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2000 AD Prog 2395 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2395 is OUT NOW!

Call me The Mighty Tharg, all-powerful alien editor of this eye-popping Thrilltopia!

Another Wednesday, another blast to your cranial circuits courtesy of the Galaxy’s Greatest Comic, Terrans — the August line-up continues to set alight to readers’ diodes the planet over as Judge Dredd, Brink, Silver, Rogue Trooper and Herne & Shuck all plough ahead at maximum excitement levels.

In fact, you better make sure your Thrill-buffers are operating efficiently because next week will see the publication of the third bumper prog of 2024, with extra pages and additional stories. So don’t say I didn’t warn you, my Squaxx — stock up on those lead-lined reading mitts today and protect yourselves from the shattering effect of Thrill-exposure!

What else is new in the House of Tharg? Well, those of you collecting Hachette’s 2000 AD Ultimate Collection will be able to pick up this week #181, the first book in the fourth extension — the Abnett and Harrison droids’ The Out, which contains the first three series (and with the fourth about to hit the prog in the autumn, it’s the ideal primer for those that missed it). We’re on the final stretch to a ghafflebette two hundred volumes!

2000 AD Prog 2395 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Frazer Irving

Script: John Wagner / Art: Colin MacNeil / Colours: Chris Blythe / Letters: Annie Parkhouse

JUDGE DREDD // MACHINE RULE, Part Four

Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, the Mark 8 Mechanismo robot Judges have decided they’re better at policing the city streets…


Script: Dan Abnett / Art: INJ Culbard / Letters: Simon Bowland

BRINK // CONSUMED, Part Eighteen

The late 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a wasteland. Mankind finally evacuated the planet in 2072 and millions were housed in a number of deep-space Habitats. But life on these cramped, overcrowded stations is tense, often spilling over into madness. Sects are rife, and Bridget Kurtis of the Habitat Security Division is investigating their reach…


Script: David Barnett / Art: Lee Milmore /Colours: Quinton Winter / Letters: Annie Parkhouse

HERNE & SHUCK // SUFFER THE CHILDREN, Part Four

The UK, 2024. Herne is a troubleshooter and hired help for many different magical factions in the country. Accompanied by Shuck, a demon in dog form, he travels the country picking up work where he can, whether it be exorcism or a rescue. Recently, he was tasked with saving a young girl called Carys, only to find out she was scheduled for ritual sacrifice. The pair are now trying to get the child to safety…


Script: Geoffrey D. Wessel / Art: Paul Marshall / Greytones: Pippa Bowland / Letters: Jim Campbell

ROGUE TROOPER // RECON, Part Three

Nu Earth, site of a galactic war between the Norts and the Southers, where the atmosphere has been rendered poisonous. So the Southers created the Genetic Infantrymen, bred to be immune to the pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Together with biochip buddies Helm, Gunnar and Bagman, they’re searching for the traitor that sold them out, but now an ET has crashed on the planet…


Script: Mike Carroll / Art: Joe Currie / Letters: Simon Bowland

SILVER // UNEARTHED, Part Six

Earth, the year 2001. A group of armed survivors sought out the resting place of a five hundred-year-old vampire, who may just help them against the alien Sepsis, who invaded the planet a few decades earlier. The vamp, called Baroness DeSilva, has proved powerful in battling the extra-terrestrials, and now she has been tasked by the resistance to help capture a Harvester…

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2000 AD Prog 2394 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2394 is OUT NOW!

I am The Mighty Tharg, Betelgeusian brainiac and channeller of cosmic Thrill-power!

Welcome back to the Galaxy’s Greatest Comic, Terrans, for another eye-popping thirty-two pages of scintillating sci-fi — and welcome back to art-droid Simon Harrison, who crafts this prog’s ghafflebette cover. It’s been incredibly thirty years since the Harrison-bot’s work last appeared below the 2000 AD logo — Prog 885, to be exact, back when Bradley the Sprog was a pint-sized terror — so it’s scrotnig to see him once again within these pages!

No let up in the sheer zarjazosity emanating from inside this issue, either — we plunge into August and the excitement is pushing red-hot levels as the Mechanismo robots make their move in Machine Rule; Bridget’s investigations gain momentum in Consumed; Baroness DeSilva meets the human rebels pressing her into helping them save the planet from the alien Sepsis in Silver; Rogue has a race on his hands to get to the mysterious ET before other interested parties in Recon; and Herne & Shuck come face to face with the sinister St Michael organisation in Suffer the Children.

