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2000 AD Prog 2399 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2399 is OUT NOW!

I am The Mighty Tharg, verdant of visage and channeller of Thrills — welcome to 2000 AD!

We wrap up the current runs of both Herne & Shuck and Silver this prog — but fear not, Terrans, both will be back next year — plus there’s a complete Dredd thriller from the Carroll and Assirelli droids and a double-length episode of Brink ahead of it taking a break for a week before returning in Prog 2401.

Why the break? Because next week’s issue is going to be a very special event that crosses over with Meg 472! Yes, Prog 2400 will see the Norts from Rogue Trooper invade the 2000 AD multiverse in Nordland Rising, and the likes of The V.C.s, Bad Company, and of course Dredd will find themselves battling a new and determined enemy. But this will be a war that can’t be contained in just fortyeight pages — the fight will continue into the Meg, and so I highly recommend if you’re not a regular reader of the monthly that you pick up #472 to get the whole story.

Both go on sale 18 September — but remember, read Prog 2400 first! After that, we’ve got a whole bunch of zarjaz new stories starting like The Out and Rogue Trooper — be here, my Squaxx!

2000 AD Prog 2399 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: I.N.J. Culbard

Script: Mike Carroll / Art: Nicolo Assirelli / Colours: Dylan Teague / Letters: Annie Parkhouse

JUDGE DREDD // THE MACHINATIONS OF BARBARARA GRIMM

Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, in the wake of the failed Mechanismo takeover, the robot Judges have been deactivated…


Script: Dan Abnett / Art: INJ Culbard / Letters: Simon Bowland

BRINK // CONSUMED, Part Twenty-Two

The late 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a wasteland. Mankind finally evacuated the planet in 2072 and millions were housed in a number of deep-space Habitats. But life on these cramped, overcrowded stations is tense, often spilling over into madness. Sects are rife, and Bridget Kurtis of the Habitat Security Division is investigating their reach…


Script: David Barnett / Art: Lee Milmore /Colours: Quinton Winter / Letters: Annie Parkhouse

HERNE & SHUCK // SUFFER THE CHILDREN, Part Eight

The UK, 2024. Herne is a troubleshooter and hired help for many different magical factions in the country. Accompanied by Shuck, a demon in dog form, he travels the country picking up work where he can, whether it be exorcism or a rescue. Recently, he was tasked with saving a young girl called Carys, only to find out she was scheduled for ritual sacrifice. The pair are now trying to get the child to safety…


Script: Mike Carroll / Art: Joe Currie / Letters: Simon Bowland

SILVER // UNEARTHED, Part Ten

Earth, the year 2001. A group of armed survivors sought out the resting place of a five hundred-year-old vampire, who may just help them against the alien Sepsis, who invaded the planet a few decades earlier. The vamp, called Baroness DeSilva, has proved powerful in battling the extra-terrestrials, and now the resistance has tasked her with taking out a Harvester, a vast craft that’s ploughing through the land…

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2000 AD Prog 2398 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2398 is OUT NOW!

Welcome to a world of Thrills as I, Tharg The Mighty, energise your imaginations once again!

Surely he couldn’t, could he…? Is that Judge Joe Dredd on the cover, a riot blaster under his chin, threatening to pull the trigger unless the Mechanismo robots stand down? Well, yes it is, and as to what the outcome of the stand-off will be… well, you’ll just have to steel your Thrill-circuits and read the ghafflebette final episode of Machine Rule contained within this very pulse-pounding prog. Also ending this issue is the current run of Rogue Trooper — but, fear not, the G.I. will be back in a fortnight — and we reach the penultimate parts of both Silver and Herne & Shuck!

All of which means we’re close to clearing the slate ahead of the scrotnig Prog 2400, which downloads into this reality on 18 September. Like previous event issues, this is a special that will cross over into Judge Dredd Megazine 472, out the very same day, so make sure you have your order in place if you’re not a regular Meg reader, as you’re not going to want to miss the complete story.

When the Norts invade the 2000 AD multiverse, the results are going to be galaxy-shaking — the countdown to war starts now!

