ATTENTION, EARTHLETS – 2000 AD Prog 2384 is OUT NOW!
I am The Mighty Tharg, all-powerful alien editor of this brain-sizzling soup of Thrill-power!
Indeed, the Galaxy’s Greatest Comic is much like a cauldron into which various ingredients are dropped and stirred, creating a flavoursome mix where the components complement each other and the result is a tasty stew of zarjazness.
Take, for example, the dark, bitter tang of Judge Dredd, smoky with menace as the lawman heads deeper into the Undercity in pursuit of the juves searching for the mythical monster Iron Teeth — its spine-tingling texture works perfectly with the dayglo sweetness of Intestinauts, that sugar underscored with notes of gut-bot. Then there’s the slow-burn unease of Brink, lingering on the palate long after the story is finished, its myriad elements revealing themselves over time, clashing with the oddball sprinkles of alien weirdness that Proteus Vex brings, sharp snaps that blossom in the imagination like synaptic fireworks.
Add to that the caffeine rush of the 3riller, superheated for maximum impact, and you hold in your hands quite the delicacy, carefully put together by this Betelgeusian chef and my minions. Consume with a favourite beverage, and enjoy, Terrans!
2000 AD Prog 2384 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!
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JUDGE DREDD // IRON TEETH, Part Three
Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, a band of juves have headed into the Undercity to seek an mythical monster and Dredd’s in pursuit…
BRINK // CONSUMED, Part Seven
The late 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a wasteland. Mankind finally evacuated the planet in 2072 and millions were housed in a number of deep-space Habitats. But life on these cramped, overcrowded stations is tense, often spilling over into madness. Sects are rife, and Bridget Kurtis of the Habitat Security Division is investigating their reach…
THARG’S 3RILLERS // BLUE SKIES OVER DEADWICK, Part Two
Three episodes, one complete, self-contained story — a condensed hit of super-charged Thrill-power beamed to you directly from the Nerve Centre! Earth, the far future. The settlement of Deadwick, last refuge of the humans, is under constant assault from gigantic robots, and to defeat them they must be climbed and their brains deactivated. But still the mechanoids come, under the mysterious direction of an unknown entity…
INTESTINAUTS // BUSTED FLUSH, Part Three
For stomach upsets, future tech has developed nano-robots called INTESTINAUTS, who fight parasites in the gut. These micro-droids are ingested orally, then once their battle against the various horrors that can be found in the stomach is over, they take the Big Flush, ready to be uploaded back to headquarters. Now, the lab has been compromised, and they face the terrifying Omega-Genocide-Four…
PROTEUS VEX // DEVIOUS, Part Ten
The far future. The centuries-long war between the Alliance and the Obdurate people is over, a conflict ended when the Alliance teleported a dying white dwarf star into the Obdurate system. Imperium agent PROTEUS VEX — who is operated by a flesh-pilot — became an enemy of the Alliance when he released info about past war crimes. In the wake of the war with the Scorchers, Vex has been presumed dead, but he’s alive…