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OUT NOW: Judge Dredd Megazine #471

Judge Dredd Megazine #471 out now

Judge Dredd Megazine #471 is OUT NOW!

Those of you born in the seventies and grew up in the eightiest are just the right age to appreciate the Scarred For Life books, which celebrate (and perhaps question too) the weirdness of popculture during these decades, from public-information films to children’s TV, sweets to urban legends.

The first two self-published doorstop tomes have just been joined by a third volume, which examines life under the shadow of the Bomb, and naturally focuses a chapter on The Apocalypse War, which was originally published when nuclear fear was at its height. In this issue, Scott Montgomery chats to the SFL authors about how formative 2000 AD was for an audience terrified by Threads and When the Wind Blows.

Elsewhere, there’s chats with artists Mark Farmer, Paul McCaffrey and Gemma Sheldrake, a look at the return of 2000 AD fanzine Zarjaz, plus a whole bunch of stories wrap up as Dredd, Harrower Squad, Dreadnoughts and Armitage all reach their final episodes. It clears the decks for next month’s crossover event Nordland Rising, in which the Norts from the Rogue Trooper universe wage war on the worlds of 2000 AD!

Judge Dredd Megazine #471 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of the Megazine in the first month of its release then postage in the UK is free!

SUBSCRIBE NOW >>

DOWNLOAD THE APP >>


Cover Art: Neil Roberts

Script: Alec Worley / Art: Kevin West / Colours: Dylan Teague / Letters: Annie Parkhouse

JUDGE DREDD // HIVE, Part Two

Mega-City One, 2146 AD. This vast urban hell on the east coast of post-apocalyptic North America is home to over 200 million citizens, bordered by the irradiated Cursed Earth to the west and the toxic Black Atlantic to the east. Tensions run a knife-edge and crime is rampant. Stemming the tide of chaos are the Judges. Toughest of them all is Judge Dredd – he is the Law! Now, an alien entity is abroad in the city…


Script: Liam Johnson / Art: Warren Pleece / Letters: Jim Campbell

ARMITAGE // BULLETS FOR AN OLD MAN, Part Five

Brit-Cit, 2146 AD. While the UK equivalent of Mega-City One has its own Judge force, it’s retained its CID plainclothes division, of which Detective Inspector Armitage was one of its veteran officers. Now a consultant, Armitage hasn’t lost his surly demeanour and distrust of authority – and the case he’s been brought on to has links to his past…


Script: Roger Langridge / Art: Gary Welsh / Colours: John Charles / Letters: Simon Bowland

PANDORA PERFECT in PERFECT SOUNDS, Part Three

When criminal genius, sometimes babysitter and all round bad ‘un Pandora Perfect is broken out of prison by her faithful robot Gort, no one’s valuables are safe! Pandora and Gort set out on the heist of their lives, stealing fabulous jewels, pickpocketing guffwarblers, and more besides!


Script: Ned Hartley / Art: Mike Walters / Letters: Jim Campbell

DEPARTMENT K // MECHA-CITY ONE, Part Three

Tech Whizz Cadet Afua is the newest intern at Mega-City One’s Department K. A team made up of geeks, robots and misfits, their job is to protect our dimension at all costs! For beyond the fabric of reality lies a multitude of multiverses and monsters, determined to reach our world…


Script: Mark Russell / Art: Max Dunbar / Colours: Jose Luis Rio / Letters: Simon Bowland

JUDGE DREDD // TOXIC, Part Four

Dredd’s investigation into the death of a seemingly unremarkable sewage worker spirals into a waste management crisis that could destroy all of Mega-City One, which has long used genetic modification on its waste workers to control the deluge of filth that flows under the city each days. When Dredd discovers that some of them have foregone that disfiguring procedure in favor of hosting protective alien symbiotes, it sparks a groundswell of anti-immigration fervor…


Script: David Baillie / Art: Steve Yeowell / Colours: Chris Blythe / Letters: Annie Parkhouse

HARROWER SQUAD / URBAN ROTATION, Part Four

Cal-Hab, 2146 AD. This wild area north of Brit-Cit has become notorious as a dumping ground for
the world’s radioactive waste, and as a consequence much of it outside the major conurbations
such as Glascal is an inhospitable wasteland populated by mutant tribes. Patrolling the
wilderness are heavy-weapons Judge teams like Harrower Squad…


