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OUT NOW: Nordland Rising Continues in Judge Dredd Megazine #472

Judge Dredd Megazine #472 out now

Judge Dredd Megazine #472 is OUT NOW!

Welcome to the second half of the epic Nordland Rising Event – I trust you’ve already read 2000 AD Prog 2400 (if you haven’t, stop right here and consume the first part of this crossover before continuing) and are ready for an interdimensional team-up between some of the Galaxy’s Greatest most iconic characters as they fight back against the invading Norts.

Dredd’s put together three strike teams, each with a target that will take out the heads of the opposing forces, but are they prepared for just how ruthless the enemy is…?

For the latter portion of the issue, we’ve got complete Tales From the Black Museum and Dept K stories, plus the latest instalment of Pandora Perfect, as well as chats with cover artist Jim Murray and Nordland contributor Neil Edwards, and Herne & Shuck writer David Barnett talks about his new folk-horror novel Withered Hill.

Add to that the start of the last of the IDW miniseries, False Witness, and it’s an undeniably explosive issue!

Judge Dredd Megazine #472 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of the Megazine in the first month of its release then postage in the UK is free!

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Cover Art: Jim Murray

Script: Alec Worley / Art: Kevin West / Colours: Dylan Teague / Letters: Annie Parkhouse

NORDLAND RISING // PROLOGUE

Thanks to advances in Nort technology, War Marshal Josef Jaegir has used the black hole
around which Nu Earth orbits as a means of invading other universes. Reaching out to
Sov War Marshal Kazan, he’s joined forces with East-Meg One to subjugate Mega-City One,
and in other realities the Norts have allied themselves with the alien Krool, the Geeks, the
Volgans and the Nazis. It’s a war on all fronts, with Jaegir demanding nothing less than
total victory.

Meanwhile, Venus Bluegenes has used a d-jump device to hop between the universes
and recruit fighters from the various affected realities – Bad Company, the V.C.s, Captain
Constanta and his Fiends, Major Eazy – and brought them back to MC-1. Now, Dredd,
Anderson, Rogue Trooper and Atalia Jaegir – rebelling against her father – have assembled
strike-teams to go after the enemy…


Script: Liam Johnson / Art: Warren Pleece / Letters: Jim Campbell

NORDLAND RISING // HIT ONE


NORDLAND RISING // HIT TWO

NORDLAND RISING // HIT THREE


NORDLAND RISING // HIT FOUR


Script: Brandon Easton / Art: Kei Zawa / Colours: Eva De La Cruz / Letters: Shawn Lee

JUDGE DREDD // FALSE WITNESS, Part One

While on a job for a rich client, Justice Academy drop-out and professional fixer Mathias Lincoln makes a horrific discovery — children are disappearing, and the conspiracy stretches from the wastes of the Cursed Earth all the way to the halls of power in Mega-City One…


Script: Roger Langridge / Art: Gary Welsh / Colours: John Charles / Letters: Simon Bowland

PANDORA PERFECT in PERFECT SOUNDS, Part Four

When criminal genius, sometimes babysitter and all round bad ‘un Pandora Perfect is broken out of prison by her faithful robot Gort, no one’s valuables are safe! Pandora and Gort set out on the heist of their lives, stealing fabulous jewels, pickpocketing guffwarblers, and more besides!


Script: Ned Hartley / Art: Mike Walters / Letters: Jim Campbell

DEPARTMENT K // MURDER ON THE TRANSDIMENSIONAL EXPRESS

Tech Whizz Cadet Afua is the newest intern at Mega-City One’s Department K. A team made up of geeks, robots and misfits, their job is to protect our dimension at all costs! For beyond the fabric of reality lies a multitude of multiverses and monsters, determined to reach our world…


Script: Liam Johnson / Art: Conor Boyle / Letters: Simon Bowland

TALES FROM THE BLACK MUSEUM // SHADOW OF DEATH

Mega-City One, 2146 AD. Deep in the heart of the Grand Hall of Justice lies the Black Museum, Justice Department’s permanent exhibition of the relics from bygone crimes. Whether it’s a notorious serial killer’s trophies or the weapons of the Dark Judges, the violent history of the Big Meg is laid bare here. Let undead guide Henry Dubble show you around…

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OUT NOW: Judge Dredd Megazine #466

Judge Dredd Megazine #466 out now

Judge Dredd Megazine #466 is OUT NOW!

