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2000 AD Prog 2366 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2366 is OUT NOW!

I am The Mighty Tharg, awesome alien overlord channelling pure cosmic Thrill-power!

Welcome back to your weekly blast of pulsepounding excitement, Terrans, courtesy of me and my rivet-bustingly busy creator-meks. This prog we reach the zarjaz finales of both The Devil’s Railroad and Feral & Foe, plus there’s the latest instalments of Judge Dredd, Enemy Earth and Thistlebone, as well as a tribute to Nikolai Dante and The Order artist John Burns, who — as I reported last issue — sadly died at the end of December.

If you haven’t yet picked up Judge Dredd Megazine 464, which hit the shelves a week ago, then I highly recommend you do so, because there’s no less than five new stories contained within its pages. There’s the start of new Dredd thriller Ravenous by Mike Carroll and Anthony Williams, the debut of Calhab heavy-weapons team Harrower Squad by David Baillie and Steve Yeowell, a complete Tale From the Black Museum by David Barnett and Lee Milmore, plus new IDW Dredd in the shape of Under Siege, and Si Spurrier and Conor Boyle’s Hookjaw.

All this and Spector, DeMarco, P.I., interviews and more!

2000 AD Prog 2366 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Rufus Dayglo

Script: Rob Williams & Arthur Wyatt / Art: Henry Flint / Letters: Annie Parkhouse

JUDGE DREDD // A BETTER WORLD, Part Three

Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, Accounts Judge Maitland has been conducting an experiment in Sector 304 in a bid to reduce crime…


Script: Peter Milligan / Art: Rufus Dayglo / Colours: Jose Villarrubia / Letters: Jim Campbell

THE DEVIL’S RAILROAD // Part Fourteen

The Earth year 3038, and Planet Diaspora X-167 is a world that has been ravaged by war, a conflict that sees no sign of ending despite years of death and destruction. One couple, Palamon and Constance, have escaped the carnage and fled to Earth — once their baby is born there, it’ll have full Earth rights. Now, having made it to their sanctuary, they’re at the mercy of the terrifying refugee-trafficker Sister White…


Script: Cavan Scott / Art: Luke Horsman / Letters: Simon Bowland

ENEMY EARTH // BOOK THREE, Part Seven

The near future. Mother Nature has turned against the people that live upon the Earth’s surface, and the planet’s flora and fauna have mutated and are viciously attacking humanity. As society crumbles, and survivors seek safety, young Zoe, who has lost her own family, has rescued Jules, who’s the prime minister’s son. Now, he’s being used by the military as a way to control the creatures — just as aliens arrive…


Script: T.C Eglington / Art: Simon Davis / Letters: Simon Bowland

THISTLEBONE // THE DULE TREE, Part Three

Britain, 2020. It’s been over a year since journalist Seema Chaudry accompanied cult survivor Avril Easton back to the village of Harrowvale, where she suffered at the hands of THISTLEBONE worshippers, a crazed occult group that believed in an ancient woodland deity. One man in the village, Malcolm Kinniburgh, was keeping the Thistlebone legend alive — but it seems to be connected with an old ‘70s horror film…


Script: Dan Abnett / Art: Richard Elson / Letters: Jim Campbell

FERAL & FOE // BAD GODESBERG, Part Fifteen

It’s been over five years since the Last-of-All-War, when the Monarchy succeeded in defeating the Malign Lord. With their leader dead, his minions are scattered, fleeing retribution from the Wretchfinders. Necromancer Bode and warrior Wrath are two such beings, and were offered a deal — hunt and kill their own kind or be declared FERAL & FOE. Now, they’ve travelled to Godesberg, a stronghold that’s in trouble…

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2000 AD Prog 2365 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2365 is OUT NOW!

Tharg The Mighty here, Thrill-connoisseur from Quaxxann, bringing you your weekly action!

Alas the melancholy news continues into 2024 — after reporting Ian Gibson’s death last prog, all of us here in the Command Module were very sad to hear that Judge Dredd, Nikolai Dante and The Order artist John Burns died on 29 December.

Although John chose to retire last year — you’ll be able to read the last series he contributed to, the Kek-W-scripted Nightmare, New York, at some point in the near future, with David Roach taking over on art duties — he leaves behind an incredible body of work, with a generation of readers encountering his pages in different titles. His career started in the late fifties, and in the sixties he was drawing for the likes of TV Century 21 and girls’ comics such as Diana and June as well as daily newspaper strips. By the seventies and eighties, he could be found in TV Comic, Eagle and Look-In, illustrating UFO, The Bionic Woman and The Fists of Danny Pyke, before making his 2000 AD debut in 1991.

One of the last of the old-school painters, his glorious pages were beautiful to hold and pore over, channelling decades of experience in comics. RIP, John.

2000 AD Prog 2365 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Alex Ronald

Script: Rob Williams & Arthur Wyatt / Art: Henry Flint / Letters: Annie Parkhouse

JUDGE DREDD // A BETTER WORLD, Part Two

Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, Accounts Judge Maitland has been conducting an experiment in Sector 304 in a bid to reduce crime…


Script: Peter Milligan / Art: Rufus Dayglo / Colours: Jose Villarrubia / Letters: Jim Campbell

THE DEVIL’S RAILROAD // Part Thirteen

The Earth year 3038, and Planet Diaspora X-167 is a world that has been ravaged by war, a conflict that sees no sign of ending despite years of death and destruction. One couple, Palamon and Constance, are attempting to escape the caranage, especially now that Constance is pregnant — if the baby is born on Earth, it’ll have full Earth rights. Seeking a new life, these refugees must take a risky journey…


Script: Cavan Scott / Art: Luke Horsman / Letters: Simon Bowland

ENEMY EARTH // BOOK THREE, Part Six

The near future. Mother Nature has turned against the people that live upon the Earth’s surface. Now, the planet’s flora and fauna have mutated and are viciously attacking humanity. As society crumbles, and survivors seek safety, young Zoe, who has lost her own family, has rescued Jules, who’s the prime minister’s son. Now, the PM and the two youths have been captured and held in a military base…


Script: T.C Eglington / Art: Simon Davis / Letters: Simon Bowland

THISTLEBONE // THE DULE TREE, Part Two

Britain, 2020. It’s been over a year since journalist Seema Chaudry accompanied cult survivor Avril Easton back to the village of Harrowvale, where she suffered at the hands of THISTLEBONE worshippers, a crazed occult group that believed in an ancient woodland deity. One man in the village, Malcolm Kinniburgh, was keeping the Thistlebone legend alive — but now he’s dead, and his house is being cleared…


Script: Dan Abnett / Art: Richard Elson / Letters: Jim Campbell

FERAL & FOE // BAD GODESBERG, Part Fourteen

It’s been over five years since the Last-of-All-War, when the Monarchy succeeded in defeating the Malign Lord. With their leader dead, his minions are scattered, fleeing retribution from the Wretchfinders. Necromancer Bode and warrior Wrath are two such beings, and were offered a deal — hunt and kill their own kind or be declared FERAL & FOE. Now, they’ve travelled to Godesberg, a stronghold that’s in trouble…

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2000 AD Prog 2364 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2364 is OUT NOW!