Script: Mike Carroll / Art: John Higgins / Colours: Sally Hurst / Letters: Simon Bowland

DREADNOUGHTS / NOTHING TO FEAR, Part Four

USA, 2035 AD. The new Justice Department is still in its early years, with Judges working alongside the police. It’s proving an explosive transition, with many citizens – and more than a few cops – unhappy with these helmeted officers taking to the streets. Boulder, Colorado, has been a recent flashpoint, and now the Judges’ influence is spreading wider…

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OUT NOW: Judge Dredd Megazine #470

Judge Dredd Megazine #470 out now

Judge Dredd Megazine #470 is OUT NOW!

We’re well into the holiday season, so that can only mean it’s time for Summer Specials to accompany you on your travels. By now I hope you’ve all picked up the alt-universe 2000 AD Sci-Fi Special, and hitting the shelves right now is the 2024 Misty special, which sees US comics writer Gail Simone craft a trio of chilling tales with artists such as Aly Fell and Carola Borelli. You can take a peak into the creation of this spooktacular issue elsewhere in this typically packed Meg.

We’ve also got chats with some of the writers and artists behind the new Regened strips, such as Ned Hartley and Mike Walters, and a sneaky peek at the new strips that will be appearing under the all-ages banner. Elsewhere, there’s a new Dredd thriller courtesy of Ian Edginton and US artist Kevin West, making his debut for the House of Tharg, and another complete Mega-City 2099 tale from Ken Niemand and Tom Foster, joining Armitage, Dreadnoughts and Harrower Squad.

Be here in thirty for the conclusion to all these stories as we wrap up the current roster in time for a special crossover event coming your way in September – the multiversethreatening Nordland Rising!

Judge Dredd Megazine #470 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of the Megazine in the first month of its release then postage in the UK is free!

SUBSCRIBE NOW >>

DOWNLOAD THE APP >>


Cover Art: Andy Clarke

Script: Alec Worley / Art: Kevin West / Colours: Dylan Teague / Letters: Annie Parkhouse

JUDGE DREDD // HIVE

Mega-City One, 2146 AD. This vast urban hell on the east coast of post-apocalyptic North
America is home to over 200 million citizens, bordered by the irradiated Cursed Earth to the
west and the toxic Black Atlantic to the east. Tensions run a knife-edge and crime is rampant.
Stemming the tide of chaos are the Judges. Toughest of them all is Judge Dredd – he is the Law!


Script: Ken Niemand / Art: Tom Foster / Letters: Simon Bowland

MEGA-CITY 2099 //NU-YOO

Mega-City One, 2099 AD. Before the Judges took complete control of the metropolis, there were two strands of law enforcement – regular uniformed cops did much of the day-to-day policing, while the helmeted Judges were called upon to pass judgement on certain criminals, their vested powers giving them the ability to dispense on-the-spot sentences…


Script: Liam Johnson / Art: Warren Pleece / Letters: Jim Campbell

ARMITAGE // BULLETS FOR AN OLD MAN, Part Four

Brit-Cit, 2146 AD. While the UK equivalent of Mega-City One has its own Judge force, it’s retained its CID plainclothes division, of which Detective Inspector Armitage was one of its veteran officers. Now a consultant, Armitage hasn’t lost his surly demeanour and distrust of authority – and the case he’s been brought on to has links to his past…


Script: Roger Langridge / Art: Gary Welsh / Colours: John Charles / Letters: Simon Bowland

PANDORA PERFECT in PERFECT SOUNDS, Part Two

When criminal genius, sometimes babysitter and all round bad ‘un Pandora Perfect is broken out of prison by her faithful robot Gort, no one’s valuables are safe! Pandora and Gort set out on the heist of their lives, stealing fabulous jewels, pickpocketing guffwarblers, and more besides!


