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2000 AD Prog 2396 out now!

ATTENTION, EARTHLETS – THE BUMPER-SIZED 2000 AD Prog 2396 is OUT NOW!

I am The Mighty Tharg, all-powerful alien editor of this circuit-shattering SF anthology!

Welcome to the third bumper prog of the year, Terrans, where I add a little extra to your weekly Thrill-experience. Alongside the latest instalments of Judge Dredd, Rogue Trooper, Brink, Silver and Herne & Shuck, you’ll find two scrotnig extra stories, complete this issue — Alan Kerr provides a timely Future Shock in Just Stop Evil, and James Peaty and Steve Roberts team up for All Aboard the Nova Express, a tale of struggling band The 400 Blows caught between an unscrupulous manager and intergalactic disaster!

It’s quite the week for excessive zarjazosity, as not only do you have this extra-sized prog but Meg 471 is out now too, and a whole lot is crammed into its 128 pages — you’ve got the final episodes of Dredd thriller Hive, Dreadnoughts, Armitage and Harrower Squad, plus there’s a Tale From the Black Museum from Cavan Scott and Luke Horsman. Add to that more Dept K and Pandora Perfect, chats with Mark Farmer, Paul McCaffrey and design droid G3M-A, and looks at the new volume of Scarred for Life and the latest incarnation of fanzine Zarjaz.

Enjoy, my Squaxx!

2000 AD Prog 2396 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Andy Clarke

Script: John Wagner / Art: Colin MacNeil / Colours: Chris Blythe / Letters: Annie Parkhouse

JUDGE DREDD // MACHINE RULE, Part Five

Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, the Mark 8 Mechanismo robot Judges have decided they’re better at policing the city streets…


Script: Dan Abnett / Art: INJ Culbard / Letters: Simon Bowland

BRINK // CONSUMED, Part Nineteen

The late 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a wasteland. Mankind finally evacuated the planet in 2072 and millions were housed in a number of deep-space Habitats. But life on these cramped, overcrowded stations is tense, often spilling over into madness. Sects are rife, and Bridget Kurtis of the Habitat Security Division is investigating their reach…


ALL ABOARD THE NOVA EXPRESS

COMPLETE THIS PROG! The 400 Blows are a band with a lot of intergalactic ambition but not much momentum. Taken under the wing of their shady manager Vox Ulterior, their contract sees them playing some of the worst dives in the quadrant. All lead singer Candy Darling wants is that big break — but together with fellow band members Slowbert, Zaireeka and Cans, it seems they’re going nowhere fast…


Script: David Barnett / Art: Lee Milmore /Colours: Quinton Winter / Letters: Annie Parkhouse

HERNE & SHUCK // SUFFER THE CHILDREN, Part Five

The UK, 2024. Herne is a troubleshooter and hired help for many different magical factions in the country. Accompanied by Shuck, a demon in dog form, he travels the country picking up work where he can, whether it be exorcism or a rescue. Recently, he was tasked with saving a young girl called Carys, only to find out she was scheduled for ritual sacrifice. The pair are now trying to get the child to safety…


Script: Geoffrey D. Wessel / Art: Paul Marshall / Greytones: Pippa Bowland / Letters: Jim Campbell

ROGUE TROOPER // RECON, Part Four

Nu Earth, site of a galactic war between the Norts and the Southers, where the atmosphere has been rendered poisonous. So the Southers created the Genetic Infantrymen, bred to be immune to the pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Together with biochip buddies Helm, Gunnar and Bagman, they’re searching for the traitor that sold them out, but now an ET has crashed on the planet…


FUTURE SHOCK // JUST STOP EVIL

Out in the vast reaches of the universe, there are an infinite number of stories waiting to be told. These cautionary tales pass from traveller to traveller in the spaceports and around campfires on distant planets, acquiring the status of legend, their shocking ends a salutory lesson in hubris. Anything is possible in these twisted trips into the galaxy’s dark side. Abandon your preconceptions, and expect the unexpected…


Script: Mike Carroll / Art: Joe Currie / Letters: Simon Bowland

SILVER // UNEARTHED, Part Seven

Earth, the year 2001. A group of armed survivors sought out the resting place of a five hundred-year-old vampire, who may just help them against the alien Sepsis, who invaded the planet a few decades earlier. The vamp, called Baroness DeSilva, has proved powerful in battling the extra-terrestrials, and now she has been tasked by the resistance to help capture a Harvester…

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2000 AD Prog 2392 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2392 is OUT NOW!

