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OUT NOW: Judge Dredd Megazine #471

Judge Dredd Megazine #471 out now

Judge Dredd Megazine #471 is OUT NOW!

Those of you born in the seventies and grew up in the eightiest are just the right age to appreciate the Scarred For Life books, which celebrate (and perhaps question too) the weirdness of popculture during these decades, from public-information films to children’s TV, sweets to urban legends.

The first two self-published doorstop tomes have just been joined by a third volume, which examines life under the shadow of the Bomb, and naturally focuses a chapter on The Apocalypse War, which was originally published when nuclear fear was at its height. In this issue, Scott Montgomery chats to the SFL authors about how formative 2000 AD was for an audience terrified by Threads and When the Wind Blows.

Elsewhere, there’s chats with artists Mark Farmer, Paul McCaffrey and Gemma Sheldrake, a look at the return of 2000 AD fanzine Zarjaz, plus a whole bunch of stories wrap up as Dredd, Harrower Squad, Dreadnoughts and Armitage all reach their final episodes. It clears the decks for next month’s crossover event Nordland Rising, in which the Norts from the Rogue Trooper universe wage war on the worlds of 2000 AD!

Judge Dredd Megazine #471 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of the Megazine in the first month of its release then postage in the UK is free!

SUBSCRIBE NOW >>

DOWNLOAD THE APP >>


Cover Art: Neil Roberts

Script: Alec Worley / Art: Kevin West / Colours: Dylan Teague / Letters: Annie Parkhouse

JUDGE DREDD // HIVE, Part Two

Mega-City One, 2146 AD. This vast urban hell on the east coast of post-apocalyptic North America is home to over 200 million citizens, bordered by the irradiated Cursed Earth to the west and the toxic Black Atlantic to the east. Tensions run a knife-edge and crime is rampant. Stemming the tide of chaos are the Judges. Toughest of them all is Judge Dredd – he is the Law! Now, an alien entity is abroad in the city…


Script: Liam Johnson / Art: Warren Pleece / Letters: Jim Campbell

ARMITAGE // BULLETS FOR AN OLD MAN, Part Five

Brit-Cit, 2146 AD. While the UK equivalent of Mega-City One has its own Judge force, it’s retained its CID plainclothes division, of which Detective Inspector Armitage was one of its veteran officers. Now a consultant, Armitage hasn’t lost his surly demeanour and distrust of authority – and the case he’s been brought on to has links to his past…


Script: Roger Langridge / Art: Gary Welsh / Colours: John Charles / Letters: Simon Bowland

PANDORA PERFECT in PERFECT SOUNDS, Part Three

When criminal genius, sometimes babysitter and all round bad ‘un Pandora Perfect is broken out of prison by her faithful robot Gort, no one’s valuables are safe! Pandora and Gort set out on the heist of their lives, stealing fabulous jewels, pickpocketing guffwarblers, and more besides!


Script: Ned Hartley / Art: Mike Walters / Letters: Jim Campbell

DEPARTMENT K // MECHA-CITY ONE, Part Three

Tech Whizz Cadet Afua is the newest intern at Mega-City One’s Department K. A team made up of geeks, robots and misfits, their job is to protect our dimension at all costs! For beyond the fabric of reality lies a multitude of multiverses and monsters, determined to reach our world…


Script: Mark Russell / Art: Max Dunbar / Colours: Jose Luis Rio / Letters: Simon Bowland

JUDGE DREDD // TOXIC, Part Four

Dredd’s investigation into the death of a seemingly unremarkable sewage worker spirals into a waste management crisis that could destroy all of Mega-City One, which has long used genetic modification on its waste workers to control the deluge of filth that flows under the city each days. When Dredd discovers that some of them have foregone that disfiguring procedure in favor of hosting protective alien symbiotes, it sparks a groundswell of anti-immigration fervor…


Script: David Baillie / Art: Steve Yeowell / Colours: Chris Blythe / Letters: Annie Parkhouse

HARROWER SQUAD / URBAN ROTATION, Part Four

Cal-Hab, 2146 AD. This wild area north of Brit-Cit has become notorious as a dumping ground for
the world’s radioactive waste, and as a consequence much of it outside the major conurbations
such as Glascal is an inhospitable wasteland populated by mutant tribes. Patrolling the
wilderness are heavy-weapons Judge teams like Harrower Squad…


Script: Mike Carroll / Art: John Higgins / Colours: Sally Hurst / Letters: Simon Bowland

DREADNOUGHTS / NOTHING TO FEAR, Part Four

USA, 2035 AD. The new Justice Department is still in its early years, with Judges working alongside the police. It’s proving an explosive transition, with many citizens – and more than a few cops – unhappy with these helmeted officers taking to the streets. Boulder, Colorado, has been a recent flashpoint, and now the Judges’ influence is spreading wider…

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OUT NOW: Judge Dredd Megazine #470

Judge Dredd Megazine #470 out now

Judge Dredd Megazine #470 is OUT NOW!

We’re well into the holiday season, so that can only mean it’s time for Summer Specials to accompany you on your travels. By now I hope you’ve all picked up the alt-universe 2000 AD Sci-Fi Special, and hitting the shelves right now is the 2024 Misty special, which sees US comics writer Gail Simone craft a trio of chilling tales with artists such as Aly Fell and Carola Borelli. You can take a peak into the creation of this spooktacular issue elsewhere in this typically packed Meg.

We’ve also got chats with some of the writers and artists behind the new Regened strips, such as Ned Hartley and Mike Walters, and a sneaky peek at the new strips that will be appearing under the all-ages banner. Elsewhere, there’s a new Dredd thriller courtesy of Ian Edginton and US artist Kevin West, making his debut for the House of Tharg, and another complete Mega-City 2099 tale from Ken Niemand and Tom Foster, joining Armitage, Dreadnoughts and Harrower Squad.

Be here in thirty for the conclusion to all these stories as we wrap up the current roster in time for a special crossover event coming your way in September – the multiversethreatening Nordland Rising!