I am The Mighty Tharg, all-powerful alien super-being at the helm of this SF anthology!!

Due to the inevitable delay in interstellar shipping, it means that that this prog is sent to the print-bots a couple of weeks before Xmas, but you Squaxx won’t see it until the second week of January. As a consequence, this news has already circulated widely online, but nevertheless I must pay tribute to art-droid Ian Gibson, who sadly passed away on 11 December after a long battle with cancer.

One of 2000 AD’s longest-serving artists, contributing to the first Dredd multi-parter The Robot Wars in 1977, and going on to draw a huge number of classic Dredd stories as well as co-creating Robo-Hunter with John Wagner and The Ballad of Halo Jones with Alan Moore, he leaves an extraordinary legacy in the pages of the Galaxy’s Greatest.

With his unmistakable style, combining humour, action and beautiful characterisation, he was a brilliant storyteller — whether it was the crazed robots in Verdus, the gang war in Rumble in the Jungle or future-war on Moab in Halo Jones, he could handle it all, and the pages glowed with energy and excitement.

Rest in peace, Ian. You will be much missed.

2000 AD Prog 2364 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Simon Davis

Script: Rob Williams & Arthur Wyatt / Art: Henry Flint / Letters: Annie Parkhouse

JUDGE DREDD // A BETTER WORLD, Part One

Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, Accounts Judge Maitland has been conducting an experiment in Sector 304 in a bid to reduce crime…


Script: Peter Milligan / Art: Rufus Dayglo / Colours: Jose Villarrubia / Letters: Jim Campbell

THE DEVIL’S RAILROAD // Part Eleven

The Earth year 3038, and Planet Diaspora X-167 is a world that has been ravaged by war, a conflict that sees no sign of ending despite years of death and destruction. One couple, Palamon and Constance, are attempting to escape the caranage, especially now that Constance is pregnant — if the baby is born on Earth, it’ll have full Earth rights. Seeking a new life, these refugees must take a risky journey…


Script: Cavan Scott / Art: Luke Horsman / Letters: Simon Bowland

ENEMY EARTH // BOOK THREE, Part Five

The near future. Mother Nature has turned against the people that live upon the Earth’s surface. Now, the planet’s flora and fauna have mutated and are viciously attacking humanity. As society crumbles, and survivors seek safety, young Zoe, who has lost her own family, has rescued Jules, who’s the prime minister’s son. Now, the PM and the two youths have been captured and held in a military base…


Script: T.C Eglington / Art: Simon Davis / Letters: Simon Bowland

THISTLEBONE // THE DULE TREE

Britain, 2020. It’s been over a year since journalist Seema Chaudry accompanied cult survivor Avril Easton back to the village of Harrowvale, where she suffered at the hands of THISTLEBONE worshippers, a crazed occult group that believed in an ancient woodland deity. One man in the village, Malcolm Kinniburgh, was keeping the Thistlebone legend alive — but now he’s dead, and his house is being cleared…


Script: Dan Abnett / Art: Richard Elson / Letters: Jim Campbell

FERAL & FOE // BAD GODESBERG, Part Thirteen

It’s been over five years since the Last-of-All-War, when the Monarchy succeeded in defeating the Malign Lord. With their leader dead, his minions are scattered, fleeing retribution from the Wretchfinders. Necromancer Bode and warrior Wrath are two such beings, and were offered a deal — hunt and kill their own kind or be declared FERAL & FOE. Now, they’ve travelled to Godesberg, a stronghold that’s in trouble…

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2000 AD Prog 2360 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2360 is OUT NOW!

BORAG THUNGG, EARTHLETS! Tharg The Mighty here once again, beaming circuit-shattering Thrill-power into your brains!

A brand-new Judge Dredd story starts this week, and it’s a follow-up to a couple of previous one-offs by the Niemand and Dyer droids — after Grinder and Flusher, get ready for Clanker as the extra-dimensional entity intent on ushering in the era of the New Flesh has now possessed an old Mark One Mechanismo unit.

Also starting this issue is the third and final book of Enemy Earth, by the regular creative combo of Cavan Scott and Luke Horsman, picking up the action as Zoe and co are flying to India in the hope of finding sanctuary — but of course in this world of hostile flora and fauna, danger is never far away…

Also not far away is the Xmas behemoth otherwise known as Prog 2362, heading your way on 13 December. What will you find within its one hundred scrotnig pages? Well, how about a zarjaz Anderson, Psi-Division tale The Game Within by Torunn Grobekk and Kieran McKeown as Cass deals with murderous, psi-controlled citizens? Or Rogue Trooper: Runaway by Geoffrey D. Wessel and Simon Coleby as the G.I. plays a lethal game of Where’s Waldo?

Don’t miss ‘em, Terrans!

2000 AD Prog 2360 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Rufus Dayglo

Script: Ken Niemand / Art: Nick Dyer / Colours: John Charles / Letters: Annie Parkhouse

JUDGE DREDD // CLANKER, Part One

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! An unknown extradimensional entity has possessed city machinery in a bid to take control…


Script: Ian Edginton / Art: D’Israeli / Letters: Simon Bowland

HELIUM // SCORCHED EARTH, Part Nine

The far future. It has been three hundred years since the Great War ended, and eighty-five per cent of the Earth’s surface now lies beneath a gaseous ocean known as the Poison Belt — a toxic cocktail of biological weapons. The survivors live above the lethal fugue, but a Professor Bloom has emerged, claiming he can make the planet habitable again. Constable Hodge is tasked with protecting him, but they’ve been followed…


Script: Peter Milligan / Art: Rufus Dayglo / Colours: Jose Villarrubia / Letters: Jim Campbell

THE DEVIL’S RAILROAD // Part Eight

The Earth year 3038, and Planet Diaspora X-167 is a world that has been ravaged by war, a conflict that sees no sign of ending despite years of death and destruction. One couple, Palamon and Constance, are attempting to escape the caranage, especially now that Constance is pregnant — if the baby is born on Earth, it’ll have full Earth rights. Seeking a new life, these refugees must take a risky journey…


Script: Cavan Scott / Art: Luke Horsman / Letters: Simon Bowland

ENEMY EARTH // BOOK THREE, Part One

The near future. Mother Nature has turned against the people that live upon the Earth’s surface. Now, the planet’s flora and fauna have mutated and are viciously attacking humanity. As society crumbles, and survivors seek safety, young Zoe, who has lost her own family, has rescued Jules, who’s the prime minister’s son. Now, the pair have been reunited with the PM, and they’re journeying to India…


Script: Dan Abnett / Art: Richard Elson / Letters: Jim Campbell

FERAL & FOE // BAD GODESBERG, Part Nine

It’s been over five years since the Last-of-All-War, when the Monarchy succeeded in defeating the Malign Lord. With their leader dead, his minions are scattered, fleeing retribution from the Wretchfinders. Necromancer Bode and warrior Wrath are two such beings, and were offered a deal — hunt and kill their own kind or be declared FERAL & FOE. Now, they’ve travelled to Godesberg, a stronghold that’s in trouble…

Posted on

2000 AD Prog 2359 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2359 is OUT NOW!

BORAG THUNGG, EARTHLETS! I am The Mighty Tharg, and it is my weekly pleasure to bring you this awesome SF anthology!