This issue we pay tribute to two more influential comics creators that we’ve sadly lost in the last month – both Paul Neary and Enrique Badia Romero were only occasional contributors to the House of Tharg, but they were formidable figures in the history of UK funnybooks. Romero was a familiar presence in newspapers, drawing the Modesty Blaise and AXA strips, while Paul had a pivotal role at Marvel UK, overseeing a publishing house that was in the mid-eighties rivalling 2000 AD in its output with titles such as Death’s Head and Dragon’s Claws as well as nurturing future artistic stars like Liam Sharp and Doug Braithwaite.

Alongside Neary’s obituary, we also have a chapter from Karl Stock’s Comic Book Punks that covers the Marvel UK era but was cut from the book for reasons of length. It conveys a period of enormous creativity that’s generally looked upon very fondly by those that were there.

Elsewhere, there’s more blistering action in Dredd, Devlin Waugh, Harrower Squad and DeMarco, P.I. plus a complete Tale From the Black Museum from Liam Johnson and Cam Smith. Enjoy, creeps!

Judge Dredd Megazine #466 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of the Megazine in the first month of its release then postage in the UK is free!

SUBSCRIBE NOW >>

DOWNLOAD THE APP >>


Cover Art: Patrick Goddard / Colours: Len O’Grady

Script: Ken Niemand / Art: Anthony Williams / Letters: Annie Parkhouse

JUDGE DREDD / RAVENOUS, Part Three

Mega-City One, 2146 AD. This vast urban hell on the east coast of post-apocalyptic North America is home to over 200 million citizens. Crime is rampant, and stemming the tide of chaos are the Judges. Toughest of them all is Judge Dredd – he is the Law! Now, on a rig close to Texas City, a lab-engineered creature is running loose, killing all who cross its path…


Script: Liam Johnson / Art: Cam Smith / Letters: Jim Campbell

TALES FROM THE BLACK MUSEUM / AESTHETE

Mega-City One, 2146 AD. Deep in the heart of the Grand Hall of Justice lies the Black Museum, Justice Department’s permanent exhibition of the relics from bygone crimes. Whether it’s a notorious serial killer’s trophies or the weapons of the Dark Judges, the violent history of the Big Meg is laid bare here. Let undead guide Henry Dubble show you around…


Script: Laura Bailey / Art: Rob Richardson / Letters: Simon Bowland

DEMARCO, PI: NO SMOKE, Part Two

Mega-City One, 2146 AD. Galen DeMarco was once a Judge, a rising star operating out of the corrupt dumping ground that was Sector House 301. But she quit the force after one romantic indiscretion too many and set herself up as a private investigator. Now, she’s taken on a case investigating possible stolen items in a black-market auction, but she’s been set up…


Script: Si Spurrier / Art: Conor Boyle / Colours: Giulia Brusco / Letters: Rob Steen

HOOKJAW, Part Three

The seas off the coast of Africa are the setting for an action-packed, visceral tale of the Great White shark that is a relentless force of nature! Research scientists, the US military, Somali pirates… all of them may feel they’re the hero of the story, but they have reckoned without the near-mythical Hookjaw!


Story: Gerry Finley-Day / Artist: Mike Dorey

HELLMAN OF HAMMER FORCE

There has never before been an anti-hero like Hellman of Hammer Force in British comics! From the invasion of Poland in 1939 through to the fall of Berlin in 1945, Hellman of Hammer Force saw action on many fronts!


