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Get your first hit – the latest 2000 AD is perfect for new readers!

jump on board with 2000 AD PROG 2351 out now

GET YOUR FIRST HIT, EARTHLETS – JUMP ON BOARD WITH 2000 AD!

Plunge into the ultimate multiverse of high-charged sci-fi and fantasty action – subscribe now to 2000 AD and get 32 pages of the best comics delivered to your door or device every week!

2000 AD Prog 2351 is out this week and it’s the perfect issue to start your journey with the Galaxy’s Greatest Comic™ – with brand new stories from the likes of Garth Ennis (The Boys), Dan Abnett (Warhammer), Rob Williams (Suicide Squad) and more, you’ll be spellbound by the best of British comics!

Subscribe now in print or digital and receive a FREE 50% off voucher for the 2000 AD webshop – but if you take out any new print subscription you’ll receive a 48-page collection of the work of the legendary Judge Dredd and Boba Fett artist Cam Kennedy! Or get the combi print subscription and also receive an enamel badge marking 45 years since the debut of Pat Mills and Angie Kncaid’s Sláine the Barbarian!

Click here to subscribe now!

Start your 2000 AD subscription now with 2000 AD Prog 2351, containing all-new stories designed to allow new readers to jump on board. In this issue you’ll get FOUR incredible tales designed to charge your Thrill-receptors and leave you begging for more:

Judge Dredd

In the urban hell of Mega-City One, future cops called the Judges are empowered to dispense instant justice, maintaining law and order amidst rampant crime and disorder. Toughest of them all is JUDGE DREDD — he is the Law and he’s hot on the trail who was behind the murder of a former Chief Judge!

Perfect for: fans of Robocop, police procedurals, American Flagg and hard sci-fi

Feral & Foe

What do you do if you’re on the losing side in an epic fantasy war? In Dan Abnett and Richard Elson’s Feral & Foe, it is five years after the Last-of-All-War and the defeat of the Malign Lord. Necromancer Bode and warrior Wrath are two of his minions scattered across the lands and fleeing the retribution of the Wretchfinders…

Perfect for: fans of Lord of the Rings, Warhammer 40k and World of Warcraft

Helium

In Ian Edginton and D’Israeli’s skyship saga, humanity clings to mountain tops and soars in vast airships above poisoned clouds that blanket most of the Earth’s surface. The survivors live above the lethal fugue, but a professor named Bloom has emerged, claiming he can make the planet habitable again. Young Constable Hodge was tasked with protecting him… And you can catch up on the series for FREE, as Prog 2351 includes a link to a download of the entire first book!

Perfect for: fans of steampunk, the books of H.G. Wells, Lockwood & Co. and TV series like The Nevers

Judge Dredd vs Robo-Hunter

The hit writer behind Preacher and The Boys, Garth Ennis, and fan-favourite artist Henry Flint deliver a blast from the past as Sam Slade, the Robo-hunter hired to find missing droids or track down malfunctioning meks, journeys to Mega-City One for a very special job!

Perfect for: fans of classic 2000 AD and of Garth Ennis comics


So don’t delay – click here to subscribe now!

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2000 AD Prog 2351 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2351 is OUT NOW!

Welcome to Thrill-Central — I am your host, galactic green godhead Tharg The Mighty!

After the scrotnig circuit-scrambling alt-history shenanigans of last week’s Battle Action merger, we’re back to the current reality with an all-new line-up of zarjaz stories.

Future lawman Judge Dredd is on the trail of those responsible for former Chief Judge Hershey’s death in Poison by Rob Williams and PJ Holden; Feral & Foe is back for its third outing, courtesy of regular creators Dan Abnett and Richard Elson, as Bode and Wrath continue their bounty-hunting business; and Ian Edginton and D’Israeli’s skyship saga Helium returns after an extraordinary eight years. The last we saw of Hodge and Sol was their craft crashing in the Poison Belt so I’m sure you’re eager to find out what happened next — and if you need a refresher, the entire first series is available as a free download from 2000AD.com!

Add to that a special crossover one-off from the Ennis and Flint droids, and you’ve got another ghafflebette jumping-on prog.