Can your circuits handle it, humes?

2000 AD Prog 2394 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Simon Harrison

Script: John Wagner / Art: Colin MacNeil / Colours: Chris Blythe / Letters: Annie Parkhouse

JUDGE DREDD // MACHINE RULE, Part Three

Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, the Mark 8 Mechanismo robot Judges have decided they’re better at policing the city streets…


Script: Dan Abnett / Art: INJ Culbard / Letters: Simon Bowland

BRINK // CONSUMED, Part Seventeen

The late 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a wasteland. Mankind finally evacuated the planet in 2072 and millions were housed in a number of deep-space Habitats. But life on these cramped, overcrowded stations is tense, often spilling over into madness. Sects are rife, and Bridget Kurtis of the Habitat Security Division is investigating their reach…


Script: David Barnett / Art: Lee Milmore /Colours: Quinton Winter / Letters: Annie Parkhouse

HERNE & SHUCK // SUFFER THE CHILDREN, Part Three

The UK, 2024. Herne is a troubleshooter and hired help for many different magical factions in the country. Accompanied by Shuck, a demon in dog form, he travels the country picking up work where he can, whether it be exorcism or a rescue. Recently, he was tasked with saving a young girl called Carys, only to find out she was scheduled for ritual sacrifice. The pair are now trying to get the child to safety…


Script: Geoffrey D. Wessel / Art: Paul Marshall / Greytones: Pippa Bowland / Letters: Jim Campbell

ROGUE TROOPER // RECON, Part Two

Nu Earth, site of a galactic war between the Norts and the Southers, where the atmosphere has been rendered poisonous. So the Southers created the Genetic Infantrymen, bred to be immune to the pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Together with biochip buddies Helm, Gunnar and Bagman, they’re searching for the traitor that sold them out, but now an ET has crashed on the planet…


Script: Mike Carroll / Art: Joe Currie / Letters: Simon Bowland

SILVER // UNEARTHED, Part Five

Earth, the year 2001. A group of armed survivors sought out the resting place of a five hundred-year-old vampire, who may just help them against the alien Sepsis, who invaded the planet a few decades earlier. The vamp, called Baroness DeSilva, has proved powerful in battling the extra-terrestrials, and now she and one of the humans have made it back to the resistance headquarters…

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2000 AD Prog 2393 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2393 is OUT NOW!

Call me The Mighty Tharg, illustrious alien editor of this eye-popping sci-fi anthology!

Back for more Thrill-power, Terrans? Of course you are — how could you get through a week of mundane reality without the circuit-shattering fix of the Galaxy’s Greatest Comic?

This prog we have the start of another Rogue Trooper story — with the Wessel script-droid teaming up with art-bot Paul Marshall for Recon — joining Judge Dredd, Brink, Herne & Shuck and Silver!

While 2000 AD regularly deals with fantastic flights of the imagination, even I struggle to believe it’s been an incredible thirty-five years since the seminal Sláine epic The Horned God started within these pages (Prog 626, no less, back in May 1989) and to mark the occasion a new anniversary collection is out now, lovingly restored by repro-mek M0rg4n from the original film. Re-scanned and painstakingly cleaned, this is the most sumptuous version yet of Pat Mills and Simon Bisley’s groundbreaking series, and it’s available as both a single paperback or a three-volume hardback edition, complete with slipcase, limited to just one thousand copies.

No bookshelf should be without THG — it’s just the law, humes!

2000 AD Prog 2393 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Lee Carter

Script: John Wagner / Art: Colin MacNeil / Colours: Chris Blythe / Letters: Annie Parkhouse

JUDGE DREDD // MACHINE RULE, Part Two

Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, the Mark 8 Mechanismo robot Judges have been taking a more active role in policing the city streets…


Script: Dan Abnett / Art: INJ Culbard / Letters: Simon Bowland

BRINK // CONSUMED, Part Sixteen

The late 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a wasteland. Mankind finally evacuated the planet in 2072 and millions were housed in a number of deep-space Habitats. But life on these cramped, overcrowded stations is tense, often spilling over into madness. Sects are rife, and Bridget Kurtis of the Habitat Security Division is investigating their reach…