Script: Mark Russell / Art: Max Dunbar / Colours: Jose Luis Rio / Letters: Simon Bowland

JUDGE DREDD: UNDER SIEGE, Part Three

Judge Dredd keeps law and order in the chaos that is Mega-City One. When all contact with Patrick Swayze Block is lost, Dredd and Judge Beeny are tasked with investigating. As they battle lawlessness and rampant criminality, they discover a threat to the city that they must contain at all costs…


Script: Aleš Kot / Art: Steven Austin / Colours: Matt Soffe / Letters: Simon Bowland

DEVLIN WAUGH / NIGHTCLUBBING, Part Two

Brit-Cit, 2146 AD. A freelance paranormal troubleshooter and exorcist for the Vatican, Devlin Waugh is the world’s foremost supernatural investigator. Despite becoming a vampire after getting bitten tackling an outbreak in an underwater prison, Devlin continues to enjoy the finer things in life. Now, he’s confronting a serial killer who’s been targeting gay nightclubbers…


Script: David Baillie / Art: Steve Yeowell / Colours: Chris Blythe / Letters: Annie Parkhouse

HARROWER SQUAD / CALHAB COUNTRY, Part Three

Cal-Hab, 2146 AD. This wild area north of Brit-Cit has become notorious as a dumping ground for the world’s radioactive waste, and as a consequence much of it outside the major conurbations such as Glascal is an inhospitable wasteland populated by mutant tribes. Charged with patrolling the borders of the wilderness are heavy-weapons Judge teams like Harrower Squad…


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OUT NOW: Judge Dredd Megazine #465

Judge Dredd Megazine #465 out now

Judge Dredd Megazine #465 is OUT NOW!

There’s a pair of tributes this issue to the two artistic greats that we lost at the end of last year – Ian Gibson and John Burns – as creators pay their respect to these formidable talents, who contributed so much to both 2000 AD and the Meg. There’s also an obituary for influential alternative comedian Tony Allen, whose connection to the Meg wasn’t quite as sustained but nevertheless he was there right from the beginning, writing the satirical Mega-City News columns that ran in the first few issues alongside America and Young Death.

Elsewhere, as well as the latest instalments of Judge Dredd and Harrower Squad, Devlin Waugh is back for another supernatural case, with artist Steven Austin joining regular writer Aleš Kot, Laura Bailey and Rob Richardson have DeMarco, P.I. undertake a new investigation, and there’s also a new flashback tale in Mega-City 2099: Inside Man by Ken Niemand and Conor Boyle.

Meanwhile, the big news from Rebellion – which was announced just as this issue was sent to print – is that principal photography has wrapped on Duncan Jones’ animated Rogue Trooper movie, and it’s set to be released in 2025!

Judge Dredd Megazine #465 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of the Megazine in the first month of its release then postage in the UK is free!

SUBSCRIBE NOW >>

DOWNLOAD THE APP >>


Cover Art: Mike Dowling

Script: Ken Niemand / Art: Anthony Williams / Letters: Annie Parkhouse

JUDGE DREDD / RAVENOUS, Part Two

Mega-City One, 2146 AD. This vast urban hell on the east coast of post-apocalyptic North America is home to over 200 million citizens. Crime is rampant, and stemming the tide of chaos are the Judges. Toughest of them all is Judge Dredd – he is the Law! Now, on a rig close to Texas City, a lab-engineered creature is running loose, killing all who cross its path…


Script: Ken Niemand / Art: Conor Boyle / Letters: Jim Campbell

MEGA-CITY 2099 / INSIDE MAN

Mega-City One, 2099 AD. Before the Judges took complete control of the metropolis, there were two strands of law enforcement – regular uniformed cops did much of the day-to-day policing, while the helmeted Judges were called upon to pass judgement on certain criminals, their vested powers giving them the ability to dispense on-the-spot sentences…


Script: Laura Bailey / Art: Rob Richardson / Letters: Simon Bowland

DEMARCO, PI: NO SMOKE, Part One

Mega-City One, 2146 AD. Galen DeMarco was once a Judge, a rising star operating out of the corrupt dumping ground that was Sector House 301. But she quit the force after one romantic indiscretion too many and set herself up as a private investigator. A recent case left her fighting for her life, and as she takes on other cases, it seems her assailant isn’t finished with her yet…


Script: Si Spurrier / Art: Conor Boyle / Colours: Giulia Brusco / Letters: Rob Steen

HOOKJAW, Part Two

The seas off the coast of Africa are the setting for an action-packed, visceral tale of the Great White shark that is a relentless force of nature! Research scientists, the US military, Somali pirates… all of them may feel they’re the hero of the story, but they have reckoned without the near-mythical Hookjaw!