Judge Dredd Megazine #470 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of the Megazine in the first month of its release then postage in the UK is free!

SUBSCRIBE NOW >>

DOWNLOAD THE APP >>


Cover Art: Andy Clarke

Script: Alec Worley / Art: Kevin West / Colours: Dylan Teague / Letters: Annie Parkhouse

JUDGE DREDD // HIVE

Mega-City One, 2146 AD. This vast urban hell on the east coast of post-apocalyptic North
America is home to over 200 million citizens, bordered by the irradiated Cursed Earth to the
west and the toxic Black Atlantic to the east. Tensions run a knife-edge and crime is rampant.
Stemming the tide of chaos are the Judges. Toughest of them all is Judge Dredd – he is the Law!


Script: Ken Niemand / Art: Tom Foster / Letters: Simon Bowland

MEGA-CITY 2099 //NU-YOO

Mega-City One, 2099 AD. Before the Judges took complete control of the metropolis, there were two strands of law enforcement – regular uniformed cops did much of the day-to-day policing, while the helmeted Judges were called upon to pass judgement on certain criminals, their vested powers giving them the ability to dispense on-the-spot sentences…


Script: Liam Johnson / Art: Warren Pleece / Letters: Jim Campbell

ARMITAGE // BULLETS FOR AN OLD MAN, Part Four

Brit-Cit, 2146 AD. While the UK equivalent of Mega-City One has its own Judge force, it’s retained its CID plainclothes division, of which Detective Inspector Armitage was one of its veteran officers. Now a consultant, Armitage hasn’t lost his surly demeanour and distrust of authority – and the case he’s been brought on to has links to his past…


Script: Roger Langridge / Art: Gary Welsh / Colours: John Charles / Letters: Simon Bowland

PANDORA PERFECT in PERFECT SOUNDS, Part Two

When criminal genius, sometimes babysitter and all round bad ‘un Pandora Perfect is broken out of prison by her faithful robot Gort, no one’s valuables are safe! Pandora and Gort set out on the heist of their lives, stealing fabulous jewels, pickpocketing guffwarblers, and more besides!


Script: Ned Hartley / Art: Mike Walters / Letters: Jim Campbell

DEPARTMENT K // MECHA-CITY ONE, Part Two

Tech Whizz Cadet Afua is the newest intern at Mega-City One’s Department K. A team made up of geeks, robots and misfits, their job is to protect our dimension at all costs! For beyond the fabric of reality lies a multitude of multiverses and monsters, determined to reach our world…


Script: Mark Russell / Art: Max Dunbar / Colours: Jose Luis Rio / Letters: Simon Bowland

JUDGE DREDD // TOXIC, Part Three

Dredd’s investigation into the death of a seemingly unremarkable sewage worker spirals into a waste management crisis that could destroy all of Mega-City One, which has long used genetic modification on its waste workers to control the deluge of filth that flows under the city each days. When Dredd discovers that some of them have foregone that disfiguring procedure in favor of hosting protective alien symbiotes, it sparks a groundswell of anti-immigration fervor…


Script: David Baillie / Art: Steve Yeowell / Colours: Chris Blythe / Letters: Annie Parkhouse

HARROWER SQUAD / URBAN ROTATION, Part Three

Cal-Hab, 2146 AD. This wild area north of Brit-Cit has become notorious as a dumping ground for
the world’s radioactive waste, and as a consequence much of it outside the major conurbations
such as Glascal is an inhospitable wasteland populated by mutant tribes. Patrolling the
wilderness are heavy-weapons Judge teams like Harrower Squad…


Script: Mike Carroll / Art: John Higgins / Colours: Sally Hurst / Letters: Simon Bowland

DREADNOUGHTS / NOTHING TO FEAR, Part Three

USA, 2035 AD. The new Justice Department is still in its early years, with Judges working alongside the police. It’s proving an explosive transition, with many citizens – and more than a few cops – unhappy with these helmeted officers taking to the streets. Boulder, Colorado, has been a recent flashpoint, and now the Judges’ influence is spreading wider…

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Pre-Order Today: Dreadnoughts Vol 2: The March of Progress

dreadnoughts volume 2: the march of progress


The hard-hitting second volume of the acclaimed Dreadnoughts series, depicting the early days of Judge Dredd’s world, is now available for pre-order! Available in standard and webshop-exclusive editions, this is a brutal and political exploration of modern policing, told by an award-winning creative team at the top of their game.


After a crime blitz in Boulder leads to riots against the Judges’ excessive use of force and violation of human rights, the Hemlock Cartel takes advantage of the chaos to declare all-out war against the Justice Department. It is up to Judge Glover to eradicate their threat – even if her crusade could risk revealing the long-buried secrets of her past.

From the team of Mike Carroll (Proteus Vex), John Higgins (Watchmen, Sally Hurst (Judge Dredd) and Simon Bowland, this critically-acclaimed series continues down a singularly dark path, revealing how our modern-day police force will ultimately evolve into the Judges seen in the dystopian future of Judge Dredd’s Mega-City One.

Violent, brooding and intense, Dreadnoughts is a series which will stay with you long after you finish reading!

Dreadnoughts Vol 2: The March of Progress will be released in December 2024.

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OUT NOW: Judge Dredd Megazine #469

Judge Dredd Megazine #469 out now

Judge Dredd Megazine #469 is OUT NOW!

From this issue we’re dropping one of the reprints in favour of two brand-new strips from the Regened all-ages stable – kicking the strand off are new series for fan-favourite Pandora Perfect by Roger Langridge and Gary Welsh and transdimensional Tek-boffins Department K by Ned Hartley and Mike Walters.

Look out for the return of Cadet Dredd in the coming months as well as the debut of Riley’s Rebels by Honor Vincent and Stewart K. Moore and Barrel & Hammer by David Barnett and Luke Horsman!

A typically packed Meg for you again this month, with Swiftian satire in the complete Dredd thriller Hard Copy by Alec Worley and Ben Willsher, and another retro Mega- City 2099 strip from Ken Niemand and Conor Boyle, alongside the latest instalments of Dreadnoughts, Armitage and Harrower Squad.