Script: David Barnett / Art: Lee Milmore /Colours: Quinton Winter / Letters: Annie Parkhouse

HERNE & SHUCK // SUFFER THE CHILDREN, Part Two

The UK, 2024. Herne is a troubleshooter and hired help for many different magical factions in the country. Accompanied by Shuck, a demon in dog form, he travels the country picking up work where he can, whether it be exorcism or a rescue. Recently, he was tasked with saving a young girl called Carys, only to find out she was scheduled for ritual sacrifice. The pair are now trying to get the child to safety…


Script: Geoffrey D. Wessel / Art: Paul Marshall / Greytones: Pippa Bowland / Letters: Jim Campbell

ROGUE TROOPER // RECON

Nu Earth, site of a galactic war between the Norts and the Southers, where the atmosphere has been rendered poisonous. So the Southers created the Genetic Infantrymen, bred to be immune to the pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Together with biochip buddies Helm, Gunnar and Bagman, they’re searching for the traitor that sold them out…


Script: Mike Carroll / Art: Joe Currie / Letters: Simon Bowland

SILVER // UNEARTHED, Part Four

Earth, the year 2001. A group of armed survivors sought out the resting place of a five hundred-year-old vampire, who may just help them against the alien Sepsis, who invaded the planet a few decades earlier. The vamp, called Baroness DeSilva, has proved powerful in battling the extra-terrestrials, and now she and one of the humans are trying to get back to the resistance headquarters…

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2000 AD Prog 2392 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2392 is OUT NOW!

I am The Mighty Tharg, all-powerful alien editor of this universally acclaimed SF anthology!

New stories abound in this ghafflebette issue, Terrans — first up, we have the start of a Judge Dredd thriller from the always-popular creative combo of John Wagner and Colin MacNeil, Machine Rule, that looks again at the Mechanismo question. Long-term Squaxx will be well aware that the idea of robots passing judgement has been a controversial one in Mega-City history (new readers would do well to check out collections like Mechanismo and Machine Law if they want to get up to speed), but recently the Mark 8s have been regular presence on the streets. But what if they decided they were doing a better job than the human Judges…?

Also commencing this prog is the first full length series of Herne & Shuck from David Barnett and Lee Milmore, after their previous appearances in a pair of 3rillers in Progs 2297-2299 and 2343- 2345, still trying to find a safe place to take young Carys, pursued by various folk-horror entities.

And we have another complete Future Shock, from the Peaty and Mutti droids, joining Brink and Silver. All in all, pure Thrill-power, my humes!

2000 AD Prog 2392 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Mike Perkins

Script: John Wagner / Art: Colin MacNeil / Colours: Chris Blythe / Letters: Annie Parkhouse

JUDGE DREDD // MACHINE RULE, Part One

Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! The Mark 8 Mechanismo robot Judges have been on the streets for several years now…


Script: Dan Abnett / Art: INJ Culbard / Letters: Simon Bowland

BRINK // CONSUMED, Part Fifteen

The late 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a wasteland. Mankind finally evacuated the planet in 2072 and millions were housed in a number of deep-space Habitats. But life on these cramped, overcrowded stations is tense, often spilling over into madness. Sects are rife, and Bridget Kurtis of the Habitat Security Division is investigating their reach…


Script: David Barnett / Art: Lee Milmore /Colours: Quinton Winter / Letters: Annie Parkhouse

HERNE & SHUCK // SUFFER THE CHILDREN, Part One

The UK, 2024. Herne is a troubleshooter and hired help for many different magical factions in the country. Accompanied by Shuck, a demon in dog form, he travels the country picking up work where he can, whether it be exorcism or a rescue. Recently, he was tasked with saving a young girl called Carys, only to find out she was scheduled for ritual sacrifice. The pair are now trying to get the child to safety…


Script: James Peaty / Art: Andrea Mutti / Letters: Jim Campbell

FUTURE SHOCKS // FACESHOPPING

Out in the vast reaches of the universe, there are an infinite number of stories waiting to be told. These cautionary tales pass from traveller to traveller in the spaceports and around campfires on distant planets, acquiring the status of legend, their shocking ends a salutory lesson in hubris. Anything is possible in these twisted trips into the galaxy’s dark side. Abandon your preconceptions, and expect the unexpected…


Script: Mike Carroll / Art: Joe Currie / Letters: Simon Bowland

SILVER // UNEARTHED, Part Three

Earth, the year 2001. A group of armed survivors sought out the resting place of a five hundred-year-old vampire, who may just help them against the alien Sepsis, who invaded the planet a few decades earlier. The vamp, called Baroness DeSilva, has proved powerful in battling the extra-terrestrials, and now she and one of the humans are trying to get back to the resistance headquarters…

Posted on

2000 AD Prog 2391 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2391 is OUT NOW!

Witness my works with awe-inspiring wonder, for I am The Mighty Tharg, purveyor of Thrills!

