Stand by, lawbreakers – Judge Dredd: The Complete Case Files Volume 33 is out now!
Mega-City One – a nightmarish enclosure located along the Eastern Seaboard of North America. Only the Judges – powerful law enforcers supporting the despotic Justice Department – can stop total anarchy running rife on the crime-ridden streets. Toughest of them all is Judge Dredd – he is the law and these are his stories…
In this volume, Judge Dredd’s single-minded pursuit of law comes into conflict with the more clandestine forces of the Hall of Justice, including an assassin under orders of the Chief Judge!
The latest in the smash-hit, best-selling graphic novel series features action-packed stories from some of 2000 AD’s very best, including Jock (Batman), Duncan Fegredo (Hellboy), Ian Gibson (Halo Jones) and Simon Fraser (Doctor Who)!
“a science fiction detective story that manages to unite the conspiracy theory angle and investigative style of The X-Files with the harder, film noir edge of Hollywood in the 1950s, beautifully and darkly illustrated” – British Fantasy Society
Bridget Kurtis is back undercover in volume three of Brink, which is out now!
In the late 21st century the remains of the human race are crammed into the Habitats: vast artificial space stations; hotbeds for crime and madness policed by private security firms. When a routine drug bust goes wrong, no-nonsense Investigator Bridget Kurtis finds herself in a life or death struggle with a new sect of cultists. But evidence begins to point to something far more sinister going on behind the scenes…
In the third collection, Kurtis poses as security staff within the paranoid Junot house in an attempt to infiltrate the Master Sect lurking amongst the upper echelons of Junot corporate – can she thwart their plans for mass human sacrifice?
With art by comics legend Brendan McCarthy, Chopper: Wandering Spiritis available to pre-order now!
Marlon ‘Chopper’ Shakespeare has come a long way from being a wall-scrawling juve in Mega-City One… the legendary Mega-City skysurfer has retired to the Oz Radback, where he has been living a trouble-free life. Yet when he goes in pursuit of the mutants that kidnapped his friend Wally during a radstorm, the ageing skysurfer gets far more trouble than he bargained for!
Chopper: Wandering Spirit collects the latest adventure of Mega-City One’s greatest skysurfer as well as several Judge Dredd stories also featuring McCarthy’s vibrant psychedelic art.
The latest collection from the Treasury of British Comics is a forgotten classic with a very modern message…
Written by Alan Davidson with art by Phil Gascoine, Fran of the Floods is set in a world where runaway climate change has resulted in the melting of the polar ice caps, causing an onslaught of never ending rain.
As Fran Scott’s town begins to disappear underwater and, after losing her parents in the chaos, she decides to seek out her sister June in Scotland. But as society begins to crumble around her, Fran must overcome a vast array of dangers, including disease, wild animals, marauding gangs of vicious thugs and most bizarre of all, the self-proclaimed King of Glasgow!
Jinty was a weekly comic for girls, but with a difference, published by Fleetway from 1974 to 1981. While other girls’ comics focused on romance and soap opera, Jinty concentrating on science fiction and fantastical stories. Many of the stories addressed concerns of the time, with the growing environmentalism of the 1970s manifesting itself in stories such as Fran, Jassy’s Wand of Power, The Green People, and The Birds.
Two of 2000 AD‘s greatest characters, these mighty tomes feature stories that helped define the Galaxy’s Greatest Comic and continue to influence comics years later.
Created by Pat Mills (Marshal Law) and Kevin O’Neill (League of Extraordinary Gentlemen), Nemesis the Warlock is an alien freedom fighter battling the extremist xenophobic regime of Thomas Torquemada in the cavenrous tunnels and space-spanning highways of Termight, the hollowed-out future Earth. The first volume of 2000 AD‘s groundbreaking and highly-influential series includes art by Bryan Talbot (Grandville) and Jesus Redondo (Monster) alongside O’Neill’s unbelievable character-driven world-building.
