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2000 AD Prog 2339 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2339 is OUT NOW!

I am The Mighty Tharg, verdant majesty of the Thrillverse — join me in my scrotnig kingdom!

A pulse-poundingly packed prog this week, Terrans, so stuffed with zarjazness that it even takes over the back cover. Yep, that’s thirty-two pages of pure comics mastery, courtesy of my crack coterie of creator-bots — inside, you’ll find the ghafflebette finale to Garth Ennis and Patrick Goddard’s nerve-shredding Rogue Trooper thriller ‘Blighty Valley’ (they may well be collaborating on another tale from Nu Earth in the near future, so keep your eye-pods peeled), plus there’s the penultimate part of the current Judge Dredd story ‘In the Event of My Untimely Demise’, the latest instalments of Azimuth and Void Runners, and a complete Future Shock from the Sandifer and Broxton droids.

If that doesn’t slam your circuits into next week, my Squaxx, then I don’t know what will! In fact, talking of seven days’ hence, I’ve got yet another new Thrill to delight your diodes — don’t miss the start of Portals & Black Goo by John Tomlinson and Eoin Coveney, a darkly comic look at the world of zero-hour contracts for the Devouroo delivery drivers, who risk life and, very often, limb!

2000 AD Prog 2339 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover art by Jake Lynch

Script: Mike Carroll / Art: Paul Marshall / Colours: Dylan Teague / Letters: Annie Parkhouse

JUDGE DREDD // In the Event of My Untimely Demise, part seven

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America, with the poisoned Black Atlantic on one side and the irradiated Cursed Earth to the west. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, he is leading a task force to take down the mega-mobs, unaware one has a psi-connection with him…


Script: Elizabeth Sandifer / Art: Jimmy Broxton / Letters: Simon Bowland

FUTURE SHOCKS // Laser Lennox in the Lair of the Sinister Skull

Out in the vast reaches of the universe, there are an infinite number of stories waiting to be told. These cautionary tales pass from traveller to traveller in the spaceports and around campfires on distant planets, acquiring the status of legend, their shocking ends a salutory lesson in hubris. Anything is possible in these twisted trips into the galaxy’s dark side. Abandon your preconceptions, and expect the unexpected…


Script: David Hine / Art: Boo Cook / Letters: Annie Parkhouse

VOID RUNNERS // part five

The far future. The multiple planetary systems collectively known as the Federation are controlled by entities called the Ankorites, who rely on the drug Kali’s Dust to stimulate their visions. The substance can only be found in pleroma, intelligent deepspace creatures that are hunted by VOID RUNNERS like Captain Alice Shikari, who’s been tasked by the Ankorites’ Subjugators with searching for more…


Script: Dan Abnett / Art: Tazio Bettin / Colours: Matt Soffe / Letters: Jim Campbell

AZIMUTH // A Job For Suzi Nine, part two

NEW STORY! Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. Anyone can take any shape, if it can be conceived by the imagination. Suzi Nine Millimetre, for example, is a cadavatar, whose existence is given purpose by the jobs she undertakes for her New Flesh masters…


Script: Garth Ennis / Art: Patrick Goddard / Letters: Rob Steen

ROGUE TROOPER // Blighty Valley, part thirteen

Nu Earth, site of a galactic war between the Norts and the Southers, where use of chemical weapons has rendered the atmosphere toxic. So the Southers created the Genetic Infantrymen, bred to be immune to the planet’s lethal cocktail of pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Now, together with his biochip buddies Helm, Gunnar and Bagman, Rogue’s partnered with a squad of WWI soldiers…

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2000 AD Prog 2338 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2338 is OUT NOW!

Call me The Mighty Tharg, Betelgeusian barker of this scrotnig Thrill-circus, where it’s all zarjaz!

Welcome, excitement-seekers, to the weekly circuit-shredder that is the Galaxy’s Greatest Comic, and once again it’s another seriously scrotnig issue that demands your total immersion. Inside, you’ll find the climactic episode of Durham Red’s current adventure, Mad Dogs, plus the penultimate chapter of the Rogue Trooper story Blighty Valley, alongside the latest instalments for Dredd, Azimuth and Void Runners.