Story: Fred Baker / Artist: Hugo Pratt

THE CRIMSON SEA

Pencilled by master artist Hugo Pratt, The Crimson Sea tells the tale of a younger brother of an officer, both survivors of the sunken HMS Grapnel, who feels he must step out of his brother’s shadow with astonishing acts of bravery!


Script: Mark Russell / Art: Max Dunbar / Colours: Jose Luis Rio / Letters: Simon Bowland

JUDGE DREDD: UNDER SIEGE, Part Two

Judge Dredd keeps law and order in the chaos that is Mega-City One. When all contact with Patrick Swayze Block is lost, Dredd and Judge Beeny are tasked with investigating. As they battle lawlessness and rampant criminality, they discover a threat to the city that they must contain at all costs…


Script: Aleš Kot / Art: Steven Austin / Colours: Matt Soffe / Letters: Simon Bowland

DEVLIN WAUGH / NIGHTCLUBBING

Brit-Cit, 2146 AD. A freelance paranormal troubleshooter and exorcist for the Vatican, Devlin Waugh is the world’s foremost supernatural investigator. Despite becoming a vampire after getting bitten tackling an outbreak in an underwater prison, Devlin continues to enjoy the finer things in life. Now, after tackling a curse on his bloodline, he struggling to get back on his feet…


Script: David Baillie / Art: Steve Yeowell / Colours: Chris Blythe / Letters: Annie Parkhouse

HARROWER SQUAD / CALHAB COUNTRY, Part Two

Cal-Hab, 2146 AD. This wild area north of Brit-Cit has become notorious as a dumping ground for the world’s radioactive waste, and as a consequence much of it outside the major conurbations such as Glascal is an inhospitable wasteland populated by mutant tribes. Charged with patrolling the borders of the wilderness are heavy-weapons Judge teams…


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OUT NOW: Judge Dredd Megazine #464

Judge Dredd Megazine #464 out now

Judge Dredd Megazine #464 is OUT NOW!

By now I imagine most of you will have heard the news of the sad passing of artist Ian Gibson, which ended 2023 on a melancholy note. Of course, justly beloved amongst Squaxx for his work on Robo-Hunter and Halo Jones, we shouldn’t forget his past contributions to the Meg, most significantly the glorious Return of the Taxidermist, the ten-parter scripted by John Wagner that featured some beautiful colour Gibson artwork. We’ll publish a tribute piece to Ian next issue, but for the moment let me just take the opportunity to say how much he’ll be missed.

Inside this month’s Megazine, we’ve got the last parts of Spector and the current DeMarco, P.I. arc, but also no less than five new stories – Dredd tackles a rampaging creature in Ravenous by Mike Carroll and Anthony Williams, there’s a complete Tale From the Black Museum by David Barnett and Lee Milmore, Harrower Squad makes its debut courtesy of David Baillie and Steve Yeowell, and Si Spurrier and Conor Boyle’s Hook-Jaw and Mark Russell and Max Dunbar’s Under Siege both commence their runs. Enjoy, citizens!

Judge Dredd Megazine #464 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of the Megazine in the first month of its release then postage in the UK is free!

SUBSCRIBE NOW >>

DOWNLOAD THE APP >>


Cover Art: Lee Milmore

Script: Ken Niemand / Art: Anthony Williams / Letters: Annie Parkhouse

JUDGE DREDD / RAVENOUS, Part One

Mega-City One, 2145 AD. This vast urban hell on the east coast of postapocalyptic North America is home to over 200 million citizens, with the irradiated Cursed Earth to the west and the toxic Black Atlantic to the east. Crime is rampant, and stemming the tide of chaos are the Judges. Toughest of them all is Judge Dredd – he is the Law!


Script: John Wagner / Art: Dan Cornwell / Colours: Dylan Teague / Letters: Jim Campbell

SPECTOR / INCORRUPTIBLE, Part Ten

In a near-future US city, corruption within the branches of government has reached unsustainable levels. City Hall is rotten to the core, and the police force is equally on the take. To that end, Spector is created, a robot detective – beyond bribery and untainted by potential malfeasance – charged with rooting out criminal elements. Now he’s running to be elected as the new D.A….


