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Order the ‘Bagman’ Rogue Trooper backpack now!

Planet Replicas presents the legendary ‘Bagman’, Rogue Trooper’s essential kit bag – 500 units worldwide only!

GI’s get ready, this fully functional replica bag is a perfect cabin bag size, and with its 6 zippered compartments, it’s ready to store all your mission supplies!

The 600d Polyester outer features four external pouches- including two detachable lens pod pouches- custom zip pulls with the GI logo, mesh padded shoulder straps and a carry handle.

The fully lined inner comes with elasticated hold-down straps to secure your goods, and the main bag’s flap is also compartmented using a zip opening heavy duty clear vinyl, perfect for Milli-com documents.

This unique piece of classic Rogue Trooper merchandise is limited to just 500 units world wide so, much like the GI’s, it’ll be wiped out from stock very quickly – order yours today -you don’t want to miss out!

Order your Bagman backpack now >>

Early bird orders come with an additional set of ‘grenade’ pouches, which can clip onto Bagmans shoulder straps, and are great for keys, loose creds and dispatching approaching Norts. These pouches will later only be available by individual sale. ( NB: User discretion is recommended in public places)

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JUDGE DREDD: BLOCK WAR card game available to buy now!

“I’m with Rowdy Yates Block – who you fighting with?!” You can now order the new two-player card game JUDGE DREDD: BLOCK WAR from the 2000 AD webshop!

Judge Dredd: Block War is a two-player card combat game, where players take on the roles of Perps, trying to destroy one another’s blocks. But there’s more – the Justice Department AI (situated between the players) is on patrol attempting to extinguish the violence.

Blast the enemy, reinforce your gangs or just drop some Boing on the Judges trying to stop you! Block War is easy to learn and fast to play – it takes about 15 minutes in total after learning!

Buy now >>

Block War is designed by Herb Ferman and produced by Game and a Curry Games, with original art from some of the greatest Judge Dredd artists.

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Get retro comic book T-shirts from The Treasury of British Comics

From terrifying tower-blocks to the mightiest super-team in history, these classic comics are the greatest in the world – and now we’ve got the T-shirts to prove it!

Grab the new T-shirts available from The Treasury of British Comics webshop featuring logos from some of the best comic books of the 1980s – Scream!, MistyThe Thirteenth Floor and El Mestizo – alongside Rebellion’s 2018 revival of some of the greatest characters in the known universe, The Vigilant!

Available in men’s and women’s sizes, these quality T-shirts feature logos and artwork from Rebellion’s vast archive of classic British comics and are a must for any discerning comic book fan!

The Thirteenth Floor

El Mestizo
Scream! logo

Misty logo, available in black and blue

The Vigilant logo

The Vigilant cover, art by Simon Coleby

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Rufus Dayglo & Dan Cornwell announced on Judge Dredd: The Cursed Earth card game

Osprey Games has announced that Judge Dredd illustrators Rufus Dayglo and Dan Cornwell are working on the Judge Dredd: The Cursed Earth card game, providing specially commissioned, full-colour artwork for the game.

Judge Dredd: The Cursed Earth is an immersive sci-fi western based on The Lost Expedition, the best-selling card game by Peer Sylvester. Players must lead a team of Judges against dinosaurs, mutants, and the Cursed Earth itself to hunt down a dangerous fugitive, before a gang of criminals can get their hands on him. As they scour the wastelands, the team will encounter a host of threats that will push their resources and abilities to their limits.

On an impossible journey through radioactive hell, can even the Judges survive the Cursed Earth?

Rufus is a self-confessed 2000 AD superfan, and made his Judge Dredd debut in 1998. Since then he has worked extensively with 2000 AD and the Judge Dredd Megazine, with his art also featured in publications by Image Comics, IDW Comics, DC Vertigo, and more.

Artwork by Rufus Dayglo

Rufus is providing artwork for the cover, as well as for the character and adventure cards. 

Dan has been working on Judge Dredd since he made his 2000 AD debut in 2017, having impressed with his work on Rok of the Reds. His other work includes titles such as FuturequakeDogbreath, and 100% Biodegradable.

Artwork by Dan Cornwell

Dan is providing artwork for the character, adventure, and landscape cards.

Duncan Molloy, Games Developer at Osprey Games, commented, “Rufus and Dan have been a joy to work with, bringing that classic Dredd feel to the game. I think fans of Dredd’s world will love what they’ve done with the place.”

