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It’s a STEAL: get up to 70% off in the 2000 AD Christmas mega-sale!

Either Christmas has come early or Tharg the Mighty has lost his mind – there’s up to an incredible 70% off collections in the 2000 AD Christmas sale!

Take advantage of massive discounts on everything from graphic novels and comics to T-shirts and ebooks, including merchandise, cover prints and board games!

The sale ends 13 December, but pressure on postal services is likely to increase in the run-up to Christmas and even Tharg the Mighty won’t be able guarantee delivery in time for the big day if you leave it to the last minute.

You do NOT want to miss the chance to bag an intergalactic bargain, Earthlets – be quick, before Tharg changes his mind!!

SAVE UP TO 70% ON BOOKS & COMICS >>

SAVE UP TO 75% ON BOARD GAMES >>

SAVE 10% ON ALL T-SHIRTS AND MERCH >>

SAVE 10% ON ALL COVER PRINTS >>

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Get *10* 2000 AD Christmas specials for just £5

10-ISSUE XMAS SPECIALS PRINT BUNDLE

Buy now

Get in the Christmas spirit with an entire generation of festive Thrill-power! This special bundle contains TEN bumper Christmas print issues from over the past two decades of 2000 AD at an unbeatable price.

Give yourself a Christmas gift that really matter, Earthlet. But make sure you consume safely – beware of Thrill-power overload!

This bundle contains print editions of:

  • 2000 AD Prog 2002 (Christmas Special)
  • 2000 AD Prog 2003 (Christmas Special)
  • 2000 AD Prog 2004 (Christmas Special)
  • 2000 AD Prog 2005 (Christmas Special)
  • 2000 AD Prog 2008 (Christmas Special)
  • 2000 AD Prog 2009 (Christmas Special)
  • 2000 AD Prog 2010 (Christmas Special)
  • 2000 AD Prog 2012 (Christmas Special)
  • 2000 AD Prog 2015 (Christmas Special)
  • 2000 AD Prog 2011 (2016 Christmas Special)

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2000 AD Prog 2356 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2356 is OUT NOW!

BORAG THUNGG, EARTHLETS! Joko-Jargo here again, bringing you another special all-ages edition of the Galaxy’s Greatest!

Welcome to the latest Regened takeover, where I wrest control of the Command Module from my Uncle Tharg for one week only, and charge the creator droids with scripting and drawing stories for Terrans of any size. Inside this bumper prog you’ll find another complete Cadet Dredd thriller, this time by Paul Starkey and Ben Willsher, as the clone must enter the terrifying subterranean world of the Undercity in search of his brother Rico in Deep Trouble; the Gravity Bombshells are back after their debut in Prog 2306 for more high-impact sports action in Bladers by James Peaty and Mark Simmons; a society is obliged to watch everyone else’s lives in the Future Shock Content Provider by Karl Stock and Joe Currie; and the magical drama of Lowborn High comes to its finale, courtesy of David Barnett and Mike Walters, as we pick up the story from Prog 2346’s cliffhanger ending and the Deadbeats Club transported to the Plateau of Ming!

Talking of taking journeys to far-off climes, I must travel back to Quaxxann to attend a conference on spreading Thrill-power to planets at the outer rim of the universe, so I’ll leave you in the hands of my illustrious uncle, who’ll be back next prog!

2000 AD Prog 2356 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover art: 17th & Oak

Script: Paul Starkey / Art: Ben Willsher / Letters: Simon Bowland

CADET DREDD // DEEP TROUBLE

Mega-City One, 2077 AD. Home to over 800 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. On one side is the polluted Black Atlantic, and to the west is the blasted radlands of the Cursed Earth. Overcrowding in the metropolis is rife, unemployment is at ninety per cent, boredom is universal and crime is rampant. Only the Judges — a zero-tolerance police force empowered to dispense instant justice — can stop total anarchy. CADET JOE DREDD — together with his clone-brother Rico — is a rising star in Justice Department, and will one day be its finest officer. Make no mistake, he is the Law!


Script: David Barnett / Art: Mike Walters / Colours: Pippa Bowland / Letters: Jim Campbell

LOWBORN HIGH // FIRE & FROST

For as long as anyone can remember, Wychdusk Manor has been the school to which all the top magical novices are sent, where they are trained to become the world’s greatest wizards. There, students are taught every form of spellcasting by the wisest of mages, and to be part of Wychdusk’s alumni is an incredible honour. But what about those that don’t make the grade, that don’t have the talent to make it to this prestigious establishment? For them, there’s LOWBORN HIGH, a rundown inner-city comprehensive that is often struggling with funding. Androgeus Frost has recently joined the school, becoming friends with Maisy, Ali and Drill — but now they’ve been transported to the Plateau of Ming…


Script: Karl Stock / Art: Joe Currie / Letters: Rob Steen

FUTURE SHOCKS // CONTENT PROVIDER

Out in the vast reaches of the universe, there are an infinite number of stories waiting to be told. These cautionary tales pass from traveller to traveller in the spaceports and around campfires on distant planets, acquiring the status of legend, their shocking ends a salutary lesson in hubris. Anything is possible in these twisted trips into the galaxy’s dark side. Abandon your preconceptions, and expect the unexpected. Now, in the near future, everyone is obliged to wear Ocula Glasses, livestreaming everything they do to a watching nation. Now, the nondescript Pluto Norgaz is about to become the subject of All Eyes on You, a game show in which he must avoid being seen by the entire nation…


Script: James Peaty / Art: Mark Simmons / Colours: Gary Caldwell / Letters: Simon Bowland

BLADERS // PART TWO

It’s the twenty-fifth century, and humanity has spread out amongst the stars. One of its biggest exports is Gravity Blading, the most exciting, successful and lucrative sport in the galaxy. One person who dreamed of being a Blader was Abi Caine, but severe injury forced her out of the trials. However, an unexpected and sizable inheritance has enabled her to re-enter the world of G-Blading, though not as a competitor — she’s bought up the Gravity Bombshells, a team on its last legs after their previous manager proved corrupt. Caine’s been moulding her team and improving their form, ready to meet her nemesis in the play-offs — Judi Neutron, coach of the Thunder Blazers…


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Bring the Chill-Power this Halloween with these 2000 AD Horror titles!