I am The Mighty Tharg, all-powerful alien editor of this universally acclaimed SF anthology!

New stories abound in this ghafflebette issue, Terrans — first up, we have the start of a Judge Dredd thriller from the always-popular creative combo of John Wagner and Colin MacNeil, Machine Rule, that looks again at the Mechanismo question. Long-term Squaxx will be well aware that the idea of robots passing judgement has been a controversial one in Mega-City history (new readers would do well to check out collections like Mechanismo and Machine Law if they want to get up to speed), but recently the Mark 8s have been regular presence on the streets. But what if they decided they were doing a better job than the human Judges…?

Also commencing this prog is the first full length series of Herne & Shuck from David Barnett and Lee Milmore, after their previous appearances in a pair of 3rillers in Progs 2297-2299 and 2343- 2345, still trying to find a safe place to take young Carys, pursued by various folk-horror entities.

And we have another complete Future Shock, from the Peaty and Mutti droids, joining Brink and Silver. All in all, pure Thrill-power, my humes!

2000 AD Prog 2392 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Mike Perkins

Script: John Wagner / Art: Colin MacNeil / Colours: Chris Blythe / Letters: Annie Parkhouse

JUDGE DREDD // MACHINE RULE, Part One

Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! The Mark 8 Mechanismo robot Judges have been on the streets for several years now…


Script: Dan Abnett / Art: INJ Culbard / Letters: Simon Bowland

BRINK // CONSUMED, Part Fifteen

The late 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a wasteland. Mankind finally evacuated the planet in 2072 and millions were housed in a number of deep-space Habitats. But life on these cramped, overcrowded stations is tense, often spilling over into madness. Sects are rife, and Bridget Kurtis of the Habitat Security Division is investigating their reach…


Script: David Barnett / Art: Lee Milmore /Colours: Quinton Winter / Letters: Annie Parkhouse

HERNE & SHUCK // SUFFER THE CHILDREN, Part One

The UK, 2024. Herne is a troubleshooter and hired help for many different magical factions in the country. Accompanied by Shuck, a demon in dog form, he travels the country picking up work where he can, whether it be exorcism or a rescue. Recently, he was tasked with saving a young girl called Carys, only to find out she was scheduled for ritual sacrifice. The pair are now trying to get the child to safety…


Script: James Peaty / Art: Andrea Mutti / Letters: Jim Campbell

FUTURE SHOCKS // FACESHOPPING

Out in the vast reaches of the universe, there are an infinite number of stories waiting to be told. These cautionary tales pass from traveller to traveller in the spaceports and around campfires on distant planets, acquiring the status of legend, their shocking ends a salutory lesson in hubris. Anything is possible in these twisted trips into the galaxy’s dark side. Abandon your preconceptions, and expect the unexpected…


Script: Mike Carroll / Art: Joe Currie / Letters: Simon Bowland

SILVER // UNEARTHED, Part Three

Earth, the year 2001. A group of armed survivors sought out the resting place of a five hundred-year-old vampire, who may just help them against the alien Sepsis, who invaded the planet a few decades earlier. The vamp, called Baroness DeSilva, has proved powerful in battling the extra-terrestrials, and now she and one of the humans are trying to get back to the resistance headquarters…

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2000 AD Prog 2391 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2391 is OUT NOW!

Witness my works with awe-inspiring wonder, for I am The Mighty Tharg, purveyor of Thrills!

I dictate these words to my desktop minion the day before the UK goes to the polls. Will it be, as has been predicted, an electoral wipeout for the sitting government? By the time you read this, we’ll know for sure — but what is cast-iron guaranteed is that you’ll have a scrotnig time with this prog. Inside, you’ll find the final episodes of both The Bam-Hunters and Souther Belle, the latest instalments of Brink and Silver, plus a complete Future Shock from James Peaty and debuting art-droid Sedat Oezgen!

As mentioned last issue, this week sees not only the release of an all-new Misty special as US writer Gail Simone and a trio of artists craft some chilling short tales, but also Judge Dredd Megazine 470, with a brand-new case for the lawman in Hive by Ian Edginton and Kevin West, plus another complete Mega-City 2099 story from the Niemand and Foster droids, alongside Armitage, Dreadnoughts, Harrower Squad, Dept K and Pandora Perfect. Add to that interviews and features too, and it really is an utter monster!

