s just too involved for most artists to be able to afford to do, but I felt Defoe had to look classic – so I upped the detail and that meant a greater time investment from. This comes to a head on the final page of issue 4….I think I nearly broke my hand on that page….

The final page of part 4, the page that nearly broke the artist’s hand

SKM: The German Expressionist horrors of the early 20th century are a major style influence. My images flair, fog, break up, distress and blur because I wanted my panels to look like scenes from Nosferatu, The Cabinet of Dr Caligari, and the Swedish horror classic The Phantom Carriage. In these films they used soft effects on the lens now and again, no HD back then, it was lo-res. Add the years and we get a distressed look added in…all this adds to the horror for me.

In addition, I ladened the panels with references to classics of horror and sci-fi films and books. It’s subtle, mostly, maybe too subtle. But right from page one we have a crawling text to evoke Star Wars. At first it seemed I’d be handling lettering so the tiny crawling text is all my fault. Ellie De Ville has worked miracles with my tight panels. But that’s another style choice – claustrophobia, pure terror. Probably not a good idea, you have to try things though.

I must admit, I really enjoy the artwork, a few things really stood out for me in the first couple of episodes – your spacecraft, the effects, the blurs, the contrast work you put in. It seems to me you’re really going all out to get as much into Defoe as possible, and it all manages to work really well.

SKM: Well, I hope so. I see no point in doing this if it’s business as usual. I really believe in pushing myself into new territory. I also know the emphasis 2000 AD has on exciting page layout.

Generally, I don’t do too much panel breaching, but here, this had to be explosive. The risk is that, if a panel is going to be used to draw the eye, you risk losing the logic of the story. The feeling is that one should grab the reader but it’s swings and roundabouts because the logical flow of images can be lost. But then, we are dealing with insanity, madness, fever dreams….this is pure horror, so maybe this story can do that in a way that other stories couldn’t.

I decided my pages should almost work backwards in the way thoughts do, we often go over events in the wrong order. maybe, I thought, I’m probably wrong, but maybe with fans something might lodge and they may come back and look again – mid-nightmare. So, to that end, I went the extra and dropped in many tiny details and suggestions.

This is not a story you can read between pings on your iPhone. It expects your attention. If you don’t pay attention you won’t get it. It is, however, designed to be read on iPad. There are extra’s embedded in the details that can be accessed by zooming. It’s my job to give you something exciting but I feel it’s also my duty to strive for something you have not seen – or the rare thing, something new to me. Something new we’ve not seen before. I’m happy to fail aiming for that impossible target in the hope we’ll get somewhere interesting one way or another. So, all this to say, this story has been a steep learning curve. 

As for my working method… Basically I can use any media, I’ve studied and used pretty much every visual art media over the years. This extends to ways of drawing, I can draw a strip without sketching and the results are interesting. I can do fast work and slow methodical work, cartoons or photo-realism. I’ve even practised drawing with my eyes closed. (Try it, it can be amazing and surprising). I started drawing digitally on PDA phones back in the mid ’90s or so. Same with iPhones when they came along. I paint with wine, tried coffee, tried whisky (subtle!) and I’ve painted with my own blood (cut finger, total accident, not a maniac – just an opportunist!) and with Defoe I was going to paint everything in oil paint ( I mean, what artist hasn’t painted with their blood?).

Just as well I did not have time as my studio lease was up and the landlord chose to renovate. This always happens to artists, we move into cheap crap holes, they become trendy ‘hoods because of all the artists and then we all get the boot because the place is now trendy and the rents soar…or something. We artists are basically fertiliser.

Anyway, I’d have torn my hair out had I been midway on a painted Defoe because I cannot paint in the house, so I’d have had it, guts for garters….so… anyway, sadly it’s not painted. I went digital – I work by hand, all my drawings are hand-drawn. But I use ‘Manga Studio’ — it has a new stupid name, whatever, it used to be called MS and it’s amazing because it has so much that ink gives you but it’s cheaper than ink and paper and you can do it anywhere. I have an iPad Pro and can draw en route, on a flight, in my hotel, whatever. It’s awesome.

So I begin by reading the script three times. I then try and sketch what I saw in my head as a thumbnail, then scale up the thumbnail to fit the page, grey it out and on a new layer sketch each panel again. I repeat that until I have what I need in details. I then (if I been a good boy) drop in the blacks. I then connect those by fine line to the whites – where need be.

On some pages I then crack out the airbrush. Then, thinking of my UFA films I spray mad white areas and then cut them back where need be. I then do the same with darks. In colour painting ‘pure black’ and ‘pure white’ are to be avoided until the very last. Jim Baikie told me to paint snow blue – he was right. But in black and white work highlighting can come earlier, especially if you’re an idiot like me trying to evoke an ages-old ‘UFA’ look with flaring and blurring and so forth. Hey, whatever, you either get where I’m going or you don’t. I take chances….it’s all very risky because it takes hours and you can be wrong and have to begin again.

I mostly work 12 hours-a-day but on two occasions I worked flat out for 24 hours. The hilarious thing is there is a much easier way to draw this stuff. But I chose a ‘look’ & ‘feel’ and in comics you must proceed the way you begin. This is by far the hardest thing about drawing comics – consistency.  

There’s also the character of Kearney, with that incredible tattoo, clockwork effect detailing going on.

SKM: As for the character of Kearney – it’s a tough one. He looks great without the tats, I end up covering loads of great sinewy muscle and expression…it kills me. The tats also darken everything…it’s hard to do with losing Kearney altogether. Delighted you think it works. The technique is collage. So once he is drawn I go nuts and collage in all sorts. I then have to work the tattoos so they lighten and darken so we understand skin contour otherwise he’d become an inky mash of mashy mash quick smash.

‘Over 20 yrs ago I painted the picture on the cover. It’s oil paint and newspaper collage… same technique as I’m using with Kearney on Defoe’.

This is your first 2000 AD work, but you’ve presumably been a working artist for quite a while. What’s your background, both in art & comics?