If you’re wanting to experience Chill-Power Overload this Halloween, 2000 AD have you covered, with a range of horrifying comics designed to get you hiding behind the sofa this October!

From the unsettling unease of Thistlebone though to the elevated horror of The Thirteenth Floor: The Return of Max, we have horror stories for every occasion! Whether you’re looking for supernatural suspense, ghoulish ghost stories, vampiric vignettes or something more down to Earth – and all the more horrifying for it – check out our list for some spine-tingling suggestions guaranteed to get you in the Halloween spirit!

And for even more suggestions as we approach The Midnight Hour, don’t miss our video on six 2000 AD comics every horror fan should read – all of which are available from our webshop and apps!

Download the FREE 2000 AD app on Google Play
Download the FREE 2000 AD app on Apple

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THE BEST OF THARG’S TERROR TALES

From the deepest, darkest recesses of the Nerve Centre vaults, the eerie alien editor of 2000 AD known as Tharg the Mighty presents the creepiest tales to ever grace the pages of the galaxy’s greatest Comic!

This fear-filled anthology introduces one-off stories full of ghosts, demons, mutants and killers and is thick with atmosphere, dark humour and mind-blowing twists. Written and illustrated by some of the biggest names in the comic book industry, this collection features strips by Mark Millar, Al Ewing, Simon Spurrier, Chris Weston, Richard Elson and Eric Bradbury amongst others.

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THE THIRTEENTH FLOOR: THE RETURN OF MAX

Elevated Horror! Max, the A.I. superintendent of Maxwell Towers has found a kindred soul in one of his residents, a young, disturbed boy call Sam Bowers. Together they work to rid the building of all the ne’er do wells who lurk in the dark corridors of the block, luring them to the dreaded thirteenth floor. But this power has started to corrupt Sam, surprising even Max – and their activities have not gone unnoticed, as WPC Hester Benedict becomes more aware of the sinister events taking place at the building.

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MISTY: 45 YEARS OF FEAR

Okay, so it may not technically be a Tharg production, but no Halloween is complete without Misty!

In 1978 British comics were changed forever with the release of the classic cult horror comic for girls. Masterminded by Pat Mills, the original editor of 2000 AD, this weekly comic featured the best comics talent working on haunting, terrifying tales. From high 70s glamour to chilling stories that have haunted readers for decades, this Essential Collection curates the creepiest, campest Misty serials and short stories alongside critical essays, in a volume perfect for readers old and new.

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CRADLEGRAVE

After serving eight months at a Young Offenders Institution for arson, Shane Holt returns to his home on the Ravenglade Estate during a long, hot summer. Plagued by the ASBO generation, the estate has seen its fair share of problems but nothing comes close to the horror that lurks within Ted and Mary’s council home… From the extraordinary mind of John Smith (Devlin Waugh, Indigo Prime) with art by Edmund Bagwell (Tharg’s Future Shocks), this contemporary urban horror is guaranteed to deliver the chills!

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DEVLIN WAUGH

Vatican exorcist, freelance paranormal investigator and altogether dashing rogue, Devlin Waugh is in the business of getting up close and extremely personal with the occult! This time he’ll have to rescue his debtor brother Freddy from a casino suspended over an unending interdimensional void, save Brit-Cit from a plague of mutagenic nightmare spores, and befriend a possessed demonic dildo, all while negotiating boyfriends ex- and current…

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TALES OF TELGUUTH

In March 2014, British comics lost one of its most creative and distinct voices in the form of Steve Moore. Inventor of the Future Shock, Steve created many other memorable comic book characters, including Axel Pressbutton and the psychotic Dalek killer, Abslom Daak and worked on such landmark publications as Sounds, Warrior and the Fortean Times. This collection features the highly-regarded fantasy series Tales of Telguuth which Moore developed and wrote for 2000 AD.

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THISTLEBONE

Midsommar meets The Wicker Man in this break-out original folk-horror series from the pages of 2000 AD! England, 2019. The secluded rural village of Harrowvale holds a dark past. Avril Eason escaped a cult that worshipped an ancient deity called THISTLEBONE – but can she ever truly escape the evil that stalks the woods? Presented in a large format hardcover edition showcasing the lush fully-painted colour artwork by world-renowned painter Simon Davis (Sláine), this first volume in an all-new series is a great jumping on point.

BUY NOW >>

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2000 AD Prog 2355 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2355 is OUT NOW!

BORAG THUNGG, EARTHLETS! Call me The Mighty Tharg, beaming hot Thrill-power into your deprived excitement-circuits!

It’s that time of the week again, humanoids, when I bid you galactic greetings and satisfy your insatiable craving for high-octane graphic excitement with another salvo of scrotnig stories. Inside, you’ll find the latest instalments of Judge Dredd, Helium, The Devil’s Railroad, Feral & Foe and The Fall of Deadworld, all guaranteed to get your Thrill-motors buzzing!