Elsewhere, we pay tribute to Dredd and Tales of Telguuth artist Jon Haward, who sadly passed away in April, plus we take a look at several new projects heading your way, such as the crowdfunded Roxy special, this year’s 2000 AD Sci-Fi Special, the stunning Steve Dillon Apex Edition, and the collected Battle Action Force. Enjoy, creeps!

Judge Dredd Megazine #469 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of the Megazine in the first month of its release then postage in the UK is free!

SUBSCRIBE NOW >>

DOWNLOAD THE APP >>


Cover Art: Alex Ronald

Script: Alec Worley / Art: Ben Willsher / Letters: Annie Parkhouse

JUDGE DREDD // HARD COPY

Mega-City One, 2146 AD. This vast urban hell on the east coast of post-apocalyptic North
America is home to over 200 million citizens, bordered by the irradiated Cursed Earth to the
west and the toxic Black Atlantic to the east. Tensions run a knife-edge and crime is rampant.
Stemming the tide of chaos are the Judges. Toughest of them all is Judge Dredd – he is the Law!


Script: Ken Niemand / Art: Conor Boyle / Letters: Simon Bowland

MEGA-CITY 2099 // THE CUCKOOS

Mega-City One, 2099 AD. Before the Judges took complete control of the metropolis, there were two strands of law enforcement – regular uniformed cops did much of the day-to-day policing, while the helmeted Judges were called upon to pass judgement on certain criminals, their vested powers giving them the ability to dispense on-the-spot sentences…


Script: Liam Johnson / Art: Warren Pleece / Letters: Jim Campbell

ARMITAGE // BULLETS FOR AN OLD MAN, Part Three

Brit-Cit, 2146 AD. While the UK equivalent of Mega-City One has its own Judge force, it’s retained its CID plainclothes division, of which Detective Inspector Armitage was one of its veteran officers. Now a consultant, Armitage hasn’t lost his surly demeanour and distrust of authority – and the case he’s been brought on to has links to his past…


Script: Roger Langridge / Art: Gary Welsh / Colours: John Charles / Letters: Simon Bowland

PANDORA PERFECT in PERFECT SOUNDS, Part One

When criminal genius, sometimes babysitter and all round bad ‘un Pandora Perfect is broken out of prison by her faithful robot Gort, no one’s valuables are safe! Pandora and Gort set out on the heist of their lives, stealing fabulous jewels, pickpocketing guffwarblers, and more besides!


Script: Ned Hartley / Art: Mike Walters / Letters: Jim Campbell

DEPARTMENT K // MECHA-CITY ONE, Part One

Tech Whizz Cadet Afua is the newest intern at Mega-City One’s Department K. A team made up of geeks, robots and misfits, their job is to protect our dimension at all costs! For beyond the fabric of reality lies a multitude of multiverses and monsters, determined to reach our world…


Script: Mark Russell / Art: Max Dunbar / Colours: Jose Luis Rio / Letters: Simon Bowland

JUDGE DREDD // TOXIC, Part Two

Dredd’s investigation into the death of a seemingly unremarkable sewage worker spirals into a waste management crisis that could destroy all of Mega-City One, which has long used genetic modification on its waste workers to control the deluge of filth that flows under the city each days. When Dredd discovers that some of them have foregone that disfiguring procedure in favor of hosting protective alien symbiotes, it sparks a groundswell of anti-immigration fervor. ..


Script: David Baillie / Art: Steve Yeowell / Colours: Chris Blythe / Letters: Annie Parkhouse

HARROWER SQUAD / URBAN ROTATION, Part Two

Cal-Hab, 2146 AD. This wild area north of Brit-Cit has become notorious as a dumping ground for
the world’s radioactive waste, and as a consequence much of it outside the major conurbations
such as Glascal is an inhospitable wasteland populated by mutant tribes. Patrolling the
wilderness are heavy-weapons Judge teams like Harrower Squad…


Script: Mike Carroll / Art: John Higgins / Colours: Sally Hurst / Letters: Simon Bowland

DREADNOUGHTS / NOTHING TO FEAR, Part Two

USA, 2035 AD. The new Justice Department is still in its early years, with Judges working alongside the police. It’s proving an explosive transition, with many citizens – and more than a few cops – unhappy with these helmeted officers taking to the streets. Boulder, Colorado, has been a recent flashpoint, and now the Judges’ influence is spreading wider…

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OUT NOW: Judge Dredd Megazine #468

Judge Dredd Megazine #468 out now

Judge Dredd Megazine #468 is OUT NOW!

We head back to the early days of the Justice Department as Dreadnoughts returns this issue for the start of a short series, Nothing to Fear, courtesy as ever of Mike Carroll and John Higgins.

There’s also a new case for Harrower Squad, a complete comical Dredd thriller from Ian Edginton and D’Israeli, the finale to DeMarco, P.I.: No Smoke, and the latest instalment of Armitage. Hookjaw also wraps up this month – and a new IDW Dredd mini-series commences, Toxic by Paul Jenkins and Marco Castiello – and from next issue we’ll be replacing one of the reprint slots with a pair of brand-new stories. What they’ll be, you’ll have to wait and see, but it’ll mean yet more original content in the Meg for no extra cost!

Elsewhere, Karl Stock chats with a further bunch of creators who’ve dropped out of 2000 AD for one reason or another in the fifth chapter of the Where Are They Now? series, as well as up-and-coming artist Laura Helsby and RM Guéra and Giulia Brusco, the art-bot duo behind the Rob Williams-scripted Dredd that’s just finished in the prog, Rend & Tear With Tooth & Claw. As always, a meaty package to get your own teeth into, creeps!

Judge Dredd Megazine #468 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of the Megazine in the first month of its release then postage in the UK is free!