Script: Ned Hartley / Art: Mike Walters / Letters: Jim Campbell

DEPARTMENT K // MECHA-CITY ONE, Part Two

Tech Whizz Cadet Afua is the newest intern at Mega-City One’s Department K. A team made up of geeks, robots and misfits, their job is to protect our dimension at all costs! For beyond the fabric of reality lies a multitude of multiverses and monsters, determined to reach our world…


Script: Mark Russell / Art: Max Dunbar / Colours: Jose Luis Rio / Letters: Simon Bowland

JUDGE DREDD // TOXIC, Part Three

Dredd’s investigation into the death of a seemingly unremarkable sewage worker spirals into a waste management crisis that could destroy all of Mega-City One, which has long used genetic modification on its waste workers to control the deluge of filth that flows under the city each days. When Dredd discovers that some of them have foregone that disfiguring procedure in favor of hosting protective alien symbiotes, it sparks a groundswell of anti-immigration fervor…


Script: David Baillie / Art: Steve Yeowell / Colours: Chris Blythe / Letters: Annie Parkhouse

HARROWER SQUAD / URBAN ROTATION, Part Three

Cal-Hab, 2146 AD. This wild area north of Brit-Cit has become notorious as a dumping ground for
the world’s radioactive waste, and as a consequence much of it outside the major conurbations
such as Glascal is an inhospitable wasteland populated by mutant tribes. Patrolling the
wilderness are heavy-weapons Judge teams like Harrower Squad…


Script: Mike Carroll / Art: John Higgins / Colours: Sally Hurst / Letters: Simon Bowland

DREADNOUGHTS / NOTHING TO FEAR, Part Three

USA, 2035 AD. The new Justice Department is still in its early years, with Judges working alongside the police. It’s proving an explosive transition, with many citizens – and more than a few cops – unhappy with these helmeted officers taking to the streets. Boulder, Colorado, has been a recent flashpoint, and now the Judges’ influence is spreading wider…

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OUT NOW: Judge Dredd Megazine #469

Judge Dredd Megazine #469 out now

Judge Dredd Megazine #469 is OUT NOW!

From this issue we’re dropping one of the reprints in favour of two brand-new strips from the Regened all-ages stable – kicking the strand off are new series for fan-favourite Pandora Perfect by Roger Langridge and Gary Welsh and transdimensional Tek-boffins Department K by Ned Hartley and Mike Walters.

Look out for the return of Cadet Dredd in the coming months as well as the debut of Riley’s Rebels by Honor Vincent and Stewart K. Moore and Barrel & Hammer by David Barnett and Luke Horsman!

A typically packed Meg for you again this month, with Swiftian satire in the complete Dredd thriller Hard Copy by Alec Worley and Ben Willsher, and another retro Mega- City 2099 strip from Ken Niemand and Conor Boyle, alongside the latest instalments of Dreadnoughts, Armitage and Harrower Squad.

Elsewhere, we pay tribute to Dredd and Tales of Telguuth artist Jon Haward, who sadly passed away in April, plus we take a look at several new projects heading your way, such as the crowdfunded Roxy special, this year’s 2000 AD Sci-Fi Special, the stunning Steve Dillon Apex Edition, and the collected Battle Action Force. Enjoy, creeps!

Judge Dredd Megazine #469 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of the Megazine in the first month of its release then postage in the UK is free!

SUBSCRIBE NOW >>

DOWNLOAD THE APP >>


Cover Art: Alex Ronald

Script: Alec Worley / Art: Ben Willsher / Letters: Annie Parkhouse

JUDGE DREDD // HARD COPY

Mega-City One, 2146 AD. This vast urban hell on the east coast of post-apocalyptic North
America is home to over 200 million citizens, bordered by the irradiated Cursed Earth to the
west and the toxic Black Atlantic to the east. Tensions run a knife-edge and crime is rampant.
Stemming the tide of chaos are the Judges. Toughest of them all is Judge Dredd – he is the Law!


Script: Ken Niemand / Art: Conor Boyle / Letters: Simon Bowland

MEGA-CITY 2099 // THE CUCKOOS

Mega-City One, 2099 AD. Before the Judges took complete control of the metropolis, there were two strands of law enforcement – regular uniformed cops did much of the day-to-day policing, while the helmeted Judges were called upon to pass judgement on certain criminals, their vested powers giving them the ability to dispense on-the-spot sentences…


Script: Liam Johnson / Art: Warren Pleece / Letters: Jim Campbell

ARMITAGE // BULLETS FOR AN OLD MAN, Part Three

Brit-Cit, 2146 AD. While the UK equivalent of Mega-City One has its own Judge force, it’s retained its CID plainclothes division, of which Detective Inspector Armitage was one of its veteran officers. Now a consultant, Armitage hasn’t lost his surly demeanour and distrust of authority – and the case he’s been brought on to has links to his past…


Script: Roger Langridge / Art: Gary Welsh / Colours: John Charles / Letters: Simon Bowland

PANDORA PERFECT in PERFECT SOUNDS, Part One

When criminal genius, sometimes babysitter and all round bad ‘un Pandora Perfect is broken out of prison by her faithful robot Gort, no one’s valuables are safe! Pandora and Gort set out on the heist of their lives, stealing fabulous jewels, pickpocketing guffwarblers, and more besides!