2000 AD Prog 2398 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Cliff Robinson and Dylan Teague

Script: John Wagner / Art: Colin MacNeil / Colours: Chris Blythe / Letters: Annie Parkhouse

JUDGE DREDD // MACHINE RULE, Part Seven

Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, the Mark 8 Mechanismo robot Judges have taken over, and Dredd is fighting back to reclaim control…


Script: Dan Abnett / Art: INJ Culbard / Letters: Simon Bowland

BRINK // CONSUMED, Part Twenty-One

The late 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a wasteland. Mankind finally evacuated the planet in 2072 and millions were housed in a number of deep-space Habitats. But life on these cramped, overcrowded stations is tense, often spilling over into madness. Sects are rife, and Bridget Kurtis of the Habitat Security Division is investigating their reach…


Script: David Barnett / Art: Lee Milmore /Colours: Quinton Winter / Letters: Annie Parkhouse

HERNE & SHUCK // SUFFER THE CHILDREN, Part Seven

The UK, 2024. Herne is a troubleshooter and hired help for many different magical factions in the country. Accompanied by Shuck, a demon in dog form, he travels the country picking up work where he can, whether it be exorcism or a rescue. Recently, he was tasked with saving a young girl called Carys, only to find out she was scheduled for ritual sacrifice. The pair are now trying to get the child to safety…


Script: Geoffrey D. Wessel / Art: Paul Marshall / Greytones: Pippa Bowland / Letters: Jim Campbell

ROGUE TROOPER // RECON, Part Six

Nu Earth, site of a galactic war, where the atmosphere has been rendered poisonous. So the Southers created the Genetic Infantrymen, bred to be immune to the pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Together with biochip buddies Helm, Gunnar and Bagman, they’re searching for the traitor that sold them out — and now they’ve just defeated an alien entity that had apparently hostile intentions…


Script: Mike Carroll / Art: Joe Currie / Letters: Simon Bowland

SILVER // UNEARTHED, Part Nine

Earth, the year 2001. A group of armed survivors sought out the resting place of a five hundred-year-old vampire, who may just help them against the alien Sepsis, who invaded the planet a few decades earlier. The vamp, called Baroness DeSilva, has proved powerful in battling the extra-terrestrials, and now the resistance has tasked her with taking out a Harvester, a vast craft that’s ploughing through the land…

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2000 AD Prog 2397 out now!

ATTENTION, EARTHLETS – THE BUMPER-SIZED 2000 AD Prog 2397 is OUT NOW!

I am Tharg The Mighty, the iconic alien editor at the helm of this world-shaking weekly!

Welcome once again, my Squaxx, to Thrillcentral, where I recommend you steel your diodes before entering — within these pages, the excitement levels are red-lining alarmingly.

Even I have been given pause to wonder if you Terrans can handle such high-octane action — in the past, I’ve been blasé about my droids’ concerns that I’m overloading the Galaxy’s Greatest with just too much zarjazosity, and have always believed that not only can you deal with it, but also actively hunger for more. But I look at the prog before me, shuddering with barely contained energy, and it makes me question whether I should be responsible for unleashing such scrotnig Thrills upon your reality… …and of course the answer is yes!

It would be remiss of me not to test the limits of your Thrill-absorption, so you’ll find within the circuitshattering latest episodes of Judge Dredd, Silver, Brink, Herne & Shuck and Rogue Trooper.

Enjoy, Earthlets, and know that we’re riding by the seat of our interstellar jumpsuits as we plunge into the outer limits of cosmic entertainment!

2000 AD Prog 2397 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Toby Willsmer

Script: John Wagner / Art: Colin MacNeil / Colours: Chris Blythe / Letters: Annie Parkhouse

JUDGE DREDD // MACHINE RULE, Part Six

Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, the Mark 8 Mechanismo robot Judges have taken over, and Dredd is fighting back to reclaim control…


Script: Dan Abnett / Art: INJ Culbard / Letters: Simon Bowland

BRINK // CONSUMED, Part Twenty

The late 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a wasteland. Mankind finally evacuated the planet in 2072 and millions were housed in a number of deep-space Habitats. But life on these cramped, overcrowded stations is tense, often spilling over into madness. Sects are rife, and Bridget Kurtis of the Habitat Security Division is investigating their reach…


Script: David Barnett / Art: Lee Milmore /Colours: Quinton Winter / Letters: Annie Parkhouse

