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Essential Rogue Trooper – pre-order the greatest tales of the Genetic Infantryman!

ESSENTIAL ROGUE TROOPER vol.1

Pre-order the first of a new series in the Essential line featuring 2000 AD’s legendary war machine, Rogue Trooper! The basis for the upcoming feature film directed by Duncan Jones (Moon), Rogue Trooper races into action in this Essential Collection which includes his action-packed origin story!

Rogue Trooper is the last of the G.I.s – genetically-engineered infantrymen designed to withstand the noxious atmosphere of Nu-Earth, a planet ravaged by the conflict between Norts and Southers. A lone survivor of the Quartz Massacre, equipped with the bio-chips of his fallen clone brothers, he crosses the war-torn landscape in search of the Traitor General, the man responsible for their deaths – and will not rest until he has his revenge!

Out on 26 March from all good book shops, comic book shops and the 2000 AD webshop, as well as digitally from the 2000 AD webshop and app, this first volume in this new Essential series features selected stories by co-creators Gerry Finley-Day and Dave Gibbons (Watchmen), with art by Colin Wilson (Judge Dredd) and Cam Kennedy (Star Wars: Dark Empire).

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The Ultimate Rogue Trooper Reading Order!

He’s a genetically-engineered soldier of the future, who walks the poisonous battlegrounds of Nu-Earth on a mission of revenge!

He’s coming to screens in 2025 in a movie adaptation written and directed by Duncan Jones, with Dunkirk star Aneurin Barnard in the titular role, plus big names such as Hayley Atwell, Reece Shearsmith, Matt Berry, Jemaine Clement, Sean Bean, and many more!

But if you want to dive into the world of Rogue Trooper ahead of the movie, which are the best collections to pick up? Since Rogue was first created back in 1981 by Gerry Finley-Day and Dave Gibbons, the last genetic infantryman’s been a constant presence in 2000 AD ever since – so there have been a lot of Rogue Trooper stories over the years!

Fear not however, because here’s our guide to reading orders to take you from Rogue’s first mission right through to his most recent adventures within 2000 AD!

>> Where Should I Start?

>> I Want To Read Everything!

>> Okay, so who is Friday?

>> The Rogue Trooper Deep Dive



Where Should I Start?

Okay, so if you want to start by reading just the biggest and best stories from Rogue Trooper’s long tenure in the Prog, to get the cream of the crop from his long career in comics? The best place to start is Essential Rogue Trooper, which selects some of Rogue’s classic stories in an accessible format, perfect for first-time readers!

Essential Rogue Trooper Volume 1: Genetic Infantryman collects together Rogue’s origin story in one place, explaining who he is and why he’s on a mission of revenge. If you want to read just the most important stories starring Rogue, then our Essentials line is the perfect way to jump onboard!

ORDER IT NOW


I Want To Read Everything!

If you want the complete story, then you want Rogue Trooper: The Complete Collection, which has everything you need across four volumes. This collection starts with the first Rogue stories told by his creators Gerry Finley-Day and Dave Gibbons, and includes work from some of 2000 AD’s best and brightest talents: Brett Ewins, Cam Kennedy, Pat Mills, Grant Morrison and Steve Dillon have all taken on Rogue Trooper over the years.

Volume 1 collects the first Rogue Trooper story from 2000 AD Prog 228, and runs through all the stories published through Prog 317. Here you’ll find Rogue’s origin story, as well as classic adventures including Fort Neuro, which sees him infiltrate an ally base which has been under siege for so long that the occupants have gone mad!

Volume 2 collects Progs 318-406, as Rogue hones in on the Traitor General who sold him out and betrayed his team. This concludes one of Rogue’s central missions, as he and the Traitor General end up in a final face-off which will change Rogue’s story forever!

Volume 3 collects Rogue’s stories across Progs 410-603. Returning back to his home base for the first time in years, Rogue tries to find a miracle chemical which will help bring his dead colleagues back to life. His journey will take him away from Nu-Earth and to a much more dangerous alien planet, filled with hostile creatures!

Finally, Volume 4 collects the rest of Rogue’s chronological adventures between Progs 624-2011, as he learns that there’s something wrong in his genetic makeup which is slowly killing him – hunted by vengeful enemies, is this the end of Rogue’s war?

Across just four volumes you can read all of the classic Rogue Trooper stories – easy as that!

ORDER THEM NOW


Okay, so who is Friday?