A spokesman for 2000 AD said: “Rufus is well-known to our legions of fans and Dan is already making a name for himself drawing the new adventures of the ultimate lawman of the future – they’ve both brought new life to some of the classic locations and characters we all know and love from the past 41 years!”

About Osprey Games

Osprey Games is the dedicated games division of Osprey Publishing (part of Bloomsbury Publishing plc) and publishes a wide range of wargames, card games, and board games. Launched in 2014, the company has produced an array of critically acclaimed titles, including Frostgrave: Fantasy Wargames in the Frozen City, Bolt Action, Odin’s Ravens, and The Lost Expedition. www.ospreygames.co.uk

About 2000 AD

2000 AD is the legendary weekly British anthology comic and home of Judge Dredd, as well as a galaxy of original sci-fi, fantasy, and horror action stars. As well as producing innovative and provocative comics for 40 years, it has brought the industry some of its biggest talents, from Alan Moore, Grant Morrison, and Mark Millar, to Jock, Brian Bolland, Dave Gibbons, and many more. Published in print and digital every Wednesday, 2000 AD is the galaxy’s Greatest Comic and remains at the industry’s cutting edge. www.2000AD.com

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Back the Judge Dredd roleplaying game on Kickstarter now!

Last year, Rebellion and 2000 AD announced the exciting news that EN Publishing were developing the Judge Dredd & The Worlds of 2000 AD Roleplaying Game.

EN are planning a whole range of thrill-power packed tabletop adventure games and supplements based on the incredible, iconic, and frankly, incendiary characters you know and love from the pages of the Galaxy’s Greatest Comic, starting with the legendary Lawman himself, Judge Dredd.

Richard Bruton sat down to chat with owner of EN Publishing, Russ Morrissey.

The Kickstarter for Judge Dredd & The Worlds of 2000 AD Roleplaying Game is now live, with the hardcover core rulebook up for grabs, plus a limited edition alternate cover core rulebook, a GM screen, The Robot Wars, and some special Dredd counters!

You can find more information before the launch of the Kickstarter campaign from worldsof2000adrpg.com.

Russ, you’ve launched the Kickstarter for the first Worlds of 2000 AD role-playing game. Readers know full well just how great the world of 2000 AD is, but what are your plans for bringing the thrill-power of the comics to the world of RPGs?

Russ Morrissey: We’re starting with a gorgeous full-colour core rulebook, which will be your gateway to the many worlds of 2000 AD. This book will be focused on Mega-City One, but will be followed by supplements which delve into other properties such as Rogue Trooper, ABC Warriors, Nemesis the Warlock, Absalom, and many more!

2000 AD is a wonderful property in that it contains so many different worlds that it allows us to play in a wide array of genres, from dystopian sci-fi to Celtic fantasy to modern-day horror. It’s the perfect sandbox for an RPG developer, because there’s so much to work with, and so many different flavours to choose from! Of course, everybody has their favourites, and hopefully we’ll be able to cover your favourite, but the sheer scope and variety available is breathtaking!

For those readers not familiar with the ideas/concepts of tabletop RPG, can you give us some insight into what the game will be like?

RM: So, a tabletop RPG is a game where each player creates a character, and then plays that character through various adventures. One player, called the “Game Master” describes the situations which the characters find themselves in, and the players describe what they are doing to resolve that situation. That may involve dice rolls to determine whether or not the character is successful.

For example, if a player is playing a Judge, the GM might describe a perp attempting to gun her down. The player might say “I draw my Lawgiver, switch to hi-ex rounds, and fire at the perp’s motorcycle!” — she would then roll some dice, which would determine whether or not she hit the perp’s bike or missed. The GM would then continue with the narration.

What characters will be playable in this first game?

RM: Initially, there are Humans, Clones, Robots, Mutants, Chimps, Gorillas, and Orang-utans available; as well as a choice of Judge, Perp, and Civilian careers.

It was important to us to include non-Judge characters. While a mixed group might be hard to imagine in the world of Judge Dredd, in a city the size of Mega-City One there’s loads of scope to tell the tales of the ‘normal’ (in as much as one can be normal in that city!) folk. Perhaps you are a group of civilians defending your block from a gang of perps, or perhaps you are a group of perps doing a bank job, hoping no Judge passes by…

The world of RPG might seem a little daunting to some, with images of huge rulebooks and incredibly complex playing systems needing hours of study before diving into the excitement. Can you give rookies to the exciting world of tabletop gaming an insight into how easy it will be for them to get off and running with the Judge Dredd RPG?