SKM: I trained as a graphic designer, worked with Jim Baikie for a wee while, great man, great family, went on to become a portrait painter for quite a few years. I aimed for hyper-realism in some of my paintings, thought that might be my thing for a while until I got really close to hyper-realism and experienced the uncanny valley and decided hyper-realism taps in to the same issues we have with highly real automates – it begins to look highly real but deep in the mind we see it’s not and this generates a feeling of foreboding that is akin, I would say, to looking at a well-dressed corpse

While perusing this technique I ran a strip cartoon in The Prague Post newspaper called Morris Mule: Taxidermist – everybody hated it. My editor (who was a fan) delighted in cornering me to read me my hate mail. Comics should be hated. It, at its best, is a subversive medium and why? Because it is devastatingly powerful means of self-expression – words and pictures – what could be more powerful! And anyone can do it.

Keep in mind that every single thing around you was drawn before it was made. Drawing is a fundamental part of creation.

What does it mean to you to be working in 2000 AD?

SKM: Seriously, I was exposed to various classic examples of art growing up, science fiction too, but it was 2000 AD that made me want to be an artist. It was 2000 AD that cocked a snook, thumbed its nose and made you laugh as everything went up in flames. So, it means everything to me. Everything artistically anyway.

How did your 2000 AD journey start?

SKM: I was sick, flu, it was October 1982 (I think) my mum brought me something called 2000 AD….and some Lucazade…..Destiny’s Angels…Dredd’s ‘wife’ was in jeopardy, some futuristic rednecks were….FUTURISTIC REDNECKS???? – I AM IN!! Flu cured!

While we’re on the 2000 AD subject, what about favourite strips?

SKM: Oh, gimme a break….everything! Ok, Abelard Snazz, loved Snazz….Dredd, huge fan, Nemesis (Thoth ‘love me love me love me love me’) Sam Slade (now everybody smokes Robo-Stogies!!), Ace Trucking, Slippery Jim, Sláine….Walter….the Nerve Center stories. I loved the behind the scenes stuff.

How about your favourite writers and artists?

SKM: Pat, John Wagner, Alan Grant, Alan Moore….you have to understand I left Scotland for Eastern Europe decades ago, that meant no more comics for a long time …so my knowledge of the later crop of talent is patchy….I’m catching up though. Very exciting! I remember I used to laugh myself off my seat at Ron Smith. He designed the iPad y’know? (The iPad yes really! See the ugly clinic stuff).

Artists – The legends…Jim Baikie, Carlos Ezquerra, McMahon and Casanovas (I recall sketching C’s Dredd and M’s Fink as a boy), Belardinelli, Bolland, Ron Smith, Brett Ewins, Gibson and Gibbons and absolutely Steve Dillon. 

With some it’s not just drawing magic ….it’s the storytelling too that’s exceptional and Dillon was a master storyteller. I don’t know hope to explain that quality…it’s in the flow of the story. Oh, for an ounce of that in my pen!!

Finally… what’s next for you? Anymore 2000 AD/Defoe coming?

SKM: I have no idea, but it has been an honour to work on the Prog and if Tharg will have me back I’m even now reaching for my holster, taking the ‘safety’ off…uh…my pen, servo motors in the fingertips, whirring…….

I will be finishing my graphic novel on CIA excesses (MK-Ultra: Sex, Drugs and the CIA) beyond that I have some film work coming up but other that nothing….oh, my wife wants me to get some lamps sorted out in our gaff…but after the lamps debacle is sorted it’s really  anybody’s guess what I’ll be up to.

Some cons… Some pints… Some more pints….

Portrait of the artist – credit Brian Moore 2019

You can find Defoe right now in the pages of 2000 AD, starting in Prog 2150. There are two collections available currently, both by Pat Mills and Leigh Gallagher, Defoe: 1666 and Defoe: Queen of the Zombies.

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INTERVIEW: paying tribute to Carlos Ezquerra in the Sci-Fi Special

The 2000 AD Sci-Fi Special pays tribute to a true comics legend, Carlos Ezquerra, and is on sale now!

The special features some of his most popular characters, leading off with a Judge Dredd tale by Alan Grant and Robin Smith, where Dredd tackles some perps in a very unique location in “Night at the Museum”. Guy Adams and Dave Kendall reveal an untold story of Romanian vampire soldiers the Fiends of the Eastern Front in “Strange Meeting”; and Viking bounty-hunter Wulf Sternhammer comes to terms with life in the future in “Valhalla” by Michael Carroll and Patrick Goddard.

Plus, there’s an exclusive first look at the two completed chapters of the project that John Wagner and Ezquerra were working on when he died: the new character, android cop Spector, programmed to root out corruption at the highest level. All this under a suitably special Mick McMahon cover.

The legacy of Carlos Ezquerra lives on through his incredible body of work and it’s that legacy that 2000 AD celebrates with the Sci-Fi Special. We’ve interviewed a few of those involved, Michael Carroll, Dave Kendall, and Patrick Goddard to find out their thoughts on 2000 AD’s greatest.

As Michael Carroll says, “Carlos Ezquerra was our Jack Kirby, our Will Eisner, our Moebius – except that I’d rank him above all of them”. So say we all.

What are you doing for this years’ Sci-Fi Special?

Michael Carroll: I’ve written “Valhalla,” a six-page strip that stars Wulf Sternhammer, Johnny Alpha’s Viking partner from Strontium Dog. Wulf has always been one of my favourite characters: he brought real humanity and warmth to Johnny Alpha’s universe. Johnny was always very detached, ruthless, almost humourless. For him, bounty-hunting was a job that he didn’t enjoy, but he felt it was doing some good, that he had control over at least one aspect of his life. By contrast, Wulf always found a way to embrace life no matter what horrors the galaxy threw at him. He was ferocious and loyal and kind and exuberant, and definitely not one for brooding over things he couldn’t control – I always loved that about him!

Patrick Goddard: I’m drawing a short fun strip about Wulf Sternhammer written by the wonderful Michael Carroll, Wulf is taking a short trip back to Earth to reminisce his good old days, and get a little drunk.