Script: Laura Bailey / Art: Rob Richardson / Letters: Simon Bowland

DEMARCO, PI: A PICTURE PAINTS, Part Three

Mega-City One, 2145 AD. Galen DeMarco was once a Judge, a rising star operating out of the corrupt dumping ground that was Sector House 301. But she quit the force after one romantic indiscretion too many and set herself up as a private investigator. Now, she’s been hired to look into thefts from a warehouse, but can’t get a fix on the suspects’ identities…


Script: Si Spurrier / Art: Conor Boyle / Colours: Giulia Brusco / Letters: Rob Steen

HOOKJAW, Part One

The seas off the coast of Africa are the setting for an action-packed, visceral tale of the Great White shark that is a relentless force of nature! Research scientists, the US military, Somali pirates… all of them may feel they’re the hero of the story, but they have reckoned without the near-mythical Hookjaw!


Script: Ken Mennell & Frank Pepper / Art: Alfonso Font

BLACK MAX

German World War One flying ace Baron Maximilien Von Klorr returns and this time he isn’t on his own! Evil scientific genius, Doctor Gratz has formed an unholy alliance with the giant bat-controlling Baron and together the two sinister fiends have formulated a plan to destroy Paris!


Script: Mark Russell / Art: Max Dunbar / Colours: Jose Luis Rio / Letters: Simon Bowland

JUDGE DREDD: UNDER SIEGE, Part One

Judge Dredd keeps law and order in the chaos that is Mega-City One. When all contact with Patrick Swayze Block is lost, Dredd and Judge Beeny are tasked with investigating. As they battle lawlessness and rampant criminality, they discover a threat to the city that they must contain at all costs…


Script: David Barnett / Art: Lee Milmore / Letters: Simon Bowland

THE BLACK MUSEUM / THE UGLY STICK

Mega-City One, 2146 AD. Deep in the heart of the Grand Hall of Justice lies the Black Museum,
Justice Department’s permanent exhibition of the relics from bygone crimes. Whether it’s a
notorious serial killer’s trophies or the weapons of the Dark Judges, the violent history of the Big
Meg is laid bare here. Let undead guide Henry Dubble show you around…


Script: David Baillie / Art: Steve Yeowell / Colours: Chris Blythe / Letters: Annie Parkhouse

HARROWER SQUAD / CALHAB COUNTRY, Part One

Cal-Hab, 2146 AD. This wild area north of Brit-Cit has become notorious as a dumping ground for the world’s radioactive waste, and as a consequence much of it outside the major conurbations such as Glascal is an inhospitable wasteland populated by mutant tribes. Charged with patrolling the borders of the wilderness are heavy-weapons Judge teams…


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OUT NOW: Judge Dredd Megazine #462

Judge Dredd Megazine #462 out now

Judge Dredd Megazine #462 is OUT NOW!

Former Judge turned Private Investigator Galen DeMarco returns this issue after a four-year absence with a new case, A Picture Paints, by Laura Bailey and Rob Richardson, plus we have a complete Dredd thriller from Ian Edginton and Mike Collins, another flashback to Mega-City 2099 in The Multitronic Man by Arthur Wyatt and Jake Lynch, and Lawless hits the penultimate episode of its current arc (don’t miss the double-length finale next issue!).

Elsewhere, PJ Holden is coincidentally the artist on two book projects we turn the spotlight on this month – he collaborates with John Reppion on Fascinating Folklore, an around-the-world guide to various legends, and he also illustrates the first Skulduggery Pleasant graphic novel, Bad Magic, scripted by the YA series’ creator Derek Landy.

Plus we chat to Rob Williams and Pye Parr about their new Image comic Petrol Head, and regular Meg contributor Karl Stock lifts the lid on Comic Book Punks, his unmissable look at the writers, artists and editors that shaped the creative comics boom from the mid seventies to the early nineties. All that and annuals are back! Enjoy, citizens, enjoy…

Judge Dredd Megazine #462 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of the Megazine in the first month of its release then postage in the UK is free!

