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2000 AD Prog 2344 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2344 is OUT NOW!

I am The Mighty Tharg, awesome channeller supreme of the cosmic energy Thrill-power!

Welcome, seekers of the scrotnig, to the latest salvo of circuit-shattering excitement courtesy of the Galaxy’s Greatest Comic. There’s more bonebreaking law enforcement in Judge Dredd, nervechilling action in Hershey, street-brawling drama in Azimuth, monster-mashing mayhem in Portals & Black Goo, and demonic information overload in Maxwell’s Demon — in other words, another thirty-two pages to deliver you to realities beyond your own, where, once a week, you can transport your imagination to ghafflebette new realms!

2000 AD Prog 2344 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover art by Lee Milmore

Script: Ken Niemand / Art: Tom Foster / Colours: Chris Blythe / Letters: Annie Parkhouse

JUDGE DREDD // A Fallen Man, part four

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, a former Judge called Kyle Asher has returned from Titan, and is working for the Mob…


Script: Rob Williams / Art: Simon Fraser Olson / Letters: Simon Bowland

HERSHEY // The Cold in the Blood, part four

Barbara Hershey was a respected young officer before she became Chief Judge. Leading the city through numerous challenges, the ‘Small House’ affair and the revelation of Judge Smiley’s clandestine operations on her watch made her reevaluate her position. Seriously ill from a microbial virus, she’s faked her death to deal with his legacy, and now alien creatures are loose, the result of a drug operation…


Script: David Barnett / Art: Lee Milmore / Colours: Quinton Winter / Letters: Annie Parkhouse

THARG’S 3RILLERS // Maxwell’s Demon, part two

Three episodes, one complete, self-contained story — a condensed hit of supercharged Thrill-power beamed to you directly from the Nerve Centre! Young Caris was going to be sacrificed by her village but was saved by itinerant magician Herne and his dog Shuck. It was discovered that Caris is a powerful summoner and let loose a demon upon the village elders. Now, Herne is trying to exorcise an infomancy engine…


Script: Dan Abnett / Art: Tazio Bettin / Colours: Matt Soffe / Letters: Jim Campbell

AZIMUTH // The Stranger, part three

Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. Anyone can take any shape, if it can be conceived by the imagination. The New Flesh masters have been troubled by strange dreams and portents, which seem to have predicted the coming of a stranger — none other than Ramone Dexter…


Script: John Tomlinson / Art: Eoin Coveney / Colours: Jim Boswell / Letters: Simon Bowland

PORTALS & BLACK GOO // Night Shift, part five

In the near future, the job market is more perilous than ever and Generation Y must take on any task to make ends meet. Kroy Plemons is a rider for Devouroo — a food delivery service for creatures of the night. Devouroo policy is ruthless and, after a series of unpaid deliveries, Kroy is placed on the night shift and despatched to the notorious Apollyon House. His friends Nona and Magister Dain are also in danger…

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2000 AD Prog 2343 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2343 is OUT NOW!

Bear witness to the works of I, Tharg The Mighty, alien editor of this awesome SF anthology!

Galactic greetings, you Thrill-hungry humanoids, and welcome once again to the weekly diode-dazzler that is 2000 AD. Joining the lineup of Judge Dredd, Hershey, Portals & Black Goo and Azimuth this week is a new 3riller, Maxwell’s Demon, by David Barnett and Lee Milmore, which is a follow-up to their popular three-parter The Crawly Man, published in Progs 2297-2299.

Once again starring magical troubleshooter Herne and his dog Shuck, this latest outing picks up the story as the pair seek to get their ward Caris to safety after the girl was nearly sacrificed by the elders of her village. But Cudd isn’t finished with the child, and they want revenge on Herne and Shuck too…

2000 AD Prog 2343 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover art by Dave Taylor

Script: Ken Niemand / Art: Tom Foster / Colours: Chris Blythe / Letters: Annie Parkhouse

JUDGE DREDD // A Fallen Man, part three

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, a former Judge called Kyle Asher has returned from Titan, and is working for the Mob…