2000 AD Prog 2351 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover art by John McCrea with Mike Spicer

Script: Rob Williams / Art: PJ Holden / Colours: Peter Doherty / Letters: Simon Bowland

JUDGE DREDD // POISON

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, in the wake of former Chief Judge Hershey’s death, the question remains of who was responsible…


Script: Dan Abnett / Art: Richard Elson / Letters: Jim Campbell

FERAL & FOE // BAD GODESBERG

It’s been over five years since the Last-of-All-War, when the Monarchy succeeded in defeating the Malign Lord. With their leader dead, his minions are scattered, fleeing retribution from the Wretchfinders. Necromancer Bode and warrior Wrath are two such beings, and were offered a deal — hunt and kill their own kind or be declared FERAL & FOE. So now they’re in the bounty-hunting business…


Script: Ian Edginton / Art: D’Israeli / Letters: Simon Bowland

HELIUM // SCORCHED EARTH

The far future. It has been three hundred years since the Great War ended, and eighty-five per cent of the Earth’s surface now lies beneath a vast gaseous ocean known as the Poison Belt — a toxic cocktail of biological weapons. The survivors live above the lethal fugue, but a professor named Bloom has emerged, claiming he can make the planet habitable again. Young Constable Hodge was tasked with protecting him…


Script: Garth Ennis / Art: Henry Flint / Letters: Rob Steen

JUDGE DREDD Vs ROBO-HUNTER

In 22nd-century Brit-Cit, Sam Slade is a ROBO-HUNTER, a private detective hired to find missing droids or track down malfunctioning meks. Partnered with his idiot robot understudy Hoagy and his excitable robo-cigar Stogie, trouble is never very far away when Sam’s on a case — and when the creds are running dry, he’ll take any case that he can get his hands on, and that includes journeying to Mega-City One…


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2000 AD Prog 2350 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2350 is OUT NOW!

BORAG THUNGG, EARTHLETS! I am The Mighty Tharg, alien editor of this pulse-pounding sci-fi anthology!

Imagine, if you will, Terrans, another 1982 — that as the Galaxy’s Greatest Comic was surfing a wave of cosmic popularity, it was decided to merge Battle Action into it. 2000 AD had merged with other titles before — namely Starlord and Tornado, which gave the prog Strontium Dog, Ro-Busters, Blackhawk and The Mind of Wolfie Smith — so if Battle became part of my emerald empire, what would become of the characters that joined its pages?

That’s the conceit of this special issue, where the likes of Major Eazy, Dredger, Hellman of Hammer Force and El Mestizo are given SF-fantasy makeovers!

But that’s not all — such is the success of the merger, that a couple of years later in our alternate eighties, it’s decided to create a monthly Judge Dredd title in which Battle properties are reinvented in the Dreddverse. You can read what’s become of Rat Pack, Johnny Red, Darkie’s Mob and more in Meg 460, which is on sale right now! And after all that alt-history excitement, you’ve got a zarjaz brand-new line-up of Thrills coming in Prog 2351 — don’t miss it, my Squaxx!

2000 AD Prog 2350 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Cliff Robinson / Colours: Dylan Teague

Script: Ken Niemand / Art: Simon Coleby / Colours: Matt Soffe / Letters: Annie Parkhouse

JUDGE DREDD // JUVES RULE OK!

Mega-City One, 2075 AD. Home to over 800 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. A teenage Cadet Dredd is a rising star in Justice Department, but the Judges and the metropolis itself are about to face a terrifying disaster…


Script: Geoffrey D. Wessel / Art: Nick Dyer / Colours: John Charles / Letters: Jim Campbell

DEATH GAME 2049

In the future, the privatised prisons gave rise to the brutal sport of Spinball, where the Death Row convict teams would play a live-action version of pinball, but on motorcycles and tooled up with all manner of lethal weaponry. These violent games were broadcast to a nation eager for spectacle until it was deemed too dangerous — but fifty years later, it’s back and it’s as bloody as ever…


Script & Art: Chris Weston / Letters: Simon Bowland

EL MESTIZO // Demon with a SIX-Gun!