I dictate these words to my desktop minion the day before the UK goes to the polls. Will it be, as has been predicted, an electoral wipeout for the sitting government? By the time you read this, we’ll know for sure — but what is cast-iron guaranteed is that you’ll have a scrotnig time with this prog. Inside, you’ll find the final episodes of both The Bam-Hunters and Souther Belle, the latest instalments of Brink and Silver, plus a complete Future Shock from James Peaty and debuting art-droid Sedat Oezgen!

As mentioned last issue, this week sees not only the release of an all-new Misty special as US writer Gail Simone and a trio of artists craft some chilling short tales, but also Judge Dredd Megazine 470, with a brand-new case for the lawman in Hive by Ian Edginton and Kevin West, plus another complete Mega-City 2099 story from the Niemand and Foster droids, alongside Armitage, Dreadnoughts, Harrower Squad, Dept K and Pandora Perfect. Add to that interviews and features too, and it really is an utter monster!

Grab ‘em now, Terrans — your diodes demand it!

2000 AD Prog 2391 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Dan Cornwell

Script: Ken Niemand / Art: Richard Elson / Letters: Annie Parkhouse

JUDGE DREDD // THE BAM-HUNTERS, Part Three

Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, a powerful mage has travelled from Cal-Hab to MC-1, hunting down a pair of necromancers…


Script: Dan Abnett / Art: INJ Culbard / Letters: Simon Bowland

BRINK // CONSUMED, Part Fourteen

The late 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a wasteland. Mankind finally evacuated the planet in 2072 and millions were housed in a number of deep-space Habitats. But life on these cramped, overcrowded stations is tense, often spilling over into madness. Sects are rife, and Bridget Kurtis of the Habitat Security Division is investigating their reach…


Script: Geoffrey D. Wessel / Art: Dan Cornwell /Colours: Chris Blythe / Letters: Jim Campbell

ROGUE TROOPER // SOUTHER BELLE, Part Six

Nu Earth, site of a galactic war between the Norts and the Southers, where the atmosphere has been rendered poisonous. So the Southers created the Genetic Infantrymen, bred to be immune to the pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Together with biochip buddies Helm, Gunnar and Bagman, they’re searching for the traitor that sold them out. Now, they’re seeking to save a G.I. ‘Doll’…


Script: James Peaty / Art: Sedat Oezgen / Letters: Annie Parkhouse

FUTURE SHOCKS // CRESCENDO

Out in the vast reaches of the universe, there are an infinite number of stories waiting to be told. These cautionary tales pass from traveller to traveller in the spaceports and around campfires on distant planets, acquiring the status of legend, their shocking ends a salutory lesson in hubris. Anything is possible in these twisted trips into the galaxy’s dark side. Abandon your preconceptions, and expect the unexpected…


Script: Mike Carroll / Art: Joe Currie / Letters: Simon Bowland

SILVER // UNEARTHED, Part Two

Earth, the year 2001. In the middle of the night, somewhere north-east of Bristol, England, a group of armed survivors have arrived at the ruins of a burned-out house, seemingly seeking something. On the back of one of the trucks they’ve arrived in is a cage. They break out the shovels and start to dig. What they’re hunting for is a five hundred-year-old vampire, who may just help them against the alien Sepsis…

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Of Unknown Origin… 2000 AD Prog 2390 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2390 is OUT NOW!

I am The Mighty Tharg, galactically revered Betelgeusian editor of this awesome anthology!

Another week, another circuit-shattering onslaught on the senses courtesy of my Mighty Organ. This prog we welcome a brand-new series to the legion of Thrills that have graced these pulse-pounding pages over the last forty-seven years — script-droid Mike Carroll and art-bot Joe Currie have crafted a hyper-exciting story in Silver, details about which I’m deliberately keeping… vague. You’ll gain the most from this ghafflebette debuting strip, Terrans, going into it knowing as little as possible, so plunge away!