Equally zarjaz is the latest release from the Treasury of British Comics imprint — the first issue of a Smash! mini-series, featuring such classic characters as The Spider, Janus Stark, Adam Eterno and more in an interconnected story, scripted by Jack Staff and Demon Nic’s Paul Grist, and illustrated by art-bots such as Anna Morozova, Tom Foster, Jimmy Broxton and VV Glass. Those of you that enjoyed The Vigilant’s similar plunge into UK comics history would do well to pick it up — grab a copy from your local comics store or at treasuryofbritishcomics.com!

Right, time for me to vacate the editorial office and take a quick tour of Quaxxann, for my nephew Joko-Jargo is in the hot seat next week!

2000 AD Prog 2355 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Cliff Robinson / Colours: Dylan Teague

Script: Rob Williams / Art: PJ Holden / Colours: Peter Doherty / Letters: Simon Bowland

JUDGE DREDD // POISON, Part Five

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, in the wake of former Chief Judge Hershey’s death, he’s trying to find the culprit responsible…


Script: Ian Edginton / Art: D’Israeli / Letters: Simon Bowland

HELIUM // Scorched Earth, Part Five

The far future. It has been three hundred years since the Great War ended, and eighty-five per cent of the Earth’s surface now lies beneath a gaseous ocean known as the Poison Belt — a toxic cocktail of biological weapons. The survivors live above the lethal fugue, but a Professor Bloom has emerged, claiming he can make the planet habitable again. Constable Hodge is tasked with protecting him, but they’ve been captured…


Script: Peter Milligan / Art: Rufus Dayglo / Colours: Jose Villarrubia / Letters: Jim Campbell

THE DEVIL’S RAILROAD, Part Four

The Earth year 3038, and Planet Diaspora X-167 is a world that has been ravaged by war, a conflict that sees no sign of ending despite years of death and destruction. One couple, Palamon and Constance, are attempting to escape the caranage, especially now that Constance is pregnant — if the baby is born on Earth, it’ll have full Earth rights. Seeking a new life, these refugees must take a risky journey…


Script: Kek-W / Art: Dave Kendall / Letters: Simon Bowland

THE FALL OF DEADWORLD // Retribution, Part Four

The planet that became known as DEADWORLD was once a regular civilisation existing in a parallel dimension. But the end of days is coming, and creatures called the Dark Judges are spreading their contagion, exterminating all life. While Sov forces have take advantage of the chaos and invaded, Jess Childs and co have been trying to save Judge Fairfax — but in the process Jess has been sucked through a portal…


Script: Dan Abnett / Art: Richard Elson / Letters: Jim Campbell

FERAL & FOE // Bad Godesberg, Part Five

It’s been over five years since the Last-of-All-War, when the Monarchy succeeded in defeating the Malign Lord. With their leader dead, his minions are scattered, fleeing retribution from the Wretchfinders. Necromancer Bode and warrior Wrath are two such beings, and were offered a deal — hunt and kill their own kind or be declared FERAL & FOE. Now, they’ve travelled to Godesberg, a stronghold that’s in trouble…

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2000 AD Prog 2354 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2354 is OUT NOW!

BORAG THUNGG, EARTHLETS! I am Tharg The Mighty, all-powerful alien editor of this circuit-smashing SF extravaganza!

Time once again to put your Thrill-sensors through the wringer, my Squaxx, as my droids and I present you with another thirty-two pages of ghafflebette future fiction. There’s drama, intrigue, action and excitement to be had across Judge Dredd, Helium, The Devil’s Railroad, The Fall of Deadworld and Feral & Foe — but of course I’m sure you knew that already, and are no doubt thumbing through the pages right now, assimilating such zarjazness into your eyeballs as fast you can!

But while I’ve got you, however briefly, can I just remind you that Judge Dredd Megazine 461 is also out now and equally demanding of your attention. There’s a complete Dredd thriller from Mike Carroll and Colin MacNeil, and a Tale From the Black Museum by Guy Adams and Gary Welsh, plus the finale to Dreadnoughts, and the latest instalments of Spector, Lawless, Johnny Red and Rogue Trooper. In addition, there’s chats with creator-meks John Tomlinson, Jock, Paul Grist, and more, and a profile of Ant Wars and Robo-Hunter artist José Luis Ferrer — enjoy!

2000 AD Prog 2354 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Richard Elson

Script: Rob Williams / Art: PJ Holden / Colours: Peter Doherty / Letters: Simon Bowland

JUDGE DREDD // Poison, Part Four

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, in the wake of former Chief Judge Hershey’s death, he’s trying to find the culprit responsible…


Script: Ian Edginton / Art: D’Israeli / Letters: Simon Bowland

HELIUM // Scorched Earth, Part Four

The far future. It has been three hundred years since the Great War ended, and eighty-five per cent of the Earth’s surface now lies beneath a gaseous ocean known as the Poison Belt — a toxic cocktail of biological weapons. The survivors live above the lethal fugue, but a Professor Bloom has emerged, claiming he can make the planet habitable again. Constable Hodge is tasked with protecting him, but they’ve been captured…


Script: Peter Milligan / Art: Rufus Dayglo / Colours: Jose Villarrubia / Letters: Jim Campbell