1860s Texas, and the legend of El Mestizo is known throughout the land. Born a slave, he escaped the plantation upon which he was forced to work and made it across the border, re-emerging during the American Civil War as a mercenary, working for both the North and the South. He had no allegiance to either the Union or the Confederacy — he sold his talents to the highest bidder. But El Mestizo now has a terrible secret…


Script: Karl Stock / Art: Paul Marshall / Colours: Quinton Winter / Letters: Annie Parkhouse

Dredger // Time to Kill

Former Royal Marine turned DI6 agent Dredger is not a man to cross, nor get in the way of — tough, uncompromising and unwilling to negotiate, there isn’t a situation he isn’t prepared to punch, kick, or shoot his way out of. Few can get close to Dredger and though he was in the past partnered with former public schoolboy Simon Breed, who died in a bomb blast, his friendships tend to be short…


Script: Arthur Wyatt / Art: Jake Lynch / Colours: Jim Boswell / Letters: Simon Bowland

Hellman of Hell Force // Fiends of Ungeistwelt Ost

Major Kurt Hellman was a Panzer tank commander, taking part in the 1940 German invasion of Belgium — but he refused to join the Nazi party, setting up ongoing conflicts with the SS. But now, in 1943, German scientists have created a gateway to Hell in a bid to overtake the Allies — and Hellman has found himself stationed there, punishment for his refusal to toe the line…


Writer: Gordon Rennie / Art: Dan Cornwell / Colours: Dylan Teague / Letters: Jim Campbell

Major Eazy // The Treasure of Solomon

The African desert, 1942. During the Allied campaign, few officers were as singular as Major Eazy — long-haired and laconic, this scruffy maverick never failed to irritate his superiors. With a cigar hanging from his lips and often found driving his distinctive Bentley, Eazy seemed crazy — but his eccentricities were overlooked because when it came to warfare, he always gets the job done…

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2000 AD Prog 2349 out now!


ATTENTION, EARTHLETS – 2000 AD Prog 2349 is OUT NOW!

I am The Mighty Tharg, your galactic green godhead at the helm of this cosmic comic!

At what point in the history of my pulse-pounding publication did you first encounter that severe-looking young Judge with the bob haircut?

Maybe you’re a long-term Squaxx and you were there for her debut in The Judge Child in 1980; perhaps you caught up a little later when she reappeared across the decades in stories like Destiny’s Angels, The Graveyard Shift or The Doomsday Scenario, after which she ascended to the highest office in Mega-City One. Or there were the series of solo adventures that were a regular part of the Megazine’s line-up during the nineties.

Either way, Judge Barbara Hershey has been a significant and iconic character for many, many years, both a reliable ally for Dredd and in more recent years someone with whom he clashed over policy. But now we wave farewell to Hershey as her post-Smiley mission has come to an end, and the pathogen that has been slowly consuming her can no longer be fended off.

Terrans, I bid you to raise a glass (or polystyrene cup, your choice) and say goodbye to Hershey — bringing the law to the lawless until death!

2000 AD Prog 2349 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover by Simon Fraser

Script: Ken Niemand / Art: Tom Foster / Colours: Chris Blythe / Letters: Annie Parkhouse

JUDGE DREDD // A Fallen Man, Part Eight

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, former Judge Kyle Asher is attempting to flee the city, having betrayed his Mob employers…


Script: Eddie Robson / Art: Nick Brokenshire / Letters: Annie Parkhouse

THARG’S 3RILLERS // DIE HOARD, Part Three

Three episodes, one complete, self-contained story — a condensed hit of super-charged Thrill-power beamed to you directly from the Nerve Centre! Earth, the twenty-second century, in the aftermath of a brutal war with an alien race called the Imishoi. A house-clearance team are assessing the hundreds of items that have been hoarded in a reclusive millionaire’s mansion — but the house’s A.I. is still active…


Script: Dan Abnett / Art: Tazio Bettin / Colours: Matt Soffe / Letters: Jim Campbell

AZIMUTH // INFLICTER OF SORROWS

Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. Anyone can take any shape, if it can be conceived by the imagination. The New Flesh masters have been troubled by strange dreams and portents, which have predicted the coming of a stranger — none other than Ramone Dexter…