Another seven days have rolled around and it is once again time to elevate your imaginations through the medium of the Galaxy’s Greatest Comic. Within this latest pulse-pounding prog, you’ll find the zarjaz final episode of current Dredd thriller Poison as the true story behind Hershey’s murder is revealed, and alongside the ongoing instalments of Helium, Feral & Foe and The Devil’s Railroad, we also reach a break in The Fall of Deadworld arc Retribution. Call it a mid-season hiatus, call it a breather from the pitch-black body horror, but the story will recommence in spring next year — fear not, Sidney stans, it will be back!

Unbelievably, we’re only three short weeks away from this year’s Xmas bumper issue, Prog 2362 (it should be up for pre-order on shop.2000AD.com by the time you read these words, so no excuses for missing it!), and as you’ll know by now, this Betelgeusian likes to build the hype-machine early to generate some anticipation. Thus over the next couple of progs I’ll divulge the contents that will be super-charging your festive season!

2000 AD Prog 2359 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: D’Israeli

Script: Rob Williams / Art: PJ Holden / Colours: Peter Doherty / Letters: Simon Bowland

JUDGE DREDD // POISON, Part Eight

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, in the wake of former Chief Judge Hershey’s death, he’s tracked down who was responsible…


Script: Ian Edginton / Art: D’Israeli / Letters: Simon Bowland

HELIUM // SCORCHED EARTH, Part Eight

The far future. It has been three hundred years since the Great War ended, and eighty-five per cent of the Earth’s surface now lies beneath a gaseous ocean known as the Poison Belt — a toxic cocktail of biological weapons. The survivors live above the lethal fugue, but a Professor Bloom has emerged, claiming he can make the planet habitable again. Constable Hodge is tasked with protecting him, but they’ve been followed…


Script: Peter Milligan / Art: Rufus Dayglo / Colours: Jose Villarrubia / Letters: Jim Campbell

THE DEVIL’S RAILROAD // Part Seven

The Earth year 3038, and Planet Diaspora X-167 is a world that has been ravaged by war, a conflict that sees no sign of ending despite years of death and destruction. One couple, Palamon and Constance, are attempting to escape the caranage, especially now that Constance is pregnant — if the baby is born on Earth, it’ll have full Earth rights. Seeking a new life, these refugees must take a risky journey…


Script: Kek-W / Art: Dave Kendall / Letters: Simon Bowland

THE FALL OF DEADWORLD // RETRIBUTION, Part Seven

The planet that became known as DEADWORLD was once a regular civilisation existing in a parallel dimension. But the end of days is coming, and creatures called the Dark Judges are spreading their contagion, exterminating all life. While Sov forces have take advantage of the chaos and invaded, Jess Childs and co have been trying to save Judge Fairfax — but in the process Jess has been sucked through a portal…


Script: Dan Abnett / Art: Richard Elson / Letters: Jim Campbell

FERAL & FOE // BAD GODESBERG, Part Eight

It’s been over five years since the Last-of-All-War, when the Monarchy succeeded in defeating the Malign Lord. With their leader dead, his minions are scattered, fleeing retribution from the Wretchfinders. Necromancer Bode and warrior Wrath are two such beings, and were offered a deal — hunt and kill their own kind or be declared FERAL & FOE. Now, they’ve travelled to Godesberg, a stronghold that’s in trouble…

Posted on

2000 AD Prog 2358 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2358 is OUT NOW!

BORAG THUNGG, EARTHLETS! Welcome to the wondrous world-shaker that is the Galaxy’s Greatest — sup at my Thrill-cup!

More ghafflebette Thrills than you can shake an ion cannon at this week, Terrans — on the one hand, you’ve got the contents of this pulse-pounding prog, with the latest zarjaz instalments of Dredd, Helium, The Devil’s Railroad, Feral & Foe and The Fall of Deadworld.

On the other, you’ve got Judge Dredd Megazine 462, which is out right now and is equally scrotnig, with a complete Dredd story by Ian Edginton and Mike Collins, and a Mega-City 2099 tale, The Multitronic Man, by Arthur Wyatt and Jake Lynch, alongside Spector, Lawless and the start of a new case for DeMarco, P.I. by Laura Bailey and Rob Richardson.

Add to that there’s a chat with writer Karl Stock about his brand-new tome Comic Book Punks, which interviews the creative and editorial movers and shakers behind the comics explosion between the mid seventies and 1995, alongside an exclusive extract. Plus there’s a delve into the contents of The Treasury of British Comics Annual, a look at Rob Williams and Pye Parr’s new comic Petrol Head, John Reppion and PJ Holden lift the lid on Fascinating Folklore, and much more. Buyyyyy it!

2000 AD Prog 2358 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Rufus Dayglo

Script: Rob Williams / Art: PJ Holden / Colours: Peter Doherty / Letters: Simon Bowland

JUDGE DREDD // POISON, Part Seven

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, in the wake of former Chief Judge Hershey’s death, the question remains of who was responsible…


Script: Ian Edginton / Art: D’Israeli / Letters: Simon Bowland

HELIUM // SCORCHED EARTH, Part Seven

The far future. It has been three hundred years since the Great War ended, and eightyfive per cent of the Earth’s surface now lies beneath a gaseous ocean known as the Poison Belt — a toxic cocktail of biological weapons. The survivors live above the lethal fugue, but a Professor Bloom has emerged, claiming he can make the planet habitable again. Constable Hodge is tasked with protecting him, but they’ve been followed…


Script: Peter Milligan / Art: Rufus Dayglo / Colours: Jose Villarrubia / Letters: Jim Campbell

THE DEVIL’S RAILROAD // Part Six

The Earth year 3038, and Planet Diaspora X-167 is a world that has been ravaged by war, a conflict that sees no sign of ending despite years of death and destruction. One couple, Palamon and Constance, are attempting to escape the caranage, especially now that Constance is pregnant — if the baby is born on Earth, it’ll have full Earth rights. Seeking a new life, these refugees must take a risky journey…


Script: Kek-W / Art: Dave Kendall / Letters: Simon Bowland

THE FALL OF DEADWORLD // RETRIBUTION, Part Six

The planet that became known as DEADWORLD was once a regular civilisation existing in a parallel dimension. But the end of days is coming, and creatures called the Dark Judges are spreading their contagion, exterminating all life. While Sov forces have take advantage of the chaos and invaded, Jess Childs and co have been trying to save Judge Fairfax — but in the process Jess has been sucked through a portal…


Script: Dan Abnett / Art: Richard Elson / Letters: Jim Campbell

FERAL & FOE // BAD GODESBERG, Part Seven

It’s been over five years since the Last-of-All-War, when the Monarchy succeeded in defeating the Malign Lord. With their leader dead, his minions are scattered, fleeing retribution from the Wretchfinders. Necromancer Bode and warrior Wrath are two such beings, and were offered a deal — hunt and kill their own kind or be declared FERAL & FOE. Now, they’ve travelled to Godesberg, a stronghold that’s in trouble…

Posted on

2000 AD Prog 2357 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2357 is OUT NOW!

I am The Mighty Tharg, Betelgeusian brainbox at the helm of this awe-inspiring anthology!