THE DEVIL’S RAILROAD, Part Three

The Earth year 3038, and Planet Diaspora X-167 is a world that has been ravaged by war, a conflict that sees no sign of ending despite years of death and destruction. One couple, Palamon and Constance, are attempting to escape the caranage, especially now that Constance is pregnant — if the baby is born on Earth, it’ll have full Earth rights. Seeking a new life, these refugees must take a risky journey…


Script: Kek-W / Art: Dave Kendall / Letters: Simon Bowland

THE FALL OF DEADWORLD // Retribution, Part Three

The planet that became known as DEADWORLD was once a regular civilisation existing in a parallel dimension. But the end of days is coming, and creatures called the Dark Judges are spreading their contagion, exterminating all life. While Sov forces have take advantage of the chaos and invaded, Jess Childs and co have been trying to save Judge Fairfax — but in the process Jess has been sucked through a portal…


Script: Dan Abnett / Art: Richard Elson / Letters: Jim Campbell

FERAL & FOE // Bad Godesberg, Part Four

It’s been over five years since the Last-of-All-War, when the Monarchy succeeded in defeating the Malign Lord. With their leader dead, his minions are scattered, fleeing retribution from the Wretchfinders. Necromancer Bode and warrior Wrath are two such beings, and were offered a deal — hunt and kill their own kind or be declared FERAL & FOE. Now, they’ve travelled to Godesberg, a stronghold that’s in trouble…

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2000 AD Prog 2353 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2353 is OUT NOW!

BORAG THUNGG, EARTHLETS! The Mighty Tharg here once again, channelling raw Thrill-power into your mundane existences!

Welcome back, seekers of all things scrotnig, to another pulse-pounding edition of the Galaxy’s Greatest Comic. You’ll find the zarjazosity meters are at maximum levels as the autumn attack continues its assault on your circuits — Judge Dredd travels to East-Meg Two as he continues to follow the trail of Hershey’s killer in Poison; the fauna bites back down in the Fugue in Helium; Judge Ava Eastwood battles Deadheads in Retribution; the fortress of Godesberg is infested with ravenous creatures in Feral & Foe; and Constance and Palamon’s perilous journey gets ever more dangerous in The Devil’s Railroad!

A few weeks on from the Battle Action crossover in Prog 2350, and I’m getting approving letters from Squaxx dek Thargo, who very much enjoyed this alt-historical merger. For those of you that never picked the original Battle stories, and would like to know more about Major Eazy, Hellman and co, may I point you in the direction of www.treasuryofbritishcomics.com, where you’ll find a range of ghafflebette war titles from Death Squad and Clash of the Guards to Black Max!

2000 AD Prog 2353 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Alex Ronald

Script: Rob Williams / Art: PJ Holden / Colours: Peter Doherty / Letters: Simon Bowland

JUDGE DREDD // Poison, Part Three

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, in the wake of former Chief Judge Hershey’s death, he’s trying to find the culprit responsible…


Script: Ian Edginton / Art: D’Israeli / Letters: Simon Bowland

HELIUM // Scorched Earth, Part Three

The far future. It has been three hundred years since the Great War ended, and eighty-five per cent of the Earth’s surface now lies beneath a vast gaseous ocean known as the Poison Belt — a toxic cocktail of biological weapons. The survivors live above the lethal fugue, but a Professor Bloom has emerged, claiming he can make the planet habitable again. Constable Hodge is tasked with protecting him, but they’ve crashed…


Script: Peter Milligan / Art: Rufus Dayglo / Colours: Jose Villarrubia / Letters: Jim Campbell

THE DEVIL’S RAILROAD, Part Two

The Earth year 3038, and Planet Diaspora X-167 is a world that has been ravaged by war, a conflict that sees no sign of ending despite years of death and destruction. One couple, Palamon and Constance, are attempting to escape the caranage, especially now that Constance is pregnant — if the baby is born on Earth, it’ll have full Earth rights. Seeking a new life, these refugees must take a risky journey…


Script: Kek-W / Art: Dave Kendall / Letters: Simon Bowland

THE FALL OF DEADWORLD // Retribution, Part Two

The planet that became known as DEADWORLD was once a regular civilisation existing in a parallel dimension. But the end of days is coming, and creatures called the Dark Judges are spreading their contagion, exterminating all life. While Sov forces have take advantage of the chaos and invaded, Jess Childs and co have been trying to save Judge Fairfax — but in the process Jess has been sucked through a portal…


Script: Dan Abnett / Art: Richard Elson / Letters: Jim Campbell

FERAL & FOE // Bad Godesberg, Part Three

It’s been over five years since the Last-of-All-War, when the Monarchy succeeded in defeating the Malign Lord. With their leader dead, his minions are scattered, fleeing retribution from the Wretchfinders. Necromancer Bode and warrior Wrath are two such beings, and were offered a deal — hunt and kill their own kind or be declared FERAL & FOE. Now, they’ve travelled to Godesberg, a stronghold that’s in trouble…

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‘No more robots, no more trains’ – 2000 AD wishes a very happy retirement to the legendary John M. Burns

Earlier this week, John M. Burns, one of Britain’s great comic artists, whose work has thrilled and amazed for more than six decades, announced his retirement from comics.

John M. Burns – self-portrait

John M. Burns is, without a doubt, a legendary British comics creator. His extensive body of work across the last six decades and more has brought so much joy, evoked so much admiration and respect from fans and his peers, with Burns very much an artist’s artist. He is someone whose work is instantly recognisable and someone who maintained the highest quality throughout that extraordinarily long career full of page after page of perfect comic art.

