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2000 AD Prog 2354 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2354 is OUT NOW!

BORAG THUNGG, EARTHLETS! I am Tharg The Mighty, all-powerful alien editor of this circuit-smashing SF extravaganza!

Time once again to put your Thrill-sensors through the wringer, my Squaxx, as my droids and I present you with another thirty-two pages of ghafflebette future fiction. There’s drama, intrigue, action and excitement to be had across Judge Dredd, Helium, The Devil’s Railroad, The Fall of Deadworld and Feral & Foe — but of course I’m sure you knew that already, and are no doubt thumbing through the pages right now, assimilating such zarjazness into your eyeballs as fast you can!

But while I’ve got you, however briefly, can I just remind you that Judge Dredd Megazine 461 is also out now and equally demanding of your attention. There’s a complete Dredd thriller from Mike Carroll and Colin MacNeil, and a Tale From the Black Museum by Guy Adams and Gary Welsh, plus the finale to Dreadnoughts, and the latest instalments of Spector, Lawless, Johnny Red and Rogue Trooper. In addition, there’s chats with creator-meks John Tomlinson, Jock, Paul Grist, and more, and a profile of Ant Wars and Robo-Hunter artist José Luis Ferrer — enjoy!

2000 AD Prog 2354 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Richard Elson

Script: Rob Williams / Art: PJ Holden / Colours: Peter Doherty / Letters: Simon Bowland

JUDGE DREDD // Poison, Part Four

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, in the wake of former Chief Judge Hershey’s death, he’s trying to find the culprit responsible…


Script: Ian Edginton / Art: D’Israeli / Letters: Simon Bowland

HELIUM // Scorched Earth, Part Four

The far future. It has been three hundred years since the Great War ended, and eighty-five per cent of the Earth’s surface now lies beneath a gaseous ocean known as the Poison Belt — a toxic cocktail of biological weapons. The survivors live above the lethal fugue, but a Professor Bloom has emerged, claiming he can make the planet habitable again. Constable Hodge is tasked with protecting him, but they’ve been captured…


Script: Peter Milligan / Art: Rufus Dayglo / Colours: Jose Villarrubia / Letters: Jim Campbell

THE DEVIL’S RAILROAD, Part Three

The Earth year 3038, and Planet Diaspora X-167 is a world that has been ravaged by war, a conflict that sees no sign of ending despite years of death and destruction. One couple, Palamon and Constance, are attempting to escape the caranage, especially now that Constance is pregnant — if the baby is born on Earth, it’ll have full Earth rights. Seeking a new life, these refugees must take a risky journey…


Script: Kek-W / Art: Dave Kendall / Letters: Simon Bowland

THE FALL OF DEADWORLD // Retribution, Part Three

The planet that became known as DEADWORLD was once a regular civilisation existing in a parallel dimension. But the end of days is coming, and creatures called the Dark Judges are spreading their contagion, exterminating all life. While Sov forces have take advantage of the chaos and invaded, Jess Childs and co have been trying to save Judge Fairfax — but in the process Jess has been sucked through a portal…


Script: Dan Abnett / Art: Richard Elson / Letters: Jim Campbell

FERAL & FOE // Bad Godesberg, Part Four

It’s been over five years since the Last-of-All-War, when the Monarchy succeeded in defeating the Malign Lord. With their leader dead, his minions are scattered, fleeing retribution from the Wretchfinders. Necromancer Bode and warrior Wrath are two such beings, and were offered a deal — hunt and kill their own kind or be declared FERAL & FOE. Now, they’ve travelled to Godesberg, a stronghold that’s in trouble…

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2000 AD Prog 2353 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2353 is OUT NOW!

BORAG THUNGG, EARTHLETS! The Mighty Tharg here once again, channelling raw Thrill-power into your mundane existences!

Welcome back, seekers of all things scrotnig, to another pulse-pounding edition of the Galaxy’s Greatest Comic. You’ll find the zarjazosity meters are at maximum levels as the autumn attack continues its assault on your circuits — Judge Dredd travels to East-Meg Two as he continues to follow the trail of Hershey’s killer in Poison; the fauna bites back down in the Fugue in Helium; Judge Ava Eastwood battles Deadheads in Retribution; the fortress of Godesberg is infested with ravenous creatures in Feral & Foe; and Constance and Palamon’s perilous journey gets ever more dangerous in The Devil’s Railroad!

A few weeks on from the Battle Action crossover in Prog 2350, and I’m getting approving letters from Squaxx dek Thargo, who very much enjoyed this alt-historical merger. For those of you that never picked the original Battle stories, and would like to know more about Major Eazy, Hellman and co, may I point you in the direction of www.treasuryofbritishcomics.com, where you’ll find a range of ghafflebette war titles from Death Squad and Clash of the Guards to Black Max!