As I settle back into the editorial hotseat recently vacated by my nephew — Joko-Jargo’s on his way back to Quaxxann after last prog’s all-ages takeover — we resume the stories that were paused for a week. Judge Dredd’s investigation into Hershey’s death takes him to the Cursed Earth in Poison; Godesberg is a stronghold under assault in Feral & Foe; Sidney De’Ath reasserts his dominance in The Fall of Deadworld; there are revelations about Hodge’s parentage in Helium; and Palamon and Constance are refugees divided as they continue their perilous journey along The Devil’s Railroad. So, all in all, pretty damned Thrill-powered, I think you’ll agree!

Equally zarjaz is The Treasury of British Comics Annual, which is out this week, and the first annual that this pulse-pounding publishing house has released in years. Once upon a time, 2000 AD and Dredd annuals were a regular occurrence until the early nineties — now, there’s a new hefty hardback to put under the Xmas tree featuring stories from the likes of Starlord, Scream! and Action, as well as new material!

2000 AD Prog 2357 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Cliff Robinson / Colours: Dylan Teague

Script: Rob Williams / Art: PJ Holden / Colours: Peter Doherty / Letters: Simon Bowland

JUDGE DREDD // POISON, Part Six

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, in the wake of former Chief Judge Hershey’s death, the question remains of who was responsible…


Script: Ian Edginton / Art: D’Israeli / Letters: Simon Bowland

HELIUM // SCORCHED EARTH, Part Six

The far future. It has been three hundred years since the Great War ended, and eighty-five per cent of the Earth’s surface now lies beneath a gaseous ocean known as the Poison Belt — a toxic cocktail of biological weapons. The survivors live above the lethal fugue, but a Professor Bloom has emerged, claiming he can make the planet habitable again. Constable Hodge is tasked with protecting him, but they’ve been captured…


Script: Peter Milligan / Art: Rufus Dayglo / Colours: Jose Villarrubia / Letters: Jim Campbell

THE DEVIL’S RAILROAD // Part Five

The Earth year 3038, and Planet Diaspora X-167 is a world that has been ravaged by war, a conflict that sees no sign of ending despite years of death and destruction. One couple, Palamon and Constance, are attempting to escape the caranage, especially now that Constance is pregnant — if the baby is born on Earth, it’ll have full Earth rights. Seeking a new life, these refugees must take a risky journey…


Script: Kek-W / Art: Dave Kendall / Letters: Simon Bowland

THE FALL OF DEADWORLD // RETRIBUTION, Part 5

The planet that became known as DEADWORLD was once a regular civilisation existing in a parallel dimension. But the end of days is coming, and creatures called the Dark Judges are spreading their contagion, exterminating all life. While Sov forces have take advantage of the chaos and invaded, Jess Childs and co have been trying to save Judge Fairfax — but in the process Jess has been sucked through a portal…


Script: Dan Abnett / Art: Richard Elson / Letters: Jim Campbell

FERAL & FOE // BAD GODESBERG, Part Six

It’s been over five years since the Last-of-All-War, when the Monarchy succeeded in defeating the Malign Lord. With their leader dead, his minions are scattered, fleeing retribution from the Wretchfinders. Necromancer Bode and warrior Wrath are two such beings, and were offered a deal — hunt and kill their own kind or be declared FERAL & FOE. So now they’re in the bounty-hunting business…

Posted on

2000 AD Prog 2355 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2355 is OUT NOW!

BORAG THUNGG, EARTHLETS! Call me The Mighty Tharg, beaming hot Thrill-power into your deprived excitement-circuits!

It’s that time of the week again, humanoids, when I bid you galactic greetings and satisfy your insatiable craving for high-octane graphic excitement with another salvo of scrotnig stories. Inside, you’ll find the latest instalments of Judge Dredd, Helium, The Devil’s Railroad, Feral & Foe and The Fall of Deadworld, all guaranteed to get your Thrill-motors buzzing!

Equally zarjaz is the latest release from the Treasury of British Comics imprint — the first issue of a Smash! mini-series, featuring such classic characters as The Spider, Janus Stark, Adam Eterno and more in an interconnected story, scripted by Jack Staff and Demon Nic’s Paul Grist, and illustrated by art-bots such as Anna Morozova, Tom Foster, Jimmy Broxton and VV Glass. Those of you that enjoyed The Vigilant’s similar plunge into UK comics history would do well to pick it up — grab a copy from your local comics store or at treasuryofbritishcomics.com!

Right, time for me to vacate the editorial office and take a quick tour of Quaxxann, for my nephew Joko-Jargo is in the hot seat next week!

2000 AD Prog 2355 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

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Cover Art: Cliff Robinson / Colours: Dylan Teague

Script: Rob Williams / Art: PJ Holden / Colours: Peter Doherty / Letters: Simon Bowland

JUDGE DREDD // POISON, Part Five

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, in the wake of former Chief Judge Hershey’s death, he’s trying to find the culprit responsible…


Script: Ian Edginton / Art: D’Israeli / Letters: Simon Bowland

HELIUM // Scorched Earth, Part Five

The far future. It has been three hundred years since the Great War ended, and eighty-five per cent of the Earth’s surface now lies beneath a gaseous ocean known as the Poison Belt — a toxic cocktail of biological weapons. The survivors live above the lethal fugue, but a Professor Bloom has emerged, claiming he can make the planet habitable again. Constable Hodge is tasked with protecting him, but they’ve been captured…


Script: Peter Milligan / Art: Rufus Dayglo / Colours: Jose Villarrubia / Letters: Jim Campbell

THE DEVIL’S RAILROAD, Part Four

The Earth year 3038, and Planet Diaspora X-167 is a world that has been ravaged by war, a conflict that sees no sign of ending despite years of death and destruction. One couple, Palamon and Constance, are attempting to escape the caranage, especially now that Constance is pregnant — if the baby is born on Earth, it’ll have full Earth rights. Seeking a new life, these refugees must take a risky journey…