SUBSCRIBE NOW >>

DOWNLOAD THE APP >>


Cover Art: John Higgins

Script: Ian Edginton / Art: D’Israeli / Letters: Annie Parkhouse

JUDGE DREDD // BODY SHOTS

Mega-City One, 2146 AD. This vast urban hell on the east coast of post-apocalyptic North
America is home to over 200 million citizens, bordered by the irradiated Cursed Earth to the
west and the toxic Black Atlantic to the east. Tensions run a knife-edge and crime is rampant.
Stemming the tide of chaos are the Judges. Toughest of them all is Judge Dredd – he is the Law!


Script: Laura Bailey / Art: Rob Richardson / Letters: Simon Bowland

DEMARCO, P.I. // NO SMOKE, Part Four

Mega-City One, 2146 AD. Galen DeMarco was once a Judge, a rising star operating out of the
corrupt dumping ground that was Sector House 301. But she quit the force after one romantic
indiscretion too many and set herself up as a private investigator. Now, she’s taken on a case
investigating possible stolen items in a black-market auction, but she’s been set up…


Script: Liam Johnson / Art: Warren Pleece / Letters: Jim Campbell

ARMITAGE // BULLETS FOR AN OLD MAN, Part Two

Brit-Cit, 2146 AD. While the UK equivalent of Mega-City One has its own Judge force, it’s retained its CID plainclothes division, of which Detective Inspector Armitage was one of its veteran officers. Now a consultant, Armitage hasn’t lost his surly demeanour and distrust of authority – and the case he’s been brought on to has links to his past…


ROBOT ARCHIE’S TIME MACHINE

Originally built by Professor C.R. Ritchie, the mechanical being known as Robot Archie was employed to battle injustices around the world, particularly in the jungles of Africa and South America. The automated action hero has worked with the Professor to create ‘The Castle’ – a fully-functioning time machine!


Script: Si Spurrier / Art: Conor Boyle / Colours: Giulia Brusco / Letters: Rob Steen

HOOKJAW // Part Five

The seas off the coast of Africa are the setting for an action-packed, visceral tale of the Great White shark that is a relentless force of nature! Research scientists, the US military, Somali pirates… all of them may feel they’re the hero of the story, but they have reckoned without the near-mythical Hookjaw!


Script: Mark Russell / Art: Max Dunbar / Colours: Jose Luis Rio / Letters: Simon Bowland

JUDGE DREDD // TOXIC, Part One

Dredd’s investigation into the death of a seemingly unremarkable sewage worker spirals into a waste management crisis that could destroy all of Mega-City One, which has long used genetic modification on its waste workers to control the deluge of filth that flows under the city each days. When Dredd discovers that some of them have foregone that disfiguring procedure in favor of hosting protective alien symbiotes, it sparks a groundswell of anti-immigration fervor. ..


Script: David Baillie / Art: Steve Yeowell / Colours: Chris Blythe / Letters: Annie Parkhouse

HARROWER SQUAD / URBAN ROTATION, Part One

Cal-Hab, 2146 AD. This wild area north of Brit-Cit has become notorious as a dumping ground for
the world’s radioactive waste, and as a consequence much of it outside the major conurbations
such as Glascal is an inhospitable wasteland populated by mutant tribes. Patrolling the
wilderness are heavy-weapons Judge teams like Harrower Squad…


Script: Mike Carroll / Art: John Higgins / Colours: Sally Hurst / Letters: Simon Bowland

DREADNOUGHTS / NOTHING TO FEAR, Part One

USA, 2035 AD. The new Justice Department is still in its early years, with Judges working alongside the police. It’s proving an explosive transition, with many citizens – and more than a few cops – unhappy with these helmeted officers taking to the streets. Boulder, Colorado, has been a recent flashpoint, and now the Judges’ influence is spreading wider…

Posted on

OUT NOW: Judge Dredd Megazine #462

Judge Dredd Megazine #462 out now

Judge Dredd Megazine #462 is OUT NOW!

Former Judge turned Private Investigator Galen DeMarco returns this issue after a four-year absence with a new case, A Picture Paints, by Laura Bailey and Rob Richardson, plus we have a complete Dredd thriller from Ian Edginton and Mike Collins, another flashback to Mega-City 2099 in The Multitronic Man by Arthur Wyatt and Jake Lynch, and Lawless hits the penultimate episode of its current arc (don’t miss the double-length finale next issue!).

Elsewhere, PJ Holden is coincidentally the artist on two book projects we turn the spotlight on this month – he collaborates with John Reppion on Fascinating Folklore, an around-the-world guide to various legends, and he also illustrates the first Skulduggery Pleasant graphic novel, Bad Magic, scripted by the YA series’ creator Derek Landy.

Plus we chat to Rob Williams and Pye Parr about their new Image comic Petrol Head, and regular Meg contributor Karl Stock lifts the lid on Comic Book Punks, his unmissable look at the writers, artists and editors that shaped the creative comics boom from the mid seventies to the early nineties. All that and annuals are back! Enjoy, citizens, enjoy…

Judge Dredd Megazine #462 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of the Megazine in the first month of its release then postage in the UK is free!

SUBSCRIBE NOW >>

DOWNLOAD THE APP >>


Cover Art by Alex Ronald

Script: Ian Edginton / Art: Mike Collins / Colours: Jim Boswell / Letters: Jim Campbell

JUDGE DREDD / OLD SOLDIERS

Mega-City One, 2145 AD. This vast urban hell on the east coast of post-apocalyptic North America is home to over 200 million citizens, with the irradiated Cursed Earth to the west and the toxic Black Atlantic to the east. Crime is rampant, and stemming the tide of chaos are the Judges. Toughest of them all is Judge Dredd – he is the Law!