In 2000 AD Prog 650, Rogue Trooper co-creator Dave Gibbons returned to the series with artist Will Simpson to tell the story of a completely new GI called “Friday”. Nicknamed ‘The War Machine’, Friday fought a new war on Nu-Earth, as the creative team reimagined the Rogue Trooper concept from the ground-up in order to create a more grounded take on future warfare. The original Rogue Trooper shows up occasionally, but will he and Friday be friends or foes?

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The Rogue Trooper Universe Deep Dive

If you’re still reading, you must be after some unexpected deep-dive comics featuring Rogue and his allies, right?

Set in the midst of the war between the Norts and Southers, The 86ers stars Rafaelle Blue, a female GI fighter pilot. Rafaelle has an implant designed to help guide her through various missions, which takes the familiar form of Rogue Trooper himself – but after picking up an alien infection, her implant seems to take on a mind of its own…

If you’d like to see things from the other side, Jaegir is set in the Nort camp, following Kapitan-Inspector Atalia Jaegir as she is tasked with the mission of hunting down and capturing war criminals. Viewed with hatred and suspicion even by her own people, Jaegir has an uphill battle ahead of her…

ORDER THEM NOW

Still With Us? Find the Complete Rogue Trooper range on the 2000 AD webshop here!

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2000 AD Prog 2362 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2362 is OUT NOW!

BORAG THUNGG, EARTHLETS! Iam The Mighty Tharg, all-powerful alien editor of this award-winning SF anthology — prepare for Xmas overload!

Welcome, my Thrill-hungry humanoids, to the traditional end-of- year bumper prog, where we both celebrate your planet’s festive season and also cap another scrotnig twelve months of circuit-frying amazingness. It’s an issue of two halves this time around — in the latter half, we have the ongoing Thrills Helium, The Devil’s Railroad, Enemy Earth and Feral & Foe, continuing from their autumn runs and going on into the beginning of 2024.

Front-loaded in this pulse-pounding prog, however, are a selection of self-contained one-off stories starring some of the Galaxy’s Greatest’s most iconic characters. Judge Dredd’s here of course (in a manner of speaking) and visited by the ghosts of his past, courtesy of Ken Niemand and Tom Foster, plus there’s new adventures for Rogue Trooper in Runaway by the Wessel and Coleby droids, Anderson, Psi-Division in The Game Within by Torunn Grobekk and Kieran McKeown, and Strontium Dog in Alpha by Rufus Hound and Dan Cornwell, a seasonal Fiends of the Eastern Front tale by the Edginton and Trevallion droids, and the latest chapter of Dan Abentt and Tazio Bettin’s Azimuth.

Phew! Quite the packed prog, I think you’ll agree, my Squaxx. Remember, Terrans, that this ghafflebette issue is on sale for three weeks, so I’ll see you all again on 3 January 2024 for more SF excitement. Have a zarjaz Christmas and New Year, humes!

2000 AD Prog 2362 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

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SUBSCRIBE NOW >>

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Cover Art: Cliff Robinson / Colours: Dylan Teague

Script: Ken Niemand / Art: Tom Foster / Colours: Gary Caldwell / Letters: Annie Parkhouse

JUDGE DREDD // A MATTER OF LIFE & DREDD

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America with the irradiated Cursed Earth to the west and the poisoned Black Atlantic to the east. Unemployment is rife, and crime is rampant. Tensions rest on a knife-edge and only the zero-tolerance Judges can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law!


Script: Dan Abnett / Art: Tazio Bettin / Colours: Matt Soffe / Letters: Jim Campbell

AZIMUTH // SNOW ZONE

Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. Anyone can take any shape, if it can be conceived by the imagination. The New Flesh masters have been troubled by strange dreams and portents, which seem to have predicted the coming of a stranger — none other than Ramone Dexter…


Script: Torunn Grønbekk / Art: Kieran McKeown / Colours: Pippa Bowland / Letters: Rob Steen

ANDERSON, PSI-DIVISION // THE GAME WITHIN

Mega-City One, 2145 AD. Psi-Division is a section of Justice Department that specialises in Judges with accentuated psychic talents — from precognition to exorcism, astral projection to pyrokinesis, its operatives deal with all manner of paranormal crimes. Cassandra ANDERSON is Psi-Div’s top telepath, who has been responsible for saving the city on a number of occasions from supernatural threats…