Grab ‘em now, Terrans — your diodes demand it!

2000 AD Prog 2391 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Dan Cornwell

Script: Ken Niemand / Art: Richard Elson / Letters: Annie Parkhouse

JUDGE DREDD // THE BAM-HUNTERS, Part Three

Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, a powerful mage has travelled from Cal-Hab to MC-1, hunting down a pair of necromancers…


Script: Dan Abnett / Art: INJ Culbard / Letters: Simon Bowland

BRINK // CONSUMED, Part Fourteen

The late 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a wasteland. Mankind finally evacuated the planet in 2072 and millions were housed in a number of deep-space Habitats. But life on these cramped, overcrowded stations is tense, often spilling over into madness. Sects are rife, and Bridget Kurtis of the Habitat Security Division is investigating their reach…


Script: Geoffrey D. Wessel / Art: Dan Cornwell /Colours: Chris Blythe / Letters: Jim Campbell

ROGUE TROOPER // SOUTHER BELLE, Part Six

Nu Earth, site of a galactic war between the Norts and the Southers, where the atmosphere has been rendered poisonous. So the Southers created the Genetic Infantrymen, bred to be immune to the pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Together with biochip buddies Helm, Gunnar and Bagman, they’re searching for the traitor that sold them out. Now, they’re seeking to save a G.I. ‘Doll’…


Script: James Peaty / Art: Sedat Oezgen / Letters: Annie Parkhouse

FUTURE SHOCKS // CRESCENDO

Out in the vast reaches of the universe, there are an infinite number of stories waiting to be told. These cautionary tales pass from traveller to traveller in the spaceports and around campfires on distant planets, acquiring the status of legend, their shocking ends a salutory lesson in hubris. Anything is possible in these twisted trips into the galaxy’s dark side. Abandon your preconceptions, and expect the unexpected…


Script: Mike Carroll / Art: Joe Currie / Letters: Simon Bowland

SILVER // UNEARTHED, Part Two

Earth, the year 2001. In the middle of the night, somewhere north-east of Bristol, England, a group of armed survivors have arrived at the ruins of a burned-out house, seemingly seeking something. On the back of one of the trucks they’ve arrived in is a cage. They break out the shovels and start to dig. What they’re hunting for is a five hundred-year-old vampire, who may just help them against the alien Sepsis…

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Of Unknown Origin… 2000 AD Prog 2390 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2390 is OUT NOW!

I am The Mighty Tharg, galactically revered Betelgeusian editor of this awesome anthology!

Another week, another circuit-shattering onslaught on the senses courtesy of my Mighty Organ. This prog we welcome a brand-new series to the legion of Thrills that have graced these pulse-pounding pages over the last forty-seven years — script-droid Mike Carroll and art-bot Joe Currie have crafted a hyper-exciting story in Silver, details about which I’m deliberately keeping… vague. You’ll gain the most from this ghafflebette debuting strip, Terrans, going into it knowing as little as possible, so plunge away!

Elsewhere, there’s a complete Future Shock from Honor Vincent and Mike Walters alongside the latest instalments of Dredd, Brink and Rogue Trooper. As ever, the House of Tharg is a seriously busy site of creativity — make sure you pick up the new Sci-Fi Special that’s out now, and in a week’s time Misty returns for an all-new special with stories scripted by Gail Simone and featuring the art of Aly Fell, Carola Borelli and Marianna Ignazzi. Joining it on the shelf will be Meg 470, containing yet another 128 pages of zarjazosity.

So! Much! Stuff! Can your brains handle it, my Squaxx?

2000 AD Prog 2390 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Dave Kendall

Script: Ken Niemand / Art: Richard Elson / Letters: Annie Parkhouse

JUDGE DREDD // THE BAM-HUNTERS, Part Two

Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, a powerful mage has travelled from Cal-Hab to MC-1, hunting down a pair of necromancers…


Script: Dan Abnett / Art: INJ Culbard / Letters: Simon Bowland

BRINK // CONSUMED, Part Thirteen

The late 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a wasteland. Mankind finally evacuated the planet in 2072 and millions were housed in a number of deep-space Habitats. But life on these cramped, overcrowded stations is tense, often spilling over into madness. Sects are rife, and Bridget Kurtis of the Habitat Security Division is investigating their reach…