Rogue Trooper is the last surviving ‘genetic infantryman’, created by Gerry Finley-Day (The V.C.s) and Dave Gibbons (Watchmen) in 1981. With the disembodied personalities of his three comrades – Helm, Gunnar, and Bagman – embedded in his equipment, Rogue roams the poisoned wastelands of Nu-Earth in pursuit of the general who betrayed the GIs. With artwork by industry legends such as Gibbons, Cam Kennedy (Batman), Brett Ewins (Skreemer), and Colin Wilson (Star Wars), the first collection in the Tales of Nu-Earth series features some of the greatest and most striking moments in 2000 AD history. A live-action movie based on Finley-Day and Gibbons’ character is currently being developed by Duncan Jones (Moon, Source Code)
Termight, a world at the heart of a cruel galactic empire. A world devastated by nuclear warfare. Deep below ground its inhabitants try to eke out a mere existence, continually threatened by the Terminators, lead by the diabolically evil Torquemada.
Torquemada, a twisted human despot intent on purging all alien life from the galaxy and punishing the deviants. His motto: Be pure! Be vigilant! Behave! There is a resistance though, and a new kind of hero. Meet Nemesis the Warlock, champion of the coming rebellion!
This vast and arcane tome contains the first four books of the Nemesis saga and features an introduction by Pat Mills and afterword by artist Kevin O’Neill.
ROGUE TROOPER: TALES OF NU-EARTH 01
Nu-Earth, a planet ravaged by war, its atmosphere poisoned by chemical weapons. In this battle-scarred landscape, the Norts and the Southers fight where only the Genetic Infantrymen can survive unaided. Rogue is one such soldier and these are his tales…
Created by Gerry Finley-Day and fan-favourite Dave Gibbons (Watchmen), this volume features the earliest stories surrounding one of 2000 AD’s best-loved characters and includes two tales from the legendary Alan Moore (The League of Extraordinary Gentlemen).
Get your super-spy action thrills in 2000 AD’s answer to James Bond and The 6 Million Dollar Man – M.A.C.H.1 Volume Twois available for pre-order now!
When terrorists, super-weapons and other-worldly forces plot destruction, the British Secret Service need John Probe – their number one super-agent!
But when Probe begins to question the motives of his superiors and the ruthless logic of his cybernetic brain, he finds the service has dark secrets up its sleeve… including failed prototype, M.A.C.H. Zero! The agency will find out what happens when they try to control Men Activated by Compu-Puncture Hyperpower!
This volume collects the explosive finale of 2000 AD’s super-spy thriller and the M.A.C.H. Zero spin-off story!
CREATIVE TEAM: Pat Mills, Alan Hebden, Steve MacManus, John Cooper, Jesus Redondo, Kevin O’Neill, Scott Goodall, Roy Preston, Nick Landau, Mike Lake, Gary Rice Marzal Canos, Ramon Sola, Montero, Trevor Goring, Garry Leach, Mike Donaldson, Mike Dorey RELEASE DATE: 18th April 2019 PAPERBACK, 260 pages PRICE: £16.99 (UK) ISBN: 9781781086742 DIAMOND: FEB191920
East/West relations get decidely sub-zero as the action hots up in Judge Dredd: Cold Wars, which is out this week!
The spectre of the Apocalypse War is ever-present, whether it’s seeing the survivor guilt of veterans in War Buds, the brutal retaliations of MC-1 in Get Sin, or the ongoing tensions between MC-1 and the Sov Block when Dredd finds himself in trouble in the depths of Siberia.
Three writers, Rob Williams, John Wagner, and Michael Carroll – alongside breath-taking art by Trevor Hairsine, Dan Cornwell, Paul Davidson, and Colin MacNeil – tackle the memories of the past in a collection of Dredd for the future.
Richard Bruton spoke to two of the incredible writing talents behind Cold Wars, Michael Carroll and Rob Williams, as well as newcomer artist, Dan Cornwell, whose work on War Buds is his first art for 2000 AD and Judge Dredd…
Rob, Michael, along with John Wagner, you’re part of the writing team on Judge Dredd: Cold Wars. What does it mean to you both to be in such illustrious company?
Michael Carroll: I still feel like a fraud next to both John and Rob – they are among the very best in the business! They’re two writers whose work I will always read. I even bought their Rok of the Reds and Roy of the Rovers comics even though I have no love for, interest in, or understanding of football!
Rob Williams: Well, sharing narrative/book space with John always comes with that feeling of not being worthy etc. Growing up reading John’s work and then being in the same book as him is kind of collision of childhood fan me and current jaded old professional me. It’s an odd thing. He’s one of the greatest comic writers of all time. So, yeah… And Mike of course. Mike’s very much the spine of the current Dreddworld, I think. It’s fine company to be in.