Script: Ian Edginton / Art: Tiernen Trevallion / Letters: Jim Campbell

FIENDS OF THE EASTERN FRONT // SILENT KNIGHT

In 1980, the diary of German soldier Hans Schmitt was discovered in Berlin, detailing events that occurred in 1941, when he encountered the terrifying vampire Captain Constanta and his Romanian platoon. But Schmitt was not the first person to meet Constanta — the vampire has popped up throughout history, in various countries and under various guises, and in Romania he ruled over his cowed subjects…


Script: Rufus Hound / Art: Dan Cornwell / Colours: Dylan Teague / Letters: Simon Bowland

STRONTIUM DOG // ALPHA

Late 22nd century. After the Atomic Wars, many survivors were warped by the Strontium 90 fallout. These ‘mutants’ became a victimised underclass, forced into ghettos, and the only job open to them was bounty hunting. One such Search/Destroy agent, or STRONTIUM DOG, is Johnny Alpha, whose eyes emit piercing alpha waves. Partnered with his Viking buddy Wulf Sternhammer, they’re good men in a bad galaxy…


Script: Geoffrey D. Wessel / Art: Simon Coleby / Colours: F. Segala & S. Del Grosso / Letters: Rob Steen

ROGUE TROOPER // RUNAWAY

Nu Earth, site of a galactic war between the Norts and the Southers, where use of chemical weapons has rendered the atmosphere poisonous. So the Southers created the Genetic Infantrymen, bred to be immune to the planet’s lethal cocktail of pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Together with biochip buddies Helm, Gunnar and Bagman, they’re searching for the traitor that sold them out…


Script: Ian Edginton / Art: D’Israeli / Letters: Simon Bowland

HELIUM // SCORCHED EARTH, Part Eleven

The far future. It has been three hundred years since the Great War ended, and eighty-five per cent of the Earth’s surface now lies beneath a gaseous ocean known as the Poison Belt — a toxic cocktail of biological weapons. The survivors live above the lethal fugue, but a Professor Bloom has emerged, claiming he can make the planet habitable again. Constable Hodge is tasked with protecting him, but they’ve been followed…


Script: Peter Milligan / Art: Rufus Dayglo / Colours: Jose Villarrubia / Letters: Jim Campbell

THE DEVIL’S RAILROAD // Part Ten

The Earth year 3038, and Planet Diaspora X-167 is a world that has been ravaged by war, a conflict that sees no sign of ending despite years of death and destruction. One couple, Palamon and Constance, are attempting to escape the caranage, especially now that Constance is pregnant — if the baby is born on Earth, it’ll have full Earth rights. Seeking a new life, these refugees must take a risky journey…


Script: Cavan Scott / Art: Luke Horsman / Letters: Simon Bowland

ENEMY EARTH // BOOK THREE, Part Three

The near future. Mother Nature has turned against the people that live upon the Earth’s surface. Now, the planet’s flora and fauna have mutated and are viciously attacking humanity. As society crumbles, and survivors seek safety, young Zoe, who has lost her own family, has rescued Jules, who’s the prime minister’s son. Now, the PM and the two youths have been shot down en route to India, crashing in the jungle…


Script: Dan Abnett / Art: Richard Elson / Letters: Jim Campbell

FERAL & FOE // BAD GODESBERG, Part Eleven

It’s been over five years since the Last-of-All-War, when the Monarchy succeeded in defeating the Malign Lord. With their leader dead, his minions are scattered, fleeing retribution from the Wretchfinders. Necromancer Bode and warrior Wrath are two such beings, and were offered a deal — hunt and kill their own kind or be declared FERAL & FOE. Now, they’ve travelled to Godesberg, a stronghold that’s in trouble…

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OUT NOW: Judge Dredd Megazine #462

Judge Dredd Megazine #462 out now

Judge Dredd Megazine #462 is OUT NOW!

Former Judge turned Private Investigator Galen DeMarco returns this issue after a four-year absence with a new case, A Picture Paints, by Laura Bailey and Rob Richardson, plus we have a complete Dredd thriller from Ian Edginton and Mike Collins, another flashback to Mega-City 2099 in The Multitronic Man by Arthur Wyatt and Jake Lynch, and Lawless hits the penultimate episode of its current arc (don’t miss the double-length finale next issue!).

Elsewhere, PJ Holden is coincidentally the artist on two book projects we turn the spotlight on this month – he collaborates with John Reppion on Fascinating Folklore, an around-the-world guide to various legends, and he also illustrates the first Skulduggery Pleasant graphic novel, Bad Magic, scripted by the YA series’ creator Derek Landy.