Script: Rob Williams / Art: Simon Fraser Olson / Letters: Simon Bowland

HERSHEY // The Cold in the Blood, part three

Barbara Hershey was a respected young officer before she became Chief Judge. Leading the city through numerous challenges, the ‘Small House’ affair and the revelation of Judge Smiley’s clandestine operations on her watch made her reevaluate her position. Seriously ill from a microbial virus, she’s faked her death to deal with his legacy, and now alien creatures are loose, the result of a drug operation…


Script: David Barnett / Art: Lee Milmore / Colours: Quinton Winter / Letters: Annie Parkhouse

THARG’S 3RILLERS // Maxwell’s Demon, part one

Three episodes, one complete, self-contained story — a condensed hit of supercharged Thrill-power beamed to you directly from the Nerve Centre! Young Caris was going to be sacrificed by her village but was saved by itinerant magician Herne and his dog Shuck. It was discovered that Caris is a powerful summoner and let loose a demon upon the village elders. Now, Herne and Shuck are trying to get the girl to safety…


Script: Dan Abnett / Art: Tazio Bettin / Colours: Matt Soffe / Letters: Jim Campbell

AZIMUTH // The Stranger, part two

Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. Anyone can take any shape, if it can be conceived by the imagination. The New Flesh masters have been troubled by strange dreams and portents, which seem to have predicted the coming of a stranger — none other than Ramone Dexter…


Script: John Tomlinson / Art: Eoin Coveney / Colours: Jim Boswell / Letters: Simon Bowland

NEW THRILL: PORTALS & BLACK GOO // Night Shift, part four

In the near future, the job market is more perilous than ever and Generation Y must take on any task to make ends meet. Kroy Plemons is a rider for Devouroo — a food delivery service for creatures of the night. Devouroo policy is ruthless and, after a series of unpaid deliveries, Kroy is placed on the night shift and despatched to the notorious Apollyon House. His friends Nona and Magister Dain are also in danger…

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2000 AD Prog 2342 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2342 is OUT NOW!

I am The Mighty Tharg, channeller of Thrill-power to a planet hungry for cosmic excitement!

Welcome to your weekly blast of ghafflebette goodness courtesy of the Galaxy’s Greatest Comic, and as ever I have a packed prog demanding your attention. The Hine and Cook droids’ psychedelic space saga Void Runners comes to its scrotnig finale this issue — expect to see the creator-meks returning to this particular universe at some point in the future — and we have the latest instalments of Judge Dredd thriller ‘A Fallen Man’, Hershey and Portals & Black Goo, plus Azimuth eases into its second arc ‘The Stranger’ following the shock ending of last week’s episode. Ramone Dexter? Does that mean…? How does that…? What are the implications for…? Keep reading the progs, my ever-questioning Squaxx, to find out!

2000 AD Prog 2342 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover art by Tazio Bettin

Script: Ken Niemand / Art: Tom Foster / Colours: Chris Blythe / Letters: Annie Parkhouse

JUDGE DREDD // A Fallen Man, part two

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, a former Judge called Kyle Asher has returned from Titan, and is working for the Mob…


Script: Rob Williams / Art: Simon Fraser Olson / Letters: Simon Bowland

HERSHEY // The Cold in the Blood, part two

Barbara Hershey was a respected young officer before she became Chief Judge. Leading the city through numerous challenges, the ‘Small House’ affair and the revelation of Judge Smiley’s clandestine operations on her watch made her reevaluate her position. Seriously ill from a microbial virus, she’s faked her death to deal with his legacy, and now alien creatures are loose, the result of a drug operation…


Script: David Hine / Art: Boo Cook / Letters: Annie Parkhouse

VOID RUNNERS // part eight

The far future. The multiple planetary systems collectively known as the Federation are controlled by entities called the Ankorites, who rely on the drug Kali’s Dust to stimulate their visions. The substance can only be found in pleroma, intelligent deepspace creatures that are hunted by VOID RUNNERS like Captain Alice Shikari, who’s been tasked by the Ankorites’ Subjugators with searching for more…


Script: Dan Abnett / Art: Tazio Bettin / Colours: Matt Soffe / Letters: Jim Campbell

AZIMUTH // A Job For Suzi Nine, part six

NEW STORY! Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. Anyone can take any shape, if it can be conceived by the imagination. Suzi Nine Millimetre, for example, is a cadavatar, whose existence is given purpose by the jobs she undertakes for her New Flesh masters…