Script: Ned Hartley / Art: Mike Walters / Letters: Jim Campbell

DEPARTMENT K // MECHA-CITY ONE, Part One

Tech Whizz Cadet Afua is the newest intern at Mega-City One’s Department K. A team made up of geeks, robots and misfits, their job is to protect our dimension at all costs! For beyond the fabric of reality lies a multitude of multiverses and monsters, determined to reach our world…


Script: Mark Russell / Art: Max Dunbar / Colours: Jose Luis Rio / Letters: Simon Bowland

JUDGE DREDD // TOXIC, Part Two

Dredd’s investigation into the death of a seemingly unremarkable sewage worker spirals into a waste management crisis that could destroy all of Mega-City One, which has long used genetic modification on its waste workers to control the deluge of filth that flows under the city each days. When Dredd discovers that some of them have foregone that disfiguring procedure in favor of hosting protective alien symbiotes, it sparks a groundswell of anti-immigration fervor. ..


Script: David Baillie / Art: Steve Yeowell / Colours: Chris Blythe / Letters: Annie Parkhouse

HARROWER SQUAD / URBAN ROTATION, Part Two

Cal-Hab, 2146 AD. This wild area north of Brit-Cit has become notorious as a dumping ground for
the world’s radioactive waste, and as a consequence much of it outside the major conurbations
such as Glascal is an inhospitable wasteland populated by mutant tribes. Patrolling the
wilderness are heavy-weapons Judge teams like Harrower Squad…


Script: Mike Carroll / Art: John Higgins / Colours: Sally Hurst / Letters: Simon Bowland

DREADNOUGHTS / NOTHING TO FEAR, Part Two

USA, 2035 AD. The new Justice Department is still in its early years, with Judges working alongside the police. It’s proving an explosive transition, with many citizens – and more than a few cops – unhappy with these helmeted officers taking to the streets. Boulder, Colorado, has been a recent flashpoint, and now the Judges’ influence is spreading wider…

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OUT NOW: Judge Dredd Megazine #466

Judge Dredd Megazine #466 out now

Judge Dredd Megazine #466 is OUT NOW!

This issue we pay tribute to two more influential comics creators that we’ve sadly lost in the last month – both Paul Neary and Enrique Badia Romero were only occasional contributors to the House of Tharg, but they were formidable figures in the history of UK funnybooks. Romero was a familiar presence in newspapers, drawing the Modesty Blaise and AXA strips, while Paul had a pivotal role at Marvel UK, overseeing a publishing house that was in the mid-eighties rivalling 2000 AD in its output with titles such as Death’s Head and Dragon’s Claws as well as nurturing future artistic stars like Liam Sharp and Doug Braithwaite.

Alongside Neary’s obituary, we also have a chapter from Karl Stock’s Comic Book Punks that covers the Marvel UK era but was cut from the book for reasons of length. It conveys a period of enormous creativity that’s generally looked upon very fondly by those that were there.

Elsewhere, there’s more blistering action in Dredd, Devlin Waugh, Harrower Squad and DeMarco, P.I. plus a complete Tale From the Black Museum from Liam Johnson and Cam Smith. Enjoy, creeps!

Judge Dredd Megazine #466 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of the Megazine in the first month of its release then postage in the UK is free!