Just take a flip through this prog, Terrans — go on, I’ll wait — and marvel at the stunning work of my creatormeks. Can any other title give you such breadth and variation in styles and subject matter, where droids are encouraged to find their own voice, where they can experiment with composition and storytelling? Too many comics are beholden to a ‘house style’ and art is simply there to get the narrative from A to B — not my Mighty Organ. 2000 AD thrives on giving writers and artists a level of creative freedom, where they can push their talents into new directions and genres! It’s unique on the newsstand in that regard — and it’s here to challenge and inspire every Wednesday!

2000 AD Prog 2338 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover art by Colin Wilson & Chris Blythe

Script: Mike Carroll / Art: Paul Marshall / Colours: Dylan Teague / Letters: Annie Parkhouse

JUDGE DREDD // In the Event of My Untimely Demise, part six

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America, with the poisoned Black Atlantic on one side and the irradiated Cursed Earth to the west. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, he is leading a task force to take down the mega-mobs, unaware one has a psi-connection with him…


Script: Alec Worley / Art: Ben Willsher / Letters: Simon Bowland

DURHAM RED // Mad Dogs, part twelve

Late 22nd century. Of all the mutants that have operated as Search/Destroy agents, perhaps the most feared is vampire DURHAM RED, who requires blood to survive. Mistrusted by both the criminals she hunts and her fellow Strontium Dogs, Red has a formidable reputation that precedes her. Now, she’s undertaking a job for the GIC, having dropped into a high-rad zone that a drugs cartel is using as their base…


Script: David Hine / Art: Boo Cook / Letters: Annie Parkhouse

VOID RUNNERS // part four

The far future. The multiple planetary systems collectively known as the Federation are controlled by entities called the Ankorites, who rely on the drug Kali’s Dust to stimulate their visions. The substance can only be found in pleroma, intelligent deepspace creatures that are hunted by VOID RUNNERS like Captain Alice Shikari, who’s been tasked by the Ankorites’ Subjugators with searching for more…


Script: Dan Abnett / Art: Tazio Bettin / Colours: Matt Soffe / Letters: Jim Campbell

AZIMUTH // A Job For Suzi Nine, part two

NEW STORY! Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. Anyone can take any shape, if it can be conceived by the imagination. Suzi Nine Millimetre, for example, is a cadavatar, whose existence is given purpose by the jobs she undertakes for her New Flesh masters…


Script: Garth Ennis / Art: Patrick Goddard / Letters: Rob Steen

ROGUE TROOPER // Blighty Valley, part twelve

Nu Earth, site of a galactic war between the Norts and the Southers, where use of chemical weapons has rendered the atmosphere toxic. So the Southers created the Genetic Infantrymen, bred to be immune to the planet’s lethal cocktail of pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Now, together with his biochip buddies Helm, Gunnar and Bagman, Rogue’s partnered with a squad of WWI soldiers…

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2000 AD Prog 2337 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2337 is OUT NOW!

Welcome to my worlds — I am The Mighty Tharg, and I bring you another weekly blast of Thrills!

We’re back after Joko’s all-ages takover last prog, and it’s time once again, Terrans, to plug in to the Galaxy’s Greatest Comic and experience the rush of zarjazness that hits you the moment you open the covers. Alongside Judge Dredd, Rogue Trooper, Durham Red and Void Runners, a scrotnig new story joins the line-up this issue — the wild and bizarre Azimuth by Dan Abnett and Tazio Bettin.

I can assure you, my Squaxx, that this will be a series like no other, and I would recommend that you take the time to luxuriate yourselves in the Bettin droid’s stunning visuals as we plunge into this city of the imagination!

2000 AD Prog 2337 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover art by Tazio Bettin

Script: Mike Carroll / Art: Paul Marshall / Colours: Dylan Teague / Letters: Annie Parkhouse

JUDGE DREDD // In the Event of My Untimely Demise, part five

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America, with the poisoned Black Atlantic on one side and the irradiated Cursed Earth to the west. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, he is leading a task force to take down the mega-mobs, unaware one has a psi-connection with him…


Script: Alec Worley / Art: Ben Willsher / Letters: Simon Bowland

DURHAM RED // Mad Dogs, part eleven

Late 22nd century. Of all the mutants that have operated as Search/Destroy agents, perhaps the most feared is vampire DURHAM RED, who requires blood to survive. Mistrusted by both the criminals she hunts and her fellow Strontium Dogs, Red has a formidable reputation that precedes her. Now, she’s undertaking a job for the GIC, having dropped into a high-rad zone that a drugs cartel is using as their base…