Plus we chat to Rob Williams and Pye Parr about their new Image comic Petrol Head, and regular Meg contributor Karl Stock lifts the lid on Comic Book Punks, his unmissable look at the writers, artists and editors that shaped the creative comics boom from the mid seventies to the early nineties. All that and annuals are back! Enjoy, citizens, enjoy…

Judge Dredd Megazine #462 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of the Megazine in the first month of its release then postage in the UK is free!

SUBSCRIBE NOW >>

DOWNLOAD THE APP >>


Cover Art by Alex Ronald

Script: Ian Edginton / Art: Mike Collins / Colours: Jim Boswell / Letters: Jim Campbell

JUDGE DREDD / OLD SOLDIERS

Mega-City One, 2145 AD. This vast urban hell on the east coast of post-apocalyptic North America is home to over 200 million citizens, with the irradiated Cursed Earth to the west and the toxic Black Atlantic to the east. Crime is rampant, and stemming the tide of chaos are the Judges. Toughest of them all is Judge Dredd – he is the Law!


Script: John Wagner / Art: Dan Cornwell / Colours: Dylan Teague / Letters: Jim Campbell

SPECTOR / INCORRUPTIBLE, Part Eight

In a near-future US city, corruption within the branches of government has reached unsustainable levels. City Hall is rotten to the core, and the police force is equally on the take. To that end, Spector is created, a robot detective – beyond bribery and untainted by potential malfeasance – charged with rooting out criminal elements. But the android inspector is making many enemies…


Script: Arthur Wyatt / Art: Jake Lynch / Letters: Jim Campbell

MEGA-CITY 2099 / THE MULTITRONIC MAN

Mega-City One, 2099 AD. Before the Judges took complete control of the metropolis, there were two strands of law enforcement – regular uniformed cops did much of the day-to-day policing, while the helmeted Judges were called upon to pass judgement on certain criminals, their vested powers giving them the ability to dispense on-the-spot sentences…


Script: Brian Buckley / Art: Alberto Ponticelli / Colours: Stephen Downer / Letters: Tom B. Long

ROGUE TROOPER / Part four

Nu-Earth, just another planet ravaged by a galaxy-wide war, its atmosphere poisoned by chemical weapons. Created to fight in such conditions were the G.I.s – genetically engineered infantrymen. But now only one remains, the man known as… Rogue Trooper!


Script: Garth Ennis / Art: Keith Burns / Colour: Jason Wordie / Letters: Rob Steen

JOHNNY RED / Part Seven

Legendary British fighter ace, Johnny ‘Red’ Redburn, returns once more as the commander of the Falcons – a Russian fighter squadron battling the Nazis in the skies over Stalingrad. But dogfighting Messerschmitts is about to become the least of his troubles when the NVKD – the notorious Soviet secret police – come calling!


Script: Laura Bailey / Art: Rob Richardson / Letters: Simon Bowland

DEMARCO, PI: A PICTURE PAINTS, Part One

Mega-City One, 2145 AD. Galen DeMarco was once a Judge, a rising star operating out of the corrupt dumping ground that was Sector House 301. But she quit the force after one romantic indiscretion too many and set herself up as a private investigator. Now, a recent case that ended with her fighting for her life has left her scarred, but ready to take on new clients…


Script: Dan Abnett / Art: Phil Winslade / Letters: Simon Bowland

LAWLESS / MOST WANTED, Part Seven

Colonial Marshal Metta Lawson was appointed to the frontier township of Badrock on the planet 43 Rega, intent on stamping her authority on the colony. But in doing so, Lawson made many enemies, including Munce, Inc., the mega-corporation that funded Badrock. Now, she’s revealed that she’s been working undercover, and is leading a raid against Fugly’s outfit…


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Essential Rogue Trooper – pre-order the greatest tales of the Genetic Infantryman!

Pre-order the first of a new series in the Essential line featuring 2000 AD’s legendary war machine, Rogue Trooper!

Rogue Trooper is the last of the G.I.s – genetically-engineered infantrymen designed to withstand the noxious atmosphere of Nu-Earth, a planet ravaged by the conflict between Norts and Southers. A lone survivor of the Quartz Massacre, equipped with the bio-chips of his fallen clone brothers, he crosses the war-torn landscape in search of the Traitor General, the man responsible for their deaths – and will not rest until he has his revenge!

