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OUT NOW: Judge Dredd Megazine #460

Judge Dredd Megazine #460 out now


Judge Dredd Megazine #460 is OUT NOW!

IMAGINE IF, IN 1982, THE POWERS-THAT-BE IN KING’S REACH TOWER DECIDED THAT BATTLE ACTION WAS TO merge with 2000 AD, much like Starlord and Tornado had done previously.

What characters would cross over into the pages of the Galaxy’s Greatest Comic, and what revamps would they undergo to fit with the anthology’s SF/fantasy remit? Well, you can see for yourself in Prog 2350, which takes that very concept and creates an alternate line-up for Tharg’s Mighty Organ – but the speculation doesn’t just stop with one title. What if, two years later, it was such a success that Battle characters were given the Dreddworld treatment in the lawman’s very own mag?

This special issue has the answer, with Dreddverse variants of Rat Pack, Johnny Red/Lofty’s One-Man Luftwaffe and Darkie’s Mob, with a couple of other characters from UK comics history thrown in. Meanwhile, in the second half of this month’s issue, we return to normal programming with the latest instalments of Spector, Dreadnoughts, Lawless, Rogue Trooper and Johnny Red. All in all, an absoutely crammed Meg – I hope you enjoy it, citizens!

Judge Dredd Megazine #460 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of the Megazine in the first month of its release then postage in the UK is free!

SUBSCRIBE NOW >>

DOWNLOAD THE APP >>


Cover art by Henry Flint

Script: Ken Niemand / Art: Nick Percival / Letters: Annie Parkhouse

JUDGE DREDD // Return To Billy Carter

Mega-City One, 2106 AD. This vast urban hell on the east coast of post-apocalyptic North America is home to over 400 million citizens, with the irradiated Cursed Earth to the west and the toxic Black Atlantic to the east. Crime is rampant, and stemming the tide of chaos are the Judges. Toughest of them all is Judge Dredd – he is the Law! Now, in the wake of the Apocalypse War, Dredd’s returning to Billy Carter block, where the Dark Judges caused havoc…


Script: Karl Stock / Art: Kieran McKeown / Colours: Quinton Winter / Letters: Annie Parkhouse

RAD PACK

Following in the footsteps of other late-1970s IPC comics in going direct to the movies for inspiration, Rat Pack took its cue from Robert Aldrich’s gritty 1967 war actioner The Dirty Dozen, in which a group of US Army convicts (played by Lee Marvin, Charles Bronson and co) are enlisted for a dirty and hard-to-survive mission.


Script: Mike Carroll / Art: Staz Johnson / Colours: Gary Caldwell / Letters: Simon Bowland

STRATO SQUAD // Convoy Strike!

One of the launch series in Battle Picture Weekly, with art by the unheralded Italian illustrator Paolo Ongaro, Lofty’s One-Man Luftwaffe lasted for just four months, before aeroplane action left the comic ahead of Johnny Red’s arrival two years later. The premise was simple and effective – that downed RAF pilot and Nazi POW ‘Lofty’ Banks escapes from a concentration camp, takes on the identity of dead German air ace Major Ranke, and begins a secret war of attrition against the Luftwaffe while pretending to be a part of it.


Script: Alec Worley / Art: Patrick Goddard / Colours: Jim Boswell / Letters: Jim Campbell

ANDERSON, PSI-DIVISION // The Wolf & The Dragon

Mega-City One, 2106 AD. There are many divisions in Justice Department dedicated to the fight against crime, from Tek to Wally Squad, and for cases of a paranormal nature there is Psi-Division, its officers all gifted with psychic talents. Most powerful of the telepaths is Cassandra Anderson, who has the ability to read minds and occasionally receive flashes of future events. Sardonic and irreverent, Anderson is given more leeway as as Psi-Judge…


Script: Alex De Campi / Art: John McCrea / Colours: Mike Spicer / Letters: Jim Campbell

DARKE’S MOB

A predecessor to 2000 AD classic Bad Company, Darkie’s Mob had a brutal and uncompromising commander gathering a ramshackle group of fighters around him to fight against an even more monstrously lethal enemy, with their collective descent into the heart of darkness catalogued by a raw private along for the ride.