Dave Kendall: I drew the Guy Adam’s scripted Fiends of the Eastern Front one-off for the special.

How did it feel to be working on the Sci-Fi Special, on one of Carlos’ creations, knowing that 2000 AD were touting this as a tribute to the man? Pressure much?

MC: There’s always pressure writing about a character that so many people know and love. You don’t want to screw it up and betray the memory of the character, or the creator, but you have to set that fear aside and get on with the job. Wulf himself wouldn’t have let something like that slow him down, so why should I? I think that if you know a character well then you can drop him or her into any situation and instinctively know how they’ll react.

As I was writing the script I visualised it as I think Carlos might have drawn it: dynamic angles, strong foreshortening, deep shadows and very expressive poses and faces. I didn’t know at the time that Patrick Goddard – one of my favourite artists – would be drawing it, but if I had, I don’t think that would have changed anything! Patrick’s work on the strip is absolutely stunning. He’s managed to perfectly capture Wulf’s essence without mimicking Carlos’s style and that is no easy task.

PG: As Carlos is the definitive Strontium Dog artist, there was no point in trying to imitate or compare my work with his, I just tried to block the pressure out of my mind and treat it the same as any other job, I would’ve twisted myself up in knots if I didn’t!

DK: Well, I knew it was for a special but no idea it was a tribute to Carlos when I was doing it. To be honest the pressure would have been the same in terms that any work has pressure. I always try to keep a saying that my illustration teacher told me. ‘You’re only as good as your last piece of work.’ Maybe if I knew it was for a Carlos special I would have maybe tried too hard. That in itself can be a death sentence for creative work. So the short answer is I was blissfully unaware of any context as I worked on it!

The important part was that it was Fiends which was one of my all time favourite 2000 AD stories. Not in small part due to Carlos’s artwork on the original story. So it automatically carried a lot of weight for me irrespective of what it was going to be used for.

Carlos… talk about what he means to you… as a writer/artist, as a reader…

MC: Carlos was the first artist in British comics whose work I was able to instantly recognise, even before he adopted his distinctive gutterless border style and broken character outlines. There’s a solidity and gravity to his early work that we rarely saw back then. Carlos’s characters and locations just felt more real than most.

I always liked that his characters’ faces weren’t all smooth-skinned, handsome and chisel-jawed: they were lived-in faces, weather-beaten, weary, scarred by experience as much as by battle. Even in Carlos’ earliest renditions of Johnny Alpha – long before the character’s back-story was written – you know that he’s carrying a lot of emotional baggage. He’s seen and experienced things that would have killed weaker men. Likewise with Major Eazy, the cast of Rat Pack, and even Dredd, which is particularly impressive because you can’t even see the top half of Dredd’s face!

DK: He was always there wasn’t he? I think that sense of comfort and familiarity with his work almost obscures his incredible skill in the medium. He always served the story and his style never became the dominant factor in the strip. His work was always dynamic and exciting yet it also seems humble and never seemed to scream look at me. Does that make sense? I’m not diminishing his work more that he was perfectly in tune with the comic medium to such a seamless degree.

PG: I think most people associate Carlos with 2000 AD more than any other artist, I’ve no idea how many pages he must’ve drawn but it must be in the thousands! But I didn’t discover him in 2000 AD; I first saw his work in Battle Action Force drawing The Rat Pack as it was one of the first comics I used to get. I wasn’t aware of his 2000 AD work until much later. One of the perks of working on the Judge Dredd Mega collection was that I could discover a lot of his work for the first time as an adult; it holds up so well and has been a real joy to devour. He had that talent that whatever strip he was drawing, be it WW2 or the far future, the architecture, the fashion, the technology, it all worked in that ‘Ezquerra’ universe. I’ve been fortunate enough to see some of his work up close (and watch him sketch), especially some of his classic pages, the size of some of the pages were intimidating! The sheer range of his work is inspiring too, I don’t think there are many genres that he didn’t do!

What was it about Carlos’ work that was so special for you?

MC: As an illustration of just how good he was: back in 1977 Carlos provided covers for almost every issue of Marvel UK’s Fury, an anthology of war-story reprints designed to rival Warlord or Battle. The comic didn’t hit the mark and the contents felt very dated (“Captain Savage and his Leatherneck Raiders,” anyone?): it only lasted twenty-five issues, but Carlos’s covers were so good I kept buying it.

Everything he did for 2000 AD was gold – I particularly loved his work on Fiends of the Eastern Front, Durham Red, and of course those incredible adaptations of three of Harry Harrison’s Stainless Steel Rat novels – and I feel very honoured that Carlos was chosen to draw the final part of my Every Empire Falls storyline: to have written a Dredd tale that was illustrated by the master is undoubtedly one of the milestones of my career.

DK: Carlos’s art was just a constant part of my childhood. 2000 AD as a whole was like a diary for my early years. I still remember events in my life along with which story was running in 2000 AD at the time. It’s hard to be too specific about Carlos’s work. He was great at every aspect of the craft. Therefore you couldn’t say I liked how he did this or that. He just did everything well. He had quality and quantity. A few stories stood out for me. Fiends of the Eastern Front in particular. I think that was a departure for 2000 AD in terms of it being a historical horror story as opposed to sci-fi. Carlos’s use of atmosphere in the story was incredible. Hi inks swirled and congealed much more on Fiends than with Dredd or Strontium Dog for example. I guess being a huge horror fan that stood out for me.

Is there a particular strip, a moment, a memory that stands out for you when it comes to Carlos and his work?

DK: That’s easy. Although Fiends stood out for me, it was Strontium Dog in Hell that really made me go WOW! I must have been about eight or nine at the time and that entire strip was one I waited impatiently for every week. The Sun and Moon characters were brilliantly sinister. I can remember tracing the double page spread of the Four Horseman. Their designs blew me away.