Script: Rob Williams / Art: Simon Fraser / Letters: Simon Bowland

HERSHEY // THE COLD IN THE BONES, Part Eight

Barbara Hershey was a respected young officer before she became Chief Judge. Leading the city through numerous challenges, the ‘Small House’ affair and the revelation of Judge Smiley’s clandestine operations on her watch made her re-evaluate her position. Seriously ill from a microbial virus, she’s faked her death to deal with his legacy, and now, with the case closed, her time is almost up…

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2000 AD Prog 2348 out now!


ATTENTION, EARTHLETS – 2000 AD Prog 2348 is OUT NOW!

Alien editor Tharg The Mighty here once again, delivering Thrill-power to your needy circuits!

Things are coming close to wrapping up in this prog, as we hit the penultimate parts of Judge Dredd thriller A Fallen Man, Azimuth, the 3riller Die Hoard, and Hershey’s elegiac outing The Cold in the Bones. Add to that a complete Future Shock, Fear & Loathing of Las Vegas, by the Hartley and Currie droids, and it’s an issue thrumming with sheer momentum. Be here in seven for multiple finales across the board!

Indeed, be here in a fortnight and you’ll have the pleasure of diving into the zarjaz Prog 2350, a bumper outing so expansive that it spills into Meg 460 too, which is on sale the same day (yes, like the zombie spectacular last year, you’ll get the most from the experience if you purchase both titles). So what’s the theme of 2023’s scrotnig special?

Well, long-term Squaxx will be aware that both Starlord and Tornado were merged with 2000 AD, bringing with them select characters such as Strontium Dog and Blackhawk. But what if, in an alternate past, Battle Action folded into the GGC, and the likes of Major Eazy, Hellman and El Mestizo joined the SF line-up? What then, Terrans? What then? Stay tuned!

2000 AD Prog 2348 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover by Jake Lynch

Script: Ken Niemand / Art: Tom Foster / Colours: Chris Blythe / Letters: Annie Parkhouse

JUDGE DREDD // A Fallen Man, Part Seven

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, former Judge Kyle Asher is attempting to flee the city, having betrayed his Mob employers…


Script: Ned Hartley / Art: Joe Currie / Letters: Simon Bowland

FUTURE SHOCKS // FEAR & LOATHING OF LAS VEGAS

Out in the vast reaches of the universe, there are an infinite number of stories waiting to be told. These cautionary tales pass from traveller to traveller in the spaceports and around campfires on distant planets, acquiring the status of legend, their shocking ends a salutory lesson in hubris. Anything is possible in these twisted trips into the galaxy’s dark side. Abandon your preconceptions, and expect the unexpected…


Script: Dan Abnett / Art: Tazio Bettin / Colours: Matt Soffe / Letters: Jim Campbell

AZIMUTH // THE STRANGER, Part Six

Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. Anyone can take any shape, if it can be conceived by the imagination. The New Flesh masters have been troubled by strange dreams and portents, which seem to have predicted the coming of a stranger — none other than Ramone Dexter…


Script: Eddie Robson / Art: Nick Brokenshire / Letters: Annie Parkhouse

THARG’S 3RILLERS // DIE HOARD, Part Two

Three episodes, one complete, self-contained story — a condensed hit of super-charged Thrill-power beamed to you directly from the Nerve Centre! Earth, the twenty-second century, in the aftermath of a brutal war with an alien race called the Imishoi. A house-clearance team are assessing the hundreds of items that have been hoarded in a reclusive millionaire’s mansion — but the house’s A.I. is still active…


Script: Rob Williams / Art: Simon Fraser / Letters: Simon Bowland

HERSHEY // THE COLD IN THE BONES, Part Seven

Barbara Hershey was a respected young officer before she became Chief Judge. Leading the city through numerous challenges, the ‘Small House’ affair and the revelation of Judge Smiley’s clandestine operations on her watch made her re-evaluate her position. Seriously ill from a microbial virus, she’s faked her death to deal with his legacy, and now she’s returned to MC-1 to see out the case…

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2000 AD Prog 2347 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2347 is OUT NOW!