Out on 26 March from all good bookshops, comic book shops and the 2000 AD webshop, as well as digitally from the 2000 AD webshop and app, this first volume in this new Essential series features selected stories by co-creators Gerry Finley-Day and Dave Gibbons (Watchmen), with art by Colin Wilson (Judge Dredd) and Cam Kennedy (Star Wars: Dark Empire).

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OUT NOW: Judge Dredd Megazine #461

Judge Dredd Megazine #461 out now

Judge Dredd Megazine #461 is OUT NOW!

As the dust clears on the warzones of the Battle Action crossover last month – by all accounts a palpable hit with you Squaxx – it’s back to business as usual. There’s two complete new stories this issue – Mike Carroll and Colin MacNeil collaborate on the Judge Dredd one-off, ‘Risk Assessment’, and we get into the spirit of the spooky season with a Tale From the Black Museum from Guy Adams and Gary Welsh.

Elsewhere, there’s the latest instalments of Spector, Lawless, Rogue Trooper and Johnny Red, plus we reach the finale of the current Dreadnoughts arc (Mike and John will be back for more early-era Judges action in Nothing to Fear next year).

Elsewhere, writer and editor John Tomlinson gets the Interrogation treatment, discussing his recent horror comedy Portals & Black Goo that ran in the prog, Jock talks his new solo project Gone, we delve into the contents of the new three-part Smash! special as Paul Grist handles the Spider alongside artists such as Anna Morozova and Tom Foster, and Karl Stock tries to find out more about Robo-Hunter artist José Luis Ferrer – enjoy!

Judge Dredd Megazine #461 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of the Megazine in the first month of its release then postage in the UK is free!

SUBSCRIBE NOW >>

DOWNLOAD THE APP >>


Cover Art by Colin MacNeil

Script: Mike Carroll / Art: Colin MacNeil / Colours: Chris Blythe / Letters: Jim Campbell

JUDGE DREDD / RISK ASSESSMENT

Mega-City One, 2145 AD. This vast urban hell on the east coast of post-apocalyptic North America is home to over 200 million citizens, with the irradiated Cursed Earth to the west and the toxic Black Atlantic to the east. Crime is rampant, and stemming the tide of chaos are the Judges. Toughest of them all is Judge Dredd – he is the Law!


Script: John Wagner / Art: Dan Cornwell / Colours: Dylan Teague / Letters: Jim Campbell

SPECTOR / INCORRUPTIBLE, Part Seven

In a near-future US city, corruption within the branches of government has reached unsustainable levels. City Hall is rotten to the core, and the police force is equally on the take. To that end, Spector is created, a robot detective – beyond bribery and untainted by potential malfeasance – charged with rooting out criminal elements. But the android inspector is making many enemies…


Script: Guy Adams / Art: Gary Welsh / Letters: Jim Campbell

BLACK MUSEUM / THE TOOTH WILL KILL YA!

Mega-City One, 2145 AD. Deep in the heart of the Grand Hall of Justice lies the Black Museum, Justice Department’s permanent exhibition of the relics from bygone crimes. Whether it’s a notorious serial killer’s trophies or the weapons of the Dark Judges, the violent history of the Big Meg is laid bare here. Let undead guide Henry Dubble show you around…


Script: John Wagner / Art: Ian Gibson & Jose Ferrier / Colours: Ian Gibson / Letters: Pete Knight & Steve Potter

ROBO-HUNTER / PLANET OF THE ROBOTS

For forty years, Sam Slade has been one of the best robo-tectives in the business, but all of his experience couldn’t prepare him for his latest case. The Commission believe that robots have taken control of the planet Verdus and want Sam to uncover the truth. It’s a dangerous case, but one Sam can’t refuse – otherwise he’s guaranteed a bullet in the head!


Script: Brian Buckley / Art: Alberto Ponticelli / Colours: Stephen Downer / Letters: Tom B. Long

ROGUE TROOPER / Part three

Nu-Earth, just another planet ravaged by a galaxy-wide war, its atmosphere poisoned by chemical weapons. Created to fight in such conditions were the G.I.s – genetically engineered infantrymen. But now only one remains, the man known as… Rogue Trooper!