Script: John Tomlinson / Art: Eoin Coveney / Colours: Jim Boswell / Letters: Simon Bowland

NEW THRILL: PORTALS & BLACK GOO // Night Shift, part three

London, 2023. Amongst the regular people living in the capital, there are also denizens of the dark — creatures of myth and legend that have embedded themselves in society. Vampires, werewolves, demons — they’re part of the population now (and more often than not are the victims of prejudice and discrimination). They also have their own particular diets, which is where Devouroo comes in…

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Good Shepherd Working in Partnership With Rebellion to Create Games Based on the Iconic 2000 AD Universe

Good Shepherd, a Devolver Digital company, and Rebellion (Sniper Elite) have entered into a groundbreaking partnership for Good Shepherd to develop and publish video game adaptations based on stories from the beloved 2000 AD universe, the home of Judge Dredd, Rogue Trooper, ABC Warrior and more, as well as Rebellion’s other comic IP, including Roy of the Rovers and Battle Action.

Though Good Shepherd has been producing games since 2011 with runaway hits like Monster Train and the Transport Fever franchise, the label has seen strong growth in the adaptation space in recent years propelling the label’s new dawn of marrying top-class, worldwide publishing services with sought-after entertainment brands like John Wick Hex and Hellboy. 

“We are huge fans of Rebellion and 2000 AD” said Amanda Kruse, head of business development and publishing for Good Shepherd. “It’s still early days, but building this out with partners who understand the art of adaptation across mediums has been incredible. We are excited to bring fans the hits they are expecting, but even more excited to play with the deep cuts in the library.”

Rebellion is the custodian and rights holder for a huge number of the British comics created throughout history. Alongside the legendary Judge Dredd, Rebellion owns iconic British comics characters like footballing legend Roy of the Rovers, the original action detective Sexton Blake, supervillain-turned-hero The Spider – famously written by Superman co-creator Jerry Seigel, Romans-in-space epic The Trigan Empire, Alan Moore’s celebrated heroine Halo Jones and it also contains incredible curiosities such as Gorillaz artist Jamie Hewlett’s surreal graphic novel collaboration Hewligan’s Haircut.

With comics from throughout the history of the medium, Rebellion’s catalog features countless characters and strips from every genre; from sci-fi, sports, westerns, war, espionage, horror and mystery to adventure, humour, historical, super-heroes and villains, and dozens more. 

“We are honored to be the foremost custodians of the rich history of the British comics industry, and as we aim to preserve these legacies. Rebellion is proud to bring these stories to entirely new generations who will experience them for the first time through our partnership with Good Shepherd,” said Jason Kingsley OBE, CEO and co-founder of Rebellion. “My brother Chris (co-founder of Rebellion) and I have read 2000 AD from issue 1, and we look forward to seeing some of these stories brought to life with Good Shepherd.” 


The new agreement includes game adaptations of stories from 2000 AD, the long running beloved comic anthology purchased by Rebellion in 2000. 2000 AD has published countless iconic stories in comics, such as Sláine, Judge Dredd and Rogue Trooper, and is currently on issue number 2,334. 

Judge Dredd first appeared in the second-ever issue of 2000 AD in 1977 and his appearance would kickstart a massive, globally recognized franchise spanning two films (Judge Dredd, 1995, and Dredd 2012), five video games and numerous novels.

Rogue Trooper first appeared in 2000 AD in 1981, portraying the adventures of a Genetic Infantryman named Rogue as he searched for the Traitor General. These bloody, sci-fi adventures have turned Rogue Trooper into a recognized franchise featuring three novels, two board games and three video games, including 2006’s Rogue Trooper developed by Rebellion for PC, Xbox, PlayStation 2 and Nintendo Wii. 

For more information about Good Shepherd, visit www.goodshepherd.games or hit them up on Twitter @GoodShepherdEnt and join the Discord here https://discord.com/invite/goodshepherdgames

To learn more about Rebellion, visit www.rebellion.com, follow them on Twitter @rebellion, and join the Discord at https://discord.com/invite/rebellion

# # # 

THE REBELLION NAME AND LOGO AND ALL ASSOCIATED NAMES AND LOGOS ARE TRADEMARKS OF REBELLION AND MAY BE REGISTERED TRADEMARKS IN CERTAIN COUNTRIES. ALL RIGHTS RESERVED.