PG: I remember seeing him so excited that he drew The Rat Pack for one of the Sniper elite covers, he was showing everyone on his phone, he was like a proud parent! I think he was hoping for more to come. That’s what struck me most, he was as enthusiastic as any new artist, he didn’t seem jaded of his decades in the industry, you could tell his love of comics and the characters was still there. I really hope I continue to have that kind passion, he was truly inspiring.

MC: The cover of Battle Picture Weekly #66 (June 5th, 1976) completely blew me away. I already loved Carlos’s work, but that cover is an absolute masterpiece. I’d never seen anything so striking. The decision to render Major Eazy in only black and white while the rest of it is in colour – genius! I know he’d done that a few times before, and it was a great trick to elevate a cover back in the days of murky colours on newsprint paper, but this time it really worked! Even now, forty-three years on, it’s a breathtaking image. 

Separately, John Wagner and Carlos are the best in the business, but when working together they produced pure magic, elevating comics to a level that is rarely seen elsewhere. I feel very lucky to have worked with Carlos, and to have got to know him over the last couple of years. He was charming and generous and modest and funny, and I don’t think he really ever grasped how much of an impact he’d made on his fans. The comics world suffered a great loss when he died. Carlos Ezquerra was our Jack Kirby, our Will Eisner, our Moebius – except that I’d rank him above all of them.

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INTERVIEW: Emma Beeby & PJ Holden on Justine, The Wing’d Messenger of Justice

As part of the Treasury of British Comics’ mission to bring back the classics of British comics, the huge number of incredible girls’ comics strips from the ’70s and ’80s get a chance to shine in the forthcoming Tammy & Jinty Special, out on 27 June.

Tammy and Jinty were two of the best-loved girls’ comics, full of a huge range of great strips from some truly ground-breaking creators. And with this new special, edited by Lizzie Boyle, we get to see the return of the titles, complete with all new strips celebrating the spirit of the originals and a number of old strips, from Tammy, Jinty, and other girls’ comics, rebooted for a brand-new audience.

One of these reboots is Justine, The Wing’d Messenger of Justice, a supernatural superhero given the ‘Cloak of Icarus’, arrows of sleep, magical vision lenses, and a magical mirror. The strip, originally from Sally, is given new life in the Tammy & Jinty Special from Emma Beeby and PJ Holden.

What will Justine do? The only way to find out is to pick up the Tammy & Jinty Special, out in all good comic shops and newsagents on 26 June. Celebrate the spirit of great girls comics with us!

Emma, the girls’ comics of the ’70s and ’80s is a part of British comics history that’s long been neglected. And finally, with the Tammy & Jinty Special, we’re getting all-new strips for a new age. How much did you already know of the history of girls’ comics?

Emma Beeby: Honestly, very little. They were on the way out by the time I was old enough to be interested. I remember seeing Annuals and things like that but I never read them when I was a girl. I didn’t read comics at all until well into my teens!

One thing that always struck me about them was the difference in story and art that made girls’ comics so different and interesting compared to more traditional boys comics. What are your thoughts on the differences?

EB: Just after Rebellion announced they had bought these titles I happened to meet Pat Mills and he said that at that point in his career he enjoyed writing girls comics the most, and I’ve heard John Wagner say similar. When I came to look at them more I could see why. There’s not the same pressure for action, there’s more time for character drama and more just weird and unnerving things. That flexibility is great for getting your teeth into a story and to develop your characters.

How did you approach bringing Justine back for a new audience, did you try to keep the spirit and tone of the originals whilst adapting it for new readers?

EB: The old strips get the stories going very, very quickly, they’re not shy with numbers of panels, and lots and lots of captions. I wanted to do something that felt similar but was more modern and funny as well.

Your strip, ‘Some Mino Troubles – how Justine, The Wing’d Messenger of Justice, acquired her superpowers’ is an example of the magical type of strips, with Justine, effectively, having a load of magical superpowers; flight, strength, x-ray vision, etc. We’re you both already aware of the character or is this one you’ve had to read up on?

EB: I didn’t know her at all. It was fun to think about how to combine modern schoolgirl concerns about fitting in and dating with the supernatural and mythological. The tools are great for that: her magical mirror has become a sort of annoying mobile phone except it has no mute button and it’s a Goddess calling.

PJ Holden: I’ve gotta be honest and say I was totally ignorant of her, I’m not sure that’s a surprise as she’s from before my time. Though I’d go around picking up whatever comics I could as a kid in second hand shops, I’d read almost anything, Justine was one I’d never come across before. 

I suppose she’s something of a Wonder Woman analog, perhaps in the same way the Leopard From Lime Street was a Spider-Man type of hero?

EB: I saw a Wonder Woman parallel with Greek gods and an empowered girl in the modern world, but there’s also that Spider-Man thing of life in school and a secret identity that will get in the way.

PJH: I have a special spot in my heart for all of the slightly low key (dare I say mildly rubbish?) British superheroes, including the Leopard. Never saving the world just sort of dealing with bullies and low level hoodlums.

There is that strange element to her origin… weird man rewards girl for freeing him when his foot was trapped in the rocks – taking her into his cave to give her a gift… hmmm. According to Lizzie, you’re doing the origin story, how she got her powers. I’d imagine you might be changing it slightly to be a little less… well, creepy?

EB: Yes, the old guy got ditched! So the origin story nods at the original but it’s different – the design is new, she’s in jeans and a t-shirt with Ancient Greek accessories. I wanted the modern and mythical to coexist and you can see that in the Minotaur as well as hopefully the humour.

PJH: I think a powerful female superhero deserves a more fitting origin.

PJ, I’ve been told by Lizzie that the history of girls’ comics is something of a specialist subject for you. What’s the appeal for you?

PJH: I think I’ve told people (anyone who’d listen) how as a kid I’d be as fascinated by girls as boys comics-I didn’t see a gender distinction except in so much as the girls comics tended to be a little more soul searching and weirdly scary. Not sure I’d qualify as a expert but I did once affectionately poke fun at the medium in a script by Arthur Wyatt for a silly one page strip several years ago. And the memory of the blood oranges story from Misty crept me out for decades.