Script: John Wagner / Art: Dan Cornwell / Colours: Dylan Teague / Letters: Jim Campbell

SPECTOR / INCORRUPTIBLE, Part Eight

In a near-future US city, corruption within the branches of government has reached unsustainable levels. City Hall is rotten to the core, and the police force is equally on the take. To that end, Spector is created, a robot detective – beyond bribery and untainted by potential malfeasance – charged with rooting out criminal elements. But the android inspector is making many enemies…


Script: Arthur Wyatt / Art: Jake Lynch / Letters: Jim Campbell

MEGA-CITY 2099 / THE MULTITRONIC MAN

Mega-City One, 2099 AD. Before the Judges took complete control of the metropolis, there were two strands of law enforcement – regular uniformed cops did much of the day-to-day policing, while the helmeted Judges were called upon to pass judgement on certain criminals, their vested powers giving them the ability to dispense on-the-spot sentences…


Script: Brian Buckley / Art: Alberto Ponticelli / Colours: Stephen Downer / Letters: Tom B. Long

ROGUE TROOPER / Part four

Nu-Earth, just another planet ravaged by a galaxy-wide war, its atmosphere poisoned by chemical weapons. Created to fight in such conditions were the G.I.s – genetically engineered infantrymen. But now only one remains, the man known as… Rogue Trooper!


Script: Garth Ennis / Art: Keith Burns / Colour: Jason Wordie / Letters: Rob Steen

JOHNNY RED / Part Seven

Legendary British fighter ace, Johnny ‘Red’ Redburn, returns once more as the commander of the Falcons – a Russian fighter squadron battling the Nazis in the skies over Stalingrad. But dogfighting Messerschmitts is about to become the least of his troubles when the NVKD – the notorious Soviet secret police – come calling!


Script: Laura Bailey / Art: Rob Richardson / Letters: Simon Bowland

DEMARCO, PI: A PICTURE PAINTS, Part One

Mega-City One, 2145 AD. Galen DeMarco was once a Judge, a rising star operating out of the corrupt dumping ground that was Sector House 301. But she quit the force after one romantic indiscretion too many and set herself up as a private investigator. Now, a recent case that ended with her fighting for her life has left her scarred, but ready to take on new clients…


Script: Dan Abnett / Art: Phil Winslade / Letters: Simon Bowland

LAWLESS / MOST WANTED, Part Seven

Colonial Marshal Metta Lawson was appointed to the frontier township of Badrock on the planet 43 Rega, intent on stamping her authority on the colony. But in doing so, Lawson made many enemies, including Munce, Inc., the mega-corporation that funded Badrock. Now, she’s revealed that she’s been working undercover, and is leading a raid against Fugly’s outfit…


Posted on

OUT NOW: Judge Dredd Megazine #461

Judge Dredd Megazine #461 out now

Judge Dredd Megazine #461 is OUT NOW!

As the dust clears on the warzones of the Battle Action crossover last month – by all accounts a palpable hit with you Squaxx – it’s back to business as usual. There’s two complete new stories this issue – Mike Carroll and Colin MacNeil collaborate on the Judge Dredd one-off, ‘Risk Assessment’, and we get into the spirit of the spooky season with a Tale From the Black Museum from Guy Adams and Gary Welsh.

Elsewhere, there’s the latest instalments of Spector, Lawless, Rogue Trooper and Johnny Red, plus we reach the finale of the current Dreadnoughts arc (Mike and John will be back for more early-era Judges action in Nothing to Fear next year).

Elsewhere, writer and editor John Tomlinson gets the Interrogation treatment, discussing his recent horror comedy Portals & Black Goo that ran in the prog, Jock talks his new solo project Gone, we delve into the contents of the new three-part Smash! special as Paul Grist handles the Spider alongside artists such as Anna Morozova and Tom Foster, and Karl Stock tries to find out more about Robo-Hunter artist José Luis Ferrer – enjoy!

Judge Dredd Megazine #461 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of the Megazine in the first month of its release then postage in the UK is free!

SUBSCRIBE NOW >>

DOWNLOAD THE APP >>


Cover Art by Colin MacNeil

Script: Mike Carroll / Art: Colin MacNeil / Colours: Chris Blythe / Letters: Jim Campbell

JUDGE DREDD / RISK ASSESSMENT

Mega-City One, 2145 AD. This vast urban hell on the east coast of post-apocalyptic North America is home to over 200 million citizens, with the irradiated Cursed Earth to the west and the toxic Black Atlantic to the east. Crime is rampant, and stemming the tide of chaos are the Judges. Toughest of them all is Judge Dredd – he is the Law!


Script: John Wagner / Art: Dan Cornwell / Colours: Dylan Teague / Letters: Jim Campbell

SPECTOR / INCORRUPTIBLE, Part Seven

In a near-future US city, corruption within the branches of government has reached unsustainable levels. City Hall is rotten to the core, and the police force is equally on the take. To that end, Spector is created, a robot detective – beyond bribery and untainted by potential malfeasance – charged with rooting out criminal elements. But the android inspector is making many enemies…


Script: Guy Adams / Art: Gary Welsh / Letters: Jim Campbell

BLACK MUSEUM / THE TOOTH WILL KILL YA!

Mega-City One, 2145 AD. Deep in the heart of the Grand Hall of Justice lies the Black Museum, Justice Department’s permanent exhibition of the relics from bygone crimes. Whether it’s a notorious serial killer’s trophies or the weapons of the Dark Judges, the violent history of the Big Meg is laid bare here. Let undead guide Henry Dubble show you around…


Script: John Wagner / Art: Ian Gibson & Jose Ferrier / Colours: Ian Gibson / Letters: Pete Knight & Steve Potter

ROBO-HUNTER / PLANET OF THE ROBOTS

For forty years, Sam Slade has been one of the best robo-tectives in the business, but all of his experience couldn’t prepare him for his latest case. The Commission believe that robots have taken control of the planet Verdus and want Sam to uncover the truth. It’s a dangerous case, but one Sam can’t refuse – otherwise he’s guaranteed a bullet in the head!


Script: Brian Buckley / Art: Alberto Ponticelli / Colours: Stephen Downer / Letters: Tom B. Long

ROGUE TROOPER / Part three

Nu-Earth, just another planet ravaged by a galaxy-wide war, its atmosphere poisoned by chemical weapons. Created to fight in such conditions were the G.I.s – genetically engineered infantrymen. But now only one remains, the man known as… Rogue Trooper!