HERNE & SHUCK // SUFFER THE CHILDREN, Part Six

The UK, 2024. Herne is a troubleshooter and hired help for many different magical factions in the country. Accompanied by Shuck, a demon in dog form, he travels the country picking up work where he can, whether it be exorcism or a rescue. Recently, he was tasked with saving a young girl called Carys, only to find out she was scheduled for ritual sacrifice. The pair are now trying to get the child to safety…


Script: Geoffrey D. Wessel / Art: Paul Marshall / Greytones: Pippa Bowland / Letters: Jim Campbell

ROGUE TROOPER // RECON, Part Five

Nu Earth, site of a galactic war, where the atmosphere has been rendered poisonous. So the Southers created the Genetic Infantrymen, bred to be immune to the pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Together with biochip buddies Helm, Gunnar and Bagman, they’re searching for the traitor that sold them out — and now they’ve encountered an alien entity that’s seemingly hostile…


Script: Mike Carroll / Art: Joe Currie / Letters: Simon Bowland

SILVER // UNEARTHED, Part Eight

Earth, the year 2001. A group of armed survivors sought out the resting place of a five hundred-year-old vampire, who may just help them against the alien Sepsis, who invaded the planet a few decades earlier. The vamp, called Baroness DeSilva, has proved powerful in battling the extra-terrestrials, and now the resistance has tasked her with taking out a Harvester, a vast craft that’s ploughing through the land…

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2000 AD Prog 2396 out now!

ATTENTION, EARTHLETS – THE BUMPER-SIZED 2000 AD Prog 2396 is OUT NOW!

I am The Mighty Tharg, all-powerful alien editor of this circuit-shattering SF anthology!

Welcome to the third bumper prog of the year, Terrans, where I add a little extra to your weekly Thrill-experience. Alongside the latest instalments of Judge Dredd, Rogue Trooper, Brink, Silver and Herne & Shuck, you’ll find two scrotnig extra stories, complete this issue — Alan Kerr provides a timely Future Shock in Just Stop Evil, and James Peaty and Steve Roberts team up for All Aboard the Nova Express, a tale of struggling band The 400 Blows caught between an unscrupulous manager and intergalactic disaster!

It’s quite the week for excessive zarjazosity, as not only do you have this extra-sized prog but Meg 471 is out now too, and a whole lot is crammed into its 128 pages — you’ve got the final episodes of Dredd thriller Hive, Dreadnoughts, Armitage and Harrower Squad, plus there’s a Tale From the Black Museum from Cavan Scott and Luke Horsman. Add to that more Dept K and Pandora Perfect, chats with Mark Farmer, Paul McCaffrey and design droid G3M-A, and looks at the new volume of Scarred for Life and the latest incarnation of fanzine Zarjaz.

Enjoy, my Squaxx!

2000 AD Prog 2396 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Andy Clarke

Script: John Wagner / Art: Colin MacNeil / Colours: Chris Blythe / Letters: Annie Parkhouse

JUDGE DREDD // MACHINE RULE, Part Five

Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, the Mark 8 Mechanismo robot Judges have decided they’re better at policing the city streets…


Script: Dan Abnett / Art: INJ Culbard / Letters: Simon Bowland

BRINK // CONSUMED, Part Nineteen

The late 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a wasteland. Mankind finally evacuated the planet in 2072 and millions were housed in a number of deep-space Habitats. But life on these cramped, overcrowded stations is tense, often spilling over into madness. Sects are rife, and Bridget Kurtis of the Habitat Security Division is investigating their reach…


ALL ABOARD THE NOVA EXPRESS

COMPLETE THIS PROG! The 400 Blows are a band with a lot of intergalactic ambition but not much momentum. Taken under the wing of their shady manager Vox Ulterior, their contract sees them playing some of the worst dives in the quadrant. All lead singer Candy Darling wants is that big break — but together with fellow band members Slowbert, Zaireeka and Cans, it seems they’re going nowhere fast…


Script: David Barnett / Art: Lee Milmore /Colours: Quinton Winter / Letters: Annie Parkhouse

HERNE & SHUCK // SUFFER THE CHILDREN, Part Five

The UK, 2024. Herne is a troubleshooter and hired help for many different magical factions in the country. Accompanied by Shuck, a demon in dog form, he travels the country picking up work where he can, whether it be exorcism or a rescue. Recently, he was tasked with saving a young girl called Carys, only to find out she was scheduled for ritual sacrifice. The pair are now trying to get the child to safety…