Script: Garth Ennis / Art: Keith Burns / Colour: Jason Wordie / Letters: Rob Steen

JOHNNY RED / Part Six

Legendary British fighter ace, Johnny ‘Red’ Redburn, returns once more as the commander of the Falcons – a Russian fighter squadron battling the Nazis in the skies over Stalingrad. But dogfighting Messerschmitts is about to become the least of his troubles when the NVKD – the notorious Soviet secret police – come calling!


Script: Dan Abnett / Art: Phil Winslade / Letters: Simon Bowland

LAWLESS / MOST WANTED, Part Six

Colonial Marshal Metta Lawson was appointed to the frontier township of Badrock on the planet 43 Rega, intent on stamping her authority on the colony. But in doing so, Lawson made many enemies, including Munce, Inc., the mega-corporation that funded Badrock. Now, having been thrown off the force, and becoming a vigilante, she’s turned to organised crime…


Script: Mike Carroll / Art: John Higgins / Colour: Sally Hurst / Letters: Simon Bowland

DREADNOUGHTS / THE MARCH OF PROGRESS, Part Seven

USA, 2035 AD. The new Justice Department is still in its early years, with Judges working alongside the police. It’s proving an explosive transition, with many citizens – and more than a few cops – unhappy with these helmeted officers taking to the streets. Judge Veranda Glover is a recent transfer to Boulder, Colorado, where a drugs cartel is striking back at the law…


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OUT NOW: Judge Dredd Megazine #460

Judge Dredd Megazine #460 out now


Judge Dredd Megazine #460 is OUT NOW!

IMAGINE IF, IN 1982, THE POWERS-THAT-BE IN KING’S REACH TOWER DECIDED THAT BATTLE ACTION WAS TO merge with 2000 AD, much like Starlord and Tornado had done previously.

What characters would cross over into the pages of the Galaxy’s Greatest Comic, and what revamps would they undergo to fit with the anthology’s SF/fantasy remit? Well, you can see for yourself in Prog 2350, which takes that very concept and creates an alternate line-up for Tharg’s Mighty Organ – but the speculation doesn’t just stop with one title. What if, two years later, it was such a success that Battle characters were given the Dreddworld treatment in the lawman’s very own mag?

This special issue has the answer, with Dreddverse variants of Rat Pack, Johnny Red/Lofty’s One-Man Luftwaffe and Darkie’s Mob, with a couple of other characters from UK comics history thrown in. Meanwhile, in the second half of this month’s issue, we return to normal programming with the latest instalments of Spector, Dreadnoughts, Lawless, Rogue Trooper and Johnny Red. All in all, an absoutely crammed Meg – I hope you enjoy it, citizens!

Judge Dredd Megazine #460 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of the Megazine in the first month of its release then postage in the UK is free!

SUBSCRIBE NOW >>

DOWNLOAD THE APP >>


Cover art by Henry Flint

Script: Ken Niemand / Art: Nick Percival / Letters: Annie Parkhouse

JUDGE DREDD // Return To Billy Carter

Mega-City One, 2106 AD. This vast urban hell on the east coast of post-apocalyptic North America is home to over 400 million citizens, with the irradiated Cursed Earth to the west and the toxic Black Atlantic to the east. Crime is rampant, and stemming the tide of chaos are the Judges. Toughest of them all is Judge Dredd – he is the Law! Now, in the wake of the Apocalypse War, Dredd’s returning to Billy Carter block, where the Dark Judges caused havoc…


Script: Karl Stock / Art: Kieran McKeown / Colours: Quinton Winter / Letters: Annie Parkhouse

RAD PACK

Following in the footsteps of other late-1970s IPC comics in going direct to the movies for inspiration, Rat Pack took its cue from Robert Aldrich’s gritty 1967 war actioner The Dirty Dozen, in which a group of US Army convicts (played by Lee Marvin, Charles Bronson and co) are enlisted for a dirty and hard-to-survive mission.


Script: Mike Carroll / Art: Staz Johnson / Colours: Gary Caldwell / Letters: Simon Bowland

STRATO SQUAD // Convoy Strike!

One of the launch series in Battle Picture Weekly, with art by the unheralded Italian illustrator Paolo Ongaro, Lofty’s One-Man Luftwaffe lasted for just four months, before aeroplane action left the comic ahead of Johnny Red’s arrival two years later. The premise was simple and effective – that downed RAF pilot and Nazi POW ‘Lofty’ Banks escapes from a concentration camp, takes on the identity of dead German air ace Major Ranke, and begins a secret war of attrition against the Luftwaffe while pretending to be a part of it.