Script: Garth Ennis / Art: Keith Burns / Colour: Jason Wordie / Letters: Rob Steen

JOHNNY RED / Part Six

Legendary British fighter ace, Johnny ‘Red’ Redburn, returns once more as the commander of the Falcons – a Russian fighter squadron battling the Nazis in the skies over Stalingrad. But dogfighting Messerschmitts is about to become the least of his troubles when the NVKD – the notorious Soviet secret police – come calling!


Script: Dan Abnett / Art: Phil Winslade / Letters: Simon Bowland

LAWLESS / MOST WANTED, Part Six

Colonial Marshal Metta Lawson was appointed to the frontier township of Badrock on the planet 43 Rega, intent on stamping her authority on the colony. But in doing so, Lawson made many enemies, including Munce, Inc., the mega-corporation that funded Badrock. Now, having been thrown off the force, and becoming a vigilante, she’s turned to organised crime…


Script: Mike Carroll / Art: John Higgins / Colour: Sally Hurst / Letters: Simon Bowland

DREADNOUGHTS / THE MARCH OF PROGRESS, Part Seven

USA, 2035 AD. The new Justice Department is still in its early years, with Judges working alongside the police. It’s proving an explosive transition, with many citizens – and more than a few cops – unhappy with these helmeted officers taking to the streets. Judge Veranda Glover is a recent transfer to Boulder, Colorado, where a drugs cartel is striking back at the law…


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OUT NOW: Judge Dredd Megazine #460

Judge Dredd Megazine #460 out now


Judge Dredd Megazine #460 is OUT NOW!

IMAGINE IF, IN 1982, THE POWERS-THAT-BE IN KING’S REACH TOWER DECIDED THAT BATTLE ACTION WAS TO merge with 2000 AD, much like Starlord and Tornado had done previously.

What characters would cross over into the pages of the Galaxy’s Greatest Comic, and what revamps would they undergo to fit with the anthology’s SF/fantasy remit? Well, you can see for yourself in Prog 2350, which takes that very concept and creates an alternate line-up for Tharg’s Mighty Organ – but the speculation doesn’t just stop with one title. What if, two years later, it was such a success that Battle characters were given the Dreddworld treatment in the lawman’s very own mag?

This special issue has the answer, with Dreddverse variants of Rat Pack, Johnny Red/Lofty’s One-Man Luftwaffe and Darkie’s Mob, with a couple of other characters from UK comics history thrown in. Meanwhile, in the second half of this month’s issue, we return to normal programming with the latest instalments of Spector, Dreadnoughts, Lawless, Rogue Trooper and Johnny Red. All in all, an absoutely crammed Meg – I hope you enjoy it, citizens!

Judge Dredd Megazine #460 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of the Megazine in the first month of its release then postage in the UK is free!

SUBSCRIBE NOW >>

DOWNLOAD THE APP >>


Cover art by Henry Flint

Script: Ken Niemand / Art: Nick Percival / Letters: Annie Parkhouse

JUDGE DREDD // Return To Billy Carter

Mega-City One, 2106 AD. This vast urban hell on the east coast of post-apocalyptic North America is home to over 400 million citizens, with the irradiated Cursed Earth to the west and the toxic Black Atlantic to the east. Crime is rampant, and stemming the tide of chaos are the Judges. Toughest of them all is Judge Dredd – he is the Law! Now, in the wake of the Apocalypse War, Dredd’s returning to Billy Carter block, where the Dark Judges caused havoc…


Script: Karl Stock / Art: Kieran McKeown / Colours: Quinton Winter / Letters: Annie Parkhouse

RAD PACK

Following in the footsteps of other late-1970s IPC comics in going direct to the movies for inspiration, Rat Pack took its cue from Robert Aldrich’s gritty 1967 war actioner The Dirty Dozen, in which a group of US Army convicts (played by Lee Marvin, Charles Bronson and co) are enlisted for a dirty and hard-to-survive mission.


Script: Mike Carroll / Art: Staz Johnson / Colours: Gary Caldwell / Letters: Simon Bowland

STRATO SQUAD // Convoy Strike!

One of the launch series in Battle Picture Weekly, with art by the unheralded Italian illustrator Paolo Ongaro, Lofty’s One-Man Luftwaffe lasted for just four months, before aeroplane action left the comic ahead of Johnny Red’s arrival two years later. The premise was simple and effective – that downed RAF pilot and Nazi POW ‘Lofty’ Banks escapes from a concentration camp, takes on the identity of dead German air ace Major Ranke, and begins a secret war of attrition against the Luftwaffe while pretending to be a part of it.


Script: Alec Worley / Art: Patrick Goddard / Colours: Jim Boswell / Letters: Jim Campbell

ANDERSON, PSI-DIVISION // The Wolf & The Dragon

Mega-City One, 2106 AD. There are many divisions in Justice Department dedicated to the fight against crime, from Tek to Wally Squad, and for cases of a paranormal nature there is Psi-Division, its officers all gifted with psychic talents. Most powerful of the telepaths is Cassandra Anderson, who has the ability to read minds and occasionally receive flashes of future events. Sardonic and irreverent, Anderson is given more leeway as as Psi-Judge…


Script: Alex De Campi / Art: John McCrea / Colours: Mike Spicer / Letters: Jim Campbell

DARKE’S MOB

A predecessor to 2000 AD classic Bad Company, Darkie’s Mob had a brutal and uncompromising commander gathering a ramshackle group of fighters around him to fight against an even more monstrously lethal enemy, with their collective descent into the heart of darkness catalogued by a raw private along for the ride.


Script: John Wagner / Art: Dan Cornwell / Colours: Dylan Teague / Letters: Jim Campbell

SPECTOR // Incorruptible, part six

In a near-future US city, corruption within the branches of government has reached unsustainable levels. City Hall is rotten to the core, and the police force is equally on the take. To that end, Spector is created, a robot detective – beyond bribery and untainted by potential malfeasance – charged with rooting out criminal elements. But Spector is making many enemies amongst the cops, and they’re not above murder to try to get rid of him…


Script: Brian Buckley / Art: Alberto Ponticelli / Colours: Stephen Downer / Letters: Tom B. Long

ROGUE TROOPER // Part two

Nu-Earth, just another planet ravaged by a galaxy-wide war, its atmosphere poisoned by chemical weapons. Created to fight in such conditions were the G.I.s – genetically engineered infantrymen. But now only one remains, the man known as… Rogue Trooper!