Elsewhere, there’s a complete Future Shock from Honor Vincent and Mike Walters alongside the latest instalments of Dredd, Brink and Rogue Trooper. As ever, the House of Tharg is a seriously busy site of creativity — make sure you pick up the new Sci-Fi Special that’s out now, and in a week’s time Misty returns for an all-new special with stories scripted by Gail Simone and featuring the art of Aly Fell, Carola Borelli and Marianna Ignazzi. Joining it on the shelf will be Meg 470, containing yet another 128 pages of zarjazosity.

So! Much! Stuff! Can your brains handle it, my Squaxx?

2000 AD Prog 2390 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Dave Kendall

Script: Ken Niemand / Art: Richard Elson / Letters: Annie Parkhouse

JUDGE DREDD // THE BAM-HUNTERS, Part Two

Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, a powerful mage has travelled from Cal-Hab to MC-1, hunting down a pair of necromancers…


Script: Dan Abnett / Art: INJ Culbard / Letters: Simon Bowland

BRINK // CONSUMED, Part Thirteen

The late 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a wasteland. Mankind finally evacuated the planet in 2072 and millions were housed in a number of deep-space Habitats. But life on these cramped, overcrowded stations is tense, often spilling over into madness. Sects are rife, and Bridget Kurtis of the Habitat Security Division is investigating their reach…


Script: Geoffrey D. Wessel / Art: Dan Cornwell /Colours: Chris Blythe / Letters: Jim Campbell

ROGUE TROOPER // SOUTHER BELLE, Part Five

Nu Earth, site of a galactic war between the Norts and the Southers, where the atmosphere has been rendered poisonous. So the Southers created the Genetic Infantrymen, bred to be immune to the pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Together with biochip buddies Helm, Gunnar and Bagman, they’re searching for the traitor that sold them out. Now, they’re seeking to save a G.I. ‘Doll’…


Script: Honor Vincent / Art: Mike Walters / Letters: Annie Parkhouse

FUTURE SHOCKS // STATION MADNESS

Out in the vast reaches of the universe, there are an infinite number of stories waiting to be told. These cautionary tales pass from traveller to traveller in the spaceports and around campfires on distant planets, acquiring the status of legend, their shocking ends a salutory lesson in hubris. Anything is possible in these twisted trips into the galaxy’s dark side. Abandon your preconceptions, and expect the unexpected…


Script: Mike Carroll / Art: Joe Currie / Letters: Simon Bowland

SILVER // UNEARTHED

NEW THRILL! Earth, the year 2001. In the middle of the night, somewhere north-east of Bristol, England, a group of armed survivors have arrived at the ruins of a burned-out house, seemingly seeking something. On the back of one of the trucks they’ve arrived in is a cage. They break out the shovels and start to dig. They’ve been told what they’re hunting for lies here, and it could be the key to saving the human race…

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Proteus Wrecks! 2000 AD Prog 2389 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2389 is OUT NOW!

I am The Mighty Tharg, cosmic source for all that is zarjaz — join me on a galactic journey!

We slip into July, and as we become fully embedded in the holiday season it’s fitting that this week sees the release of 2024’s 2000 AD Sci-Fi Special, a self-contained 48-page issue that’s the ideal accompaniment to your vacation travels, which features some of your favourite characters from the pages of the GGC. Or does it…?

For this year’s summer special has some rather unusual variations on the standard line-up, plucked from an alternate reality when the strips fell through a nearby interdimensional wormhole. In that universe, top cop in MC-1 is Judge Alpha, a mutant given Special Dispensation to enforce the law; alongside him you’ll find the Robo-Sharks, a pair of stone-cold guns-for-hire that hunt missing or malfunctioning droids, undead aeroball team the Harlem Zombos, dread pirate captain Stickleback, and wanted Search/Destroy agent Friday otherwise known as the Rogue/Dog.

It’s the mash-up to end all mash-ups — don’t miss it! Meanwhile, this prog contains the double-length final episode of the Proteus Vex saga — an alien extravaganza unlike any other!

2000 AD Prog 2389 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Toby Willsmer

Script: Ken Niemand / Art: Richard Elson / Letters: Annie Parkhouse

JUDGE DREDD // THE BAM-HUNTERS, Part One

Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America, with the irradiated Cursed Earth to the west and the toxic Black Atlantic on the eastern side. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law!