RM: Oh, it won’t be hard at all! We have pre-generated characters for you to use, and a simple introductory adventure called “State of the Empire” in the core rulebook, all designed to get you playing in no time! You can use those for your first try, and then delve into making your own characters later.

We also have tools you can use — an online character builder, a monster builder, and a video tutorial on how to create a character, and we plan to have a weekly live streamed game where you can watch pro RPGers and learn how to do it from them!

The world of Dredd is vast, with so many incredible stories across the 40+ year history of the comics. This first Dredd game release is going to be ‘The Robot Wars’, which was the first big Dredd storyline in the character’s history, way way back in 1977, written by Dredd’s co-creator John Wagner. How did you decide on this as your starting point?

RM: Dredd is the best known of all the 2000 AD characters, and so was the obvious place to start — the “gateway” character. While Dredd himself has been covered before in tabletop RPGs, we’ll quickly move on to other stories and character and settings. But it made sense to start with the big man himself!

The book contains not just two adventures – one for Judges, one for Perps/Civilians, it also contains discussion on the role of Robots in Mega-City One’s society, the ways in which they are viewed and treated, and a look at the Three Laws of Robotics which govern their behaviour. And, of course, that iconic opening scene of The Robot Wars, where Robots at the Robot of the Year show are being ordered to their deaths will evolve before the players’ very eyes.

And, perhaps most important of all, does this mean we’ll see Walter the robot in the game?

RM: Yes, indeed! He’s a non-player character who the players can meet. In fact, I’ve been running the game on Thursday nights, and I’m still trying to get his voice right….

Walter can assist the players in their mission to stop Call-Me-Kenneth. I don’t want to go into too many spoilers, but those who have read the comic-book storyline will have a good idea of his role in the adventure.

How will the game play in The Robot Wars work?

RM: The book has several elements – it’s a sourcebook about Robots in the game, and is also an adventure to play through. First, we have expanded rules for Robot player characters — new modifications, flaws, careers, and so on.

Then we have two adventures. The first is called The Robot Wars, and deals with player Judges and their battle against Call-Me Kenneth. The second is called Saving Matt Damon Block, and deals with civilian character trying to save their city block against the Robot uprising. You can play through either or both of those adventures, or simply use them as source material for your own adventures.

Finally, we also provide short one-page snapshots of smaller adventures torn from the comic, which aren’t multi-issue story arcs like The Robot Wars, but which take place in the early progs. So players can meet the Brothers of Darkness, Frankenstein 2, or Krong!

Future books in the Judge Dredd & The Worlds of 2000 AD game are going to focus on different eras of Dredd. Can you give us some idea of what storylines we can look forward to in the future?

RM: I don’t think we’re allowed to discuss that yet! But suffice it to say we plan to delve into plenty of 2000 AD’s many characters and settings. We want to play in different genres, so expect to see fantasy, horror, sci-fi, and more!

What will the publication schedule be like for these future books?

RM: We can’t reveal too much of what’s happening, but I can say that two Dredd storylines – Luna-1 and The Cursed Earth – are already written. You can expect to see those in the months following launch of the core game.

The core rule book for the game is designed to be playable for many different characters that readers have seen in 2000 AD, not just Judge Dredd adventures. How will this expansion work?

RM: So Judge Dredd & The Worlds of 2000 AD is the core rulebook. You’ll need that one. Then each different ‘setting’ will be a supplemental book which expands on those core rules. The core rulebook contains the basic rules of the game, while those supplements will describe new worlds and new characters, and offer new careers and places and monsters and adventures.

Just as with comics, the tabletop gaming world has been often misrepresented and maligned. But, in the last few years, we’ve seen increased interest and popularity of tabletop gaming. What is it that makes modern tabletop gaming increasingly popular?

RM: Two things. One is the phenomenal success of Dungeons & Dragons‘ 5th Edition; the second is the live streaming of those games by celebrities, actors, and comedians. These days, a show like Critical Role – which is a group of voice actors playing D&D – can sell out a large theatre. Ten years ago, nobody could have imagines that people would turn out in their thousands to watch a D&D game being played live.