Script: Garth Ennis / Art: Keith Burns / Colour: Jason Wordie / Letters: Rob Steen

JOHNNY RED // Part five

Legendary British fighter ace, Johnny ‘Red’ Redburn, returns once more as the commander of the Falcons – a Russian fighter squadron battling the Nazis in the skies over Stalingrad. But dogfighting Messerschmitts is about to become the least of his troubles when the NVKD – the notorious Soviet secret police – come calling!


Script: Dan Abnett / Art: Phil Winslade / Letters: Simon Bowland

LAWLESS // Most Wanted, part five

Colonial Marshal Metta Lawson was appointed to the frontier township of Badrock on the planet 43 Rega, intent on stamping her authority on the colony. But in doing so, Lawson made many enemies, including Munce, Inc., the mega-corporation that funded Badrock. Now, having been thrown off the force, and become a vigilante, she’s turned to organised crime, and is proving herself for Mr Fugly, the local crimelord…


Script: Mike Carroll / Art: John Higgins / Colour: Sally Hurst / Letters: Simon Bowland

DREADNOUGHTS // The March of Progress, Part six

USA, 2035 AD. The new Justice Department is still in its early years, with Judges working alongside the police. It’s proving an explosive transition, with many citizens – and uniformed cops – unhappy with these helmeted officers taking to the streets. Now a drugs cartel is striking back at the law, and Judge Veranda Glover is fleeing with a vital prisoner, whom the cartel want returned to them…

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OUT NOW: Judge Dredd Megazine #459

Judge Dredd Megazine #459 out now

Judge Dredd Megazine #459 is OUT NOW!

We’ve got three new stories inside this issue – first off there’s a complete Judge Dredd thriller by Mike Carroll and Nicolo Assirelli; secondly, we head back over forty years to the early days of the future metropolis for another retro Mega-City 2099 tale, once again crafted by Ken Niemand and Conor Boyle; and third, we have the start of Brian Ruckley and Alberto Ponticelli’s sadly short-lived 2014 Rogue Trooper series for IDW, the only other 2000 AD ongoing featuring original material that they put out besides Dredd.

In addition to that, we have the latest instalments of Spector, Lawless, Dreadnoughts and Johnny Red, plus a trio of interviews: John Stokes discusses his wide-ranging career ahead of next month’s new Thirteenth Floor collection, Steve Sampson talks mid-nineties Psi-Judge Anderson, and writer Geoffrey D. Wessel reveals his in-roads to being published in the Galaxy’s Greatest.

Indeed, the Wessel droid will be appearing in Prog 2350, a special Battle Action crossover issue, and we’ll be seeing some of that war drama infiltrating Meg 460 as Battle characters get Dreddworld reinventions. Be here in thirty, creeps, for new twists on old favourites!

Judge Dredd Megazine #459 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of the Megazine in the first month of its release then postage in the UK is free!

SUBSCRIBE NOW >>

DOWNLOAD THE APP >>


Cover by Dylan Teague

Script: Mike Carroll / Art: Nicolo Assirelli / Colours: Gary Caldwell / Letters: Annie Parkhouse

JUDGE DREDD // Fitting The Description

Mega-City One, 2145 AD. This vast urban hell on the east coast of post-apocalyptic North America is home to over 200 million citizens, with the irradiated Cursed Earth to the west and the toxic Black Atlantic to the east. Crime is rampant, and stemming the tide of chaos are the Judges. Toughest of them all is Judge Dredd – he is the Law!


Script: John Wagner / Art: Dan Cornwell / Colours: Dylan Teague / Letters: Jim Campbell

SPECTOR // Incorruptible, part five

In a near-future US city, corruption within the branches of government has reached unsustainable levels. City Hall is rotten to the core, and the police force is equally on the take. To that end, Spector is created, a robot detective – beyond bribery and untainted by potential malfeasance – charged with rooting out criminal elements. But the android inspector is making many enemies…


Script: Ken Niemand / Art: Conor Boyle / Letters: Annie Parkhouse

MEGA-CITY 2099 // The Thin Blue Line

Mega-City One, 2099 AD. Before the Judges took complete control of the metropolis, there were two strands of law enforcement – regular uniformed cops did much of the day-to-day policing, while the helmeted Judges were called upon to pass judgement on certain criminals, their vested powers giving them the ability to dispense on-the-spot sentences…


Script: Dan Abnett / Art: Phil Winslade / Letters: Simon Bowland

LAWLESS // Most Wanted, part four

Colonial Marshal Metta Lawson was appointed to the frontier township of Badrock on the planet 43 Rega, intent on stamping her authority on the colony. But in doing so, Lawson made many enemies, including Munce, Inc., the mega-corporation that funded Badrock. Now, having been thrown off the force, and becoming a vigilante, she’s turned to organised crime…


Script: Mike Carroll / Art: John Higgins / Colour: Sally Hurst / Letters: Simon Bowland

DREADNOUGHTS // The March of Progress, Part five

USA, 2035 AD. The new Justice Department is still in its early years, with Judges working alongside the police. It’s proving an explosive transition, with many citizens – and more than a few cops – unhappy with these helmeted officers taking to the streets. Judge Veranda Glover is a recent transfer to Boulder, Colorado, where a drugs cartel is striking back at the law…


Script: John Wagner & Alan Grant / Art: José Ortiz

THE THIRTEENTH FLOOR

Maxwell Tower is a state-of-the art tower block: a bold, experimental council tenement, run by an A.I. called Max. As building superintendent, Max’s primary function is the welfare of his tenants, a duty which he takes very very seriously. If anyone threatens his precious residents or the building itself, they can expect a visit to the thirteenth floor… A place where nightmare and reality become one!