BORAG THUNGG, EARTHLETS! I am alien editor Tharg The Mighty, here once again to overload your Thrill-sensors!

We’re back after last week’s all-ages intervention helmed by my nephew Joko, and Judge Dredd: A Fallen Man, Azimuth: The Stranger and Hershey: The Cold in the Bones are all continuing, while Portals & Black Goo reaches its ghafflebette finale. Joining the line-up is another of my 3rillers in the shape of the zarjaz Die Hoard by Eddie Robson and Nick Brokenshire, plus I publish the winning Art Stars Dredd one-pager by Alan Kerr!

We’re just three weeks away from the ultrascrotnig Prog 2350 and the amazing delights it contains — more news on what you’ll find inside that bumper issue to come — but while you’re eagerly anticipating that particular Thrill-splurge, make sure you keep your circuits topped up by immersing yourself in Meg 459, which features three new stories: there’s a complete Dredd, another retro Mega-City 2099 thriller, and the start of IDW’s short-lived Rogue Trooper series by Brian Ruckley and Alberto Ponticelli.

Add to that more Lawless, Dreadnoughts, Johnny Red and Spector, interviews with John Stokes and Steve Sampson and much more, it’d be a crime to miss it!

2000 AD Prog 2347 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>

Cover art by Stewart K Moore

Script: Ken Niemand / Art: Tom Foster / Colours: Chris Blythe / Letters: Annie Parkhouse

JUDGE DREDD // A Fallen Man, Part Six

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, a former Judge called Kyle Asher has returned from Titan, and is working for the Mob…


Script: John Tomlinson / Art: Eoin Coveney / Colours: Jim Boswell / Letters: Simon Bowland

PORTALS & BLACK GOO // Night Shift, Part Seven

In the near future, the job market is more perilous than ever and Generation Y must take on any task to make ends meet. Kroy Plemons is a rider for Devouroo — a food delivery service for creatures of the night. Devouroo policy is ruthless and Kroy barely escapes with his life after being placed on the Night Shift. Elsewhere, Magister Dain makes a fateful call and Nona Nomus fights off a self-styled vampire-hunter…


Script: Eddie Robson / Art: Nick Brokenshire / Letters: Annie Parkhouse

THARG’S 3RILLERS // DIE HOARD, Part One

Three episodes, one complete, self-contained story — a condensed hit of supercharged Thrill-power beamed to you directly from the Nerve Centre! Earth, the twenty-second century, in the aftermath of a brutal war with an alien race called the Imishoi. Humanity’s data-storage systems were attacked, as well as libraries, museums and archives, erasing vast swathes of culture and history…


Script: Rob Williams / Art: Simon Fraser / Letters: Simon Bowland

HERSHEY // THE COLD IN THE BONES, Part Six

Barbara Hershey was a respected young officer before she became Chief Judge. Leading the city through numerous challenges, the ‘Small House’ affair and the revelation of Judge Smiley’s clandestine operations on her watch made her reevaluate her position. Seriously ill from a microbial virus, she’s faked her death to deal with his legacy, and now alien creatures are loose, the result of a drug operation…


Script: Dan Abnett / Art: Tazio Bettin / Colours: Matt Soffe / Letters: Jim Campbell

AZIMUTH // THE STRANGER, Part Five

Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. Anyone can take any shape, if it can be conceived by the imagination. The New Flesh masters have been troubled by strange dreams and portents, which seem to have predicted the coming of a stranger — none other than Ramone Dexter…

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2000 AD Prog 2346 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2346 is OUT NOW!

Joko-Jargo here again, bringing you another special all-ages edition of the Galaxy’s Greatest!

Welcome to the latest Regened takeover, where I wrest control of the Command Module from my Uncle Tharg for one week only, and charge the creator droids with scripting and drawing stories for Terrans of any size.