Script: David Hine / Art: Boo Cook / Letters: Annie Parkhouse

VOID RUNNERS // part three

The far future. The multiple planetary systems collectively known as the Federation are controlled by entities called the Ankorites, who rely on the drug Kali’s Dust to stimulate their visions. The substance can only be found in pleroma, intelligent deepspace creatures that are hunted by VOID RUNNERS like Captain Alice Shikari, who’s been tasked by the Ankorites’ Subjugators with searching for more…


Script: Dan Abnett / Art: Tazio Bettin / Colours: Matt Soffe / Letters: Jim Campbell

AZIMUTH // A Job For Suzi Nine, part one

NEW STORY! Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. Anyone can take any shape, if it can be conceived by the imagination. Suzi Nine Millimetre, for example, is a cadavatar, whose existence is given purpose by the jobs she undertakes for her New Flesh masters…


Script: Garth Ennis / Art: Patrick Goddard / Letters: Rob Steen

ROGUE TROOPER // Blighty Valley, part eleven

Nu Earth, site of a galactic war between the Norts and the Southers, where use of chemical weapons has rendered the atmosphere toxic. So the Southers created the Genetic Infantrymen, bred to be immune to the planet’s lethal cocktail of pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Now, together with his biochip buddies Helm, Gunnar and Bagman, Rogue’s partnered with a squad of WWI soldiers…

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Journey to AZIMUTH with Dan Abnett & Tazio Bettin – new series starts 21 June

Azimuth is a city. It’s THE city. It’s always been there and it always will be there. It’s not magic, it’s not science. It’s a place of miraculous reinvention, and it’s where you’ve been going since the very start…

Coming to the legendary 2000 AD this June, ‘Azimuth’ is the brand new series from writing powerhouse Dan Abnett (Guardians of the Galaxy, Warhammer 40k) and break-out art talent Tazio Bettin (Doctor Who, Sinister Dexter).

Beginning in 2000 AD Prog 2337, on sale from all good newsagents and comic book stores on 21 June, this new eleven-part series launches with a stunning cover by Bettin, colours by Matt Soffe and letters by Jim Campbell.

The city of Azimuth is a data-driven metropolis where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. Anyone can take any shape, if it can be conceived by the imagination.

Suzi Nine Millimetre, for example, is a cadavatar, whose existence is given purpose by the jobs she undertakes for her New Flesh masters…

Dan Abnett said: “Azimuth is the city where anything is possible… and almost everything is lethal. I’m delighted to be paying it a visit with the wonderful artist Tazio Bettin, who’s done such a tour de force on Sinister Dexter recently.”

Tazio Bettin said: “I have been a fan of Dan’s work for years, from his Warhammer novels to his work in comics. Brink is one of my favourite titles of all times, so when he offered me to work on a title that would showcase my work I felt like I had to bring in the best I could create visually.

“Having worked with Dan for over a year and having solidified our relationship, we felt like it was time for us to create something new together. What he proposed blew my mind, and I knew I had to give it my absolute best, filling the world of ‘Azimuth’ with details, to make it look like a living place. Hopefully I succeeded in that attempt!”

Matt Smith, 2000 AD editor, said: “Dan Abnett and Tazio Bettin have created a stunning new series in ‘Azimuth’, a city steeped in the power of the imagination. Drawing influences from Euro comics, every page has new ideas and details to immerse yourself in. I guarantee it’s a metropolis you’ll get lost in.”

‘Azimuth’ begins in 2000 AD Prog 2337, which is on sale from 21 June. Grab 2000 AD and more of Rebellion’s comic book titles from your local comics shop or newsagent – find your nearest stockist with the 2000 AD storefinder at 2000AD.com/store-finder or locate your local comic book shop at ComicShopLocator.com.

To read 2000 AD, the Judge Dredd Megazine, Monster Fun, fiction ebooks, and hundreds of graphic novel collections, download the 2000 AD app for iOS and Android devices. As well as gorging on a host of free comics, you can read your purchases in the app or download them as DRM-free files from the 2000 AD webshop.