Script: Geoffrey D. Wessel / Art: Paul Marshall / Greytones: Pippa Bowland / Letters: Jim Campbell

ROGUE TROOPER // RECON, Part Four

Nu Earth, site of a galactic war between the Norts and the Southers, where the atmosphere has been rendered poisonous. So the Southers created the Genetic Infantrymen, bred to be immune to the pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Together with biochip buddies Helm, Gunnar and Bagman, they’re searching for the traitor that sold them out, but now an ET has crashed on the planet…


FUTURE SHOCK // JUST STOP EVIL

Out in the vast reaches of the universe, there are an infinite number of stories waiting to be told. These cautionary tales pass from traveller to traveller in the spaceports and around campfires on distant planets, acquiring the status of legend, their shocking ends a salutory lesson in hubris. Anything is possible in these twisted trips into the galaxy’s dark side. Abandon your preconceptions, and expect the unexpected…


Script: Mike Carroll / Art: Joe Currie / Letters: Simon Bowland

SILVER // UNEARTHED, Part Seven

Earth, the year 2001. A group of armed survivors sought out the resting place of a five hundred-year-old vampire, who may just help them against the alien Sepsis, who invaded the planet a few decades earlier. The vamp, called Baroness DeSilva, has proved powerful in battling the extra-terrestrials, and now she has been tasked by the resistance to help capture a Harvester…

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2000 AD Prog 2395 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2395 is OUT NOW!

Call me The Mighty Tharg, all-powerful alien editor of this eye-popping Thrilltopia!

Another Wednesday, another blast to your cranial circuits courtesy of the Galaxy’s Greatest Comic, Terrans — the August line-up continues to set alight to readers’ diodes the planet over as Judge Dredd, Brink, Silver, Rogue Trooper and Herne & Shuck all plough ahead at maximum excitement levels.

In fact, you better make sure your Thrill-buffers are operating efficiently because next week will see the publication of the third bumper prog of 2024, with extra pages and additional stories. So don’t say I didn’t warn you, my Squaxx — stock up on those lead-lined reading mitts today and protect yourselves from the shattering effect of Thrill-exposure!

What else is new in the House of Tharg? Well, those of you collecting Hachette’s 2000 AD Ultimate Collection will be able to pick up this week #181, the first book in the fourth extension — the Abnett and Harrison droids’ The Out, which contains the first three series (and with the fourth about to hit the prog in the autumn, it’s the ideal primer for those that missed it). We’re on the final stretch to a ghafflebette two hundred volumes!

2000 AD Prog 2395 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Frazer Irving

Script: John Wagner / Art: Colin MacNeil / Colours: Chris Blythe / Letters: Annie Parkhouse

JUDGE DREDD // MACHINE RULE, Part Four

Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, the Mark 8 Mechanismo robot Judges have decided they’re better at policing the city streets…


Script: Dan Abnett / Art: INJ Culbard / Letters: Simon Bowland

BRINK // CONSUMED, Part Eighteen

The late 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a wasteland. Mankind finally evacuated the planet in 2072 and millions were housed in a number of deep-space Habitats. But life on these cramped, overcrowded stations is tense, often spilling over into madness. Sects are rife, and Bridget Kurtis of the Habitat Security Division is investigating their reach…


Script: David Barnett / Art: Lee Milmore /Colours: Quinton Winter / Letters: Annie Parkhouse

HERNE & SHUCK // SUFFER THE CHILDREN, Part Four

The UK, 2024. Herne is a troubleshooter and hired help for many different magical factions in the country. Accompanied by Shuck, a demon in dog form, he travels the country picking up work where he can, whether it be exorcism or a rescue. Recently, he was tasked with saving a young girl called Carys, only to find out she was scheduled for ritual sacrifice. The pair are now trying to get the child to safety…


Script: Geoffrey D. Wessel / Art: Paul Marshall / Greytones: Pippa Bowland / Letters: Jim Campbell

ROGUE TROOPER // RECON, Part Three

Nu Earth, site of a galactic war between the Norts and the Southers, where the atmosphere has been rendered poisonous. So the Southers created the Genetic Infantrymen, bred to be immune to the pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Together with biochip buddies Helm, Gunnar and Bagman, they’re searching for the traitor that sold them out, but now an ET has crashed on the planet…


Script: Mike Carroll / Art: Joe Currie / Letters: Simon Bowland

SILVER // UNEARTHED, Part Six

Earth, the year 2001. A group of armed survivors sought out the resting place of a five hundred-year-old vampire, who may just help them against the alien Sepsis, who invaded the planet a few decades earlier. The vamp, called Baroness DeSilva, has proved powerful in battling the extra-terrestrials, and now she has been tasked by the resistance to help capture a Harvester…

Posted on

2000 AD Prog 2394 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2394 is OUT NOW!

I am The Mighty Tharg, Betelgeusian brainiac and channeller of cosmic Thrill-power!