Of course, the mainstreaming of geek culture has helped enormously. Isn’t it amazing that we now live in an era where we’re spoilt for choice for superhero movies? And those movies are not niche, they’re mainstream. Game of Thrones is massive. The Lord of the Rings movies did so well. Star Wars is back. D&D features in Stranger Things and The Big Bang Theory. There’s even a Mega-City One TV show in the works!

Do you think the image of gaming is changing for the better?

RM: I do. It’s lost most of its stigma, with the help of cool US celebrities who show us all that geekdom is fun and fashionable. The hobby is growing in size every year — in the last few years it has more than doubled in size, and it’s not slowing down.

There’s a large team working on the game. Were they all 2000 AD and comic fans before working on this project?

RM: Speaking for myself, absolutely. I’ve been reading comics since I was a kid, and 2000 AD was very well represented! The lead writer of the core rulebook, Darren Pearce, is a MASSIVE 2000 AD fan! When we approached him and asked if he wanted to work on the project, he literally squealed! And Nick Robinson, one of the other writers of the core book, is a veritable Dredd encyclopaedia. If we ever needed to know an obscure fact, it was at his fingertips.

How has the collaboration with Rebellion worked?

RM: It’s been a wonderful, cooperative process. We’ve found Rebellion super-supportive of everything we want to do, and we’re so grateful that they trusted us with their worlds and characters. They’ve offered valuable feedback at each stage of the process, from initial pitches to manuscripts, art, and final products; and they’ve made the entire 2000 AD art archive available to us, enabling us to produce some truly beautiful books.

And just what does it means to be involved with bringing the world of 2000 AD and Dredd to RPG?

RM: It’s quite a responsibility! We want to be faithful to these characters and worlds, while creating opportunities for players to interact with them. We’re very conscious of the trust that Rebellion has given us.

It’s also super-exciting! I literally cannot WAIT to get this game into peoples’ hands! We’re so proud of what we’ve done, and we just want to share it with the world!

Finally, when can 2000 AD and Dredd fans get their hands on the game?

RM: Our Kickstarter is now live! You’ll be able to back that and get the hardcover core rulebook, the limited edition alternate cover core rulebook, a GM screen, The Robot Wars, and some special Dredd counters! Head on over to worldsof2000adrpg.com for a countdown and more information!

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2000 AD announces new license with Q-Collectibles

2000 AD and Rebellion are pleased to announce a new license with Q-Collectibles for a statue based on the iconic Judge Dredd.

The first statue in the license will be in true 1:4 scale comic edition with some alternative display options.

Sculpted by the talented Eduardo Silva from Brazil, this limited edition will be available worldwide.

Based in Switzerland with a production base in China, Q-Collectibles is a new producer of high-quality statues that works with sculptors from around the world. 

About Judge Dredd:

Co-created by writer John Wagner and artist Carlos Ezquerra, Judge Joseph Dredd first appeared in the second issue of weekly anthology comic 2000 AD in 1977.

Judge Dredd is a law enforcement officer in the dystopian future city of Mega-City One, which covers most of the east coast of North America. He is a street judge, empowered to summarily arrest, convict, sentence, and execute criminals. Above all else – he is the law!

Judge Dredd is the most famous of the Judges that patrol Mega-City One, empowered to instantly convict, sentence, and even execute offenders. Dredd is armed with a “Lawgiver”, a pistol programmed to recognise only his palm-print and capable of firing six types of ammunition, a daystick, a boot knife and stun or gas grenades. His helmet obscures his face, except for his mouth and jaw. He rides a large “Lawmaster” motorcycle equipped with machine-guns, a powerful laser cannon, and full artificial intelligence capable of responding to orders from the Judge and operating itself.

About Q-Collectibles:

Q-COLLECTIBLES – created by collectors for collectors. Producing licensed collectibles and aiming for perfection. Here at Q-Collectibles we love art – we work together with some of the most creative designers, sculptors and doing our best to bring out high quality collectibles to our fans.

Early concept shown – not final.

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NEW MERCH: Sláine’s Brainbiter axe!

Straight from the pages of Sláine comes the mighty Brainbiter, courtesy of Planet Replicas!