2000 AD Prog 2353 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Alex Ronald

Script: Rob Williams / Art: PJ Holden / Colours: Peter Doherty / Letters: Simon Bowland

JUDGE DREDD // Poison, Part Three

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, in the wake of former Chief Judge Hershey’s death, he’s trying to find the culprit responsible…


Script: Ian Edginton / Art: D’Israeli / Letters: Simon Bowland

HELIUM // Scorched Earth, Part Three

The far future. It has been three hundred years since the Great War ended, and eighty-five per cent of the Earth’s surface now lies beneath a vast gaseous ocean known as the Poison Belt — a toxic cocktail of biological weapons. The survivors live above the lethal fugue, but a Professor Bloom has emerged, claiming he can make the planet habitable again. Constable Hodge is tasked with protecting him, but they’ve crashed…


Script: Peter Milligan / Art: Rufus Dayglo / Colours: Jose Villarrubia / Letters: Jim Campbell

THE DEVIL’S RAILROAD, Part Two

The Earth year 3038, and Planet Diaspora X-167 is a world that has been ravaged by war, a conflict that sees no sign of ending despite years of death and destruction. One couple, Palamon and Constance, are attempting to escape the caranage, especially now that Constance is pregnant — if the baby is born on Earth, it’ll have full Earth rights. Seeking a new life, these refugees must take a risky journey…


Script: Kek-W / Art: Dave Kendall / Letters: Simon Bowland

THE FALL OF DEADWORLD // Retribution, Part Two

The planet that became known as DEADWORLD was once a regular civilisation existing in a parallel dimension. But the end of days is coming, and creatures called the Dark Judges are spreading their contagion, exterminating all life. While Sov forces have take advantage of the chaos and invaded, Jess Childs and co have been trying to save Judge Fairfax — but in the process Jess has been sucked through a portal…


Script: Dan Abnett / Art: Richard Elson / Letters: Jim Campbell

FERAL & FOE // Bad Godesberg, Part Three

It’s been over five years since the Last-of-All-War, when the Monarchy succeeded in defeating the Malign Lord. With their leader dead, his minions are scattered, fleeing retribution from the Wretchfinders. Necromancer Bode and warrior Wrath are two such beings, and were offered a deal — hunt and kill their own kind or be declared FERAL & FOE. Now, they’ve travelled to Godesberg, a stronghold that’s in trouble…

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2000 AD Prog 2352 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2352 is OUT NOW!

BORAG THUNGG, EARTHLETS! I am The Mighty Tharg, all-powerful alien editor of this circuit-shattering sci-fi weekly!

Two new stories join the scrotnig line-up that commenced last prog — sliding neatly between Judge Dredd, Feral & Foe and Helium is the return of The Fall of Deadworld by regular collaborators Kek-W and Dave Kendall, with the latest arc Retribution continuing to chart the terrifying collapse of that planet’s civilisation, and all-new series The Devil’s Railroad by Peter Milligan and Rufus Dayglo, a tale of two refugees fleeing their war-torn world to seek sanctuary on Earth. I think you’ll agree that’s quite the roster of Thrills to see you through autumn and into the Xmas period!

But we’re getting ahead of ourselves — before we can be concerned with the tinsel and the turkey, we’ve just entered October, a month most associated with all things dark and creepy. Out this very week is a collection of the very best of my spine-tingling Terror Tales, featuring stories by the likes of John Smith, Chris Weston, Greg Staples, Al Ewing, Henry Flint and many more.

And for the younger Terrans, there’s the spooktacular Halloween edition of the new-look Monster Fun!

2000 AD Prog 2352 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Toby Willsmer

Script: Rob Williams / Art: PJ Holden / Colours: Peter Doherty / Letters: Simon Bowland

JUDGE DREDD // Poison, Part Two

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, in the wake of former Chief Judge Hershey’s death, he’s trying to find the culprit responsible…


Script: Ian Edginton / Art: D’Israeli / Letters: Simon Bowland

HELIUM // Scorched Earth, Part Two

The far future. It has been three hundred years since the Great War ended, and eighty-five per cent of the Earth’s surface now lies beneath a vast gaseous ocean known as the Poison Belt — a toxic cocktail of biological weapons. The survivors live above the lethal fugue, but a Professor Bloom has emerged, claiming he can make the planet habitable again. Constable Hodge is tasked with protecting him, but they’ve crashed…


Script: Peter Milligan / Art: Rufus Dayglo / Colours: Jose Villarrubia / Letters: Jim Campbell

THE DEVIL’S RAILROAD, Part One

NEW THRILL! Planet Diaspora X-167, in the Earth year of 3038. This is a world that has been ravaged by war, a conflict that sees no sign of ending despite years of death and destruction. As the survivors living amongst the ruins become used to the daily bombings, for one couple, Palamon and Constance, it is time to escape the caranage. If they’re to seek a new life, they must take a risky journey…


Script: Kek-W / Art: Dave Kendall / Letters: Simon Bowland

THE FALL OF DEADWORLD // Retribution, Part One

The planet that became known as DEADWORLD was once a regular civilisation existing in a parallel dimension. But the end of days is coming, and creatures called the Dark Judges are spreading their contagion, exterminating all life. While Sov forces have take advantage of the chaos and invaded, Jess Childs and co have been trying to save Judge Fairfax — but in the process Jess has been sucked through a portal…


Script: Dan Abnett / Art: Richard Elson / Letters: Jim Campbell

FERAL & FOE // Bad Godesberg, Part Two

It’s been over five years since the Last-of-All-War, when the Monarchy succeeded in defeating the Malign Lord. With their leader dead, his minions are scattered, fleeing retribution from the Wretchfinders. Necromancer Bode and warrior Wrath are two such beings, and were offered a deal — hunt and kill their own kind or be declared FERAL & FOE. Now, they’ve travelled to Godesberg, a stronghold that’s in trouble…