2000 AD Prog 2236 is out now! Featuring more new Feral & Foe, Judge Dredd, Mechastopheles, Department K and Chimpsky’s Law!
BORAG THUNGG, EARTHLETS – Prog 2236 is OUT NOW!
the Command Module is positively thrumming with cosmic energy as we channel more zarjazness into your brainpans — this week, we have the start of a scrotnig new case for Judge Dredd in Removal Man from John Wagner and Colin MacNeil, plus
there’s the latest instalments of Mechastopheles, Department K and Chimpsky’s Law, and the nerve-jangling finale for the current series of Feral & Foe. Suffice to say, an absolutely stonking prog, guaranteed to get your Thrill-circuits all a-quiver!
But that’s not all, Terrans — also out right now is Judge Dredd Megazine 433, and behind the ghafflebette wraparound cover by Nick Percival you’ll find the climax to the Dark Judges epic Deliverance, the start of a new Dredd story, Project Providence,
by Rory McConville and Staz Johnson, plus Devlin Waugh, Diamond Dogs and The Returners.
Add to that chats with the creative teams behind this summer’s specials — Black Beth (out next week!) and the 2021 2000 AD Sci-Fi Special (out 7 July!) — and a Mechastopheles mini-GN, and it’s another essential purchase from the House of Tharg.
How do we keep in doing it? Trade secret, I’m afraid, humes…
2000 AD Prog 2236 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!
JUDGE DREDD // Removal Man // Part One!
Mega-City One, 2143 AD. Home to over 160 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America, with the irradiated wasteland known as the Cursed Earth to the west. Unemployment is rife, boredom universal and crime is rampant. Tensions rest on a knife-edge and only the zero-tolerance Judges can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law!
MECHASTOPHELES // The Hunting Party // Part Three!
It is over a year since the Fall, when the demons rose and society collapsed. A band of human survivors have sought refuge in a demonically powered robot called MECHASTOPHELES, and they use this infernal ark as a means to seek sanctuary, searching for a safe haven away from the creatures that now stalk the land. But the demon bound to the mek, Apollyoneth Morga, has enemies in Hell too…
DEPARTMENT K // Cosmic Chaos // Part Three!
Mega-City One, 2143 AD. Justice Dept has many divisions tasked with dealing with the threats that face the metropolis, and DEPARTMENT K is a branch of Tek-Div, whose brief is to tackle interdimensional enemies. Headed by Judge Kirby, and comprising of intern Afua, Mechanismo droid Estabon and the alien Blackcurrant, they’re now helping a neighbouring reality, which is being attacked by raiders entering through a rift…
FERAL & FOE II // Part Twelve!
It is five years after the Last-of-All-War, when the Monarchy succeeded in defeating the Malign Lord. With their leader dead, his minions are scattered, fleeing retribution from the Wretchfinders. Necromancer Bode and warrior Wrath are two such beings, and were offered a deal — hunt and kill their own kind or be declared FERAL & FOE. Now, they’ve returned to Golgone the Necromancer, having retrieved the Chalice of Malice…
CHIMPSKY’S LAW // The Talented Mr Chimpsky // Part Three!
Mega-City One, 2143 AD. Late 21st-century science gave primates the ability to speak and socialise with humans, and there’s an enclave within the metropolis, Apetown, where simian citizens can live and work. Noam Chimpsky is a super-intelligent ape, who has chosen to look after the human civilians in his local sector. But now he’s working on an orbital mansion, where there’s been a gathering of the Jepperson family…