Script: Dan Abnett / Art: INJ Culbard / Letters: Simon Bowland

BRINK // CONSUMED, Part Twelve

The late 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a wasteland. Mankind finally evacuated the planet in 2072 and millions were housed in a number of deep-space Habitats. But life on these cramped, overcrowded stations is tense, often spilling over into madness. Sects are rife, and Bridget Kurtis of the Habitat Security Division is investigating their reach…


Script: Geoffrey D. Wessel / Art: Dan Cornwell /Colours: Chris Blythe / Letters: Jim Campbell

ROGUE TROOPER // SOUTHER BELLE, Part Four

Nu Earth, site of a galactic war between the Norts and the Southers, where the atmosphere has been rendered poisonous. So the Southers created the Genetic Infantrymen, bred to be immune to the pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Together with biochip buddies Helm, Gunnar and Bagman, they’re searching for the traitor that sold them out. Now, they’re seeking to save a G.I. ‘Doll’…


Script: Mike Carroll / Art: Jake Lynch / Colours: Jim Boswell / Letters: Simon Bowland

PROTEUS VEX // DEVIOUS, Part Fifteen

The far future. The centuries-long war between the Alliance and the Obdurate people is over, a conflict ended when the Alliance teleported a dying white dwarf star into the Obdurate system. Imperium agent PROTEUS VEX — who is operated by a flesh-pilot — became an enemy of the Alliance when he released info about past war crimes. In the wake of the war with the Scorchers, Vex has been presumed dead, but he’s alive…

Posted on

Fatal Extraction! 2000 AD Prog 2388 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2388 is OUT NOW!

Gaze upon me, The Mighty Tharg, for I am the bringer of Thrill-power — let it sizzle your optics!

Welcome once again, my Squaxx, to another weekly circuit-smasher, where the zarjazosity explodes from the page and frazzles your senses. Two new stories join the line-up this prog — there’s a complete Dredd thriller from the Niemand and McCrea droids, and I publish the winning story from Thought Bubble script and portfolio competition victors Ed Whiting and Sinu Chandrasenan, the chilling Terror Tale The Essence of the Piece.

Elsewhere, there’s more unsettling intrigue in Brink, high-octane mayhem in Rogue Trooper, and deep-space drama Proteus Vex reaches its penultimate episode — be here in seven for the scrotnig double-length finale!

If you experienced a rumbling in the galactic firmament recently, it’s no doubt because of the wormhole that opened in your star system the other day. Amongst the objects that tumbled through from a parallel dimension were pages from a version of 2000 AD that exists there. So curious was I about them that I’ve decided to publish them in this year’s Sci-Fi Special. Look out for it on 3 July and prepare to be amazed!

2000 AD Prog 2388 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Andy Clarke

Script: Ken Niemand / Art: John McCrea / Colours: Mike Spicer / Letters: Annie Parkhouse

JUDGE DREDD // RADICALISED

Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America, with the irradiated Cursed Earth to the west and the toxic Black Atlantic on the eastern side. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law!


Script: Dan Abnett / Art: INJ Culbard / Letters: Simon Bowland

BRINK // CONSUMED, Part Eleven

The late 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a wasteland. Mankind finally evacuated the planet in 2072 and millions were housed in a number of deep-space Habitats. But life on these cramped, overcrowded stations is tense, often spilling over into madness. Sects are rife, and Bridget Kurtis of the Habitat Security Division is investigating their reach…


Script: Geoffrey D. Wessel / Art: Dan Cornwell /Colours: Chris Blythe / Letters: Jim Campbell

ROGUE TROOPER // SOUTHER BELLE, Part Three

Nu Earth, site of a galactic war between the Norts and the Southers, where the atmosphere has been rendered poisonous. So the Southers created the Genetic Infantrymen, bred to be immune to the pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Together with biochip buddies Helm, Gunnar and Bagman, they’re searching for the traitor that sold them out. Now, they’re seeking to save a G.I. ‘Doll’…