You can find their rejuvenated Justine in the Tammy & Jinty Special, out on 27 June.

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INTERVIEW: Lizzie Boyle on editing the Tammy & Jinty Special

Two of Britain’s best-loved girls’ comics are BACK and they’re BETTER THAN EVER! Tammy and Jinty return with the Tammy & Jinty Special 2019!

These ground-breaking female-led comics covered everything from science fiction and fantasy to romance and domestic drama, and this brand new 48-page special, retooled for the 21st Century, features a host of the finest modern creators pay tribute to this legacy of trail-blazing comics while introducing a new audience to the medium!

We caught up with Lizzie Boyle, the editor of the Tammy & Jinty Special, responsible for bringing back British girls comics to a whole new generation of readers. Over the next few days, we’ll be bringing you interviews with some of the incredible talent that Lizzie has gathered together for the Tammy & Jinty Special, but first, we wanted to chat to Lizzie herself…

Lizzie, you’re the editor of the Tammy & Jinty Special, the first new British girls’ comic in quite a while. So, I suppose, to start off with, we need to ask about your own reading and experience of the world of Brit girls’ comics?

Lizzie Boyle: I grew up reading Bunty – that was my go-to girls’ comic, most likely because it was what was available at our local newsagent!

British girls’ comics were so popular through the ’70s and into the ’80s, but after that, within a few years, they were gone. Why do you think we saw such a purple patch of great Brit girls’ comics up to the 80s and what made them vanish the way they did?

LB: Actually, the tradition of girls’ comics goes back a long way: in the ’50s, Girl was selling 500,000 copies an issue. So I don’t think we can view the ’70s and early ’80s in isolation, we have to see them as part of something bigger.

Why do we revere the ’70s and ’80s era so strongly? Perhaps that perfect storm of creative talent, coupled with changes in society’s perceptions and expectations of girls meant that we have a legacy of something really special.

What made them vanish? No doubt there were commercial reasons – perhaps there were too many titles in the market and they stopped selling. Down The Tubes suggest that Tammy was cancelled when sales fell below 100,000 – a number that would delight most comics publishers these days! Let’s not forget that Bunty was published right up until 2001, so the market didn’t entirely disappear, but it was certainly shrinking.

Maybe there was also something about that “tween” age which disappeared from view in the 80s. Girls would go from being kids reading Whizzer and Chips to young teens reading Look-In and Smash Hits and focusing on pop stars and make-up tips.

We’ve already seen some girls’ comics reprints from the archive of material now owned by Rebellion – with Bella At The Bar and the Jinty; Land of No Tears and Human Zoo collection, plus the reimaginings of various strips in the Scream! & Misty specials. But, what are the strips you think are absolutely essential to get the reprint treatment?

LB: Bella At The Bar was obviously the marquee strip from the archive and an essential for a reprint. Land of No Tears is fascinating because it anticipates so many themes about environmental collapse that are very relevant today, as does Fran of the Floods. I think the stories that deserve a reprint aren’t necessarily those that feature a specific character, but those that tell us something about who we are now. What are the things that matter to us and how can this story shine a light on them?

If you forced me to choose: Tomorrow Town by Benita Brown and Jose Casanovas anticipates the Internet of Things and contains some lovely 2000 AD-related Easter Eggs, whilst Dance Into Darkness, drawn by Christine Ellingham, is super-stylish, spooky and full of rather fab disco dancing… as with so many of the strips in the archive, finding creator names can be a huge difficulty, so I’m not sure who wrote Dance Into Darkness – it’s in the Jinty archive for Jul – Dec 1978.

Now, onto the Tammy & Jinty Special – how did you first get involved?

LB: I was lucky enough to write stories for the Scream! & Misty Special (2018) and the Cor!! Buster Special (2019) so was already working with the team at Rebellion. I’d previously edited a number of anthologies under the Disconnected Press label, so had some of the cat-herding skills that a project like this requires. Ben Smith and Keith Richardson at Rebellion saw a glimmer of something in those experiences and very kindly invited me to be the commissioning editor for the Tammy & Jinty Special.

Part of the project would have, no doubt, involved getting to see the material at the Rebellion comics’ archive. What was that like?

LB: Have you ever seen a quokka? They’re known as the happiest animals in the world because they always seem to have a huge grin on their faces. That was me, standing in front of the archive at Rebellion and being told to dive in. Wow! So many great stories, so much great art, all bound in these great red hard-backed volumes… As a comics’ reader, you get such a thrill from having access to that history. As an editor of a special, you suddenly feel the legacy looming over you…

Yes, that legacy. How does that weight of responsibility feel?!!!

LB: Oh, yes… it’s a huge responsibility! We had the twin goals of creating awesome new stories whilst staying true to the themes and vibe of the old comics. We spent a lot of time trying to understand what went into a Tammy or Jinty story – the themes and ideas and concerns that sit behind the words and art on the page. You look at genres and pacing and humour: the whole range of things to try and pull out what makes something feel like it belongs in the world of Tammy & Jinty. And then you trust your writers and artists to understand the feeling of what you’re trying to achieve and you let them get on with it!

Yes, when looking at the creators involved and the strips in the special, it’s noticeable for a few things… You’ve assembled a real mix of names… some familiar from 2000 AD, but many of them from outside, from the worlds of self-publishing & there’s a wonderfully modern feel to the strips, taking those key elements from the girls’ comics, whether that is sports, achievements, adventures, but all updated.

LB: Thanks. .

The mix of strips you’ve assembled includes three strips from the old girls’ comics, one reworking of Roy of the Rovers featuring Roy’s younger sister in ‘Rocky of the Rovers’, and five completely new strips. What was the thinking behind going with a majority of completely new strips?

LB: A number of things: Firstly, we wanted to create something that felt right for a new audience. Once we’d got to the essence of Tammy and Jinty, we wanted to create new stories that would be meaningful to girls and other readers today.