About Good Shepherd Entertainment

Good Shepherd’s mission is to pair world-class developers with beloved IP, giving them unprecedented access to create memorable and impactful game adaptations in fan-favorite worlds. Through strategic partnerships with some of the industry’s most notable names, including Lionsgate, Dark Horse, Disney, MGM, and Epic, GSE leverages publishing resources on a global scale to punch above its weight. Notable games and franchises published by Good Shepherd include John Wick Hex, Killer Klowns from Outer Space, the Hard West series, Monster Train, and the Transport Fever franchise, and the upcoming Hellboy Web of Wyrd. Get in touch at www.goodshepherd.games   

About RebellionFounded in 1992, Rebellion is one of the world’s most successful independent studios. Its flagship Sniper Elite series is renowned for its authentic stealth and sniping gameplay with more than 20 million players worldwide. The latest game in the franchise, Sniper Elite 5, was released in May 2022 to critical acclaim. 2000 AD is synonymous with the absolute finest in British comic book art. With the acquisition of a $100m film studio and the world’s largest archive of English language comics, Rebellion continues to grow from strength to strength.

Rebellion now operates across books, comics, TV and film, but at its core it’s still a leading developer and publisher of games. Whether it’s the breath-taking intensity of the Sniper Elite, the face-hugging terror of Aliens vs. Predator or the grindhouse frenzy of the Zombie Army series, the Oxford-based studio is revered for creating stand-out games designed to thrill.

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2000 AD Prog 2341 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2341 is OUT NOW!

I am Tharg, alien editor of this SF anthology, that always gets you right in the Thrills!

Zarjazness upon zarjazness is exploding your way this week, Terrans, as I’ve got multiple action and adventure stories demanding your attention. In the prog itself, a scrotnig brand-new Judge Dredd thriller commences from the Niemand and Foster droids, following up ‘A Penitent Man‘ and ‘An Honest Man‘, as Ol’ Stoney-Face is once again on the trail of former Judge Kyle Asher; and Hershey returns for the ghafflebette second half of ‘The Cold in the Bones’ by Rob Williams and Simon Fraser!

2000 AD Prog 2341 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover art by Tom Foster

Script: Ken Niemand / Art: Tom Foster / Colours: Chris Blythe / Letters: Annie Parkhouse

JUDGE DREDD // A Fallen Man, part one

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, a former Judge called Kyle Asher has returned from Titan, and is working for the Mob…


Script: Rob Williams / Art: Simon Fraser Olson / Letters: Simon Bowland

HERSHEY // The Cold in the Blood, part one

Barbara Hershey was a respected young officer before she became Chief Judge. Leading the city through numerous challenges, the ‘Small House’ affair and the revelation of Judge Smiley’s clandestine operations on her watch made her reevaluate her position. Seriously ill from a microbial virus, she’s faked her death to deal with his legacy, and now alien creatures are loose, the result of a drug operation…


Script: David Hine / Art: Boo Cook / Letters: Annie Parkhouse

VOID RUNNERS // part seven

The far future. The multiple planetary systems collectively known as the Federation are controlled by entities called the Ankorites, who rely on the drug Kali’s Dust to stimulate their visions. The substance can only be found in pleroma, intelligent deepspace creatures that are hunted by VOID RUNNERS like Captain Alice Shikari, who’s been tasked by the Ankorites’ Subjugators with searching for more…


Script: Dan Abnett / Art: Tazio Bettin / Colours: Matt Soffe / Letters: Jim Campbell

AZIMUTH // A Job For Suzi Nine, part five

NEW STORY! Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. Anyone can take any shape, if it can be conceived by the imagination. Suzi Nine Millimetre, for example, is a cadavatar, whose existence is given purpose by the jobs she undertakes for her New Flesh masters…


Script: John Tomlinson / Art: Eoin Coveney / Colours: Jim Boswell / Letters: Simon Bowland

NEW THRILL: PORTALS & BLACK GOO // Night Shift, part two

London, 2023. Amongst the regular people living in the capital, there are also denizens of the dark — creatures of myth and legend that have embedded themselves in society. Vampires, werewolves, demons — they’re part of the population now (and more often than not are the victims of prejudice and discrimination). They also have their own particular diets, which is where Devouroo comes in…

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2000 AD Prog 2340 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2340 is OUT NOW!