Script: Brian Buckley / Art: Alberto Ponticelli / Colours: Stephen Downer / Letters: Tom B. Long

ROGUE TROOPER // Part one

Nu-Earth, just another planet ravaged by a galaxy-wide war, its atmosphere poisoned by chemical weapons. Created to fight in such conditions were the G.I.s – genetically engineered infantrymen. But now only one remains, the man known as… Rogue Trooper!


Script: Garth Ennis / Art: Keith Burns / Colour: Jason Wordie / Letters: Rob Steen

JOHNNY RED // Part four

Legendary British fighter ace, Johnny ‘Red’ Redburn, returns once more as the commander of the Falcons – a Russian fighter squadron battling the Nazis in the skies over Stalingrad. But dogfighting Messerschmitts is about to become the least of his troubles when the NVKD – the notorious Soviet secret police – come calling!


Features:

  • Interview: Geoffrey D. Wessel
  • Interview: John Stokes
  • Interview: Steve Sampson
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OUT NOW: Judge Dredd Megazine #458

Judge Dredd Megazine #458 out now

Judge Dredd Megazine #458 is OUT NOW!

A brand-new complete Judge Dredd thriller kicks off this issue in the shape of ‘Ratings War’ by Ian Edginton and Stewart K. Moore, plus we reach the finale of the Dark Judges saga ‘Death Metal Planet’.

Elsewhere, we have the latest instalments of Spector, Lawless and Dreadnoughts, and take a peek into new title Mega-City Max, which is on sale right now and puts a YA spin on several Dreddverse characters, including Devlin Waugh, DeMarco, P.I. and Walter the Wobot, written and drawn for the most part by creators from outside the regular 2000 AD talent pool. If it proves successful, it could be developed into an ongoing monthly, bridging the audience between the all-ages Regened stories and the prog and Meg itself. Watch this space as to whether another anthology could be joining the GGC family!

In addition, there’s chats with artist Aly Fell about his latest book and the team behind new mini First Men on Mars (both crowd-funded projects, as with last month’s Bogie Man GN – increasingly the most viable route indie creators are taking), and an interview with Conor Boyle – look out for a new ‘Mega-City 2099’ episode next issue!

Judge Dredd Megazine #458 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of the Megazine in the first month of its release then postage in the UK is free!

SUBSCRIBE NOW >>

DOWNLOAD THE APP >>


Cover by Nick Percival

Script: Ian Edginton / Art: Stewart K. Moore / Letters: Annie Parlhouse

JUDGE DREDD // Ratings War

Mega-City One, 2145 AD. This vast urban hell on the east coast of post-apocalyptic North America is home to over 200 million citizens, with the irradiated Cursed Earth to the west and the toxic Black Atlantic to the east. Crime is rampant, and stemming the tide of chaos are the Judges. Toughest of them all is Judge Dredd – he is the Law!


Script: John Wagner / Art: Carlos Ezquerra / Letters: Jim Campbell

SPECTOR // Incorruptible, part four

In a near-future US city, corruption within the branches of government has reached unsustainable levels. City Hall is rotten to the core, and the police force is equally on the take. To that end, Spector is created, a robot detective – beyond bribery and untainted by potential malfeasance – charged with rooting out criminal elements. But the android inspector is making many enemies…


Script: David Hine / Art: Nick Percival / Letters: Annie Parkhouse

DARK JUDGES // Death Metal Planet, part ten

After the events on the Mayflower, in which the Dark Judges were ejected into space, they ended up on the colony world of Dominion, which they proceeded to decimate. When Mega- City marines were sent in, assisted by survivor Rosco, the planet was destroyed. Worshipped like gods on Thanatopia by a death-cult, they’re now part of a death-metal festival…


Script: Ales Kot / Art: Rob Richardson / Letters: Simon Bowland

LAWLESS // Most Wanted, part three

Colonial Marshal Metta Lawson was appointed to the frontier township of Badrock on the planet 43 Rega, intent on stamping her authority on the colony. But in doing so, Lawson made many enemies, including Munce, Inc., the mega-corporation that funded Badrock. Now, having been thrown off the force, and becoming a vigilante, she’s turned to organised crime…


Script: Matt Smith / Art: Carl Critchlow / Letters: Shawn Lee

ANDERSON, PSI DIVISION // The King of the Six Sectors, part four

In an adventure from Cassandra Anderson’s early days in the Mega-City One Psi-Division, writer Matt Smith and artist Carl Critchlow present “King of the Six Sectors.” It all starts with Anderson awaking from an unusually strong vision of an attack on the Megapolitan Museum showcasing Cursed Earth artifacts…


Script: Garth Ennis / Art: Keith Burns / Colour: Jason Wordie / Letters: Rob Steen

JOHNNY RED // part three

Legendary British fighter ace, Johnny ‘Red’ Redburn, returns once more as the commander of the Falcons – a Russian fighter squadron battling the Nazis in the skies over Stalingrad. But dogfighting Messerschmitts is about to become the least of his troubles when the NVKD – the notorious Soviet secret police – come calling!


Script: A;an Hebden / Art: Cam Kennedy

CLASH OF THE GUARDS

Italy, 1943. The United States Army have sent Captain Brad Clash to join a British platoon in order to learn from their experiences of fighting in WWII. A former Hollywood stuntman and speedway driver, Clash is a man of action who likes to tackle the enemy head on. All guts and glory, he uses his superior driving skills and American-made weapons, like the Winchester trench Gun, to keep the German Army at bay.


Script: Mike Carroll / Art: John Higgins / Colour: Sally Hurst / Letters: Simon Bowland

DREADNOUGHTS // The March of Progress, Part four

USA, 2035 AD. The new Justice Department is still in its early years, with Judges working alongside the police. It’s proving an explosive transition, with many citizens – and more than a few cops – unhappy with these helmeted officers taking to the streets. Judge Veranda Glover is a recent transfer to Boulder, Colorado, and is making her presence felt…


Features:

  • New books: First Men on Mars
  • Interview: Ron Tiner
  • Interview: Conor Boyle
  • Interview: Aly Fell
  • New comics: Mega-City Max