One thing that does come out, when reading Cold Wars, is how, even when written by multiple writers, there’s a tightness to the world of Dredd, with the thematic connections adding to the reader’s enjoyment of the collection.
MC: It’s not really a coincidence, but neither was it planned. Our stories were picked for the Cold Wars collection because they have connections, or they’ve stemmed from similar roots. Both Rob and I are steeped in Dredd-lore, and of course John created most of it, so we’re naturally going to travel in more or less the same direction, though not necessarily along identical paths, or for the same reasons.
RW: I suspect that’s down to John’s voice for Dredd being so strong that we’re sort of standing on the shoulders of giants when we write Joe, and Matt Smith keeping everyone within tone and world-building parameters. There’s no ‘writers room’ approach with Dredd. We all individually pitch our stories to Matt and he makes sure they all fit. He’s the controlling eye over how the Dredd-world intersects, probably with the odd major world move OKed by John. Very occasionally Matt will get in touch and say ‘do you fancy doing…’ but 99% of the time it’s us pitching our individual stories and Matt nudging us in certain directions. He really does give us a lot of individual freedom.
Everything in Cold Wars evokes memories of the Apocalypse War, and I don’t just mean in Wagner’s excellent evocation of survivor’s guilt in War Buds, where the spectre of the atrocity of the Apocalypse War looms so large. In Get Sin, it’s with the retaliation and the brutality of such. With Black Snow/Echoes/The Shroud it’s looking at the fallout of the war and its impact on the Sov Block.
MC:The Apocalypse War is for me the seminal Dredd tale. Its impact on Dredd’s world isn’t something that can be easily shaken off: hundreds of millions of people died, so even though it was almost forty years ago in Dredd’s time, it still resonates. In the real world we have people hating people they’ve never met because of what their ancestors did – or didn’t do – centuries ago. That’s an important aspect of humanity that’s not going away any time soon, so it would be disingenuous for us to ignore it in Dredd’s world.
The Sovs committed an unspeakable atrocity when they attacked and invaded Mega-City One… and Dredd’s solution – to nuke East Meg One in retaliation – was arguably worse. If we scale the conflict down to, say, two neighbouring villages… Warriors from Village One attack Village Two, kill a bunch of people and try to enslave the rest. In revenge, warriors from Village Two kill every inhabitant of Village One, not just the warriors. Every one of them.
Dredd had to stop the war, and he didn’t have many other options, but there’s a cost to every action and four decades later that cost is still being paid.
RW: For me, The Apocalypse War and Block Mania is probably the greatest Dredd story in the character’s history, so nodding back to it makes total sense. Everything in Dredd is probably pre or post-the war storyline. And in Dredd nuking the Sovs, that sets up a huge amount of storyline potential, in terms of revenge, guilt, the ongoing relationship between Mega City One and the Sovs.
Rob, your Get Sin story deals with the nature of Dredd and MC-1 that, all too often, what he does, and by extension, what the powers that be in MC1 do, is brutal, hideous. Case in point, the strike team in Get Sin that are, essentially, committing mass murder of Sov Judges just to get even.
RW: From the POV of Get Sin I was really just following up a plot thread I had in ‘Enceladus’ where the Sovs slaughtered the Titan prisoners and took ex-Chief Judge Sinfeld prisoner. That needed an answer from Dredd and the Judges. Plus I got to blatantly riff on Where Eagles Dare. No bad thing.
Dredd and the Judges are often lawmen, but occasionally they’re soldiers, in an ongoing cold war. That’s the case in Get Sin. The Sovs committed an act of aggression on the Judges in Enceladus, so Get Sin is payback. No one wants another Apocalypse War, so you can get away with a commando assault like this. Just.
Also, Get Sin was me twisting Trev Hairsine’s arm to draw a Dredd again. I’ve tried manfully over the years, as he really should draw more Dredd. I think Trev’s one of the finest Dredd artists we’ve ever had.