Here at 2000 AD, as a way to both recognise the artistic contribution of the man, to celebrate his achievements, and to mark the occasion of his retirement, we wanted to say thank you to him for all the incredible work he’s produced through the years.

Throughout his life’s work, John’s art was always effortlessly dynamic and fluid, his characters emotive and expressive, and he was always so beautifully clear in his storytelling, no matter what the subject or how complex a page needed to be. And he painted just as well as he drew, with a mastery of colour that’s immediately obvious to anyone even casually glancing at one of his pages. A Burns piece was always beautiful, striking, and recognisable to his legions of fans around the world.

Three of Burns’ memorable strips for 2000AD – Judge Dredd, Nikolai Dante, and The Order

Although he produced art for so many British comics and newspapers for more than 60 years, John was perhaps best known for two main periods of his work, the first coming through the 1960s and ‘70s for his beautifully painted art on various TV tie-in strips, predominantly for Look-In, and the second coming with 2000 AD from the 1990s until his retirement.

2000 AD may have seemed a strange fit for an artist who was never shy of telling everyone that he wasn’t all that interested in science fiction and fantasy, but you certainly couldn’t tell that from the seemingly effortlessly thrilling art, beautiful, bold, unmistakably Burns, that graced the pages of 2000 AD or the Judge Dredd Megazine.

Burns’ stunning original artwork for Judge Dredd: Raider, Prog 814

Burns is undoubtedly one of the great artists of British comics. Indeed, as several commentators have mentioned, he’s one of the last of the Golden Age of British comic artists to hang their brushes up, with his final work coming in his eighties, still as dynamic, as evocative, and as stunning as when we first saw it.

And, as Matt Smith, 2000 AD editor, tells us, he was all about the brushes – the last of the 2000 AD artists to stick to physical artwork rather than switch to digital.

From his very first appearance drawing a Garth  Ennis Judge Dredd in 1991 all the way through to April of this year with the finale to The Order, Burns brought greatness to 2000 AD and it was always an absolute pleasure to see his work.

More of Burns’ original artwork, this time for Nikolai Dante: The Dante Factor

John M. Burns was born in 1938 in Essex, England. With no formal art training, his work in comics began in the 1950s as an apprentice on various titles such as School Friend and Junior Express before his first major illustration work, in the Champion the Wonder Horse Annual of 1958.

In the 1960s, following his national service, Burns’ comic art and illustrations would appear more and more frequently in a multitude of comics and magazines including Eagle, Wham!, Diana, and TV Century 21 with strips including Wulf the Briton, Kelpie The Boy Wizard, Wrath of the Gods, Roving Reporter, Bids for Freedom, The Fists of Danny Pyke, Dolebuasters, and Dan Dare.

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It was also during this time that he began what would become plentiful work as a newspaper strip cartoonist. Over many years, millions of newspaper readers would have seen his work on The Seekers (1966-1971), Danielle (1973-1974), George & Lynne (1976-1982), Jane (1985-1989), and Modesty Blaise (1978-1979), where he replaced the great Enrique Badía Romero.

The Seekers (1968) by John M. Burns
Modesty Blaise (1979) from “Green Cobra” by John M. Burns

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His work at DC Thomson included lush full-colour adaptations of novels such as Great Expectations and Wuthering Heights in the girls’ weekly Diana where Burns made exceptional use of the higher quality production processes that allowed full-colour painted art to be reproduced. And the techniques and styles he developed here that best utilised that production process continued into the 1970s and 1980s as his art moved into comics and magazines such as TV Action, Countdown and, perhaps most fondly remembered, Look-In.

During this time, Burns’ art was seemingly on the comic adaptations of practically every popular show of the day, including UFO and Mission: Impossible for TV Action; Doctor Who in TV Comic, and The Tomorrow People, Kung Fu, Space 1999, The Bionic Woman, How the West was Won, Smuggler, Buck Rogers in the 25th Century, and Magnum P.I. in Look-In. This work on TV-related strips meant that a generation of children (and more than a few adults) grew up reading the exploits of their TV heroes and fell in love with Burns’ colourful, magnificent artwork.

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It wasn’t until 1991 that we first saw Burns’ work inside 2000 AD, giving an object lesson in creating stunning yet immediately readable pages with crystal clear storytelling for the comic at a time when this wasn’t always the case.

Obviously, Burns wasn’t brought in via the way of the Future Shock, but instead did that rarest of things, debuting on Judge Dredd on the Garth Ennis-written Garbage Disposal in Prog 738. He’d go on to work with Ennis for several serials, along with Dredds from John Wagner, Dan Abnett, and John Smith.

Although he only really had a handful of Dredds over the next decade-plus, his art put a real stamp on the stories he did illustrate, with his Dredd a memorable one, classic and strong, evoking a darker sensibility, practically a noir tone at times, bringing his signature painterly style and more than a touch of class to 2000 AD.

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John’s beautiful artwork elevated my Dredd scripts to heights they didn’t deserve, but it was always a pleasure to work with him.

I wish him all the very best on his retirement after such an incredible career.

GARTH ENNIS

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Burns’ very first Dredd – from Prog 738, written by Garth Ennis
From Prog 756, again written by Ennis, a beautifully composed and striking scene
And more from Prog 756, a perfect Dredd highlighted against his city again, another stunning moment

Along with his work on Judge Dredd, Burns’ other ‘90s 2000 AD work included a couple of episodes of the X-Files-influenced Vector 13 in 1995 and 1996 (serialised in Progs 974 and 993), followed in 1996 by another strip of black-clad government agents investigating mysterious phenomena and conspiracy theories, Black Light, created by Burns, Dan Abnett, and Steve White (serialised in Progs 1001-1005). This was followed by Gordon Rennie’s 1997 Witchworld series, a pure genre fantasy thing, for which John contibuted art to the final chapter, Closing Shadows (Progs 1059 to 1061). There was also a one-off Durham Red, The Scarlet Apocrypha: Necrocultura written by Dan Abnett (Megazine 4.12, 2002).