Behold my works — I am The Mighty Tharg, allpowerful alien editor of this sci-fi anthology!

A scrotnig new Thrill joins the line-up this prog — Armoured Gideon and Mercy Heights script-bot John Tomlinson collaborates with The Alienist art-droid Eoin Coveney for the comedy-horror Portals & Black Goo, which follows the travails of Devouroo delivery drone Kroy Plemons as he serves the creatures of the night that live amongst the regular Londoners. Expect vampires, demons, and something nasty living in a lift!

Elsewhere in this typically ghafflebette prog, we have the pulse-pounding finale to the current Dredd thriller ‘In the Event of My Untimely Demise’ (look out next week for the start of a new Kyle Asher arc ‘A Fallen Man’ from the Niemand and Foster droids) and a complete Future Shock by Geoffrey D. Wessel and Russell M. Olson, plus the latest instalments of Void Runners and Azimuth.

2000 AD Prog 2340 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover art by Stewart K. Moore

Script: Mike Carroll / Art: Jake Lynch / Colours: Dylan Teague / Letters: Annie Parkhouse

JUDGE DREDD // In the Event of My Untimely Demise, part eight

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America, with the poisoned Black Atlantic on one side and the irradiated Cursed Earth to the west. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, he is leading a task force to take down the mega-mobs, unaware one has a psi-connection with him…


Script: Geoffrey D. Wessel / Art: Russell M. Olson / Letters: Simon Bowland

FUTURE SHOCKS // A Temp Problem

Out in the vast reaches of the universe, there are an infinite number of stories waiting to be told. These cautionary tales pass from traveller to traveller in the spaceports and around campfires on distant planets, acquiring the status of legend, their shocking ends a salutory lesson in hubris. Anything is possible in these twisted trips into the galaxy’s dark side. Abandon your preconceptions, and expect the unexpected…


Script: David Hine / Art: Boo Cook / Letters: Annie Parkhouse

VOID RUNNERS // part six

The far future. The multiple planetary systems collectively known as the Federation are controlled by entities called the Ankorites, who rely on the drug Kali’s Dust to stimulate their visions. The substance can only be found in pleroma, intelligent deepspace creatures that are hunted by VOID RUNNERS like Captain Alice Shikari, who’s been tasked by the Ankorites’ Subjugators with searching for more…


Script: Dan Abnett / Art: Tazio Bettin / Colours: Matt Soffe / Letters: Jim Campbell

AZIMUTH // A Job For Suzi Nine, part four

NEW STORY! Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. Anyone can take any shape, if it can be conceived by the imagination. Suzi Nine Millimetre, for example, is a cadavatar, whose existence is given purpose by the jobs she undertakes for her New Flesh masters…


Script: John Tomlinson / Art: Eoin Coveney / Colours: Jim Boswell / Letters: Simon Bowland

NEW THRILL: PORTALS & BLACK GOO // Night Shift, part one

London, 2023. Amongst the regular people living in the capital, there are also denizens of the dark — creatures of myth and legend that have embedded themselves in society. Vampires, werewolves, demons — they’re part of the population now (and more often than not are the victims of prejudice and discrimination). They also have their own particular diets, which is where Devouroo comes in…

Posted on

2000 AD Prog 2339 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2339 is OUT NOW!

I am The Mighty Tharg, verdant majesty of the Thrillverse — join me in my scrotnig kingdom!

A pulse-poundingly packed prog this week, Terrans, so stuffed with zarjazness that it even takes over the back cover. Yep, that’s thirty-two pages of pure comics mastery, courtesy of my crack coterie of creator-bots — inside, you’ll find the ghafflebette finale to Garth Ennis and Patrick Goddard’s nerve-shredding Rogue Trooper thriller ‘Blighty Valley’ (they may well be collaborating on another tale from Nu Earth in the near future, so keep your eye-pods peeled), plus there’s the penultimate part of the current Judge Dredd story ‘In the Event of My Untimely Demise’, the latest instalments of Azimuth and Void Runners, and a complete Future Shock from the Sandifer and Broxton droids.