SUBSCRIBE NOW >>

DOWNLOAD THE APP >>


Cover Art by Alex Ronald

Script: Ian Edginton / Art: Mike Collins / Colours: Jim Boswell / Letters: Jim Campbell

JUDGE DREDD / OLD SOLDIERS

Mega-City One, 2145 AD. This vast urban hell on the east coast of post-apocalyptic North America is home to over 200 million citizens, with the irradiated Cursed Earth to the west and the toxic Black Atlantic to the east. Crime is rampant, and stemming the tide of chaos are the Judges. Toughest of them all is Judge Dredd – he is the Law!


Script: John Wagner / Art: Dan Cornwell / Colours: Dylan Teague / Letters: Jim Campbell

SPECTOR / INCORRUPTIBLE, Part Eight

In a near-future US city, corruption within the branches of government has reached unsustainable levels. City Hall is rotten to the core, and the police force is equally on the take. To that end, Spector is created, a robot detective – beyond bribery and untainted by potential malfeasance – charged with rooting out criminal elements. But the android inspector is making many enemies…


Script: Arthur Wyatt / Art: Jake Lynch / Letters: Jim Campbell

MEGA-CITY 2099 / THE MULTITRONIC MAN

Mega-City One, 2099 AD. Before the Judges took complete control of the metropolis, there were two strands of law enforcement – regular uniformed cops did much of the day-to-day policing, while the helmeted Judges were called upon to pass judgement on certain criminals, their vested powers giving them the ability to dispense on-the-spot sentences…


Script: Brian Buckley / Art: Alberto Ponticelli / Colours: Stephen Downer / Letters: Tom B. Long

ROGUE TROOPER / Part four

Nu-Earth, just another planet ravaged by a galaxy-wide war, its atmosphere poisoned by chemical weapons. Created to fight in such conditions were the G.I.s – genetically engineered infantrymen. But now only one remains, the man known as… Rogue Trooper!


Script: Garth Ennis / Art: Keith Burns / Colour: Jason Wordie / Letters: Rob Steen

JOHNNY RED / Part Seven

Legendary British fighter ace, Johnny ‘Red’ Redburn, returns once more as the commander of the Falcons – a Russian fighter squadron battling the Nazis in the skies over Stalingrad. But dogfighting Messerschmitts is about to become the least of his troubles when the NVKD – the notorious Soviet secret police – come calling!


Script: Laura Bailey / Art: Rob Richardson / Letters: Simon Bowland

DEMARCO, PI: A PICTURE PAINTS, Part One

Mega-City One, 2145 AD. Galen DeMarco was once a Judge, a rising star operating out of the corrupt dumping ground that was Sector House 301. But she quit the force after one romantic indiscretion too many and set herself up as a private investigator. Now, a recent case that ended with her fighting for her life has left her scarred, but ready to take on new clients…


Script: Dan Abnett / Art: Phil Winslade / Letters: Simon Bowland

LAWLESS / MOST WANTED, Part Seven

Colonial Marshal Metta Lawson was appointed to the frontier township of Badrock on the planet 43 Rega, intent on stamping her authority on the colony. But in doing so, Lawson made many enemies, including Munce, Inc., the mega-corporation that funded Badrock. Now, she’s revealed that she’s been working undercover, and is leading a raid against Fugly’s outfit…


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OUT NOW: Judge Dredd Megazine #461

Judge Dredd Megazine #461 out now

Judge Dredd Megazine #461 is OUT NOW!

As the dust clears on the warzones of the Battle Action crossover last month – by all accounts a palpable hit with you Squaxx – it’s back to business as usual. There’s two complete new stories this issue – Mike Carroll and Colin MacNeil collaborate on the Judge Dredd one-off, ‘Risk Assessment’, and we get into the spirit of the spooky season with a Tale From the Black Museum from Guy Adams and Gary Welsh.

Elsewhere, there’s the latest instalments of Spector, Lawless, Rogue Trooper and Johnny Red, plus we reach the finale of the current Dreadnoughts arc (Mike and John will be back for more early-era Judges action in Nothing to Fear next year).

Elsewhere, writer and editor John Tomlinson gets the Interrogation treatment, discussing his recent horror comedy Portals & Black Goo that ran in the prog, Jock talks his new solo project Gone, we delve into the contents of the new three-part Smash! special as Paul Grist handles the Spider alongside artists such as Anna Morozova and Tom Foster, and Karl Stock tries to find out more about Robo-Hunter artist José Luis Ferrer – enjoy!