Inside this bumper prog you’ll find another complete Cadet Dredd thriller, this time by James Peaty and Joe Currie, as a cadet from Mega-City Two joins the Academy of Law in The Exchange; dwarf private eye Renk returns after his debut tale in Prog 2296 for the follow-up Twinkle Toes, once again by Paul Starkey and Anna Readman; artificial intelligence and its impact on a human workforce comes under the spotlight in the Future Shock AutoCop by Karl Stock and Toby Willsmer; and we’re back at magical comprehensive Lowborn High for the latest adventure by David Barnett and Mike Walters!

Several of the series that first appeared in the Regened progs have now been collected into graphic novels, including Pandora Perfect, Department K and Full Tilt Boogie — and there are also four anthology volumes, compiling the strips from previous issues. There’s a wealth of all-ages material available right now from shop.2000AD.com, so check it out, humes!

2000 AD Prog 2346 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover art by Peter Yong

Script: James Peaty / Art: Joe Currie / Letters: Annie Parkhouse

CADET DREDD // The Exchange

Mega-City One, 2077 AD. Home to over 800 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. On one side is the polluted Black Atlantic, and to the west is the blasted radlands of the Cursed Earth. Overcrowding in the metropolis is rife, unemployment is at ninety per cent, boredom is universal and crime is rampant. Only the Judges — a zerotolerance police force empowered to dispense instant justice — can stop total anarchy. CADET JOE DREDD — together with his clone-brother Rico — is a rising star in Justice Department, and will one day be its finest officer. Make no mistake, he is the Law!


LOWBORN HIGH // Wishing Well

For as long as anyone can remember, Wychdusk Manor has been the school to which all the top magical novices are sent, where they are trained to become the world’s greatest wizards. There, students are taught every form of spellcasting by the wisest of mages, and to be part of Wychdusk’s alumni is an incredible honour. But what about those that don’t make the grade, that don’t have the talent to make it to this prestigious establishment? For them, there’s LOWBORN HIGH, a rundown inner-city comprehensive that is often struggling with funding. Androgeus Frost has recently joined the school, becoming friends with Maisy, Ali and Drill and forming the Deadbeats Club, but he feels he belongs at Wychdusk…


FUTURE SHOCKS // Autocop

Out in the vast reaches of the universe, there are an infinite number of stories waiting to be told. These cautionary tales pass from traveller to traveller in the spaceports and around campfires on distant planets, acquiring the status of legend, their shocking ends a salutary lesson in hubris. Anything is possible in these twisted trips into the galaxy’s dark side. Abandon your preconceptions, and expect the unexpected. Now, in the near future, the increasing use of A.I. is causing much concern amongst human workers, fearful of losing their jobs to automation. Murtin Spork is a plasti-soup taster, who thinks his role is irreplaceable, but technology is progressing at an alarming rate…


RENK // Twinkle Toes

Crepuscularia is the biggest city in the eastern region, sitting on the edge of the Weeping Desert, home to over fifty thousand beings. It’s a massive melting pot, in which entities of all types live together amongst its narrow streets, and next to anything is bought and sold from the various traders. But if you want someone or something found, and you don’t have the gold to employ a wizard, or the silver for a warrior, then dwarf RENK will take your copper coin. A wily private detective, his diminutive stature belies a dogged determination to locate his quarry, and he knows the vast metropolis like the back of his hand…

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2000 AD Prog 2345 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2345 is OUT NOW!

I am Tharg The Mighty, your galactic green guide to the GGC’s ghafflebette goods!

Your week-long wait for another hit of pulse-pounding Thrill-power is over, Terrans, as I and my crack squad of creator droids have returned to brighten up your Wednesday (or whatever day you choose to consume your prog on — any one works).

Yes, prepare for that gravity well of cosmic excitement to open up in the middle of your otherwise regular existence and suck all your attention into these circuit-shattering pages. Inside, you’ll find the latest scrotnig instalments of A Fallen Man, Hershey, Portals & Black Goo and Azimuth, plus the infernally tense finale to Maxwell’s Demon, which wraps up just ahead of next week’s Regened takeover issue.

By now you Squaxx should know the score — my nephew Joko-Jargo grabs the helm for a bumper all-ages prog, the current run of Thrills will return in two weeks’ time — so don’t be surprised when my verdant visage doesn’t greet you in Prog 2346!