Script: John Wagner / Art: Dan Cornwell / Colours: Dylan Teague / Letters: Jim Campbell

SPECTOR // Incorruptible, part six

In a near-future US city, corruption within the branches of government has reached unsustainable levels. City Hall is rotten to the core, and the police force is equally on the take. To that end, Spector is created, a robot detective – beyond bribery and untainted by potential malfeasance – charged with rooting out criminal elements. But Spector is making many enemies amongst the cops, and they’re not above murder to try to get rid of him…


Script: Brian Buckley / Art: Alberto Ponticelli / Colours: Stephen Downer / Letters: Tom B. Long

ROGUE TROOPER // Part two

Nu-Earth, just another planet ravaged by a galaxy-wide war, its atmosphere poisoned by chemical weapons. Created to fight in such conditions were the G.I.s – genetically engineered infantrymen. But now only one remains, the man known as… Rogue Trooper!


Script: Garth Ennis / Art: Keith Burns / Colour: Jason Wordie / Letters: Rob Steen

JOHNNY RED // Part five

Legendary British fighter ace, Johnny ‘Red’ Redburn, returns once more as the commander of the Falcons – a Russian fighter squadron battling the Nazis in the skies over Stalingrad. But dogfighting Messerschmitts is about to become the least of his troubles when the NVKD – the notorious Soviet secret police – come calling!


Script: Dan Abnett / Art: Phil Winslade / Letters: Simon Bowland

LAWLESS // Most Wanted, part five

Colonial Marshal Metta Lawson was appointed to the frontier township of Badrock on the planet 43 Rega, intent on stamping her authority on the colony. But in doing so, Lawson made many enemies, including Munce, Inc., the mega-corporation that funded Badrock. Now, having been thrown off the force, and become a vigilante, she’s turned to organised crime, and is proving herself for Mr Fugly, the local crimelord…


Script: Mike Carroll / Art: John Higgins / Colour: Sally Hurst / Letters: Simon Bowland

DREADNOUGHTS // The March of Progress, Part six

USA, 2035 AD. The new Justice Department is still in its early years, with Judges working alongside the police. It’s proving an explosive transition, with many citizens – and uniformed cops – unhappy with these helmeted officers taking to the streets. Now a drugs cartel is striking back at the law, and Judge Veranda Glover is fleeing with a vital prisoner, whom the cartel want returned to them…

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OUT NOW: Judge Dredd Megazine #459

Judge Dredd Megazine #459 out now

Judge Dredd Megazine #459 is OUT NOW!

We’ve got three new stories inside this issue – first off there’s a complete Judge Dredd thriller by Mike Carroll and Nicolo Assirelli; secondly, we head back over forty years to the early days of the future metropolis for another retro Mega-City 2099 tale, once again crafted by Ken Niemand and Conor Boyle; and third, we have the start of Brian Ruckley and Alberto Ponticelli’s sadly short-lived 2014 Rogue Trooper series for IDW, the only other 2000 AD ongoing featuring original material that they put out besides Dredd.

In addition to that, we have the latest instalments of Spector, Lawless, Dreadnoughts and Johnny Red, plus a trio of interviews: John Stokes discusses his wide-ranging career ahead of next month’s new Thirteenth Floor collection, Steve Sampson talks mid-nineties Psi-Judge Anderson, and writer Geoffrey D. Wessel reveals his in-roads to being published in the Galaxy’s Greatest.

Indeed, the Wessel droid will be appearing in Prog 2350, a special Battle Action crossover issue, and we’ll be seeing some of that war drama infiltrating Meg 460 as Battle characters get Dreddworld reinventions. Be here in thirty, creeps, for new twists on old favourites!