If that doesn’t slam your circuits into next week, my Squaxx, then I don’t know what will! In fact, talking of seven days’ hence, I’ve got yet another new Thrill to delight your diodes — don’t miss the start of Portals & Black Goo by John Tomlinson and Eoin Coveney, a darkly comic look at the world of zero-hour contracts for the Devouroo delivery drivers, who risk life and, very often, limb!

2000 AD Prog 2339 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover art by Jake Lynch

Script: Mike Carroll / Art: Paul Marshall / Colours: Dylan Teague / Letters: Annie Parkhouse

JUDGE DREDD // In the Event of My Untimely Demise, part seven

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America, with the poisoned Black Atlantic on one side and the irradiated Cursed Earth to the west. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, he is leading a task force to take down the mega-mobs, unaware one has a psi-connection with him…


Script: Elizabeth Sandifer / Art: Jimmy Broxton / Letters: Simon Bowland

FUTURE SHOCKS // Laser Lennox in the Lair of the Sinister Skull

Out in the vast reaches of the universe, there are an infinite number of stories waiting to be told. These cautionary tales pass from traveller to traveller in the spaceports and around campfires on distant planets, acquiring the status of legend, their shocking ends a salutory lesson in hubris. Anything is possible in these twisted trips into the galaxy’s dark side. Abandon your preconceptions, and expect the unexpected…


Script: David Hine / Art: Boo Cook / Letters: Annie Parkhouse

VOID RUNNERS // part five

The far future. The multiple planetary systems collectively known as the Federation are controlled by entities called the Ankorites, who rely on the drug Kali’s Dust to stimulate their visions. The substance can only be found in pleroma, intelligent deepspace creatures that are hunted by VOID RUNNERS like Captain Alice Shikari, who’s been tasked by the Ankorites’ Subjugators with searching for more…


Script: Dan Abnett / Art: Tazio Bettin / Colours: Matt Soffe / Letters: Jim Campbell

AZIMUTH // A Job For Suzi Nine, part two

NEW STORY! Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. Anyone can take any shape, if it can be conceived by the imagination. Suzi Nine Millimetre, for example, is a cadavatar, whose existence is given purpose by the jobs she undertakes for her New Flesh masters…


Script: Garth Ennis / Art: Patrick Goddard / Letters: Rob Steen

ROGUE TROOPER // Blighty Valley, part thirteen

Nu Earth, site of a galactic war between the Norts and the Southers, where use of chemical weapons has rendered the atmosphere toxic. So the Southers created the Genetic Infantrymen, bred to be immune to the planet’s lethal cocktail of pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Now, together with his biochip buddies Helm, Gunnar and Bagman, Rogue’s partnered with a squad of WWI soldiers…

Posted on

2000 AD Prog 2338 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2338 is OUT NOW!

Call me The Mighty Tharg, Betelgeusian barker of this scrotnig Thrill-circus, where it’s all zarjaz!

Welcome, excitement-seekers, to the weekly circuit-shredder that is the Galaxy’s Greatest Comic, and once again it’s another seriously scrotnig issue that demands your total immersion. Inside, you’ll find the climactic episode of Durham Red’s current adventure, Mad Dogs, plus the penultimate chapter of the Rogue Trooper story Blighty Valley, alongside the latest instalments for Dredd, Azimuth and Void Runners.

Just take a flip through this prog, Terrans — go on, I’ll wait — and marvel at the stunning work of my creatormeks. Can any other title give you such breadth and variation in styles and subject matter, where droids are encouraged to find their own voice, where they can experiment with composition and storytelling? Too many comics are beholden to a ‘house style’ and art is simply there to get the narrative from A to B — not my Mighty Organ. 2000 AD thrives on giving writers and artists a level of creative freedom, where they can push their talents into new directions and genres! It’s unique on the newsstand in that regard — and it’s here to challenge and inspire every Wednesday!