But it wasn’t until 1999 that Burns really made his mark at 2000 AD, with his art on his first major series – Nikolai Dante. Co-created by Robbie Morrison and Simon Fraser, Dante was incredibly popular, the swashbuckling sci-fi romps of Russia’s greatest lover, thief, rogue, and all-round legend a highlight of this time in the Prog’s history.

But the popularity was a double-edged sword for series artist Fraser and, as he’ll tell you in a moment, he struggled with meeting some of the deadlines. Several great artists were brought on board to take up the slack, including Chris Weston, Charlie Adlard, Henry Flint, and Andy Clarke, but when Burns joined Dante’s crew on Prog 1148 for the Courtship of Jena Makarov storyline the fit was so natural and obvious and just perfect that it became a permanent thing, with Burns often alternating series with Fraser through the remaining 13 years that Dante thrilled readers in the Prog.

The swashbuckling sci-fi of Dante suited Burns’ artwork perfectly. Indeed, he made such a lasting impression on many readers that some, including Walt Simonson, recognised the character because they loved Burns’ art so much.

Burns’ spectacuar Nikolai Dante artwork for the cover of 2000 AD 1183
Just a little of Burns’ incredible work on Nikolai Dante,
a strip that he worked on, with creators Robbie Morrison and Simon Fraser, for 13 years.

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Back in the mid ‘90s when I was a newbie artist working on my first original story for 2000 AD , I was desperate to make a success of it. I was working flat out, but my experience was limited so I was struggling. I couldn’t produce Dante pages as fast as Tharg wanted them, so we needed to get in other artists to fill in. A squad of my peers was duly assembled. Stalwarts like Henry Flint , Charlie Adlard and Andy Clarke duly illustrated several important early chunks of Dante’s exploits. But a more permanent co-artist was required. David Bishop told us that John M. Burns was interested.

You have to understand that as a young and somewhat insecure artist I was simultaneously in awe of Burns and also nervous of him. It was like being a jazz pianist and Thelonius Monk sits down at the piano stool, right next to you. Everyone looks at you wondering what you’re even doing there. You wonder yourself . John M. Burns isn’t just a good comics artist , he’s one of the very best. His draftsmanship is breathtaking. His panel layouts are elegant and dynamic. He can paint as well as he can draw.  His storytelling is effortless and powerful.

When I met Walt Simonson for the first time and showed him some of my Dante work , he recognised the character, not because of me, but because John M. Burns drew him. Walt is a big fan. The Burns fanclub is large and its alumni are very impressive themselves.

Burns emerged from a generational wave of British comics artists, coming in the wake of Frank Bellamy, Frank Hampson, David Wright, Ron Embleton , Don Lawrence and Jim Holdaway. If there was a Golden Age of British comics art, then they were it.  He’s as good as any of them. He is the last of them. We have been immeasurably lucky to have had his beautiful work for so long. It is a privilege to sit in his shadow.

SIMON FRASER – ARTIST AND CO-CREATOR OF NIKOLAI DANTE

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Burns and Morrison also went on to create The Bendatti Vendetta, running across three stories in the Megazine from 2002-2005. A cracking all-out action crime thriller, The Bendatti Vendetta chronicled a tale of revenge and gangster vengeance, stylish but brutal, very bloody, and bloody brilliant to look at, with Burns’ art suiting this ’70s-style thriller to a tee.

The bloody brilliance of The Bendatti Vendetta,
John Burns and Robbie Morrison’s crime saga of brutal vengeance

In 2011, Burns and writer Kek-W first got together with their sci-fi story, Angel Zero. Running in Progs 1751-1763, it was the first strip in a partnership of writer and artist that would last until Burns’ retirement.

Angel Zero was inspired by classic Japanese Yakuza and splatter films, telling of one young woman’s struggle to escape her fate as a reluctant assassin and living weapon with an alien battle computer grafted to her nervous system. And of course, it looked amazing.

The unmistakable Burns art on Angel Zero, written by Kek-W, a classic sci-fi tale

All of which brings us to The Order, the final strip in Burns’ long and illustrious career, with him reuniting with writer Kek-W for a seven-series run of the serial that began in 2014’s Prog 2015 and ended in April 2023 with Prog 2329.

A time-twisting, genre-hopping, historical epic that stretches over 10,000+ years, The Order chronicles the efforts of the extraordinary women and men of this long-established secret society to protect the world from the paranormal threats of the nightmarish and extra-dimensional Wurms. It all begins with Anna Kohl uncovering the mechanical knight Ritterstahl, who will lead her to a group of her missing father’s old colleagues, all of them members of The Order. The subsequent adventuring takes Anna and the readers into strange territory, a whole secret history of the world, incedible danger, and all of it, of course, looking quite stunning.

Even in this final stage of his career, with Burns in his 70s and 80s, there was no let-up in quality and every page of The Order‘s seven series featured his incredible art, as bold, clear, and beautiful as it had always been.