Judge Dredd Megazine #459 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of the Megazine in the first month of its release then postage in the UK is free!

SUBSCRIBE NOW >>

DOWNLOAD THE APP >>


Cover by Dylan Teague

Script: Mike Carroll / Art: Nicolo Assirelli / Colours: Gary Caldwell / Letters: Annie Parkhouse

JUDGE DREDD // Fitting The Description

Mega-City One, 2145 AD. This vast urban hell on the east coast of post-apocalyptic North America is home to over 200 million citizens, with the irradiated Cursed Earth to the west and the toxic Black Atlantic to the east. Crime is rampant, and stemming the tide of chaos are the Judges. Toughest of them all is Judge Dredd – he is the Law!


Script: John Wagner / Art: Dan Cornwell / Colours: Dylan Teague / Letters: Jim Campbell

SPECTOR // Incorruptible, part five

In a near-future US city, corruption within the branches of government has reached unsustainable levels. City Hall is rotten to the core, and the police force is equally on the take. To that end, Spector is created, a robot detective – beyond bribery and untainted by potential malfeasance – charged with rooting out criminal elements. But the android inspector is making many enemies…


Script: Ken Niemand / Art: Conor Boyle / Letters: Annie Parkhouse

MEGA-CITY 2099 // The Thin Blue Line

Mega-City One, 2099 AD. Before the Judges took complete control of the metropolis, there were two strands of law enforcement – regular uniformed cops did much of the day-to-day policing, while the helmeted Judges were called upon to pass judgement on certain criminals, their vested powers giving them the ability to dispense on-the-spot sentences…


Script: Dan Abnett / Art: Phil Winslade / Letters: Simon Bowland

LAWLESS // Most Wanted, part four

Colonial Marshal Metta Lawson was appointed to the frontier township of Badrock on the planet 43 Rega, intent on stamping her authority on the colony. But in doing so, Lawson made many enemies, including Munce, Inc., the mega-corporation that funded Badrock. Now, having been thrown off the force, and becoming a vigilante, she’s turned to organised crime…


Script: Mike Carroll / Art: John Higgins / Colour: Sally Hurst / Letters: Simon Bowland

DREADNOUGHTS // The March of Progress, Part five

USA, 2035 AD. The new Justice Department is still in its early years, with Judges working alongside the police. It’s proving an explosive transition, with many citizens – and more than a few cops – unhappy with these helmeted officers taking to the streets. Judge Veranda Glover is a recent transfer to Boulder, Colorado, where a drugs cartel is striking back at the law…


Script: John Wagner & Alan Grant / Art: José Ortiz

THE THIRTEENTH FLOOR

Maxwell Tower is a state-of-the art tower block: a bold, experimental council tenement, run by an A.I. called Max. As building superintendent, Max’s primary function is the welfare of his tenants, a duty which he takes very very seriously. If anyone threatens his precious residents or the building itself, they can expect a visit to the thirteenth floor… A place where nightmare and reality become one!


Script: Brian Buckley / Art: Alberto Ponticelli / Colours: Stephen Downer / Letters: Tom B. Long

ROGUE TROOPER // Part one

Nu-Earth, just another planet ravaged by a galaxy-wide war, its atmosphere poisoned by chemical weapons. Created to fight in such conditions were the G.I.s – genetically engineered infantrymen. But now only one remains, the man known as… Rogue Trooper!


Script: Garth Ennis / Art: Keith Burns / Colour: Jason Wordie / Letters: Rob Steen

JOHNNY RED // Part four

Legendary British fighter ace, Johnny ‘Red’ Redburn, returns once more as the commander of the Falcons – a Russian fighter squadron battling the Nazis in the skies over Stalingrad. But dogfighting Messerschmitts is about to become the least of his troubles when the NVKD – the notorious Soviet secret police – come calling!


Features:

  • Interview: Geoffrey D. Wessel
  • Interview: John Stokes
  • Interview: Steve Sampson