Script: Alec Worley / Art: Patrick Goddard / Colours: Jim Boswell / Letters: Jim Campbell

ANDERSON, PSI-DIVISION // The Wolf & The Dragon

Mega-City One, 2106 AD. There are many divisions in Justice Department dedicated to the fight against crime, from Tek to Wally Squad, and for cases of a paranormal nature there is Psi-Division, its officers all gifted with psychic talents. Most powerful of the telepaths is Cassandra Anderson, who has the ability to read minds and occasionally receive flashes of future events. Sardonic and irreverent, Anderson is given more leeway as as Psi-Judge…


Script: Alex De Campi / Art: John McCrea / Colours: Mike Spicer / Letters: Jim Campbell

DARKE’S MOB

A predecessor to 2000 AD classic Bad Company, Darkie’s Mob had a brutal and uncompromising commander gathering a ramshackle group of fighters around him to fight against an even more monstrously lethal enemy, with their collective descent into the heart of darkness catalogued by a raw private along for the ride.


Script: John Wagner / Art: Dan Cornwell / Colours: Dylan Teague / Letters: Jim Campbell

SPECTOR // Incorruptible, part six

In a near-future US city, corruption within the branches of government has reached unsustainable levels. City Hall is rotten to the core, and the police force is equally on the take. To that end, Spector is created, a robot detective – beyond bribery and untainted by potential malfeasance – charged with rooting out criminal elements. But Spector is making many enemies amongst the cops, and they’re not above murder to try to get rid of him…


Script: Brian Buckley / Art: Alberto Ponticelli / Colours: Stephen Downer / Letters: Tom B. Long

ROGUE TROOPER // Part two

Nu-Earth, just another planet ravaged by a galaxy-wide war, its atmosphere poisoned by chemical weapons. Created to fight in such conditions were the G.I.s – genetically engineered infantrymen. But now only one remains, the man known as… Rogue Trooper!


Script: Garth Ennis / Art: Keith Burns / Colour: Jason Wordie / Letters: Rob Steen

JOHNNY RED // Part five

Legendary British fighter ace, Johnny ‘Red’ Redburn, returns once more as the commander of the Falcons – a Russian fighter squadron battling the Nazis in the skies over Stalingrad. But dogfighting Messerschmitts is about to become the least of his troubles when the NVKD – the notorious Soviet secret police – come calling!


Script: Dan Abnett / Art: Phil Winslade / Letters: Simon Bowland

LAWLESS // Most Wanted, part five

Colonial Marshal Metta Lawson was appointed to the frontier township of Badrock on the planet 43 Rega, intent on stamping her authority on the colony. But in doing so, Lawson made many enemies, including Munce, Inc., the mega-corporation that funded Badrock. Now, having been thrown off the force, and become a vigilante, she’s turned to organised crime, and is proving herself for Mr Fugly, the local crimelord…


Script: Mike Carroll / Art: John Higgins / Colour: Sally Hurst / Letters: Simon Bowland

DREADNOUGHTS // The March of Progress, Part six

USA, 2035 AD. The new Justice Department is still in its early years, with Judges working alongside the police. It’s proving an explosive transition, with many citizens – and uniformed cops – unhappy with these helmeted officers taking to the streets. Now a drugs cartel is striking back at the law, and Judge Veranda Glover is fleeing with a vital prisoner, whom the cartel want returned to them…

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Get 40% Off Rogue Trooper’s Debut!

On the 29th August 1981 the last of the Genetic Infantrymen made his debut in the pages of 2000 AD. That’s right: today marks the anniversary of Rogue Trooper, created by Gerry Finley-Day and Dave Gibbons!

And to celebrate we have 40% off his debut collection in the webshop!

BUY NOW >>

GET THE APP >>

The sale runs until Monday 4th September.

Rogue Trooper follows Rogue, a Genetic Infantryman, as he chases through the poisonous landscape of Nu-Earth on a vital mission. Genetically-engineered to survive on the war-warped surface of the planet, the blue-skinned Rogue is the last of his kind – and yet his comrades Helm, Gunnar and Bagman are always with him on his travels.

You see, after they were all killed in action during the bitter war between the Norts and Southers, Rogue’s colleagues now exist only in the form of biochips – technology which downloads a GI’s entire personality at the time of his death for later retrieval. Helm sits in his helmet, Gunnar controls his rifle, and Bagman – you guessed it – controls his backpack.