A selection from Burns’ final work for 2000 AD,
the time-twisting, genre-hopping, historical sci-fi epic of The Order, written by Kek-W

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I first came across the artwork of John M Burns – though I didn’t know it at the time – in the 1960s, in assorted British nursery and educational comics. His work is an indelible part of my formative inner landscape along with Frank Bellamy, Don Lawrence and Frank Hampson. It forms one of the pillars of my own creative self; though he doesn’t realise it, John helped make me who I am. It’s a debt I can never fully repay.

So, it’s incredible to me that we ended up working together all these years later. John and I collaborated on a handful of projects (including an unfinished / unpublished creator-owned strip), but it’s the The Order, of course, that forms the main body of our work. Its theme of comradeship – of outsiders overcoming their differences to create an alliance of equal opposites – felt like an optimistic, hopeful antidote to these awful times we find ourselves living in. But it was John who breathed life into its unlikely, unruly cast of characters; his craft was the fuel that animated them – he made them real in ways I never dared imagine.

In the first series, the endless fairytale forests of 12th century Germany were a glorious call-back to the fabulous landscapes painted by John that had populated the comics of my childhood. When, one day on the phone, he told me his first professional work had been a front-piece for a Champion the Wonder Horse annual, I brought wurm-horses and wurm-dogs into the strip – flashbacks, not only to John’s own astonishing body of work, but to classic Action-Adventure strips and Silver Age animal sidekicks like Rin Tin Tin, Lassie and White Horses. Through John I rediscovered that childlike sense of optimism and wonder I thought I had lost forever.

John’s disdain for science-fiction and fantastical story elements is legendary – yet he’s just so darn good at it! He would regularly cajole me to get rid of Ritterstahl: “No more robots!” he’d grumble. “Can’t we just kill him off?” But when, in an attempt to placate him, I introduced Cassi Jones and the crew of the Cannonball Express (another childhood fave) his response was to send me a postcard which read: “No more trains!”

I love John’s dry chuckle and his self-effacing sense of humour. It’s like he genuinely doesn’t realise the huge esteem in which he’s held; the great affection that we all have for him. John is an artistic titan, one of the giants of our industry – of our beloved hobby. I’ve learned so much while working with him – his career has paralleled the arc of my life. “It’s just a job,” he once told me when I was asking advice on how to navigate the cut-and-thrust existence of a freelancer, “a job like any other. Yet, despite all that, we can’t help putting so much of ourselves on the page.”

Even though I knew it was coming, I confess I had a lump in my throat when he phoned earlier this week to say he had decided to retire. It felt like the end of an era. But I also knew it was selfish of me to secretly want more from a man who has already given us so much of himself. “I’ve walked down to my studio every morning for over sixty years,” he told me. I hope he continues to make that walk for many more years to come.

I wish John and Julia all the very best.

KEK-W – WRITER AND CO-CREATOR OF THE ORDER AND ANGEL ZERO

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More of that immediately recognisable, always beautiful, Burns art from The Order

Burns’ gorgeous artwork continued on The Order right until the end of its seventh and final series in April 2023. By this time, on medical advice, he first decided to cut back on his workload and then to retire completely. By this point, he was into his eighties and had been making art – beautiful, striking, bold art – for more than 60 years.

So, on the occasion of his retirement, we at 2000 AD wanted to send John our very best wishes and our heartfelt thanks for the incredible body of work he’s produced over the years. As so many of you have been saying, including the writers and artists who worked with him and loved his work so much, we will all miss seeing his work in the pages of the Prog.

We wish John and his wife, Julia, all our best for a long, enjoyable, and very happy retirement. And we hope, as do legions of his fans and fellow artists that this true great of British comics doesn’t completely give up the drawing board just yet.      

More unmistakably John Burns artwork, this time from Nikolai Dante

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Many years ago, back in 1973, I picked up an issue of TV Action from Fennells, the newsagent in Lakeside shopping precinct in Cardiff. It was a few minutes walk up a very steep hill, but worth every step….I was on the hunt! Somehow I had heard that if I bought a copy of this week’s that weeks comic I would get a free packet of Spangles- what a bargain. I’d not even heard of the comic before though, and wasn’t a committed comic fan at that point, but clearly I just hadn’t found the right one yet. As it turns out the comic itself was life-changing- Dr Who by Gerry Haylock, the Persuaders by Jose Ortiz, along with UFO and Mission Impossible by a certain John M Burns (yes, the comic credited its artists, a real rarity in those days). I was absolutely captivated and not the least bit interested in the Spangles any more. It was the moment when I realised that actual people drew these things and I absolutely wanted to see more. From that moment on I’ve collected as much of John’s work as I could find, not least in the pages of 2000AD of course (I’m still waiting for more episodes of Witchworld!), and have put together a sizeable collection of his originals- which are constantly puled out to admire and be inspired by. And intimidated!

So yes, I’m a fan, a completist, and an admirer. Seeing John’s work literally changed my life- as a comic artist of several decades standing now I can trace that passion all the way back to the first time I saw his artwork, the impression it made on me was that profound.

It still looks incredible to me now. If we have seen the last piece of comic art from John, then he’s left us with an incredibly rich and inspiring legacy, and not many people can say that about their lives. So thank you maestro, for everything.

DAVID ROACH – WRITER, ARTIST AND COMICS HISTORIAN

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John was already a regular contributor when I started at 2000 AD – in fact, he was in the middle of painting the thirteen-part Nikolai Dante arc ‘The Romanov Empire’ when I joined, and of course he made such epic-ness look effortless. Every three to four weeks, a cardboard tube would arrive in the post from Cornwall with his latest pages, and they were beautiful, tactile things, where you marvelled over the brush strokes.