Judge Dredd Megazine #461 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of the Megazine in the first month of its release then postage in the UK is free!

SUBSCRIBE NOW >>

DOWNLOAD THE APP >>


Cover Art by Colin MacNeil

Script: Mike Carroll / Art: Colin MacNeil / Colours: Chris Blythe / Letters: Jim Campbell

JUDGE DREDD / RISK ASSESSMENT

Mega-City One, 2145 AD. This vast urban hell on the east coast of post-apocalyptic North America is home to over 200 million citizens, with the irradiated Cursed Earth to the west and the toxic Black Atlantic to the east. Crime is rampant, and stemming the tide of chaos are the Judges. Toughest of them all is Judge Dredd – he is the Law!


Script: John Wagner / Art: Dan Cornwell / Colours: Dylan Teague / Letters: Jim Campbell

SPECTOR / INCORRUPTIBLE, Part Seven

In a near-future US city, corruption within the branches of government has reached unsustainable levels. City Hall is rotten to the core, and the police force is equally on the take. To that end, Spector is created, a robot detective – beyond bribery and untainted by potential malfeasance – charged with rooting out criminal elements. But the android inspector is making many enemies…


Script: Guy Adams / Art: Gary Welsh / Letters: Jim Campbell

BLACK MUSEUM / THE TOOTH WILL KILL YA!

Mega-City One, 2145 AD. Deep in the heart of the Grand Hall of Justice lies the Black Museum, Justice Department’s permanent exhibition of the relics from bygone crimes. Whether it’s a notorious serial killer’s trophies or the weapons of the Dark Judges, the violent history of the Big Meg is laid bare here. Let undead guide Henry Dubble show you around…


Script: John Wagner / Art: Ian Gibson & Jose Ferrier / Colours: Ian Gibson / Letters: Pete Knight & Steve Potter

ROBO-HUNTER / PLANET OF THE ROBOTS

For forty years, Sam Slade has been one of the best robo-tectives in the business, but all of his experience couldn’t prepare him for his latest case. The Commission believe that robots have taken control of the planet Verdus and want Sam to uncover the truth. It’s a dangerous case, but one Sam can’t refuse – otherwise he’s guaranteed a bullet in the head!


Script: Brian Buckley / Art: Alberto Ponticelli / Colours: Stephen Downer / Letters: Tom B. Long

ROGUE TROOPER / Part three

Nu-Earth, just another planet ravaged by a galaxy-wide war, its atmosphere poisoned by chemical weapons. Created to fight in such conditions were the G.I.s – genetically engineered infantrymen. But now only one remains, the man known as… Rogue Trooper!


Script: Garth Ennis / Art: Keith Burns / Colour: Jason Wordie / Letters: Rob Steen

JOHNNY RED / Part Six

Legendary British fighter ace, Johnny ‘Red’ Redburn, returns once more as the commander of the Falcons – a Russian fighter squadron battling the Nazis in the skies over Stalingrad. But dogfighting Messerschmitts is about to become the least of his troubles when the NVKD – the notorious Soviet secret police – come calling!


Script: Dan Abnett / Art: Phil Winslade / Letters: Simon Bowland

LAWLESS / MOST WANTED, Part Six

Colonial Marshal Metta Lawson was appointed to the frontier township of Badrock on the planet 43 Rega, intent on stamping her authority on the colony. But in doing so, Lawson made many enemies, including Munce, Inc., the mega-corporation that funded Badrock. Now, having been thrown off the force, and becoming a vigilante, she’s turned to organised crime…


Script: Mike Carroll / Art: John Higgins / Colour: Sally Hurst / Letters: Simon Bowland

DREADNOUGHTS / THE MARCH OF PROGRESS, Part Seven

USA, 2035 AD. The new Justice Department is still in its early years, with Judges working alongside the police. It’s proving an explosive transition, with many citizens – and more than a few cops – unhappy with these helmeted officers taking to the streets. Judge Veranda Glover is a recent transfer to Boulder, Colorado, where a drugs cartel is striking back at the law…