Script: Geoffrey D. Wessel / Art: Dan Cornwell /Colours: Chris Blythe / Letters: Jim Campbell

ROGUE TROOPER // SOUTHER BELLE, Part Five

Nu Earth, site of a galactic war between the Norts and the Southers, where the atmosphere has been rendered poisonous. So the Southers created the Genetic Infantrymen, bred to be immune to the pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Together with biochip buddies Helm, Gunnar and Bagman, they’re searching for the traitor that sold them out. Now, they’re seeking to save a G.I. ‘Doll’…


Script: Honor Vincent / Art: Mike Walters / Letters: Annie Parkhouse

FUTURE SHOCKS // STATION MADNESS

Out in the vast reaches of the universe, there are an infinite number of stories waiting to be told. These cautionary tales pass from traveller to traveller in the spaceports and around campfires on distant planets, acquiring the status of legend, their shocking ends a salutory lesson in hubris. Anything is possible in these twisted trips into the galaxy’s dark side. Abandon your preconceptions, and expect the unexpected…


Script: Mike Carroll / Art: Joe Currie / Letters: Simon Bowland

SILVER // UNEARTHED

NEW THRILL! Earth, the year 2001. In the middle of the night, somewhere north-east of Bristol, England, a group of armed survivors have arrived at the ruins of a burned-out house, seemingly seeking something. On the back of one of the trucks they’ve arrived in is a cage. They break out the shovels and start to dig. They’ve been told what they’re hunting for lies here, and it could be the key to saving the human race…

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2000 AD Prog 2356 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2356 is OUT NOW!

BORAG THUNGG, EARTHLETS! Joko-Jargo here again, bringing you another special all-ages edition of the Galaxy’s Greatest!

Welcome to the latest Regened takeover, where I wrest control of the Command Module from my Uncle Tharg for one week only, and charge the creator droids with scripting and drawing stories for Terrans of any size. Inside this bumper prog you’ll find another complete Cadet Dredd thriller, this time by Paul Starkey and Ben Willsher, as the clone must enter the terrifying subterranean world of the Undercity in search of his brother Rico in Deep Trouble; the Gravity Bombshells are back after their debut in Prog 2306 for more high-impact sports action in Bladers by James Peaty and Mark Simmons; a society is obliged to watch everyone else’s lives in the Future Shock Content Provider by Karl Stock and Joe Currie; and the magical drama of Lowborn High comes to its finale, courtesy of David Barnett and Mike Walters, as we pick up the story from Prog 2346’s cliffhanger ending and the Deadbeats Club transported to the Plateau of Ming!

Talking of taking journeys to far-off climes, I must travel back to Quaxxann to attend a conference on spreading Thrill-power to planets at the outer rim of the universe, so I’ll leave you in the hands of my illustrious uncle, who’ll be back next prog!

2000 AD Prog 2356 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover art: 17th & Oak

Script: Paul Starkey / Art: Ben Willsher / Letters: Simon Bowland

CADET DREDD // DEEP TROUBLE

Mega-City One, 2077 AD. Home to over 800 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. On one side is the polluted Black Atlantic, and to the west is the blasted radlands of the Cursed Earth. Overcrowding in the metropolis is rife, unemployment is at ninety per cent, boredom is universal and crime is rampant. Only the Judges — a zero-tolerance police force empowered to dispense instant justice — can stop total anarchy. CADET JOE DREDD — together with his clone-brother Rico — is a rising star in Justice Department, and will one day be its finest officer. Make no mistake, he is the Law!


Script: David Barnett / Art: Mike Walters / Colours: Pippa Bowland / Letters: Jim Campbell

LOWBORN HIGH // FIRE & FROST

For as long as anyone can remember, Wychdusk Manor has been the school to which all the top magical novices are sent, where they are trained to become the world’s greatest wizards. There, students are taught every form of spellcasting by the wisest of mages, and to be part of Wychdusk’s alumni is an incredible honour. But what about those that don’t make the grade, that don’t have the talent to make it to this prestigious establishment? For them, there’s LOWBORN HIGH, a rundown inner-city comprehensive that is often struggling with funding. Androgeus Frost has recently joined the school, becoming friends with Maisy, Ali and Drill — but now they’ve been transported to the Plateau of Ming…