Script: Kek-W / Art: Dave Kendall / Letters: Simon Bowland

THE FALL OF DEADWORLD // Retribution, Part Four

The planet that became known as DEADWORLD was once a regular civilisation existing in a parallel dimension. But the end of days is coming, and creatures called the Dark Judges are spreading their contagion, exterminating all life. While Sov forces have take advantage of the chaos and invaded, Jess Childs and co have been trying to save Judge Fairfax — but in the process Jess has been sucked through a portal…


Script: Dan Abnett / Art: Richard Elson / Letters: Jim Campbell

FERAL & FOE // Bad Godesberg, Part Five

It’s been over five years since the Last-of-All-War, when the Monarchy succeeded in defeating the Malign Lord. With their leader dead, his minions are scattered, fleeing retribution from the Wretchfinders. Necromancer Bode and warrior Wrath are two such beings, and were offered a deal — hunt and kill their own kind or be declared FERAL & FOE. Now, they’ve travelled to Godesberg, a stronghold that’s in trouble…

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Interview: All Aboard The Devil’s Railroad with Peter Milligan and Rufus Dayglo

Beginning in Prog 2352, The Devil’s Railroad by Peter Milligan and Rufus Dayglo is classic 2000 AD sci-fi, bringing you a politically charged sci-fi love story with a powerful take on the refugee crisis.

Set in the Year 3038, the series follows young couple Constance and Palamon, who’re living on Diaspora X-167, a planet right in the middle of a warzone. It’s no place to be young and in love. And it’s definitely no place to raise a family – because they’ve just found out Constance is pregnant.

Like so many faced with similar life-threatening situations, they choose to run, to evacuate, to seek sanctuary to protect the new life they’ve made. So they begin the dangerous journey from their home planet to get to Earth, where all Earth-born humanoid babies are granted citizenship with full Earth rights, giving their child a chance of a future.

But the only way they can get there is along the smuggling route known as The Devil’s Railroad…

It’s hard-hitting contemporary science-fiction that does what all great sci-fi does, shines a light on the social and political troubles we face right here and right now.

The Devil’s Railroad began on 4 October in 2000 AD Prog 2352 and episode 3 is in Prog 2354 – out right now!

Now, how about we have a chat to series creators, Peter Milligan and Rufus Dayglo?

Peter, Rufus, nice to be talking to you again and just as nice to see you in the pages of 2000 AD once more. Is it good to be back?

PETER MILLIGAN: This remains to be seen! But seriously, I’ve really enjoyed the work Rufus and I have done together for 2000 ADCounterfeit Girl is a real favourite of mine – and it’s great to see the next stage of our partnership.

RUFUS DAYGLO: Personally, I am really excited as this series is very close to my heart. It’s a real honour creating something new with Peter.

Let’s begin with the obvious, The Devil’s Railroad began in 2000 AD 2352. Can you both give us the lowdown on what to expect from the series?

PM: In short, it’s about refugees. It’s an often dark but always human story about that most basic and perhaps ancient of human impulses: the impulse to flee danger and seek out a better life for you and your family.  Our heroes take the so-called Devil’s Railroad that they hope will take them to Earth, and a better life.  It’s a harrowing journey through an unfriendly and sometimes bizarre universe.

As I write this, Suella Braverman has just made her ‘hurricane of mass migration” speech, so this story is obviously just as topical as when we created it.

RD: This is an all new story/series about a young couple escaping war on their planet… it’s a look at the dangers, difficulties, barriers and gangsters they have to face, and hopefully overcome. Peter has perfectly managed to balance the black humour and absurdities that people face to find safety and sanctuary.

How many episodes have we got to look forward to here?

PM: Oh, a lot.  An awful lot.

RD: There are 14 episodes, and I’ve drawn 3 covers for the Prog as well… so am excited to see these in print!

The two young lovers about to set off on The Devil’s Railroad – Constance and Palamon

In the first episode, we’re quickly introduced to Constance and Palamon and the situation they find themselves in – a war-torn planet, two young people in love, an unexpected pregnancy, a baby that they both know can’t be born into war, and a decision made to throw all their lives into danger by heading out onto the illegal people smuggling route of the Devil’s Railroad.

PM: Well, you’ve just pretty much given away what happens in the first issue. Thanks a bunch, Richard!

Hey, that first episode was out a couple of weeks back! Constance and Palamon have already moved on from there in episodes 2 & 3 so we’re okay to mention those plot points – anything else and it’s the wrath of Tharg for me (again!)

How did the story come about? Were you planning on working together again and this just popped into your collective heads? Was it Peter’s idea that seemed perfect for Rufus’ art?

PM: Often, I create and write the story and then we find an artist, but it was a bit different with Devil’s Railroad.  

We both wanted to work on something again and the theme of refugees seemed right. Rufus was living in Berlin at the time and witnessed some of the struggles of refugees there. I was seeing news items about refugees every day, as well as seeing the destruction of cities like Aleppo.

RD: The story actually started after I had finished up Counterfeit Girl with Peter. I was living in Berlin at the time, and a lot of Syrian refugees were arriving.  They were forced to live in hostels which they were kicked out of during the day, so I made some acquaintances with some amazing Syrian people all desperately wanting to work and be a part of this new society. They faced so much bigotry and it really affected me. I wanted to make something addressing why people leave their beloved homes to try and start again.

Talking to Peter, we both decided we’d like to work on a sci-fi series about refugees and so we then pitched it to Tharg Almighty at 2000 AD, who granted us a ration of stryofoam cups and pencils.

Since we started the project,  the subject matter has become even more important, especially in the UK and Europe.

PM: I think that 2000 AD has always been a place where stories that are satirical, political, or simply about the human condition can find a home, and I see The Devil’s Railroad as part of that fine tradition. I don’t want to give the impression this is all doom and gloom. There’s humour and weirdness in here too, as you’d expect from me and Rufus. 

One of Rufus’ intitial design pieces –
‘I only did a few character sketches before starting the series, and I wanted Palomon to have a prosthetic arm, and I built him a little unused back story. It helped me, as it made his cocky headstrongness make sense.’

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After that first episode, where will you be taking us? – I doubt it’s going to be plain sailing for the lovers, that would be far too simple!

PM: To say that The Devil’s Railroad is a  circuitous journey would be an understatement.  Palamon and Constance have to travel half-way across space…and there are some very strange people and things out there.

RD: Our young love birds are in for incredible strange times, and a very rough ride ahead. They will have to make friends and allies, and will face some very determined attention from people smugglers, animosity from other refugees, betrayal, hungry space worms, traverse perilous burning walkways and may have to literally sell their souls!

They are willing to risk absolutely everything for their unborn child to have a fresh start on Earth. They are under the misguided idea that they will be welcomed on Earth just as equals, as so many desperate refugees are discovering in real life from our abhorrent ‘Government’.

What’s the core idea in The Devil’s Railroad? The elevator pitch if you will?

PM: Elevator pitch? A better life might await two young lovers on Earth. But they have to go through hell to get there. 