Welcome back to the Galaxy’s Greatest Comic, Terrans, for another eye-popping thirty-two pages of scintillating sci-fi — and welcome back to art-droid Simon Harrison, who crafts this prog’s ghafflebette cover. It’s been incredibly thirty years since the Harrison-bot’s work last appeared below the 2000 AD logo — Prog 885, to be exact, back when Bradley the Sprog was a pint-sized terror — so it’s scrotnig to see him once again within these pages!

No let up in the sheer zarjazosity emanating from inside this issue, either — we plunge into August and the excitement is pushing red-hot levels as the Mechanismo robots make their move in Machine Rule; Bridget’s investigations gain momentum in Consumed; Baroness DeSilva meets the human rebels pressing her into helping them save the planet from the alien Sepsis in Silver; Rogue has a race on his hands to get to the mysterious ET before other interested parties in Recon; and Herne & Shuck come face to face with the sinister St Michael organisation in Suffer the Children.

Can your circuits handle it, humes?

2000 AD Prog 2394 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Simon Harrison

Script: John Wagner / Art: Colin MacNeil / Colours: Chris Blythe / Letters: Annie Parkhouse

JUDGE DREDD // MACHINE RULE, Part Three

Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, the Mark 8 Mechanismo robot Judges have decided they’re better at policing the city streets…


Script: Dan Abnett / Art: INJ Culbard / Letters: Simon Bowland

BRINK // CONSUMED, Part Seventeen

The late 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a wasteland. Mankind finally evacuated the planet in 2072 and millions were housed in a number of deep-space Habitats. But life on these cramped, overcrowded stations is tense, often spilling over into madness. Sects are rife, and Bridget Kurtis of the Habitat Security Division is investigating their reach…


Script: David Barnett / Art: Lee Milmore /Colours: Quinton Winter / Letters: Annie Parkhouse

HERNE & SHUCK // SUFFER THE CHILDREN, Part Three

The UK, 2024. Herne is a troubleshooter and hired help for many different magical factions in the country. Accompanied by Shuck, a demon in dog form, he travels the country picking up work where he can, whether it be exorcism or a rescue. Recently, he was tasked with saving a young girl called Carys, only to find out she was scheduled for ritual sacrifice. The pair are now trying to get the child to safety…


Script: Geoffrey D. Wessel / Art: Paul Marshall / Greytones: Pippa Bowland / Letters: Jim Campbell

ROGUE TROOPER // RECON, Part Two

Nu Earth, site of a galactic war between the Norts and the Southers, where the atmosphere has been rendered poisonous. So the Southers created the Genetic Infantrymen, bred to be immune to the pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Together with biochip buddies Helm, Gunnar and Bagman, they’re searching for the traitor that sold them out, but now an ET has crashed on the planet…


Script: Mike Carroll / Art: Joe Currie / Letters: Simon Bowland

SILVER // UNEARTHED, Part Five

Earth, the year 2001. A group of armed survivors sought out the resting place of a five hundred-year-old vampire, who may just help them against the alien Sepsis, who invaded the planet a few decades earlier. The vamp, called Baroness DeSilva, has proved powerful in battling the extra-terrestrials, and now she and one of the humans have made it back to the resistance headquarters…

Posted on

2000 AD Prog 2393 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2393 is OUT NOW!

Call me The Mighty Tharg, illustrious alien editor of this eye-popping sci-fi anthology!

Back for more Thrill-power, Terrans? Of course you are — how could you get through a week of mundane reality without the circuit-shattering fix of the Galaxy’s Greatest Comic?

This prog we have the start of another Rogue Trooper story — with the Wessel script-droid teaming up with art-bot Paul Marshall for Recon — joining Judge Dredd, Brink, Herne & Shuck and Silver!