Script: Karl Stock / Art: Joe Currie / Letters: Rob Steen

FUTURE SHOCKS // CONTENT PROVIDER

Out in the vast reaches of the universe, there are an infinite number of stories waiting to be told. These cautionary tales pass from traveller to traveller in the spaceports and around campfires on distant planets, acquiring the status of legend, their shocking ends a salutary lesson in hubris. Anything is possible in these twisted trips into the galaxy’s dark side. Abandon your preconceptions, and expect the unexpected. Now, in the near future, everyone is obliged to wear Ocula Glasses, livestreaming everything they do to a watching nation. Now, the nondescript Pluto Norgaz is about to become the subject of All Eyes on You, a game show in which he must avoid being seen by the entire nation…


Script: James Peaty / Art: Mark Simmons / Colours: Gary Caldwell / Letters: Simon Bowland

BLADERS // PART TWO

It’s the twenty-fifth century, and humanity has spread out amongst the stars. One of its biggest exports is Gravity Blading, the most exciting, successful and lucrative sport in the galaxy. One person who dreamed of being a Blader was Abi Caine, but severe injury forced her out of the trials. However, an unexpected and sizable inheritance has enabled her to re-enter the world of G-Blading, though not as a competitor — she’s bought up the Gravity Bombshells, a team on its last legs after their previous manager proved corrupt. Caine’s been moulding her team and improving their form, ready to meet her nemesis in the play-offs — Judi Neutron, coach of the Thunder Blazers…


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2000 AD Prog 2349 out now!


ATTENTION, EARTHLETS – 2000 AD Prog 2349 is OUT NOW!

I am The Mighty Tharg, your galactic green godhead at the helm of this cosmic comic!

At what point in the history of my pulse-pounding publication did you first encounter that severe-looking young Judge with the bob haircut?

Maybe you’re a long-term Squaxx and you were there for her debut in The Judge Child in 1980; perhaps you caught up a little later when she reappeared across the decades in stories like Destiny’s Angels, The Graveyard Shift or The Doomsday Scenario, after which she ascended to the highest office in Mega-City One. Or there were the series of solo adventures that were a regular part of the Megazine’s line-up during the nineties.

Either way, Judge Barbara Hershey has been a significant and iconic character for many, many years, both a reliable ally for Dredd and in more recent years someone with whom he clashed over policy. But now we wave farewell to Hershey as her post-Smiley mission has come to an end, and the pathogen that has been slowly consuming her can no longer be fended off.

Terrans, I bid you to raise a glass (or polystyrene cup, your choice) and say goodbye to Hershey — bringing the law to the lawless until death!

2000 AD Prog 2349 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover by Simon Fraser

Script: Ken Niemand / Art: Tom Foster / Colours: Chris Blythe / Letters: Annie Parkhouse

JUDGE DREDD // A Fallen Man, Part Eight

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, former Judge Kyle Asher is attempting to flee the city, having betrayed his Mob employers…


Script: Eddie Robson / Art: Nick Brokenshire / Letters: Annie Parkhouse

THARG’S 3RILLERS // DIE HOARD, Part Three

Three episodes, one complete, self-contained story — a condensed hit of super-charged Thrill-power beamed to you directly from the Nerve Centre! Earth, the twenty-second century, in the aftermath of a brutal war with an alien race called the Imishoi. A house-clearance team are assessing the hundreds of items that have been hoarded in a reclusive millionaire’s mansion — but the house’s A.I. is still active…


Script: Dan Abnett / Art: Tazio Bettin / Colours: Matt Soffe / Letters: Jim Campbell

AZIMUTH // INFLICTER OF SORROWS

Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. Anyone can take any shape, if it can be conceived by the imagination. The New Flesh masters have been troubled by strange dreams and portents, which have predicted the coming of a stranger — none other than Ramone Dexter…


Script: Rob Williams / Art: Simon Fraser / Letters: Simon Bowland

HERSHEY // THE COLD IN THE BONES, Part Eight

Barbara Hershey was a respected young officer before she became Chief Judge. Leading the city through numerous challenges, the ‘Small House’ affair and the revelation of Judge Smiley’s clandestine operations on her watch made her re-evaluate her position. Seriously ill from a microbial virus, she’s faked her death to deal with his legacy, and now, with the case closed, her time is almost up…

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2000 AD Prog 2348 out now!


ATTENTION, EARTHLETS – 2000 AD Prog 2348 is OUT NOW!

Alien editor Tharg The Mighty here once again, delivering Thrill-power to your needy circuits!