2000 AD Prog 2338 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover art by Colin Wilson & Chris Blythe

Script: Mike Carroll / Art: Paul Marshall / Colours: Dylan Teague / Letters: Annie Parkhouse

JUDGE DREDD // In the Event of My Untimely Demise, part six

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America, with the poisoned Black Atlantic on one side and the irradiated Cursed Earth to the west. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, he is leading a task force to take down the mega-mobs, unaware one has a psi-connection with him…


Script: Alec Worley / Art: Ben Willsher / Letters: Simon Bowland

DURHAM RED // Mad Dogs, part twelve

Late 22nd century. Of all the mutants that have operated as Search/Destroy agents, perhaps the most feared is vampire DURHAM RED, who requires blood to survive. Mistrusted by both the criminals she hunts and her fellow Strontium Dogs, Red has a formidable reputation that precedes her. Now, she’s undertaking a job for the GIC, having dropped into a high-rad zone that a drugs cartel is using as their base…


Script: David Hine / Art: Boo Cook / Letters: Annie Parkhouse

VOID RUNNERS // part four

The far future. The multiple planetary systems collectively known as the Federation are controlled by entities called the Ankorites, who rely on the drug Kali’s Dust to stimulate their visions. The substance can only be found in pleroma, intelligent deepspace creatures that are hunted by VOID RUNNERS like Captain Alice Shikari, who’s been tasked by the Ankorites’ Subjugators with searching for more…


Script: Dan Abnett / Art: Tazio Bettin / Colours: Matt Soffe / Letters: Jim Campbell

AZIMUTH // A Job For Suzi Nine, part two

NEW STORY! Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. Anyone can take any shape, if it can be conceived by the imagination. Suzi Nine Millimetre, for example, is a cadavatar, whose existence is given purpose by the jobs she undertakes for her New Flesh masters…


Script: Garth Ennis / Art: Patrick Goddard / Letters: Rob Steen

ROGUE TROOPER // Blighty Valley, part twelve

Nu Earth, site of a galactic war between the Norts and the Southers, where use of chemical weapons has rendered the atmosphere toxic. So the Southers created the Genetic Infantrymen, bred to be immune to the planet’s lethal cocktail of pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Now, together with his biochip buddies Helm, Gunnar and Bagman, Rogue’s partnered with a squad of WWI soldiers…

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2000 AD Prog 2337 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2337 is OUT NOW!

Welcome to my worlds — I am The Mighty Tharg, and I bring you another weekly blast of Thrills!

We’re back after Joko’s all-ages takover last prog, and it’s time once again, Terrans, to plug in to the Galaxy’s Greatest Comic and experience the rush of zarjazness that hits you the moment you open the covers. Alongside Judge Dredd, Rogue Trooper, Durham Red and Void Runners, a scrotnig new story joins the line-up this issue — the wild and bizarre Azimuth by Dan Abnett and Tazio Bettin.

I can assure you, my Squaxx, that this will be a series like no other, and I would recommend that you take the time to luxuriate yourselves in the Bettin droid’s stunning visuals as we plunge into this city of the imagination!

2000 AD Prog 2337 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover art by Tazio Bettin

Script: Mike Carroll / Art: Paul Marshall / Colours: Dylan Teague / Letters: Annie Parkhouse

JUDGE DREDD // In the Event of My Untimely Demise, part five

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America, with the poisoned Black Atlantic on one side and the irradiated Cursed Earth to the west. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, he is leading a task force to take down the mega-mobs, unaware one has a psi-connection with him…


Script: Alec Worley / Art: Ben Willsher / Letters: Simon Bowland

DURHAM RED // Mad Dogs, part eleven

Late 22nd century. Of all the mutants that have operated as Search/Destroy agents, perhaps the most feared is vampire DURHAM RED, who requires blood to survive. Mistrusted by both the criminals she hunts and her fellow Strontium Dogs, Red has a formidable reputation that precedes her. Now, she’s undertaking a job for the GIC, having dropped into a high-rad zone that a drugs cartel is using as their base…