But the world is also very different today: there are more opportunities for and expectations of girls. In the very early girls’ comics, the lead character was pretty much going to be a wife, mother or domestic servant. Over time, as society changed, the messaging in the comics changed: you can do this, you can fight for this, you don’t have to conform. That’s something that often gets lost: just as 2000 AD had that punk ethos, so did a great many girls’ comics in the late ’70s. So we wanted to capture the spirit of possibility without the constraints that society placed on girls in the ’70s. And from a practical point of view, most of the stories in the original comics were serialised, which doesn’t lend itself to inclusion in an anthology!

Looking at the three reimagined strips… was there any difficulty deciding on what you were going to include?

LB: We needed to find stories which could stand alone, and which captured some of the essence of the original. Maisie’s Magic Eye is a very typical Tammy & Jinty concept – how you deal with something supernatural which gives you new-found power or responsibility – and I love how Kate Ashwin and Kel McDonald have infused it with so much humour and energy. Justine, The Wing’d Messenger of Justice nods to the superhero genre – which feels more resonant today – but again places the discovery of new powers into the everyday world of becoming a teenager. If anything, Bella At The Bar was the hardest. It’s so well-known and well-loved that it felt like the biggest risk to do something new with it.

Yes, Bella is the most well known, perhaps most fondly remembered of the girls’ comics. So, I’d imagine getting the right team on the writing and art was a real challenge?

LB: Finding the right artist for Bella was an interesting challenge. Should we try and replicate the iconic style of John Armstrong? Could we even find someone to do that? Or should we let a new artist bring their own style and spirit to the character? We went for the spirit of the new and I’m really excited by the artwork that Vanessa Cardinali has brought to Bella. For the writer: again, we wanted to someone who could bring the verve and life that was in Jenny McDade’s stories. Writer Rachael Ball has a long history of creating wonderful comics and graphic novels and again has brought a real spirit to the character.

When it comes to choosing the creative teams of the strips, what sort of things were you looking for?

LB: We wanted to bring together creators who could get under the skin of the original comics, understand the themes and the essence of them, but also bring something a little different. One of the joys of editing an anthology is that you can mix genres and styles so that the reader can try a little bit of everything. We aimed for a real mix of artistic styles within the Special to create something more interesting for the reader and to demonstrate the diversity of what comics can offer.

One big inclusion, alongside Bella, is the Rocky of the Rovers strip by Rob Williams and Lisa Henke. Obviously, Rob has already produced two ROTR graphic novels with Ben Willsher and Lisa produced the art for both the strip in Match of the Day magazine and the Tom Palmer ROTR novels. Getting sporting strips in is no surprise, and getting more active sports than were in the original girls’ comics is no surprise, but it was a huge surprise to see Rocky in her own strip.

LB: The original Tammy & Jinty comics often had sports stories, usually based around swimming, show jumping and, of course, gymnastics. We wanted to reflect that the nature of girls’ participation in sports has changed, but that the themes of competition, teamwork and finding your place were all still very relevant.

But, with the popularity of the new Roy of the Rovers, plus the Womens’ World Cup kicking off in June, it was just too great an opportunity to explore the life of Roy’s sister, who harbours her own footballing dreams!

What would you consider success for this Tammy & Jinty Special?

LB: Three markers of success for me: firstly, if someone who read the original Tammy or Jinty says “that reminds me of the comics I used to read” and secondly, if someone completely new says “that’s a great comic”. If we’ve got the balance right between the nostalgic and the new, then I’ll be happy.

The third marker of success is if people reading the special find out about a writer or artist that they didn’t know and go on to explore more of their work. There are so many great creators involved with this project and I hope this opens up their work to new audiences.

Finally, what are your thoughts towards future plans for Tammy & Jinty or for girls comics moving forwards?

LB: My future plan for Tammy & Jinty is to head to my local newsagent on a Wednesday towards the end of June and buy a copy! Naturally, I’d encourage you all to do the same! This is a great time to be a girl reading, writing and drawing comics and a lot of the traditional distinction between boys’ comics and girls’ comics has (rightly) disappeared. We should be encouraging all readers to engage with different types of comics – different genres, styles, traditions – to explore the stories that mean something to them.

The Tammy & Jinty Special is out in comic shops and the newsstands on 27 June.

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INTERVIEW: James Peaty and Warren Pleece on Diamond Dogs

Judge Dredd Megazine 409 Cover

Judge Dredd Megazine #409 is out now with the debut of a brand new series – Diamond Dogs!

Written by Skip Tracer’s James Peaty and drawn by Warren Pleece, artist on Dandridge and Second City Blues, the series is set in the underbelly of Brit-Cit and focuses on Nia, a Brit-Cit girl who’s part of the Diamond Dogs, a street gang with ideas of expansion.

Nia’s caught up in more trouble than she knows how to get out of in a world that’s part-Clockwork Orange and part-Quadrophenia with a touch of old skool hip hop and New Romantic Blitz kid chic!

Richard Bruton caught up with Peaty and Pleece to talk about the latest Dreddworld series for their Megazine

Diamond Dogs begins in the Judge Dredd Megazine #409 – can you give us some idea of what to expect from the strip?

James Peaty: Diamond Dogs is the story of Nia Jones, a young woman living in the Nu East End of Brit-Cit. But Nia’s no ordinary citizen. She’s got a dangerous double life as both member of a street gang, the titular Diamond Dogs, and also as an informer for an undercover street Judge. When we meet Nia she’s been in this situation for a couple of years and she’s at something of a crossroads. With the Diamond Dogs rising up the criminal food chain and her handler, Judge Magellan, pressing her for even more information, Nia can’t see a way out of her predicament. That is until an old friend reappears out of the blue with a possible way for Nia to escape Brit-Cit forever. Unlike my series for the Prog, Skip Tracer, I’d say Diamond Dogs is less of an action adventure strip and more of a character led thriller, which seems in keeping with The Megazine.

So, is it that classic idea of a youngster who’s found her way into crime and then finds herself beholden to the cops? Is that the sort of vibe we’ll be seeing in Diamond Dogs?