Script: Arthur Wyatt / Art & Letters: Pye Parr

TERROR TALES // THE ESSENCE OF THE PIECE

Experience the terrifying side of Thrill-power with these one-off tales from beyond the veil of sanity. Whether they be ghostly goings-on that send shivers up the spine or splatterfests that sear the retina and paralyse the mind, nothing is what it seems in these glimpses of a realm beyond our own. The artist Anagram’s pieces are struggling to sell at auction and her agent Jacob is becoming dangerously frustrated…


Script: Mike Carroll / Art: Jake Lynch / Colours: Jim Boswell / Letters: Simon Bowland

PROTEUS VEX // DEVIOUS, Part Fourteen

The far future. The centuries-long war between the Alliance and the Obdurate people is over, a conflict ended when the Alliance teleported a dying white dwarf star into the Obdurate system. Imperium agent PROTEUS VEX — who is operated by a flesh-pilot — became an enemy of the Alliance when he released info about past war crimes. In the wake of the war with the Scorchers, Vex has been presumed dead, but he’s alive…

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2000 AD Prog 2387 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2387 is OUT NOW!

Call me Tharg The Mighty, ebullient emerald editor of this awe-inspiring SF anthology!

Welcome back to your weekly Thrill-storm, my Squaxx, where my droids and I do our utmost to expand your imaginations and pummel your senses through the graphic medium of the Galaxy’s Greatest Comic. This prog contains the ghafflebette finales to both Judge Dredd chiller Iron Teeth and micro-actioner Intestinauts, while Proteus Vex builds towards its epic series climax in a fortnight’s time!

If such zarjazness isn’t enough for you Terrans, then you can also pick up Judge Dredd Megazine 469, which is on sale right now. Not only does it contain a pair of brand-new Dredd stories in the shape of Hard Copy by Alec Worley & Ben Willsher and the Mega-City 2099 one-off The Cuckoos by Ken Niemand & Conor Boyle, not only do you also get the latest instalments of Dreadnoughts, Harrower Squad and Armitage, but from this issue there’s two additional strips joining the mix! Relocating from the Regened stable, Pandora Perfect by Roger Langridge & Gary Welsh and Dept K by Ned Hartley & Mike Walters kick off an all-ages strand in the Meg — all for no extra groats!

2000 AD Prog 2387 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Nick Percival

Script: Ken Niemand / Art: Nick Percival / Letters: Annie Parkhouse

JUDGE DREDD // IRON TEETH, Part Six

Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, a band of juves have headed into the Undercity to seek an mythical monster and Dredd’s in pursuit…


Script: Dan Abnett / Art: INJ Culbard / Letters: Simon Bowland

BRINK // CONSUMED, Part Ten

The late 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a wasteland. Mankind finally evacuated the planet in 2072 and millions were housed in a number of deep-space Habitats. But life on these cramped, overcrowded stations is tense, often spilling over into madness. Sects are rife, and Bridget Kurtis of the Habitat Security Division is investigating their reach…


Script: Geoffrey D. Wessel / Art: Dan Cornwell /Colours: Chris Blythe / Letters: Jim Campbell

ROGUE TROOPER // SOUTHER BELLE, Part Two

Nu Earth, site of a galactic war between the Norts and the Southers, where the atmosphere has been rendered poisonous. So the Southers created the Genetic Infantrymen, bred to be immune to the pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Together with biochip buddies Helm, Gunnar and Bagman, they’re searching for the traitor that sold them out. Now, they’re seeking to save a G.I. ‘Doll’…


Script: Arthur Wyatt / Art & Letters: Pye Parr

INTESTINAUTS // BUSTED FLUSH, Part Six

For stomach upsets, future tech has developed nano-robots called INTESTINAUTS, who fight parasites in the gut. These micro-droids are ingested orally, then once their battle against the various horrors that can be found in the stomach is over, they take the Big Flush, ready to be uploaded back to headquarters. Now, the lab has been compromised, and they’ve battled the terrifying Omega-Genocide-Four…


Script: Mike Carroll / Art: Jake Lynch / Colours: Jim Boswell / Letters: Simon Bowland

PROTEUS VEX // DEVIOUS, Part Thirteen

The far future. The centuries-long war between the Alliance and the Obdurate people is over, a conflict ended when the Alliance teleported a dying white dwarf star into the Obdurate system. Imperium agent PROTEUS VEX — who is operated by a flesh-pilot — became an enemy of the Alliance when he released info about past war crimes. In the wake of the war with the Scorchers, Vex has been presumed dead, but he’s alive…

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2000 AD Prog 2386 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2386 is OUT NOW!