RD: For me, This is a story about young love, and the head strong misguided attempts to protect each other at all costs from a hostile and extremely uncaring environment… in a desperate attempt to build a viable future for themselves.

Oh yes, the political aspect of it is just one part – the other thing we have in The Devil’s Railroad is a classic love story – alien boy and alien girl in love, having their baby in the worst of circumstances, desperately trying to find sanctuary, to find a new home. 

PM: Absolutely.  It’s a love story.  Romeo and Juliet, where Juliet’s pregnant, they’re both aliens — and the whole universe seems to be against them.

But the universal love story here both highlights the desperate situation that the lovers find themselves and also gives it another aspect. It really gives it that, for want of another word, ‘human’ touch.

PM: Couldn’t agree more.

There’s a beautiful moment in the first episode here, as the two are reunited in the rubble after a near-miss on the latest bombing raid to hit Diaspora X-167… the line ‘I want this baby to live, Palamon… and I want it to have a better life than this.’

In that one line, you get to the heart of everything that drives both the Devil’s Railroad and the reason for migrants/refugees to take such terrible risks to get to someplace that they think will be better.  

PM: It’s a heart-wrenching, universal, timeless story, what can I say?

As with any completely new series, there must have been an awful lot of preliminary work and world-building with Devil’s Railroad?

When you’re getting together on a strip, how does it come together and then how does the collaboration proceed?

PM: After we’d decided on the kind of story we wanted to explore, it’s usually down to me to do the heavy lifting for a bit, working out the story, the world, the characters. But very soon, Rufus works on character designs and we discuss those, and the whole look of the ‘world’ of the story is developed. Because Rufus and I are friends it much easier to throw ideas and comments back and forth.

RD: On Counterfeit Girl, Peter had written the series already, and I was offered the opportunity to illustrate it and I did my best to make it my own take on his scripts, to create a world. I designed the colours as well, as I wanted it to look nightmarish and garish, as all the other sci-fi strips at the time were coloured like Ridley Scott’s Blade Runner still.

With Devil’s Railroad, when Tharg gave us the green light, Peter wrote the scripts, and I would then design and draw the world(s), episode by episode. I was getting them script by script, so I just had to create stuff as I went along, freestyling it and panicking!

It was an emotional rollercoaster for my tiny brain. Peter always throws in crazy enormous ideas, and it is always an awesome and slightly terrifying challenge working out how to visualise things! Haha! What I love about Peter’s scripts is they will throw you from high drama to absurdity in a moment. The Hemingway of Comics!

More of Rufus’ design work for The Devil’s RailroadConstance and Palamon, our Romeo & Juliet
‘One mistake I ALWAYS make, is making my characterdesigns waaaaay too complicated. Why do I do this to myself?! It becomes very hard keeping track of all the gadgets and decorations, but I do my best.’

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Over the past few years and past few stories in 2000 ADBad Company, Counterfeit Girl, and now The Devil’s Railroad, you’ve really reflected the worst of society today in your comics.

PM: As I said, I always see 2000 AD as an arena where these kind of subjects can be explored, in a more or less serious or satirical way. I like to think the stories you mention do a lot more than just show the worst of society, though. I think in all of them, even, just about, Bad Company, there’s a feeling of hope or some kind of redemption.

Counterfeit Girl was all about identity and identity theft, whilst your Bad Company tales were a hard look at modern warfare & proxy warfare, politics, and the complex issue of freedom versus security.

And with The Devil’s Railroad, you’re obviously addressing the issues of the refugee crisis, immigration, belonging, and identity.

Is it just that you’re so energised by what you see in the news and all around you that it filters into your thinking for new work or is it a conscious mining of the now?

PM: You write about what affects you. Sometimes that can come from what you see or read about in the news, sometimes it’s a kind of story version of an ear-worm that won’t leave you alone. A feeling, a snatch of dialogue, an arena you want to explore. 

RD: I think for both Peter and I it’s a combination of both. We both are very aware of politics and its importance in our lives. Peter always managed to inject both humour and political dialogue into so many strips (hence why I was a huge Bad Company fan when I was a young reader). Peter’s writing was always a huge inspiration to me, as he balances the serious  with the absurd.

I have always been hugely aware of politics (my family was very political, trade unionists and socialists) and having travelled a lot, I have had the opportunity to meet a lot of people, and a huge amount of displaced people. They aren’t just numbers on the news. Each has a very unique story.

More of Rufus’ character design work –
another study of Constance and one of (many bad guys from The Devil’s Railroad

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Of course, this is what all good sci-fi does so well, digging into the modern-day issues, mixing politics, social issues, and satire and then dressing them in futuristic concepts.

Would you say that it’s something that’s far easier to sell at 2000 AD, who’ve been doing that mix of sci-fi, political and societal issues, and a healthy dose of satire thrown in since the very beginning?

PM: I don’t know about easier to sell. But it’s true that because of its fine history 2000 AD probably lends itself to certain kinds of story.

RD: Absolutely! 2000 AD has a long history of addressing Political issues and history, from Cold War politics, feminism, to more personal  takes. It’s what comics do best. Comics’ history is a discourse about what is happening to US and our world.

2000 AD also offers a weekly format, so we can have short staccato episodes with cliff hangers…like old 1940s cinema adventures. It lends itself to these sorts of stories and adventures.

It’s important 2000 AD have new series too, as that was also one of its great strengths historically!

I wish there were more publishers open to doing politically orientated satire, but as most Comics companies are now owned by mega-corporations the last thing they want to do is challenge the status quo.

Now, the refugee focus that we see in The Devil’s Railroad here is particularly pertinent and polarising both worldwide and here in little UK, where each Home Secretary seems to seek to go further and further right-wing in their xenophobia and cruelty.

Was this something that you had specifically in mind as you were writing Devil’s Railroad or was it more that the global issue of refugees and asylum was fascinating?

PM: I’m not sure that the UK is in the only country that has a questionable – and getting more questionable by the day – attitude towards refugees. But to do a story particularly about UK Government policy – or, god forbid, the speeches of Suella Braverman – would be too narrow, too reductive. I’m more interested in getting into something a bit more universal. 

RD: For me it was about addressing the humanity of all those that seek sanctuary.

We (the UK) failed terribly prior to the Second World War and in doing so condemned many European Jewish refugees to death. (There were huge diatribes in the British press about a plague of refugees and a huge amount of antisemitism, sound familiar??!)

Our present vile government is doing exactly the same thing and its actions are criminal and frankly, fascist. We need to have compassion, and also realise that through our country’s historical record we have helped create many of the dire situations now facing displaced peoples.

And what are your thoughts on the way things are going in the UK and the world as far as the refugee crisis?

RD: ‘The way the government treats refugees is very instructive because it shows you how they would treat the rest of us if they thought they could get away with it.’ As apparently Tony Benn once said.

We have a duty to care and help others. There are resources…but governments would rather divide us and convince us that someone fleeing war/starvation/natural disaster is our enemy.  They are not.