While 2000 AD regularly deals with fantastic flights of the imagination, even I struggle to believe it’s been an incredible thirty-five years since the seminal Sláine epic The Horned God started within these pages (Prog 626, no less, back in May 1989) and to mark the occasion a new anniversary collection is out now, lovingly restored by repro-mek M0rg4n from the original film. Re-scanned and painstakingly cleaned, this is the most sumptuous version yet of Pat Mills and Simon Bisley’s groundbreaking series, and it’s available as both a single paperback or a three-volume hardback edition, complete with slipcase, limited to just one thousand copies.

No bookshelf should be without THG — it’s just the law, humes!

2000 AD Prog 2393 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Lee Carter

Script: John Wagner / Art: Colin MacNeil / Colours: Chris Blythe / Letters: Annie Parkhouse

JUDGE DREDD // MACHINE RULE, Part Two

Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, the Mark 8 Mechanismo robot Judges have been taking a more active role in policing the city streets…


Script: Dan Abnett / Art: INJ Culbard / Letters: Simon Bowland

BRINK // CONSUMED, Part Sixteen

The late 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a wasteland. Mankind finally evacuated the planet in 2072 and millions were housed in a number of deep-space Habitats. But life on these cramped, overcrowded stations is tense, often spilling over into madness. Sects are rife, and Bridget Kurtis of the Habitat Security Division is investigating their reach…


Script: David Barnett / Art: Lee Milmore /Colours: Quinton Winter / Letters: Annie Parkhouse

HERNE & SHUCK // SUFFER THE CHILDREN, Part Two

The UK, 2024. Herne is a troubleshooter and hired help for many different magical factions in the country. Accompanied by Shuck, a demon in dog form, he travels the country picking up work where he can, whether it be exorcism or a rescue. Recently, he was tasked with saving a young girl called Carys, only to find out she was scheduled for ritual sacrifice. The pair are now trying to get the child to safety…


Script: Geoffrey D. Wessel / Art: Paul Marshall / Greytones: Pippa Bowland / Letters: Jim Campbell

ROGUE TROOPER // RECON

Nu Earth, site of a galactic war between the Norts and the Southers, where the atmosphere has been rendered poisonous. So the Southers created the Genetic Infantrymen, bred to be immune to the pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Together with biochip buddies Helm, Gunnar and Bagman, they’re searching for the traitor that sold them out…


Script: Mike Carroll / Art: Joe Currie / Letters: Simon Bowland

SILVER // UNEARTHED, Part Four

Earth, the year 2001. A group of armed survivors sought out the resting place of a five hundred-year-old vampire, who may just help them against the alien Sepsis, who invaded the planet a few decades earlier. The vamp, called Baroness DeSilva, has proved powerful in battling the extra-terrestrials, and now she and one of the humans are trying to get back to the resistance headquarters…

Posted on

2000 AD Prog 2392 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2392 is OUT NOW!

I am The Mighty Tharg, all-powerful alien editor of this universally acclaimed SF anthology!

New stories abound in this ghafflebette issue, Terrans — first up, we have the start of a Judge Dredd thriller from the always-popular creative combo of John Wagner and Colin MacNeil, Machine Rule, that looks again at the Mechanismo question. Long-term Squaxx will be well aware that the idea of robots passing judgement has been a controversial one in Mega-City history (new readers would do well to check out collections like Mechanismo and Machine Law if they want to get up to speed), but recently the Mark 8s have been regular presence on the streets. But what if they decided they were doing a better job than the human Judges…?

Also commencing this prog is the first full length series of Herne & Shuck from David Barnett and Lee Milmore, after their previous appearances in a pair of 3rillers in Progs 2297-2299 and 2343- 2345, still trying to find a safe place to take young Carys, pursued by various folk-horror entities.

And we have another complete Future Shock, from the Peaty and Mutti droids, joining Brink and Silver. All in all, pure Thrill-power, my humes!