JP: Actually, it’s the other way round.She’s running with the gang because of her connection to the Judges. Why is that the case? Well, you’ll have to read the story and find out.

I’m assuming that the title, Diamond Dogs, refers to the Bowie song? Are you both fans?

JP: Yeah, I’m a fan. Who isn’t?

WP: Maybe not a fan in the true sense… an admirer, definitely. You can’t underestimate his importance to modern music.

Is it something that has any more connotations for the strip than just being a very cool name for the street gang?

JP: Well, it IS a cool name. Let’s not pretend otherwise! It’s why Bowie went for it himself. But yeah, the connotations do go deeper than that. The Diamond Dogs album (and the track itself), sort of fuse Bowie’s Orwell/1984 obsession with his love of A Clockwork Orange and that was very much at the front of my thinking when I was putting the series together. The influence of the Kubrick film on both Bowie and the early punk era always feels of a piece with the birth of 2000 AD, so in my head Brit-Cit is very much a part of that. There’s a lot of London pop, punk and post-punk culture peppered throughout the series. And I’m from London –specifically East London – so that all filters in too.

How would you describe the character of Nia in the strip? Is she going to be joining the growing group of wonderful female characters of 2000 AD?

JP: Well, one would hope she joins that group! That’d be great. How would I describe Nia? I’d say she’s clever, tough, honourable, but also desperate. She’s very much trapped as the strip opens. How she tries to change those circumstances forms the spine of this initial story.

When it came to Skip Tracer, the world was yours to develop and create, alongside Paul Marshall. But, here with Diamond Dogs, you’re working within not just an existing world but an existing city. How does this affect the way you write/design a new series?

JP: It’s different from Skip Tracer as you’re dealing with a pre-existing world that builds upon our world. It’s easier than Skip Tracer in a sense as that’s set in outer space hundreds of years in the future, so you have a blank piece of paper and have to define the rules of that world yourself. With this you don’t have to do that, but at the same time you have to be consistent with what’s come before and yet still try to be surprising. They’re both tricky to be honest. World building is probably the most important part of science fiction and fantasy storytelling as the world defines both character and story. So the world absolutely affects the way you approach the story. A Diamond Dogs story is different to a Skip Tracer story, which is different to a Nemesis story or a Sinister Dexter story. All of them grow from the world.

Over the years, we’ve had so many tales from Mega-City One, but Brit-Cit is a (relatively) unknown/unrealised part of the world. Most recently we’ve seen Tom Palmer and James Broxton’s version of Brit-Cit in Storm Warning, where the scenery was definitely more down at heel and old fashioned than that of MC-1. How do you see your take on Brit-Cit? What makes it different and interesting?

Warren Pleece: I’ve played up a ’70s brutalist feel for the background architecture in the Nu East End, just occasionally glimpsing a slightly shinier Brit-Cit, faded in the background.

JP: I think Jimmy and Tom’s work on Storm Warning has been great, but this is a very different strip to that series. We’re trying to portray a slightly more grounded version of Brit Cit than perhaps those strips have attempted.

James, when you say this Brit Cit will be a little more grounded – is it that Diamond Dogs is set more from the level of the cits on the ground, with the Judges looking down from on high?

JP: That’s right. In fact, the Judges barely feature in the story. They’re glimpsed and Judge Magellan (Nia’s handler) is an important character, but this is primarily a story about the citizens of Brit-Cit – and specifically the Nu East End – trying to survive and live their lives in the shadow of the Judges.

Warren, it’s been a while since you’ve graced the pages of the Prog. Am I right in thinking Dandridge was the last time?

WP: Probably!

So, what is it that brings you back?

WP: Working with James again; we worked on a 13th Doctor episode for Titan’s Doctor Who series and that was a lot of fun. Also, any chance to work on something new and different for 2000 AD or the Megazine. It’s the first time I’ve drawn something in the Dreddverse, so that’s a big factor too.

When it comes to something like this, working in the lesser known environs of Brit-Cit and with a completely new set of characters, how have you gone about the design process for both Nia, the Diamond Dogs, and Brit-Cit itself, as I’d imagine the city plays a role here just as it does over in Dredd?

WP: James gave me a lot of pointers towards ’60s, ’70s and ’80s UK pop culture for the gangs, everything from A Clockwork OrangeQuadrophenia, old skool hip hop and a touch of New Romantic Blitz kid chic for Nia’s gang.

What sort of design cues are you working from when it comes to your Brit-Cit?

WP: I’ve taken a little license as the story is mostly set in the Nu East End, a forgotten armpit of the main city, so I’ve made it look neglected and knackered, almost bombed out, next to the slightly less knackered, more futuristic backdrop of Brit-Cit proper. Think ’60s and ’70s brutalist living gone way past its sell by date.

I’m assuming it’s in colour and also assuming you’re colouring your own work? In which case, can you take us through a little of your process of constructing the strip?

WP: I still draw in the old school traditional way, pencils, lightboxed inks on Bristol board, then scanned in and coloured in Photoshop. I’m looking to change the way I work in the future with some new personal stuff; just wanting to change the process a little, shake it up and try out some new/ old things. Too many screens these days!

You’ve worked together before on Doctor Who, so how does the collaboration work with you, and has it been any different on Diamond Dogs?

WP: James’ scripts have everything there, really. He’s also one of those writers who is always happy to follow up stuff and make suggestions for character design etc which makes my job a lot easier and enjoyable.

Is Diamond Dogs something that you’ve planned as a finite series, or is there possibility, should Tharg deem it so, to continue the story past this first series?

JP: We’ve not talked about a second series yet, although there’s certainly the possibility for more. I’ve certainly enjoyed writing the series a hell of a lot and I do have some ideas about where we could take it next. But whether we do any more…well, ultimately that’s down to Tharg! What it has done is given me an appetite to do a bit more in Dredd’s world. I’d definitely love to have a crack at the Big Guy eventually. If Tharg’ll let me!

Diamond Dogs begins in Judge Dredd Megazine #409, which is out now!