PM: It’s a mess and it’s horrible, it’s also very complex. Though the situation might be ameliorated by international action I’m not sure it’ll ever be ‘solved’.  Some people will always want to migrate to find a better life. Other people will try to exploit them. And other people will be worried that their already difficult lives will be made more difficult by refugees. 

As Kurt Vonnegut would have said:  So it goes.

The 2000 AD PR for The Devil’s Railroad describes it as ‘a deeply resonant and powerful exploration at what drives people to leave their homes and seek a better life for themselves and their families, The Devil’s Railroad is a politically-charged series which deals with themes of home, identity, immigration and belonging.’

Seems that about covers it, wouldn’t you say? The seeking of a better life for themselves and their families? That’s the crux of it all.

PM: And thus will it ever be.   

As with so many of the works you’ve done, there’s that line of humour running through that tempers what could have been a really dark and gloomy series. You’ve added a smile or two quite naturally, just the way it happens in life that we can still find comedy, even if it’s desperate comedy, in the worst of times.

PM: God, yes. I think in even the darkest of places there’s humor,  even the smiles are full of broken teeth and bleeding eyes.

Which of course, is something that 2000 AD has always done so well, mixing the drama, the darkness, the sci-fi, and throwing in a rich vein of comedy and absurdity to things. Your storytelling has always done that balancing act of being very, very dark but also being able to find some bit of ridiculousness or absurdity in the nightmares.

PM: And of course, we find that in our lives all the time.

As for a glorious examples of that moment of comedy in the terrible moments – it’s there in the dialogue between your two young lovers – where Palamon gets just that little carried away with his particular fatherly importance… ‘Out of all this death and destruction… I’ve created a new life!’ and the perfect response from Constance ‘Well Done,’ together with Rufus really nailing the look on his face...

Now, before I start asking Rufus about the art – Peter, you’ve presumably seen what Rufus has produced for the Devil’s Railroad? What are your thoughts?

PM: Rufus’ wild art perfectly brings out both the alien-ness of our heroes and also what might be called their ‘humanity’.  It seems to me that Rufus is a perfect 2000 AD artist, pulling off that difficult balancing act between dark drama, humour, and weirdness.

Rufus, when it comes to the visual side of things, how do you and Peter work?

RD: Peter is very trusting and really I just got on with drawing the series. One of the reasons I love 2000 AD is I have pretty much total freedom (working for US publishers the editorial teams often micro-manage your art and designs which, for me, really sucks the fun out of it). Matt Smith is very trusting and allows me to get on with making the series, I send it episode by episode and he approves it.

I am also in the lucky position of being the first reader of a new Peter Milligan series!! Haha! The 12-year-old me is doing a Snoopy happy dance.

Is it a case of working things through organically? Suggestions and visual ideas back and forth? Or is Peter the kind of writer content to describe and let you flesh out those visuals?

RD: Peter’s scripts are great as they are very barebones and basically descriptive of the action and location, which allows me to add and expand visually.

It’s up to me to make this grow into a visual world the reader will believe in. It’s the ideal set up. When writers give you hugely complicated scripts describing EVERYTHING, it’s very oppressive and often produces very poor results. Peter is a master of his craft, and trusts his co-creator to do their thing.

When I first saw that first episode, I was struck by a few things – firstly, most obviously, it has a very Rufus look. Of course it does, it would be wrong if it didn’t. But compared to the eye-popping exaggeration of Counterfeit Girl, or the insanity expressed in the art of Bad Company, it’s toned down a little here. 

RD: Trust me…it will get a LOT more insane!!  The first episode is to lull you into a false sense of security haha!

It will rollercoaster out from here once they get off planet! Our young couple face many, many challenges ahead, and will meet some incredibly unsavoury characters!!!

I needed the first part to be very clear, as it’s our introduction, so it’s more straight forward, but as the story progresses it really gets very complicated and more than a bit weird with a lot of extremely strange characters and places!

A sneaky sneak peek at a page from episode 2 in 2000 AD Prog 2353 this week.
And just maybe some of those European stylings coming through in Rufus’ work?

Secondly, it struck me as recognisably European. Maybe it’s because I recently re-read a number of them, maybe it’s the space setting, but I’m seeing an awful lot of Jean-Claude Mézières and Valerian & Laureline in your art, something I’d never connected to it before.

In the past, I’ve talked with you about the influences of the likes of Brett Ewins and Brendan McCarthy on your artwork and the way it informed your upbringing in comics, what you described in the past as ‘cheeky, playful madness, a psychedelic edge to everything.’ But seeing Devil’s Railroad and making that connection with Euro comics, is it something that’s influenced you at all over the years?

RD: I will have to google those guys, as I don’t know their work. Brett and Brendan were definitely my starting points as a young scribbler… not least because Brett often mentored me… but until recently I had not seen many European comics. (I now live in France, so am starting to learn more about Bande Desinnée!!)

Rufus, you won’t be disappointed – Valerian & Laureline is just a superb series.

Will we be getting an explanation at some point for Constance’s blue and pink facial features? And Palamon’s metal right arm? What’s the story with that?

PM: All will be revealed. But if there’s a message it’s that these weird features are pretty surface and beneath them are emotions, dreams, and desires not so very different from our own.

RD: I gave Palomon a prosthetic arm as I wanted it to be a visual reminder of why they are leaving. It’s dangerous where they are. Everything is getting destroyed, and it’s only a matter of time before they are added to the body count. There is no story per se behind it (although I actually wrote notes of one for myself)  It’s a visual metaphor.

I wanted Constance and other women from their planet to have very specific styles of dress and make up/tattooing that marks out their cultures, much like Berber/Amazigh culture in North Africa (My wife is part Algerian French, and we both love the tattoos and facial makeup of their culture, and it definitely influenced my thinking.)  That’s why Palomon has a little space Fez too!

Space Fez!

And of course, while we’re talking art, we should also be mentioning the colours here, provided by Jose Villarrubia. First of all, how did you get one of the premier US colourists involved?

RD: That was all thanks to Tharg! Peter and I have worked with Jose a few times at Vertigo on short stories! When Matt Smith told me that Jose was colouring it I freaked out! I am excited to see it myself, as I haven’t seen any of the coloured art yet! (I’ve just seen the first episode, and I love it!)

And second, what is it, do you think, that he brings to the strip?

RD: Well…he is brilliant!! I still can’t believe I am working with Peter, Jose and Jim… it’s a dream team (for me!!)

In previous strips, with Dom Regan on colours, you talked of the collaborative process between artist and colourist to get a finished page that all felt happy with. Was it the same with Jose?

RD: With Jose, I initially sent some colour notes, but I really haven’t communicated with him at all! I can’t wait to see what he has done.

With Dom, we are mates, so we would talk extensively, and collaborate. I love his crazy style. I hope we can work together again soon!

Rufus’ art for pages 1 and 2 of episode 1 of The Devil’s Railroad – Prog 2352
All that lovely painted acrylic ink tone!