SUBSCRIBE NOW >>

DOWNLOAD THE APP >>


Cover Art: Patrick Goddard / Colours: Len O’Grady

Script: Ken Niemand / Art: Anthony Williams / Letters: Annie Parkhouse

JUDGE DREDD / RAVENOUS, Part Three

Mega-City One, 2146 AD. This vast urban hell on the east coast of post-apocalyptic North America is home to over 200 million citizens. Crime is rampant, and stemming the tide of chaos are the Judges. Toughest of them all is Judge Dredd – he is the Law! Now, on a rig close to Texas City, a lab-engineered creature is running loose, killing all who cross its path…


Script: Liam Johnson / Art: Cam Smith / Letters: Jim Campbell

TALES FROM THE BLACK MUSEUM / AESTHETE

Mega-City One, 2146 AD. Deep in the heart of the Grand Hall of Justice lies the Black Museum, Justice Department’s permanent exhibition of the relics from bygone crimes. Whether it’s a notorious serial killer’s trophies or the weapons of the Dark Judges, the violent history of the Big Meg is laid bare here. Let undead guide Henry Dubble show you around…


Script: Laura Bailey / Art: Rob Richardson / Letters: Simon Bowland

DEMARCO, PI: NO SMOKE, Part Two

Mega-City One, 2146 AD. Galen DeMarco was once a Judge, a rising star operating out of the corrupt dumping ground that was Sector House 301. But she quit the force after one romantic indiscretion too many and set herself up as a private investigator. Now, she’s taken on a case investigating possible stolen items in a black-market auction, but she’s been set up…


Script: Si Spurrier / Art: Conor Boyle / Colours: Giulia Brusco / Letters: Rob Steen

HOOKJAW, Part Three

The seas off the coast of Africa are the setting for an action-packed, visceral tale of the Great White shark that is a relentless force of nature! Research scientists, the US military, Somali pirates… all of them may feel they’re the hero of the story, but they have reckoned without the near-mythical Hookjaw!


Story: Gerry Finley-Day / Artist: Mike Dorey

HELLMAN OF HAMMER FORCE

There has never before been an anti-hero like Hellman of Hammer Force in British comics! From the invasion of Poland in 1939 through to the fall of Berlin in 1945, Hellman of Hammer Force saw action on many fronts!


Script: Mark Russell / Art: Max Dunbar / Colours: Jose Luis Rio / Letters: Simon Bowland

JUDGE DREDD: UNDER SIEGE, Part Three

Judge Dredd keeps law and order in the chaos that is Mega-City One. When all contact with Patrick Swayze Block is lost, Dredd and Judge Beeny are tasked with investigating. As they battle lawlessness and rampant criminality, they discover a threat to the city that they must contain at all costs…


Script: Aleš Kot / Art: Steven Austin / Colours: Matt Soffe / Letters: Simon Bowland

DEVLIN WAUGH / NIGHTCLUBBING, Part Two

Brit-Cit, 2146 AD. A freelance paranormal troubleshooter and exorcist for the Vatican, Devlin Waugh is the world’s foremost supernatural investigator. Despite becoming a vampire after getting bitten tackling an outbreak in an underwater prison, Devlin continues to enjoy the finer things in life. Now, he’s confronting a serial killer who’s been targeting gay nightclubbers…


Script: David Baillie / Art: Steve Yeowell / Colours: Chris Blythe / Letters: Annie Parkhouse

HARROWER SQUAD / CALHAB COUNTRY, Part Three

Cal-Hab, 2146 AD. This wild area north of Brit-Cit has become notorious as a dumping ground for the world’s radioactive waste, and as a consequence much of it outside the major conurbations such as Glascal is an inhospitable wasteland populated by mutant tribes. Charged with patrolling the borders of the wilderness are heavy-weapons Judge teams like Harrower Squad…


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OUT NOW: Judge Dredd Megazine #465

Judge Dredd Megazine #465 out now

Judge Dredd Megazine #465 is OUT NOW!

There’s a pair of tributes this issue to the two artistic greats that we lost at the end of last year – Ian Gibson and John Burns – as creators pay their respect to these formidable talents, who contributed so much to both 2000 AD and the Meg. There’s also an obituary for influential alternative comedian Tony Allen, whose connection to the Meg wasn’t quite as sustained but nevertheless he was there right from the beginning, writing the satirical Mega-City News columns that ran in the first few issues alongside America and Young Death.

Elsewhere, as well as the latest instalments of Judge Dredd and Harrower Squad, Devlin Waugh is back for another supernatural case, with artist Steven Austin joining regular writer Aleš Kot, Laura Bailey and Rob Richardson have DeMarco, P.I. undertake a new investigation, and there’s also a new flashback tale in Mega-City 2099: Inside Man by Ken Niemand and Conor Boyle.