2000 AD Prog 2392 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

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Cover Art: Mike Perkins

Script: John Wagner / Art: Colin MacNeil / Colours: Chris Blythe / Letters: Annie Parkhouse

JUDGE DREDD // MACHINE RULE, Part One

Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! The Mark 8 Mechanismo robot Judges have been on the streets for several years now…


Script: Dan Abnett / Art: INJ Culbard / Letters: Simon Bowland

BRINK // CONSUMED, Part Fifteen

The late 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a wasteland. Mankind finally evacuated the planet in 2072 and millions were housed in a number of deep-space Habitats. But life on these cramped, overcrowded stations is tense, often spilling over into madness. Sects are rife, and Bridget Kurtis of the Habitat Security Division is investigating their reach…


Script: David Barnett / Art: Lee Milmore /Colours: Quinton Winter / Letters: Annie Parkhouse

HERNE & SHUCK // SUFFER THE CHILDREN, Part One

The UK, 2024. Herne is a troubleshooter and hired help for many different magical factions in the country. Accompanied by Shuck, a demon in dog form, he travels the country picking up work where he can, whether it be exorcism or a rescue. Recently, he was tasked with saving a young girl called Carys, only to find out she was scheduled for ritual sacrifice. The pair are now trying to get the child to safety…


Script: James Peaty / Art: Andrea Mutti / Letters: Jim Campbell

FUTURE SHOCKS // FACESHOPPING

Out in the vast reaches of the universe, there are an infinite number of stories waiting to be told. These cautionary tales pass from traveller to traveller in the spaceports and around campfires on distant planets, acquiring the status of legend, their shocking ends a salutory lesson in hubris. Anything is possible in these twisted trips into the galaxy’s dark side. Abandon your preconceptions, and expect the unexpected…


Script: Mike Carroll / Art: Joe Currie / Letters: Simon Bowland

SILVER // UNEARTHED, Part Three

Earth, the year 2001. A group of armed survivors sought out the resting place of a five hundred-year-old vampire, who may just help them against the alien Sepsis, who invaded the planet a few decades earlier. The vamp, called Baroness DeSilva, has proved powerful in battling the extra-terrestrials, and now she and one of the humans are trying to get back to the resistance headquarters…

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2000 AD Prog 2391 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2391 is OUT NOW!

Witness my works with awe-inspiring wonder, for I am The Mighty Tharg, purveyor of Thrills!

I dictate these words to my desktop minion the day before the UK goes to the polls. Will it be, as has been predicted, an electoral wipeout for the sitting government? By the time you read this, we’ll know for sure — but what is cast-iron guaranteed is that you’ll have a scrotnig time with this prog. Inside, you’ll find the final episodes of both The Bam-Hunters and Souther Belle, the latest instalments of Brink and Silver, plus a complete Future Shock from James Peaty and debuting art-droid Sedat Oezgen!

As mentioned last issue, this week sees not only the release of an all-new Misty special as US writer Gail Simone and a trio of artists craft some chilling short tales, but also Judge Dredd Megazine 470, with a brand-new case for the lawman in Hive by Ian Edginton and Kevin West, plus another complete Mega-City 2099 story from the Niemand and Foster droids, alongside Armitage, Dreadnoughts, Harrower Squad, Dept K and Pandora Perfect. Add to that interviews and features too, and it really is an utter monster!

Grab ‘em now, Terrans — your diodes demand it!

2000 AD Prog 2391 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Dan Cornwell

Script: Ken Niemand / Art: Richard Elson / Letters: Annie Parkhouse

JUDGE DREDD // THE BAM-HUNTERS, Part Three

Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, a powerful mage has travelled from Cal-Hab to MC-1, hunting down a pair of necromancers…


Script: Dan Abnett / Art: INJ Culbard / Letters: Simon Bowland

BRINK // CONSUMED, Part Fourteen

The late 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a wasteland. Mankind finally evacuated the planet in 2072 and millions were housed in a number of deep-space Habitats. But life on these cramped, overcrowded stations is tense, often spilling over into madness. Sects are rife, and Bridget Kurtis of the Habitat Security Division is investigating their reach…


Script: Geoffrey D. Wessel / Art: Dan Cornwell /Colours: Chris Blythe / Letters: Jim Campbell

ROGUE TROOPER // SOUTHER BELLE, Part Six

Nu Earth, site of a galactic war between the Norts and the Southers, where the atmosphere has been rendered poisonous. So the Southers created the Genetic Infantrymen, bred to be immune to the pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Together with biochip buddies Helm, Gunnar and Bagman, they’re searching for the traitor that sold them out. Now, they’re seeking to save a G.I. ‘Doll’…