Twenty years on, and John was still delivering physical painted pages, the last of the droids not to adopt a digital methodology, and he remained an incredibly reliable creator, capable of turning his hand to most genres and with the same consummate skill. It’ll be the end of an era not to have him in the prog any more, and we’ll miss him.’

MATT SMITH – 2000 AD EDITOR
It seems fitting to end on this one, Burns’ cover for 2000 AD Prog 1786,
As it says, the end sets on a saga… and what a saga it’s been.
Happy retirement John.
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2000 AD Return to New York Comic Con 2023!

New York, New York – the Big Apple. But while eating an apple a day may keep the Doctor away, the only guaranteed way to keep your Thrill-power at an all-time high is to make sure you head on down to the Rebellion booth at New York Comic Con 2023!

You’ll be able to find Rebellion Publishing and 2000 AD at Booth 3417, where you’ll find all the latest collections from The Galaxy’s Greatest Comic!

  • The Best Of 2000 AD Vols 1, 2, 3 and 4!
  • Judge Dredd: The Darkest Judge HC with EXCLUSIVE Greg Capullo cover
  • Comic Book Punks
  • Mega-City Max
  • Essential Judge Anderson
  • Essential Judge Dredd

On Friday you’ll also be able to find our droids hosting The Galaxy’s Greatest Panel from 6:00 PM – 7:00 PM in Room 406.2. Celebrating 46 years of blistering comics-making, expect major announcements and news for comics including JUDGE DREDD, ROGUE TROOPER, BATTLE ACTION, FULL TILT BOOGIE, SLAINE and NEMESIS THE WARLOCK. They’ll be joined by special guests Garth Ennis, Torunn Gronbeck, Alex de Campi and Anna Morozova as we look ahead to the future once again!

Make sure you head straight to 2000 AD when you enter NYCC 2023 – don’t miss out on getting your latest dose of Thrillpower!

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2000 AD Prog 2352 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2352 is OUT NOW!

BORAG THUNGG, EARTHLETS! I am The Mighty Tharg, all-powerful alien editor of this circuit-shattering sci-fi weekly!

Two new stories join the scrotnig line-up that commenced last prog — sliding neatly between Judge Dredd, Feral & Foe and Helium is the return of The Fall of Deadworld by regular collaborators Kek-W and Dave Kendall, with the latest arc Retribution continuing to chart the terrifying collapse of that planet’s civilisation, and all-new series The Devil’s Railroad by Peter Milligan and Rufus Dayglo, a tale of two refugees fleeing their war-torn world to seek sanctuary on Earth. I think you’ll agree that’s quite the roster of Thrills to see you through autumn and into the Xmas period!

But we’re getting ahead of ourselves — before we can be concerned with the tinsel and the turkey, we’ve just entered October, a month most associated with all things dark and creepy. Out this very week is a collection of the very best of my spine-tingling Terror Tales, featuring stories by the likes of John Smith, Chris Weston, Greg Staples, Al Ewing, Henry Flint and many more.

And for the younger Terrans, there’s the spooktacular Halloween edition of the new-look Monster Fun!

2000 AD Prog 2352 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

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Cover Art: Toby Willsmer

Script: Rob Williams / Art: PJ Holden / Colours: Peter Doherty / Letters: Simon Bowland

JUDGE DREDD // Poison, Part Two

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, in the wake of former Chief Judge Hershey’s death, he’s trying to find the culprit responsible…


Script: Ian Edginton / Art: D’Israeli / Letters: Simon Bowland

HELIUM // Scorched Earth, Part Two

The far future. It has been three hundred years since the Great War ended, and eighty-five per cent of the Earth’s surface now lies beneath a vast gaseous ocean known as the Poison Belt — a toxic cocktail of biological weapons. The survivors live above the lethal fugue, but a Professor Bloom has emerged, claiming he can make the planet habitable again. Constable Hodge is tasked with protecting him, but they’ve crashed…


Script: Peter Milligan / Art: Rufus Dayglo / Colours: Jose Villarrubia / Letters: Jim Campbell

THE DEVIL’S RAILROAD, Part One

NEW THRILL! Planet Diaspora X-167, in the Earth year of 3038. This is a world that has been ravaged by war, a conflict that sees no sign of ending despite years of death and destruction. As the survivors living amongst the ruins become used to the daily bombings, for one couple, Palamon and Constance, it is time to escape the caranage. If they’re to seek a new life, they must take a risky journey…


Script: Kek-W / Art: Dave Kendall / Letters: Simon Bowland

THE FALL OF DEADWORLD // Retribution, Part One

The planet that became known as DEADWORLD was once a regular civilisation existing in a parallel dimension. But the end of days is coming, and creatures called the Dark Judges are spreading their contagion, exterminating all life. While Sov forces have take advantage of the chaos and invaded, Jess Childs and co have been trying to save Judge Fairfax — but in the process Jess has been sucked through a portal…


Script: Dan Abnett / Art: Richard Elson / Letters: Jim Campbell

FERAL & FOE // Bad Godesberg, Part Two

It’s been over five years since the Last-of-All-War, when the Monarchy succeeded in defeating the Malign Lord. With their leader dead, his minions are scattered, fleeing retribution from the Wretchfinders. Necromancer Bode and warrior Wrath are two such beings, and were offered a deal — hunt and kill their own kind or be declared FERAL & FOE. Now, they’ve travelled to Godesberg, a stronghold that’s in trouble…