Script: David Hine / Art: Boo Cook / Letters: Annie Parkhouse

VOID RUNNERS // part three

The far future. The multiple planetary systems collectively known as the Federation are controlled by entities called the Ankorites, who rely on the drug Kali’s Dust to stimulate their visions. The substance can only be found in pleroma, intelligent deepspace creatures that are hunted by VOID RUNNERS like Captain Alice Shikari, who’s been tasked by the Ankorites’ Subjugators with searching for more…


Script: Dan Abnett / Art: Tazio Bettin / Colours: Matt Soffe / Letters: Jim Campbell

AZIMUTH // A Job For Suzi Nine, part one

NEW STORY! Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. Anyone can take any shape, if it can be conceived by the imagination. Suzi Nine Millimetre, for example, is a cadavatar, whose existence is given purpose by the jobs she undertakes for her New Flesh masters…


Script: Garth Ennis / Art: Patrick Goddard / Letters: Rob Steen

ROGUE TROOPER // Blighty Valley, part eleven

Nu Earth, site of a galactic war between the Norts and the Southers, where use of chemical weapons has rendered the atmosphere toxic. So the Southers created the Genetic Infantrymen, bred to be immune to the planet’s lethal cocktail of pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Now, together with his biochip buddies Helm, Gunnar and Bagman, Rogue’s partnered with a squad of WWI soldiers…

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2000 AD Prog 2335 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2335 is OUT NOW!

I am The Mighty Tharg, super-intelligent cosmic being from the Betelgeuse system!

Welcome, my Thrill-hungry humanoids, to your latest blast of scintillating sci-fi action, courtesy of the Galaxy’s Greatest Comic. Inside you’ll find more zero-tolerance law enforcement in Judge Dredd, blazing Nu Earth excitement in Rogue Trooper, deep-space drama in new Thrill Void Runners, blood-craving carnage in Durham Red, and maritime mayhem in the climactic episode of Enemy Earth Book Two. Never fear, the Scott and Horsman droids will be back towards the end of the year for the third and final arc of this environmental apocalyptic series!

2000 AD Prog 2335 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover art by Luke Horsman

Script: Mike Carroll / Art: Paul Marshall / Colours: Dylan Teague / Letters: Annie Parkhouse

JUDGE DREDD // In the Event of My Untimely Demise, part four

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America, with the poisoned Black Atlantic on one side and the irradiated Cursed Earth to the west. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, he is leading a task force to take down the mega-mobs, unaware one has a psi-connection with him…


Script: Alec Worley / Art: Ben Willsher / Letters: Simon Bowland

DURHAM RED // Mad Dogs, part ten

Late 22nd century. Of all the mutants that have operated as Search/Destroy agents, perhaps the most feared is vampire DURHAM RED, who requires blood to survive. Mistrusted by both the criminals she hunts and her fellow Strontium Dogs, Red has a formidable reputation that precedes her. Now, she’s undertaking a job for the GIC, having dropped into a high-rad zone that a drugs cartel is using as their base…


Script: David Hine / Art: Boo Cook / Letters: Annie Parkhouse

VOID RUNNERS // part two

The far future. The vast collection of beings upon multiple planetary systems discovered by humanity make up the Federation, and such an immense group of races and civilisations requires an enormous level of control. The Ankorites have taken it upon themselves to rule the Federation, using the drug Kali’s Dust to stimulate visions, and employing footsoldiers the Subjugators for more physical oppression…


Script: Cavan Scott / Art: Luke Horsman / Letters: Simon Bowland

ENEMY EARTH // Book Two, part ten

The near future. Mother Nature has turned against the people that live upon the Earth’s surface. Now, the planet’s flora and fauna have mutated and are viciously attacking humanity. As society crumbles, and survivors seek safety, young Zoe, who has lost her own family, has rescued Jules, who’s the prime minister’s son. Now, the pair have been reunited with the PM, and they’re journeying to India…


Script: Garth Ennis / Art: Patrick Goddard / Letters: Rob Steen

ROGUE TROOPER // Blighty Valley, part ten

Nu Earth, site of a galactic war between the Norts and the Southers, where use of chemical weapons has rendered the atmosphere toxic. So the Southers created the Genetic Infantrymen, bred to be immune to the planet’s lethal cocktail of pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Now, together with his biochip buddies Helm, Gunnar and Bagman, Rogue’s partnered with a squad of WWI soldiers…