2000 AD Prog 2345 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover art by Lee Milmore

Script: Ken Niemand / Art: Tom Foster / Colours: Chris Blythe / Letters: Annie Parkhouse

JUDGE DREDD // A Fallen Man, part five

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, a former Judge called Kyle Asher has returned from Titan, and is working for the Mob…


Script: Rob Williams / Art: Simon Fraser / Letters: Simon Bowland

HERSHEY // The Cold in the Bones, part five

Barbara Hershey was a respected young officer before she became Chief Judge. Leading the city through numerous challenges, the ‘Small House’ affair and the revelation of Judge Smiley’s clandestine operations on her watch made her reevaluate her position. Seriously ill from a microbial virus, she’s faked her death to deal with his legacy, and now alien creatures are loose, the result of a drug operation…


Script: David Barnett / Art: Lee Milmore / Colours: Quinton Winter / Letters: Annie Parkhouse

THARG’S 3RILLERS // Maxwell’s Demon, part three

Three episodes, one complete, self-contained story — a condensed hit of super-charged Thrill-power beamed to you directly from the Nerve Centre! Young Caris was going to be sacrificed by her village but was saved by itinerant magician Herne and his dog Shuck. It was discovered that Caris is a powerful summoner and let loose a demon upon the village elders. Now, a demon has been released from an infomancy engine…


Script: Dan Abnett / Art: Tazio Bettin / Colours: Matt Soffe / Letters: Jim Campbell

AZIMUTH // The Stranger, part four

Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. Anyone can take any shape, if it can be conceived by the imagination. The New Flesh masters have been troubled by strange dreams and portents, which seem to have predicted the coming of a stranger — none other than Ramone Dexter…


Script: John Tomlinson / Art: Eoin Coveney / Colours: Jim Boswell / Letters: Simon Bowland

PORTALS & BLACK GOO // Night Shift, part six

In the near future, the job market is more perilous than ever and Generation Y must take on any task to make ends meet. Kroy Plemons is a rider for Devouroo — a food delivery service for creatures of the night. Devouroo policy is ruthless and, after a series of unpaid deliveries, Kroy is placed on the night shift and despatched to the notorious Apollyon House. His friends Nona and Magister Dain are also in danger…

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2000 AD Prog 2344 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2344 is OUT NOW!

I am The Mighty Tharg, awesome channeller supreme of the cosmic energy Thrill-power!

Welcome, seekers of the scrotnig, to the latest salvo of circuit-shattering excitement courtesy of the Galaxy’s Greatest Comic. There’s more bonebreaking law enforcement in Judge Dredd, nervechilling action in Hershey, street-brawling drama in Azimuth, monster-mashing mayhem in Portals & Black Goo, and demonic information overload in Maxwell’s Demon — in other words, another thirty-two pages to deliver you to realities beyond your own, where, once a week, you can transport your imagination to ghafflebette new realms!

2000 AD Prog 2344 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover art by Lee Milmore

Script: Ken Niemand / Art: Tom Foster / Colours: Chris Blythe / Letters: Annie Parkhouse

JUDGE DREDD // A Fallen Man, part four

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, a former Judge called Kyle Asher has returned from Titan, and is working for the Mob…


Script: Rob Williams / Art: Simon Fraser Olson / Letters: Simon Bowland

HERSHEY // The Cold in the Blood, part four

Barbara Hershey was a respected young officer before she became Chief Judge. Leading the city through numerous challenges, the ‘Small House’ affair and the revelation of Judge Smiley’s clandestine operations on her watch made her reevaluate her position. Seriously ill from a microbial virus, she’s faked her death to deal with his legacy, and now alien creatures are loose, the result of a drug operation…


Script: David Barnett / Art: Lee Milmore / Colours: Quinton Winter / Letters: Annie Parkhouse

THARG’S 3RILLERS // Maxwell’s Demon, part two

Three episodes, one complete, self-contained story — a condensed hit of supercharged Thrill-power beamed to you directly from the Nerve Centre! Young Caris was going to be sacrificed by her village but was saved by itinerant magician Herne and his dog Shuck. It was discovered that Caris is a powerful summoner and let loose a demon upon the village elders. Now, Herne is trying to exorcise an infomancy engine…