Things are coming close to wrapping up in this prog, as we hit the penultimate parts of Judge Dredd thriller A Fallen Man, Azimuth, the 3riller Die Hoard, and Hershey’s elegiac outing The Cold in the Bones. Add to that a complete Future Shock, Fear & Loathing of Las Vegas, by the Hartley and Currie droids, and it’s an issue thrumming with sheer momentum. Be here in seven for multiple finales across the board!

Indeed, be here in a fortnight and you’ll have the pleasure of diving into the zarjaz Prog 2350, a bumper outing so expansive that it spills into Meg 460 too, which is on sale the same day (yes, like the zombie spectacular last year, you’ll get the most from the experience if you purchase both titles). So what’s the theme of 2023’s scrotnig special?

Well, long-term Squaxx will be aware that both Starlord and Tornado were merged with 2000 AD, bringing with them select characters such as Strontium Dog and Blackhawk. But what if, in an alternate past, Battle Action folded into the GGC, and the likes of Major Eazy, Hellman and El Mestizo joined the SF line-up? What then, Terrans? What then? Stay tuned!

2000 AD Prog 2348 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover by Jake Lynch

Script: Ken Niemand / Art: Tom Foster / Colours: Chris Blythe / Letters: Annie Parkhouse

JUDGE DREDD // A Fallen Man, Part Seven

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, former Judge Kyle Asher is attempting to flee the city, having betrayed his Mob employers…


Script: Ned Hartley / Art: Joe Currie / Letters: Simon Bowland

FUTURE SHOCKS // FEAR & LOATHING OF LAS VEGAS

Out in the vast reaches of the universe, there are an infinite number of stories waiting to be told. These cautionary tales pass from traveller to traveller in the spaceports and around campfires on distant planets, acquiring the status of legend, their shocking ends a salutory lesson in hubris. Anything is possible in these twisted trips into the galaxy’s dark side. Abandon your preconceptions, and expect the unexpected…


Script: Dan Abnett / Art: Tazio Bettin / Colours: Matt Soffe / Letters: Jim Campbell

AZIMUTH // THE STRANGER, Part Six

Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. Anyone can take any shape, if it can be conceived by the imagination. The New Flesh masters have been troubled by strange dreams and portents, which seem to have predicted the coming of a stranger — none other than Ramone Dexter…


Script: Eddie Robson / Art: Nick Brokenshire / Letters: Annie Parkhouse

THARG’S 3RILLERS // DIE HOARD, Part Two

Three episodes, one complete, self-contained story — a condensed hit of super-charged Thrill-power beamed to you directly from the Nerve Centre! Earth, the twenty-second century, in the aftermath of a brutal war with an alien race called the Imishoi. A house-clearance team are assessing the hundreds of items that have been hoarded in a reclusive millionaire’s mansion — but the house’s A.I. is still active…


Script: Rob Williams / Art: Simon Fraser / Letters: Simon Bowland

HERSHEY // THE COLD IN THE BONES, Part Seven

Barbara Hershey was a respected young officer before she became Chief Judge. Leading the city through numerous challenges, the ‘Small House’ affair and the revelation of Judge Smiley’s clandestine operations on her watch made her re-evaluate her position. Seriously ill from a microbial virus, she’s faked her death to deal with his legacy, and now she’s returned to MC-1 to see out the case…

Posted on

2000 AD Prog 2346 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2346 is OUT NOW!

Joko-Jargo here again, bringing you another special all-ages edition of the Galaxy’s Greatest!

Welcome to the latest Regened takeover, where I wrest control of the Command Module from my Uncle Tharg for one week only, and charge the creator droids with scripting and drawing stories for Terrans of any size.

Inside this bumper prog you’ll find another complete Cadet Dredd thriller, this time by James Peaty and Joe Currie, as a cadet from Mega-City Two joins the Academy of Law in The Exchange; dwarf private eye Renk returns after his debut tale in Prog 2296 for the follow-up Twinkle Toes, once again by Paul Starkey and Anna Readman; artificial intelligence and its impact on a human workforce comes under the spotlight in the Future Shock AutoCop by Karl Stock and Toby Willsmer; and we’re back at magical comprehensive Lowborn High for the latest adventure by David Barnett and Mike Walters!