Meanwhile, the big news from Rebellion – which was announced just as this issue was sent to print – is that principal photography has wrapped on Duncan Jones’ animated Rogue Trooper movie, and it’s set to be released in 2025!

Judge Dredd Megazine #465 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of the Megazine in the first month of its release then postage in the UK is free!

SUBSCRIBE NOW >>

DOWNLOAD THE APP >>


Cover Art: Mike Dowling

Script: Ken Niemand / Art: Anthony Williams / Letters: Annie Parkhouse

JUDGE DREDD / RAVENOUS, Part Two

Mega-City One, 2146 AD. This vast urban hell on the east coast of post-apocalyptic North America is home to over 200 million citizens. Crime is rampant, and stemming the tide of chaos are the Judges. Toughest of them all is Judge Dredd – he is the Law! Now, on a rig close to Texas City, a lab-engineered creature is running loose, killing all who cross its path…


Script: Ken Niemand / Art: Conor Boyle / Letters: Jim Campbell

MEGA-CITY 2099 / INSIDE MAN

Mega-City One, 2099 AD. Before the Judges took complete control of the metropolis, there were two strands of law enforcement – regular uniformed cops did much of the day-to-day policing, while the helmeted Judges were called upon to pass judgement on certain criminals, their vested powers giving them the ability to dispense on-the-spot sentences…


Script: Laura Bailey / Art: Rob Richardson / Letters: Simon Bowland

DEMARCO, PI: NO SMOKE, Part One

Mega-City One, 2146 AD. Galen DeMarco was once a Judge, a rising star operating out of the corrupt dumping ground that was Sector House 301. But she quit the force after one romantic indiscretion too many and set herself up as a private investigator. A recent case left her fighting for her life, and as she takes on other cases, it seems her assailant isn’t finished with her yet…


Script: Si Spurrier / Art: Conor Boyle / Colours: Giulia Brusco / Letters: Rob Steen

HOOKJAW, Part Two

The seas off the coast of Africa are the setting for an action-packed, visceral tale of the Great White shark that is a relentless force of nature! Research scientists, the US military, Somali pirates… all of them may feel they’re the hero of the story, but they have reckoned without the near-mythical Hookjaw!


Story: Fred Baker / Artist: Hugo Pratt

THE CRIMSON SEA

Pencilled by master artist Hugo Pratt, The Crimson Sea tells the tale of a younger brother of an officer, both survivors of the sunken HMS Grapnel, who feels he must step out of his brother’s shadow with astonishing acts of bravery!


Script: Mark Russell / Art: Max Dunbar / Colours: Jose Luis Rio / Letters: Simon Bowland

JUDGE DREDD: UNDER SIEGE, Part Two

Judge Dredd keeps law and order in the chaos that is Mega-City One. When all contact with Patrick Swayze Block is lost, Dredd and Judge Beeny are tasked with investigating. As they battle lawlessness and rampant criminality, they discover a threat to the city that they must contain at all costs…


Script: Aleš Kot / Art: Steven Austin / Colours: Matt Soffe / Letters: Simon Bowland

DEVLIN WAUGH / NIGHTCLUBBING

Brit-Cit, 2146 AD. A freelance paranormal troubleshooter and exorcist for the Vatican, Devlin Waugh is the world’s foremost supernatural investigator. Despite becoming a vampire after getting bitten tackling an outbreak in an underwater prison, Devlin continues to enjoy the finer things in life. Now, after tackling a curse on his bloodline, he struggling to get back on his feet…


Script: David Baillie / Art: Steve Yeowell / Colours: Chris Blythe / Letters: Annie Parkhouse

HARROWER SQUAD / CALHAB COUNTRY, Part Two

Cal-Hab, 2146 AD. This wild area north of Brit-Cit has become notorious as a dumping ground for the world’s radioactive waste, and as a consequence much of it outside the major conurbations such as Glascal is an inhospitable wasteland populated by mutant tribes. Charged with patrolling the borders of the wilderness are heavy-weapons Judge teams…


Posted on

OUT NOW: Judge Dredd Megazine #462

Judge Dredd Megazine #462 out now

Judge Dredd Megazine #462 is OUT NOW!