Script: Dan Abnett / Art: Tazio Bettin / Colours: Matt Soffe / Letters: Jim Campbell

AZIMUTH // The Stranger, part three

Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. Anyone can take any shape, if it can be conceived by the imagination. The New Flesh masters have been troubled by strange dreams and portents, which seem to have predicted the coming of a stranger — none other than Ramone Dexter…


Script: John Tomlinson / Art: Eoin Coveney / Colours: Jim Boswell / Letters: Simon Bowland

PORTALS & BLACK GOO // Night Shift, part five

In the near future, the job market is more perilous than ever and Generation Y must take on any task to make ends meet. Kroy Plemons is a rider for Devouroo — a food delivery service for creatures of the night. Devouroo policy is ruthless and, after a series of unpaid deliveries, Kroy is placed on the night shift and despatched to the notorious Apollyon House. His friends Nona and Magister Dain are also in danger…

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2000 AD Prog 2343 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2343 is OUT NOW!

Bear witness to the works of I, Tharg The Mighty, alien editor of this awesome SF anthology!

Galactic greetings, you Thrill-hungry humanoids, and welcome once again to the weekly diode-dazzler that is 2000 AD. Joining the lineup of Judge Dredd, Hershey, Portals & Black Goo and Azimuth this week is a new 3riller, Maxwell’s Demon, by David Barnett and Lee Milmore, which is a follow-up to their popular three-parter The Crawly Man, published in Progs 2297-2299.

Once again starring magical troubleshooter Herne and his dog Shuck, this latest outing picks up the story as the pair seek to get their ward Caris to safety after the girl was nearly sacrificed by the elders of her village. But Cudd isn’t finished with the child, and they want revenge on Herne and Shuck too…

2000 AD Prog 2343 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover art by Dave Taylor

Script: Ken Niemand / Art: Tom Foster / Colours: Chris Blythe / Letters: Annie Parkhouse

JUDGE DREDD // A Fallen Man, part three

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, a former Judge called Kyle Asher has returned from Titan, and is working for the Mob…


Script: Rob Williams / Art: Simon Fraser Olson / Letters: Simon Bowland

HERSHEY // The Cold in the Blood, part three

Barbara Hershey was a respected young officer before she became Chief Judge. Leading the city through numerous challenges, the ‘Small House’ affair and the revelation of Judge Smiley’s clandestine operations on her watch made her reevaluate her position. Seriously ill from a microbial virus, she’s faked her death to deal with his legacy, and now alien creatures are loose, the result of a drug operation…


Script: David Barnett / Art: Lee Milmore / Colours: Quinton Winter / Letters: Annie Parkhouse

THARG’S 3RILLERS // Maxwell’s Demon, part one

Three episodes, one complete, self-contained story — a condensed hit of supercharged Thrill-power beamed to you directly from the Nerve Centre! Young Caris was going to be sacrificed by her village but was saved by itinerant magician Herne and his dog Shuck. It was discovered that Caris is a powerful summoner and let loose a demon upon the village elders. Now, Herne and Shuck are trying to get the girl to safety…


Script: Dan Abnett / Art: Tazio Bettin / Colours: Matt Soffe / Letters: Jim Campbell

AZIMUTH // The Stranger, part two

Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. Anyone can take any shape, if it can be conceived by the imagination. The New Flesh masters have been troubled by strange dreams and portents, which seem to have predicted the coming of a stranger — none other than Ramone Dexter…


Script: John Tomlinson / Art: Eoin Coveney / Colours: Jim Boswell / Letters: Simon Bowland

NEW THRILL: PORTALS & BLACK GOO // Night Shift, part four

In the near future, the job market is more perilous than ever and Generation Y must take on any task to make ends meet. Kroy Plemons is a rider for Devouroo — a food delivery service for creatures of the night. Devouroo policy is ruthless and, after a series of unpaid deliveries, Kroy is placed on the night shift and despatched to the notorious Apollyon House. His friends Nona and Magister Dain are also in danger…