Several of the series that first appeared in the Regened progs have now been collected into graphic novels, including Pandora Perfect, Department K and Full Tilt Boogie — and there are also four anthology volumes, compiling the strips from previous issues. There’s a wealth of all-ages material available right now from shop.2000AD.com, so check it out, humes!

2000 AD Prog 2346 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover art by Peter Yong

Script: James Peaty / Art: Joe Currie / Letters: Annie Parkhouse

CADET DREDD // The Exchange

Mega-City One, 2077 AD. Home to over 800 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. On one side is the polluted Black Atlantic, and to the west is the blasted radlands of the Cursed Earth. Overcrowding in the metropolis is rife, unemployment is at ninety per cent, boredom is universal and crime is rampant. Only the Judges — a zerotolerance police force empowered to dispense instant justice — can stop total anarchy. CADET JOE DREDD — together with his clone-brother Rico — is a rising star in Justice Department, and will one day be its finest officer. Make no mistake, he is the Law!


LOWBORN HIGH // Wishing Well

For as long as anyone can remember, Wychdusk Manor has been the school to which all the top magical novices are sent, where they are trained to become the world’s greatest wizards. There, students are taught every form of spellcasting by the wisest of mages, and to be part of Wychdusk’s alumni is an incredible honour. But what about those that don’t make the grade, that don’t have the talent to make it to this prestigious establishment? For them, there’s LOWBORN HIGH, a rundown inner-city comprehensive that is often struggling with funding. Androgeus Frost has recently joined the school, becoming friends with Maisy, Ali and Drill and forming the Deadbeats Club, but he feels he belongs at Wychdusk…


FUTURE SHOCKS // Autocop

Out in the vast reaches of the universe, there are an infinite number of stories waiting to be told. These cautionary tales pass from traveller to traveller in the spaceports and around campfires on distant planets, acquiring the status of legend, their shocking ends a salutary lesson in hubris. Anything is possible in these twisted trips into the galaxy’s dark side. Abandon your preconceptions, and expect the unexpected. Now, in the near future, the increasing use of A.I. is causing much concern amongst human workers, fearful of losing their jobs to automation. Murtin Spork is a plasti-soup taster, who thinks his role is irreplaceable, but technology is progressing at an alarming rate…


RENK // Twinkle Toes

Crepuscularia is the biggest city in the eastern region, sitting on the edge of the Weeping Desert, home to over fifty thousand beings. It’s a massive melting pot, in which entities of all types live together amongst its narrow streets, and next to anything is bought and sold from the various traders. But if you want someone or something found, and you don’t have the gold to employ a wizard, or the silver for a warrior, then dwarf RENK will take your copper coin. A wily private detective, his diminutive stature belies a dogged determination to locate his quarry, and he knows the vast metropolis like the back of his hand…

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2000 AD Prog 2345 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2345 is OUT NOW!

I am Tharg The Mighty, your galactic green guide to the GGC’s ghafflebette goods!

Your week-long wait for another hit of pulse-pounding Thrill-power is over, Terrans, as I and my crack squad of creator droids have returned to brighten up your Wednesday (or whatever day you choose to consume your prog on — any one works).

Yes, prepare for that gravity well of cosmic excitement to open up in the middle of your otherwise regular existence and suck all your attention into these circuit-shattering pages. Inside, you’ll find the latest scrotnig instalments of A Fallen Man, Hershey, Portals & Black Goo and Azimuth, plus the infernally tense finale to Maxwell’s Demon, which wraps up just ahead of next week’s Regened takeover issue.

By now you Squaxx should know the score — my nephew Joko-Jargo grabs the helm for a bumper all-ages prog, the current run of Thrills will return in two weeks’ time — so don’t be surprised when my verdant visage doesn’t greet you in Prog 2346!

2000 AD Prog 2345 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover art by Lee Milmore

Script: Ken Niemand / Art: Tom Foster / Colours: Chris Blythe / Letters: Annie Parkhouse

JUDGE DREDD // A Fallen Man, part five

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, a former Judge called Kyle Asher has returned from Titan, and is working for the Mob…


Script: Rob Williams / Art: Simon Fraser / Letters: Simon Bowland

HERSHEY // The Cold in the Bones, part five

Barbara Hershey was a respected young officer before she became Chief Judge. Leading the city through numerous challenges, the ‘Small House’ affair and the revelation of Judge Smiley’s clandestine operations on her watch made her reevaluate her position. Seriously ill from a microbial virus, she’s faked her death to deal with his legacy, and now alien creatures are loose, the result of a drug operation…