Script: James Peaty / Art: Sedat Oezgen / Letters: Annie Parkhouse

FUTURE SHOCKS // CRESCENDO

Out in the vast reaches of the universe, there are an infinite number of stories waiting to be told. These cautionary tales pass from traveller to traveller in the spaceports and around campfires on distant planets, acquiring the status of legend, their shocking ends a salutory lesson in hubris. Anything is possible in these twisted trips into the galaxy’s dark side. Abandon your preconceptions, and expect the unexpected…


Script: Mike Carroll / Art: Joe Currie / Letters: Simon Bowland

SILVER // UNEARTHED, Part Two

Earth, the year 2001. In the middle of the night, somewhere north-east of Bristol, England, a group of armed survivors have arrived at the ruins of a burned-out house, seemingly seeking something. On the back of one of the trucks they’ve arrived in is a cage. They break out the shovels and start to dig. What they’re hunting for is a five hundred-year-old vampire, who may just help them against the alien Sepsis…

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Of Unknown Origin… 2000 AD Prog 2390 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2390 is OUT NOW!

I am The Mighty Tharg, galactically revered Betelgeusian editor of this awesome anthology!

Another week, another circuit-shattering onslaught on the senses courtesy of my Mighty Organ. This prog we welcome a brand-new series to the legion of Thrills that have graced these pulse-pounding pages over the last forty-seven years — script-droid Mike Carroll and art-bot Joe Currie have crafted a hyper-exciting story in Silver, details about which I’m deliberately keeping… vague. You’ll gain the most from this ghafflebette debuting strip, Terrans, going into it knowing as little as possible, so plunge away!

Elsewhere, there’s a complete Future Shock from Honor Vincent and Mike Walters alongside the latest instalments of Dredd, Brink and Rogue Trooper. As ever, the House of Tharg is a seriously busy site of creativity — make sure you pick up the new Sci-Fi Special that’s out now, and in a week’s time Misty returns for an all-new special with stories scripted by Gail Simone and featuring the art of Aly Fell, Carola Borelli and Marianna Ignazzi. Joining it on the shelf will be Meg 470, containing yet another 128 pages of zarjazosity.

So! Much! Stuff! Can your brains handle it, my Squaxx?

2000 AD Prog 2390 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Dave Kendall

Script: Ken Niemand / Art: Richard Elson / Letters: Annie Parkhouse

JUDGE DREDD // THE BAM-HUNTERS, Part Two

Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, a powerful mage has travelled from Cal-Hab to MC-1, hunting down a pair of necromancers…


Script: Dan Abnett / Art: INJ Culbard / Letters: Simon Bowland

BRINK // CONSUMED, Part Thirteen

The late 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a wasteland. Mankind finally evacuated the planet in 2072 and millions were housed in a number of deep-space Habitats. But life on these cramped, overcrowded stations is tense, often spilling over into madness. Sects are rife, and Bridget Kurtis of the Habitat Security Division is investigating their reach…


Script: Geoffrey D. Wessel / Art: Dan Cornwell /Colours: Chris Blythe / Letters: Jim Campbell

ROGUE TROOPER // SOUTHER BELLE, Part Five

Nu Earth, site of a galactic war between the Norts and the Southers, where the atmosphere has been rendered poisonous. So the Southers created the Genetic Infantrymen, bred to be immune to the pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Together with biochip buddies Helm, Gunnar and Bagman, they’re searching for the traitor that sold them out. Now, they’re seeking to save a G.I. ‘Doll’…


Script: Honor Vincent / Art: Mike Walters / Letters: Annie Parkhouse

FUTURE SHOCKS // STATION MADNESS

Out in the vast reaches of the universe, there are an infinite number of stories waiting to be told. These cautionary tales pass from traveller to traveller in the spaceports and around campfires on distant planets, acquiring the status of legend, their shocking ends a salutory lesson in hubris. Anything is possible in these twisted trips into the galaxy’s dark side. Abandon your preconceptions, and expect the unexpected…


Script: Mike Carroll / Art: Joe Currie / Letters: Simon Bowland

SILVER // UNEARTHED

NEW THRILL! Earth, the year 2001. In the middle of the night, somewhere north-east of Bristol, England, a group of armed survivors have arrived at the ruins of a burned-out house, seemingly seeking something. On the back of one of the trucks they’ve arrived in is a cage. They break out the shovels and start to dig. They’ve been told what they’re hunting for lies here, and it could be the key to saving the human race…