Michael, with three tales in Cold Wars – Black Snow, Echoes, and The Shroud, all of which, effectively, form one longer tale – I see it as a look at just where the Sov Block is these days, years after the AW devastated the region. Even down to those little moments, such as the reliance on bureaucracy, the reliance on paper comms to avoid hacking – all of this plays into what’s gone before. With the world of Dredd constantly evolving, there’s an awful lot we don’t see in the Sov Block, but it’s an area you seem fascinated by. Will you be exploring more of this in future Dredd stories?
MC: I do have plans to further explore the fallout – atomic, political and otherwise – of the Apocalypse War and its aftermath. As I see it, the Sov Block is a mess. It’s the zombie equivalent of an empire… it’s been effectively dead for a long time, but somehow it’s still staggering on, causing chaos and threatening to infect the rest of the world. And the same could be said for Mega-City One, which is something I explored in Every Empire Falls. After Chaos Day, MC1 is no longer the great power it once presented itself as. It’s getting by on its former reputation, putting on a strong front without much to back that up.
I’m fascinated by the idea adherence to bureaucracy at any cost. There’s something both horrifying but compelling about a nation where a soldier will be reprimanded for insufficient application of starch to the collar of her uniform while at the same time her sibling is being sent off to the war with no ammunition because someone a thousand miles away signed the wrong box on a requisition form and no one wants to take responsibility. That’s just the Sov approach, though: in the western world, the same stuff happens except that at the end of the chain there’s a baying crowd of ill-wishers angrily and publicly demanding the resignation of a politician who was only appointed yesterday.
Finally, the Apocalypse War has never really loomed larger in recent years than now, what are your memories of that defining Dredd storyline and how would you say it’s influenced your Dredd work?
RW: As I said, it’s the ultimate Dredd story for me. The amount of times I refer to it in my stories in one form or another rather betrays that. I was at a convention last year and Chris Weston said to me ‘I think you probably need to leave the Apocalypse War alone after this story I was telling him about. Yeah. I think he’s right.
MC: If we look at the whole thing from the viewpoint of the average Sov citizen, it’s very scary… They had no control or influence over the decisions of their leaders, yet they’re still suffering because of Bulgarin’s lust for power, and because the rest of the world sees them as villains. If it’s unfair to punish someone for the crimes of their ancestors, it’s just as bad to punish them for the actions of their unelected leaders.
It’s interesting to note that forty years on Dredd is, I think, the only one still alive who had any kind of power during the Apocalypse War, and he gained that power by taking control of the resistance in MC1, then executing Chief Judge Griffin — his only surviving superior officer. That’s insurrection at the very least. Dredd rose to power through a military coup. Just like his Sov counterpart War Marshal Kazan.
So when we’re comparing Mega-City One and the Sov Block, the differences are far fewer and smaller than the Powers That Be would like us to believe: the Judges don’t follow the will of the people. The people are forced to follow the will of the Judges.
Dan, with the publication of Cold Wars, you get to see your very first Judge Dredd work in collection, as the five-part War Buds is included as part of this new collection. What does this mean to you, getting your name on a spine you can see on your bookshelf?
Dan Cornwell: It’s incredible. Really, something only a year or two ago I could only dream of. When I saw that War Buds was going to be collected I was thrilled. More so when I saw who else is in the book. Oh and that cover! Pure class. Will still be hard to believe even when I see it on the shelf.
War Buds was not only your first Judge Dredd work, but your first 2000 AD work. It was an amazing first job for the comic. I believe it was John Wagner, writer of War Buds, who put you forward for working for Tharg?
DC: Yes, John Wagner. He gave me a huge opportunity with Rok Of The Reds and believed that I was capable and of a good enough standard to work for the Prog. He encouraged me constantly through each issue of Rok and helped me improve. I think through the 130 pages of those books I was able to draw a sequential story to a good enough level to maybe get a chance at 2000 AD.
I believe John mentioned me to Tharg through an email, then at the 40th anniversary con in London Matt Smith confirmed my first gig was to be Dredd. A great weekend then became an incredible one! To get a chance and for that chance to be Dredd, well not even I imagined, or dreamt that.
As we’ve mentioned before, your breakthrough work came with Rok Of The Reds, a very different kind of football comic, written by 2000 AD legends Alan Grant and John Wagner and published by Black Hearted Press. How are things coming along with plans for a Rok Of The Reds II?