Script: David Barnett / Art: Lee Milmore / Colours: Quinton Winter / Letters: Annie Parkhouse

THARG’S 3RILLERS // Maxwell’s Demon, part three

Three episodes, one complete, self-contained story — a condensed hit of super-charged Thrill-power beamed to you directly from the Nerve Centre! Young Caris was going to be sacrificed by her village but was saved by itinerant magician Herne and his dog Shuck. It was discovered that Caris is a powerful summoner and let loose a demon upon the village elders. Now, a demon has been released from an infomancy engine…


Script: Dan Abnett / Art: Tazio Bettin / Colours: Matt Soffe / Letters: Jim Campbell

AZIMUTH // The Stranger, part four

Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. Anyone can take any shape, if it can be conceived by the imagination. The New Flesh masters have been troubled by strange dreams and portents, which seem to have predicted the coming of a stranger — none other than Ramone Dexter…


Script: John Tomlinson / Art: Eoin Coveney / Colours: Jim Boswell / Letters: Simon Bowland

PORTALS & BLACK GOO // Night Shift, part six

In the near future, the job market is more perilous than ever and Generation Y must take on any task to make ends meet. Kroy Plemons is a rider for Devouroo — a food delivery service for creatures of the night. Devouroo policy is ruthless and, after a series of unpaid deliveries, Kroy is placed on the night shift and despatched to the notorious Apollyon House. His friends Nona and Magister Dain are also in danger…

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2000 AD Prog 2344 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2344 is OUT NOW!

I am The Mighty Tharg, awesome channeller supreme of the cosmic energy Thrill-power!

Welcome, seekers of the scrotnig, to the latest salvo of circuit-shattering excitement courtesy of the Galaxy’s Greatest Comic. There’s more bonebreaking law enforcement in Judge Dredd, nervechilling action in Hershey, street-brawling drama in Azimuth, monster-mashing mayhem in Portals & Black Goo, and demonic information overload in Maxwell’s Demon — in other words, another thirty-two pages to deliver you to realities beyond your own, where, once a week, you can transport your imagination to ghafflebette new realms!

2000 AD Prog 2344 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover art by Lee Milmore

Script: Ken Niemand / Art: Tom Foster / Colours: Chris Blythe / Letters: Annie Parkhouse

JUDGE DREDD // A Fallen Man, part four

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, a former Judge called Kyle Asher has returned from Titan, and is working for the Mob…


Script: Rob Williams / Art: Simon Fraser Olson / Letters: Simon Bowland

HERSHEY // The Cold in the Blood, part four

Barbara Hershey was a respected young officer before she became Chief Judge. Leading the city through numerous challenges, the ‘Small House’ affair and the revelation of Judge Smiley’s clandestine operations on her watch made her reevaluate her position. Seriously ill from a microbial virus, she’s faked her death to deal with his legacy, and now alien creatures are loose, the result of a drug operation…


Script: David Barnett / Art: Lee Milmore / Colours: Quinton Winter / Letters: Annie Parkhouse

THARG’S 3RILLERS // Maxwell’s Demon, part two

Three episodes, one complete, self-contained story — a condensed hit of supercharged Thrill-power beamed to you directly from the Nerve Centre! Young Caris was going to be sacrificed by her village but was saved by itinerant magician Herne and his dog Shuck. It was discovered that Caris is a powerful summoner and let loose a demon upon the village elders. Now, Herne is trying to exorcise an infomancy engine…


Script: Dan Abnett / Art: Tazio Bettin / Colours: Matt Soffe / Letters: Jim Campbell

AZIMUTH // The Stranger, part three

Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. Anyone can take any shape, if it can be conceived by the imagination. The New Flesh masters have been troubled by strange dreams and portents, which seem to have predicted the coming of a stranger — none other than Ramone Dexter…


Script: John Tomlinson / Art: Eoin Coveney / Colours: Jim Boswell / Letters: Simon Bowland

PORTALS & BLACK GOO // Night Shift, part five

In the near future, the job market is more perilous than ever and Generation Y must take on any task to make ends meet. Kroy Plemons is a rider for Devouroo — a food delivery service for creatures of the night. Devouroo policy is ruthless and, after a series of unpaid deliveries, Kroy is placed on the night shift and despatched to the notorious Apollyon House. His friends Nona and Magister Dain are also in danger…