Former Judge turned Private Investigator Galen DeMarco returns this issue after a four-year absence with a new case, A Picture Paints, by Laura Bailey and Rob Richardson, plus we have a complete Dredd thriller from Ian Edginton and Mike Collins, another flashback to Mega-City 2099 in The Multitronic Man by Arthur Wyatt and Jake Lynch, and Lawless hits the penultimate episode of its current arc (don’t miss the double-length finale next issue!).

Elsewhere, PJ Holden is coincidentally the artist on two book projects we turn the spotlight on this month – he collaborates with John Reppion on Fascinating Folklore, an around-the-world guide to various legends, and he also illustrates the first Skulduggery Pleasant graphic novel, Bad Magic, scripted by the YA series’ creator Derek Landy.

Plus we chat to Rob Williams and Pye Parr about their new Image comic Petrol Head, and regular Meg contributor Karl Stock lifts the lid on Comic Book Punks, his unmissable look at the writers, artists and editors that shaped the creative comics boom from the mid seventies to the early nineties. All that and annuals are back! Enjoy, citizens, enjoy…

Judge Dredd Megazine #462 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of the Megazine in the first month of its release then postage in the UK is free!

SUBSCRIBE NOW >>

DOWNLOAD THE APP >>


Cover Art by Alex Ronald

Script: Ian Edginton / Art: Mike Collins / Colours: Jim Boswell / Letters: Jim Campbell

JUDGE DREDD / OLD SOLDIERS

Mega-City One, 2145 AD. This vast urban hell on the east coast of post-apocalyptic North America is home to over 200 million citizens, with the irradiated Cursed Earth to the west and the toxic Black Atlantic to the east. Crime is rampant, and stemming the tide of chaos are the Judges. Toughest of them all is Judge Dredd – he is the Law!


Script: John Wagner / Art: Dan Cornwell / Colours: Dylan Teague / Letters: Jim Campbell

SPECTOR / INCORRUPTIBLE, Part Eight

In a near-future US city, corruption within the branches of government has reached unsustainable levels. City Hall is rotten to the core, and the police force is equally on the take. To that end, Spector is created, a robot detective – beyond bribery and untainted by potential malfeasance – charged with rooting out criminal elements. But the android inspector is making many enemies…


Script: Arthur Wyatt / Art: Jake Lynch / Letters: Jim Campbell

MEGA-CITY 2099 / THE MULTITRONIC MAN

Mega-City One, 2099 AD. Before the Judges took complete control of the metropolis, there were two strands of law enforcement – regular uniformed cops did much of the day-to-day policing, while the helmeted Judges were called upon to pass judgement on certain criminals, their vested powers giving them the ability to dispense on-the-spot sentences…


Script: Brian Buckley / Art: Alberto Ponticelli / Colours: Stephen Downer / Letters: Tom B. Long

ROGUE TROOPER / Part four

Nu-Earth, just another planet ravaged by a galaxy-wide war, its atmosphere poisoned by chemical weapons. Created to fight in such conditions were the G.I.s – genetically engineered infantrymen. But now only one remains, the man known as… Rogue Trooper!


Script: Garth Ennis / Art: Keith Burns / Colour: Jason Wordie / Letters: Rob Steen

JOHNNY RED / Part Seven

Legendary British fighter ace, Johnny ‘Red’ Redburn, returns once more as the commander of the Falcons – a Russian fighter squadron battling the Nazis in the skies over Stalingrad. But dogfighting Messerschmitts is about to become the least of his troubles when the NVKD – the notorious Soviet secret police – come calling!


Script: Laura Bailey / Art: Rob Richardson / Letters: Simon Bowland

DEMARCO, PI: A PICTURE PAINTS, Part One

Mega-City One, 2145 AD. Galen DeMarco was once a Judge, a rising star operating out of the corrupt dumping ground that was Sector House 301. But she quit the force after one romantic indiscretion too many and set herself up as a private investigator. Now, a recent case that ended with her fighting for her life has left her scarred, but ready to take on new clients…


Script: Dan Abnett / Art: Phil Winslade / Letters: Simon Bowland

LAWLESS / MOST WANTED, Part Seven

Colonial Marshal Metta Lawson was appointed to the frontier township of Badrock on the planet 43 Rega, intent on stamping her authority on the colony. But in doing so, Lawson made many enemies, including Munce, Inc., the mega-corporation that funded Badrock. Now, she’s revealed that she’s been working undercover, and is leading a raid against Fugly’s outfit…