DC: The second season of Rok Of The Reds is still an ongoing work. We are going through the opportunities and working out the best possible way of bringing it to the stands. The scripts are, as you can imagine from John Wagner, incredible and funny. I’ve completed the first issue and the rest will come soon.
Since Rok and War Buds, how’s your life changed?
DC:Rok and War Buds have changed my life. I’ve been able to finally give up the day job, go freelance and draw comics for a living and I’m loving every single minute of it. It’s a massive change and challenge but I’m determined to make it work. The fans have been amazing as have friends, family and everyone. I’m a very lucky boy.
Drawing Dredd was always the dream for me and to have been able to do that on multiple occasions is mind blowing. I’ve got a Rory McConville two-part Dredd coming to the Megazine soon and I’m currently working on a 10-part Max Normal story with Guy Adams. All coloured by Jim Boswell.
Frankly, I would draw anything for 2000 AD given the chance. Rogue Trooper, ABC Warriors, Sláine…. jeez I could go on and on. They’re all so iconic now. Doing anything for the Prog is living the dream.
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Judge Dredd: Cold Wars is out this week from all good book and comic book stores, as well as from 2000 AD‘s webshop and apps!
When there’s something truly strange in your neighbourhood – who ya gonna call? The Complete Caballistics Inc.is out now!
Written by Gordon Rennie (Judge Dredd) and illustrated by Dom Reardon (Alex Ryder), this twisted tale of supernatural horror has finally been collected in a single complete volume, ready to disturb readers old and new alike.
You can now get the collected edition from all good book and comic book stores, as well as 2000 AD’s webshop and apps. There’s also a special limited edition available from 2000AD.com with print signed by Dom Reardon!
First published in December 2002, Caballistics Inc. mixes Hammer Horror, John Wyndham, HP Lovecraft and Quatermass with Rennie’s intricate plotting and brutal action the perfect complement to Reardon’s artwork filled with heavy shadows packed with horrific demonic entities and grimacing villains.
During the Second World War a department was formed within the Ministry of Defence to combat Nazi occult warfare. In the 21st century, however, it has long outlived its usefulness and its funding is scrapped. Enter reclusive millionaire rock star Ethan Kostabi, who has brought up its employees and, together with a handful of freelance ghosthunters, constructed a brand new outfit – Caballistics, Inc.
But the forces of the supernatural are not the only enemies that this disparate group have to tackle, for within the heart of Caballistics Inc. are dangerous secrets that threaten to tear the organisation apart…
(Any digital readers who previously bought the previous digital Complete Caballistics Inc. edition, which did not contain the new concluding story, from the 2000 AD webshop and apps will have their digital file automatically upgraded to the new version – for free.)
You can now pre-order the latest collection of new Judge Dredd stories, which pit the lawman against one of his oldest foes – the Sovs!
In the timely and topical collection of stories, Dredd himself leads an expedition deep into Soviet territory to strike a blow after the tragic events at the end of the Titan saga.
But, after returning from his mission , Judge Dredd finds himself at odds with fellow veterans of another past conflict – The Apocalypse War!
Under orders from the Justice Department, Dredd returns to the depths of Siberia where things start to go wrong… even his training and iron will might not be enough against the bitter cold, angry mutants and the echoes of past conflicts!
Featuring stories from Michael Carroll (Judge Dredd), Rob Williams (Suicide Squad) and John Wagner (A History of Violence) with stunning art from Trevor Hairsine (Cla$$war), Dan Cornwell (Rok of the Reds), Paul Davidson (DREDD movie comics tie-in) and Colin MacNeil (Devlin Waugh).
EARTH IS DESTROYED! In 2488 Earth history professor, Turbo Jones predicted that the planet would be destroyed in 2500 by a vast meteoroid storm.
Ridiculed by the world’s leaders, Turbo spent the next twelve years constructing a huge spaceship and employing a group of volunteers to help him leave the Earth and find a new home in the stars…
Turbo Jones and his exploration party are soon captured and caught in a conflict between two alien races. His ingenuity saved him from the destruction of the Earth, but can it save him from the invading Arglon’s dinosaur army?
Originally serialised in Wildcat from 22nd October 1988-7th April 1989, Wildcat Holiday Special 1989, Wildcat Winter Special 1989 and Eagle & Wildcat from 8th April 1989-7th October 1989