Rufus, can you both take us through your processes in putting together the pages? Is it one very similar to your previous work?

RD: I thumbnail out the whole episode before starting any actual finished pages.

I then rough them out in pencil, ink, and then I painted tones on them with Acrylic ink! That’s always a bit nerve wracking, because if you bugger it up… you have to redraw the whole page! About halfway through the series I switched to digital paint for the tones… as I was having trouble with the paper bleeding the ink lines! It actually takes me longer digitally! So much for technology!!!

Now, as far as the future of The Devil’s Railroad, we’re seeing what is the first stage of Constance and Palamon’s trip to Earth begin here – it’s referred to as that when we join them on the mineral transporter.

So I assume you’ve written and drawn it with the intent and the hope that we’ll be seeing a second series (or more – hey, it’s always good to hope!)?

PM: To paraphrase Beckett (by way of Saint Augustine) Do not despair, one of the thieves was saved. Do not presume (or assume) one of the thieves was damned.  

RD: Oh don’t you worry, they get to Earth!!! As I mentioned earlier, they are under the misconception they will be welcomed. Earth is just as problematic as the journey was for them!

This series has a proper beginning, middle, and end…  but that’s not to say that everything gets wrapped up the way anyone wants things……

In fact, a story structured like this could really run as long as either you or Tharg want it to – each series bringing the pair that much closer as the next stage of their journey is undertaken.

RD: You’ve been watching too much Battlestar Galactica haha!

And more of that painted acrylic ink tone from page 3 and 4 – looks great, nervewracking for Rufus!
Episode 1 of The Devil’s Railroad – Prog 2352

Any word from Tharg yet on the possibilities of renewal for a second season?

PM: Let’s have the first season run first and see how everyone feels.

RD: Right now, I am just thankful to have finished this. When is started, I moved from the UK to France, got stuck in 3 huge lockdowns (they were very serious here, and I got stuck without all my stuff), then have been trying to renovate a derelict 200-year-old shop all by myself with my wife (with no plumbing or electricity) into a home while drawing a series.

To say Tharg has been patient would be an understatement. But I now have a home, my stuff, and even electricity!

And as for the future for both of you, what’s coming up from you next after Devil’s Railroad?

PM: I have a few projects at Vault, Mad Cave and Boom Studios.  More information coming soon.

RD: A total oil rejuve for a very tired Art droid. Then new comics!!!

Thank you so much to both Peter and Rufus for taking the time – always much appreciated!

Their new series, The Devil’s Railroad, began in 2000 AD Prog 2352 and continues, right now, in the Prog – get it from anywhere the Galaxy’s Greatest is sold, including the 2000 AD web shop.

We’ve talked with Peter and Rufus a couple of times before this about their work together, catching up with them in 2017 for Bad Company: Terrorists here and for Counterfeit Girl in 2019 here.

And their previous works together should be readily available – the dystopian cyberpunk of Counterfeit Girl, all identity theft, sentient diseases and fake news, is available in a collection. The two Bad Company series they’ve done together, First Casualties and Terrorists, can be found in Progs 1950-1961 and Progs 2061-2072. First Casualties is also available in a digital collection. And of course, you should all be picking up copies of The Complete Bad Company by Peter Milligan, Brett Ewins, Jim McCarthy, and Steve Dillon.

And now, before we go… the full size versions of those great Rufus designs and process pieces…

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2000 AD Prog 2354 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2354 is OUT NOW!

BORAG THUNGG, EARTHLETS! I am Tharg The Mighty, all-powerful alien editor of this circuit-smashing SF extravaganza!

Time once again to put your Thrill-sensors through the wringer, my Squaxx, as my droids and I present you with another thirty-two pages of ghafflebette future fiction. There’s drama, intrigue, action and excitement to be had across Judge Dredd, Helium, The Devil’s Railroad, The Fall of Deadworld and Feral & Foe — but of course I’m sure you knew that already, and are no doubt thumbing through the pages right now, assimilating such zarjazness into your eyeballs as fast you can!

But while I’ve got you, however briefly, can I just remind you that Judge Dredd Megazine 461 is also out now and equally demanding of your attention. There’s a complete Dredd thriller from Mike Carroll and Colin MacNeil, and a Tale From the Black Museum by Guy Adams and Gary Welsh, plus the finale to Dreadnoughts, and the latest instalments of Spector, Lawless, Johnny Red and Rogue Trooper. In addition, there’s chats with creator-meks John Tomlinson, Jock, Paul Grist, and more, and a profile of Ant Wars and Robo-Hunter artist José Luis Ferrer — enjoy!

2000 AD Prog 2354 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

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Cover Art: Richard Elson

Script: Rob Williams / Art: PJ Holden / Colours: Peter Doherty / Letters: Simon Bowland

JUDGE DREDD // Poison, Part Four

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, in the wake of former Chief Judge Hershey’s death, he’s trying to find the culprit responsible…


Script: Ian Edginton / Art: D’Israeli / Letters: Simon Bowland

HELIUM // Scorched Earth, Part Four

The far future. It has been three hundred years since the Great War ended, and eighty-five per cent of the Earth’s surface now lies beneath a gaseous ocean known as the Poison Belt — a toxic cocktail of biological weapons. The survivors live above the lethal fugue, but a Professor Bloom has emerged, claiming he can make the planet habitable again. Constable Hodge is tasked with protecting him, but they’ve been captured…


Script: Peter Milligan / Art: Rufus Dayglo / Colours: Jose Villarrubia / Letters: Jim Campbell

THE DEVIL’S RAILROAD, Part Three

The Earth year 3038, and Planet Diaspora X-167 is a world that has been ravaged by war, a conflict that sees no sign of ending despite years of death and destruction. One couple, Palamon and Constance, are attempting to escape the caranage, especially now that Constance is pregnant — if the baby is born on Earth, it’ll have full Earth rights. Seeking a new life, these refugees must take a risky journey…


Script: Kek-W / Art: Dave Kendall / Letters: Simon Bowland

THE FALL OF DEADWORLD // Retribution, Part Three

The planet that became known as DEADWORLD was once a regular civilisation existing in a parallel dimension. But the end of days is coming, and creatures called the Dark Judges are spreading their contagion, exterminating all life. While Sov forces have take advantage of the chaos and invaded, Jess Childs and co have been trying to save Judge Fairfax — but in the process Jess has been sucked through a portal…


Script: Dan Abnett / Art: Richard Elson / Letters: Jim Campbell

FERAL & FOE // Bad Godesberg, Part Four

It’s been over five years since the Last-of-All-War, when the Monarchy succeeded in defeating the Malign Lord. With their leader dead, his minions are scattered, fleeing retribution from the Wretchfinders. Necromancer Bode and warrior Wrath are two such beings, and were offered a deal — hunt and kill their own kind or be declared FERAL & FOE. Now, they’ve travelled to Godesberg, a stronghold that’s in trouble…