Call me The Mighty Tharg, the being from Betelgeuse, who brings you galactic Thrill-power!

Welcome, my Squaxx, to the second bumper prog of 2024 — these 48-page issues allow me to include extra stories alongside the ongoing series and also provide a venue for the launch of brand-new strips. Within these Thrill-packed pages, you’ll find the latest instalments of Judge Dredd, Proteus Vex, Brink and Intestinauts as well as the start of a scrotnig new Rogue Trooper thriller Souther Belle from writer Geoffrey D. Wessel and artist Dan Cornwell. Add to that there’s also two complete stories — the Future Shock Happy Wife from Laura Bailey and Stewart K. Moore, and Gemma Sheldrake provides an unsettling horror-western tale in The Lord Provides!

The extra sixteen pages of content inevitably means there’s a rise in the cover price for these progs but if you take out a subscription there’ll be no additional cost within your monthly or annual sub. As well as having the convenience of your issues delivered direct to your door, subscribers also receive zarjaz free gifts and have access to exclusive offers over at 2000AD.com. Head there right now and push the button on a sub today!

2000 AD Prog 2386 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: John McCrea and Jack Davies

Script: Ken Niemand / Art: Nick Percival / Letters: Annie Parkhouse

JUDGE DREDD // IRON TEETH, Part Five

Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, a band of juves have headed into the Undercity to seek an mythical monster and Dredd’s in pursuit…


Script: Dan Abnett / Art: INJ Culbard / Letters: Simon Bowland

BRINK // CONSUMED, Part Nine

The late 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a wasteland. Mankind finally evacuated the planet in 2072 and millions were housed in a number of deep-space Habitats. But life on these cramped, overcrowded stations is tense, often spilling over into madness. Sects are rife, and Bridget Kurtis of the Habitat Security Division is investigating their reach…


Script: Geoffrey D. Wessel / Art: Dan Cornwell /Colours: Chris Blythe / Letters: Jim Campbell

ROGUE TROOPER // SOUTHER BELLE, Part One

Nu Earth, site of a galactic war between the Norts and the Southers, where use of chemical weapons has rendered the atmosphere poisonous. So the Southers created the Genetic Infantrymen, bred to be immune to the planet’s pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Together with biochip buddies Helm, Gunnar and Bagman, they’re searching for the traitor that sold them out…


Script: Gemma Sheldrake / Art: Petite Creme / Letters: Jim Campbell

THE LORD PROVIDES

Nevada, 1833, and a young preacher arrives at an isolated mid-western town to replace the former priest, who has taken unwell. Although the town is recovering from a meteor shower that destroyed several buildings and blocked roads, the people seem strangely upbeat and unconcerned. Resources have also taken a hit, and yet no one appears to be going hungry…


Script: Arthur Wyatt / Art & Letters: Pye Parr

INTESTINAUTS // BUSTED FLUSH, Part Five

For stomach upsets, future tech has developed nano-robots called INTESTINAUTS, who fight parasites in the gut. These micro-droids are ingested orally, then once their battle against the various horrors that can be found in the stomach is over, they take the Big Flush, ready to be uploaded back to headquarters. Now, the lab has been compromised, and they’ve battled the terrifying Omega-Genocide-Four…


Script: Laura Bailey / Art: Stewart K. Moore / Letters: Annie Parkhouse

FUTURE SHOCK // HAPPY WIFE

Out in the vast reaches of the universe, there are an infinite number of stories waiting to be told. These cautionary tales pass from traveller to traveller in the spaceports and around campfires on distant planets, acquiring the status of legend, their shocking ends a salutory lesson in hubris. Anything is possible in these twisted trips into the galaxy’s dark side. Abandon your preconceptions, and expect the unexpected…


Script: Mike Carroll / Art: Jake Lynch / Colours: Jim Boswell / Letters: Simon Bowland

PROTEUS VEX // DEVIOUS, Part Twelve

The far future. The centuries-long war between the Alliance and the Obdurate people is over, a conflict ended when the Alliance teleported a dying white dwarf star into the Obdurate system. Imperium agent PROTEUS VEX — who is operated by a flesh-pilot — became an enemy of the Alliance when he released info about past war crimes. In the wake of the war with the Scorchers, Vex has been presumed dead, but he’s alive…