Measuring a massive 22″ (55cm) across, this amazing replica of the Celtic barbarian’s favourite axe comes with two options of handle sizes to suit any altar of worship…

Order your Brainbiter now >>

Created by Pat Mills and Angela Kincaid, Sláine first appeared in 2000 AD in 1983. A barbarian fantasy adventure series based on Celtic myths and stories, the series has seen some of comics’ most groundbreaking art from artists such as Glenn Fabry and Simon Bisley.

Due to its sheer scale, this mighty axe is made from a special multi layered foam rubber, which not only saves on shipping fees but also makes it far safer for display- it could even be adapted for LARP use, as it’s virtually unbreakable!

This unique set up allows a full length handle/ shaft to also be fitted if required- this can be purchased seperately- please email us for details!

SIZE:
(Short Handle Option)
Width – 55cm
Display Height – 82cm
Depth – 17cm

MATERIAL:
Axe head: Multi layered foam rubber
Handle: Wood, with leather and Fake Fur detail
Pommel: Resin
Base: Resin

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Watch the new Judge Dredd: Block War card game trailer!

The new Judge Dredd: Block War card game from Game And A Curry Games is coming in 2018 – and you can check out the first trailer below!

BLOCK WAR is a two-player card game based on one of the greatest story arcs in Judge Dredd history.

Players act as ‘Perps’ in their respective Blocks, when Block War breaks out. Blast the enemy, reinforce your gangs, or just drop a Boing™ on the Justice Department who is trying to stop you.

Each player controls five windows on their side of the street. Place your gangs and open your windows to attack and close them to defend yourself. Down on “The Street” the Justice Department has responded to the disturbance and have joined the battle. Not only are you attacking your opponent, you are attacking the Justice Department that is sworn to stop you. Strategically open/close your windows to defend yourself from the never ending onslaught that is facing you. But Watch Out! They’ve called in a Manta Tank! One shot destroys your window, and if you’re really unlucky, you’ll face Judge Dredd Himself.

The Judge Dredd: Block War card game was specifically designed to be as brutal a game to play as it is to exist in Mega-City One!

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Buy Nemesis the Warlock figurine now!

Credo! He is the Lord of Misrule, the carrier of the Sword Sinister, and defender of alien life against the evil Torquemada – he is Nemesis the Warlockand he is available to buy now!

For one-time only 2000 AD is making a single run of 50 Nemesis the Warlock figurines from the 2000 AD: The Ultimate Collection partwork available to 2000 AD webshop customers to buy direct!

Created by Pat Mills and Kevin O’Neill, Nemesis the Warlock is one of 2000 AD‘s all-time greatest characters – a furious blend of action and polemic that sees the alien sorcerer attempt to stop the forces of Termight from expunging all non-human life in the cosmos!

Buy the Nemesis the Warlock figurine now >>

This figurine is 15 cm tall and stands on a 6 cm x 6 cm base.

This offer will not be repeated for this or any other figurine from the 2000 AD: The Ultimate Collection.

If you like this figurine why not take up a premium subscription to the Ultimate Collection and get five more exclusive 2000 AD figurines?

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YOU CANNOT KILL WHAT DOESSS NOT LIVE: new Judge Death vinyl figure!

Unbox Industries once again join with 2000 AD to expand upon their series of stunning sculptural interpretations based on the universe of Judge Dredd.

This vinyl figure – based on Brian Bolland’s iconic vision of the alien superfiend from a dimension where all life is a crime – will go on sale on 16th December from Unbox Industries.

  • Size: 14″ Figure (including base)
  • Articulation: non-articulated
  • Materials: PVC & ABS
  • Packaging: printed Box
  • Price: $85.00 (£63.00)

Several of the world’s greatest graphic artists have interpreted Judge Death, but his first published appearance was in Prog 149 and illustrated by the legendary Bolland.

Unbox based their interpretation on Bolland’s Judge Death from the 2000 AD Postergraph featured in the “Judge Death Lives” storyline, one of the most memorable and disturbing illustrations from that era of the Galaxy’s Greatest Comic.

Death stands 13” high on a 1” base and is intensively detailed, using a combination of PVC and ABS materials. Its high-end production succeeds in pushing the envelope for the vinyl figure category, giving new meaning to the term “execution”.

Packaged in a stunning printed box, the figure is a must for serious collectors.

PLUS THERE IS FREE SHIPPING ON ALL JUDGE DEATH & JUDGE DREDD ORDERS UNTIL JANUARY 1st 2018!