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INTERVIEW: Arthur Wyatt & Jake Lynch on The Red Queen’s Gambit

Who is the Red Queen? What connection to Dredd’s past does she have? And how is she planning to extend her criminal empire outside of Euro-City? An attempted takeover on Krong Island, the recent incursion into Mega-City One – all of this feeds into the epic new storyline, The Red Queen’s Gambit, which starts in Judge Dredd Megazine #309 – out this week!

Writer Arthur Wyatt and artist Jake Lynch talked to Richard Bruton all about their new series for the Megazine, a family of villainy, and creating continuity for Dredd…

The set-up for ‘The Red Queen’s Gambit’ has been long in the gestation, With the Red Prince first appearing in Krong Island and, most recently, alongside mommy, the mysterious Red Queen, in ‘The Red Prince Diaries’ in Megazine #404. It seems that you’ve been ramping things up, setting the pieces in place for something bigger… so, can you fill us in on what to expect in the forthcoming series, ‘The Red Queen’s Gambit’?

Arthur Wyatt: All the usual fun and excitement! Space, monkeys, a Dreddworld setting I don’t think we’ve seen since 2002, and lots of explosions! Also there’s some fantastic vehicle design going on from Jake, who introduces a new craft in Justice Department’s collection of diplomatic vessels.

Jake Lynch: It’ll be running to four episodes, but I think there may be some more that comes from it.

We first met The Red Prince in your Krong Island, where you introduced the mysterious young man manipulating all things monkey, before we, finally, met his mother, the equally mysterious Red Queen. That final quote from the Red Prince, alluding to his family history and the scar that made him look more like his father only served to deepen the mystery. Did anyone make the connection between the Red Prince and his father at that point?

JL: Not as far as I’m aware, but I was very pleased when I read the script!

AW: I think a fair few did, probably helped if they’d read some of my previous stories with Jake over in the Prog. I hope anyone who didn’t catch it hasn’t been too annoyed waiting for the follow up to that cliffhanger to tell them who it was, and that people who caught that story in the Nobody Apes the Law trade are intrigued enough to find out – might have come a bit out of the blue for readers of that.

And exactly how does the Red Queen figure into all of this?

AW: One of the benefits of having written flashback set in earlier eras of Dredd is you get to pretend the things you’ve introduced in them have always been there, so here I get to reference my own continuity and say that the Red Queen has been around since at least the days of Dredd’s cursed earth trek, consolidating her grip on the Euro-City criminal underground, riding out the ebbs and flow of history until now, when she’s seeking to consolidate her grip on power by seizing territory outside of Euro City. The attempted coup on Krong Island was just the start.

JL: She’s a callback to a strip that Arthur and I did quite a long time ago in 2000 AD. I’m really glad to see her back (love that hairstyle!). She a really sinister character and I imagine that any offspring of hers couldn’t have turned out any other way – casually cruel and indifferent, she is the boss of her criminal empire and the real puppet-master.

The reveal of the Red Prince’s father is made at the end of Megazine #404, we’ll just call him The Red King… it’s a character you’ve both rather taken on over the last few years, going back into his history and looking at his background. Any more plans to go back through his adventures, and do more of the super-spy type tales?

JL: I’d love to do another series but I’m not sure it would ever happen. Arthur once told me his plans for the next one and it had me chomping at the bit. I’d also like to revisit it as I’m a little more seasoned now and loved the darker tone.

AW: Should Tharg be willing, it’s something I’d totally do more of. Those stories hooking into the opposing side of Dreddworld history were super fun to work on.

Or, is it something that, given he’s meant to be dead, you’re planning on simply continuing through the legacy of Red Queen and Red Prince?

JL: I think Arthur may have another story up his sleeve on that one…

AW: I think there’s quite a bit of mileage there as well. Jake and I seem to be building up quite the cast of characters, and checking in on them again is always a lot of fun.

Arthur, when you talked to 2000 AD about the ‘Krong Island’ story, you mentioned how you should really look at doing your “own big space epic sometime or something, since I’ve done a lot of noodling around in the Dredd world” – I have to ask, is The Red Queen’s Gambit, The Red Prince, and the familial connection the big epic you were thinking of?

AW: Well, right now I’m working on more Intestinauts with Simon Parr, so you could say my big thing outside of Judge Dredd is intestinal parasites! I’ve also been scheming with PJ Holden to do a big project at some point – will this be the year that drops? Maybe so.

As for the The Red Queen stories, I think Red Queen’s Gambit is a nice evolution of Krong Island and Eurozoned, and it’s nice having all the elements set up that you then pull in to tell a bigger story with. The Red Prince even gets in a nice little mention of the villain from The Cube Root of Evil, another story I did with Jake. And of course it’s all happening within Dredd’s world as a whole, with Wagner’s contributions being the central spine of that but we also pull in some characters from other writers – look for a favorite of Al and Rob’s in episode one of Gambit.

Jake, we talked, previously, about influences and you mentioned a huge love of Mike McMahon. I don’t think I’m wrong in saying it’s definitely something we can see in your Dredd (you definitely do a damn fine chin, and some great boots!) There’s an angularity and sense of unusual yet interesting perspective in some of your work that’s great to see, and marks you out as a different looking artist – hopefully that’s something you’d agree with? How has your artwork developed over the years? Has it been a case of slowly growing into a style or was there ever a point where you made a deliberate decision to push your art in a certain direction?

JL: Thank you, that’s a kind way of putting it! I never bother to look, but suspect I’m the Marmite of comic artists!! I think I’m growing into a style. I noticed a change during the first Heston story and I made conscious choice to explore it more. That was a few years ago and I think I’m only just starting to get the hang of it. I like to be instinctive when possible, but appreciate that that can be a rocky road. There is so much in storytelling that I don’t think I’ll EVER stop learning and that’s both exciting and fine by me.

One of the things I admire about McMahon is his changing styles. I’ll never be in his league, but am aware that, how I draw at this moment in time, will not be how I draw in a few years. My motto from when learning to draw was, ‘the best piece is the next piece’. All these years later, I’m pleased to say it still is.