Written by Gerry Finley-Day and with stunning stunning art from Dave Gibbons, Brett Ewins, Colin Wilson and many others, Rogue Trooper’s clever genre mash-up of sci-fi and war comics made it one of the most popular stories in 2000 AD history!

This year Rogue returned to the pages of the Prog with the critically-acclaimed “Blighty’s Valley” from the creative team of Garth Ennis and Patrick Goddard. For two weeks each year, Nu Earth’s orbit carries it close to a black hole known as Zvartchvintern. During those two weeks, things go a little… screwy – as Rogue Trooper experienced first-hand in this startling story, which proved there was plenty of life left in that Trooper!

Stay alert, Earthlets – the collection of Blighty Valley will be out in 2024!

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OUT NOW: Judge Dredd Megazine #459

Judge Dredd Megazine #459 out now

Judge Dredd Megazine #459 is OUT NOW!

We’ve got three new stories inside this issue – first off there’s a complete Judge Dredd thriller by Mike Carroll and Nicolo Assirelli; secondly, we head back over forty years to the early days of the future metropolis for another retro Mega-City 2099 tale, once again crafted by Ken Niemand and Conor Boyle; and third, we have the start of Brian Ruckley and Alberto Ponticelli’s sadly short-lived 2014 Rogue Trooper series for IDW, the only other 2000 AD ongoing featuring original material that they put out besides Dredd.

In addition to that, we have the latest instalments of Spector, Lawless, Dreadnoughts and Johnny Red, plus a trio of interviews: John Stokes discusses his wide-ranging career ahead of next month’s new Thirteenth Floor collection, Steve Sampson talks mid-nineties Psi-Judge Anderson, and writer Geoffrey D. Wessel reveals his in-roads to being published in the Galaxy’s Greatest.

Indeed, the Wessel droid will be appearing in Prog 2350, a special Battle Action crossover issue, and we’ll be seeing some of that war drama infiltrating Meg 460 as Battle characters get Dreddworld reinventions. Be here in thirty, creeps, for new twists on old favourites!

Judge Dredd Megazine #459 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of the Megazine in the first month of its release then postage in the UK is free!

SUBSCRIBE NOW >>

DOWNLOAD THE APP >>


Cover by Dylan Teague

Script: Mike Carroll / Art: Nicolo Assirelli / Colours: Gary Caldwell / Letters: Annie Parkhouse

JUDGE DREDD // Fitting The Description

Mega-City One, 2145 AD. This vast urban hell on the east coast of post-apocalyptic North America is home to over 200 million citizens, with the irradiated Cursed Earth to the west and the toxic Black Atlantic to the east. Crime is rampant, and stemming the tide of chaos are the Judges. Toughest of them all is Judge Dredd – he is the Law!


Script: John Wagner / Art: Dan Cornwell / Colours: Dylan Teague / Letters: Jim Campbell

SPECTOR // Incorruptible, part five

In a near-future US city, corruption within the branches of government has reached unsustainable levels. City Hall is rotten to the core, and the police force is equally on the take. To that end, Spector is created, a robot detective – beyond bribery and untainted by potential malfeasance – charged with rooting out criminal elements. But the android inspector is making many enemies…


Script: Ken Niemand / Art: Conor Boyle / Letters: Annie Parkhouse

MEGA-CITY 2099 // The Thin Blue Line

Mega-City One, 2099 AD. Before the Judges took complete control of the metropolis, there were two strands of law enforcement – regular uniformed cops did much of the day-to-day policing, while the helmeted Judges were called upon to pass judgement on certain criminals, their vested powers giving them the ability to dispense on-the-spot sentences…


Script: Dan Abnett / Art: Phil Winslade / Letters: Simon Bowland

LAWLESS // Most Wanted, part four

Colonial Marshal Metta Lawson was appointed to the frontier township of Badrock on the planet 43 Rega, intent on stamping her authority on the colony. But in doing so, Lawson made many enemies, including Munce, Inc., the mega-corporation that funded Badrock. Now, having been thrown off the force, and becoming a vigilante, she’s turned to organised crime…


Script: Mike Carroll / Art: John Higgins / Colour: Sally Hurst / Letters: Simon Bowland

DREADNOUGHTS // The March of Progress, Part five

USA, 2035 AD. The new Justice Department is still in its early years, with Judges working alongside the police. It’s proving an explosive transition, with many citizens – and more than a few cops – unhappy with these helmeted officers taking to the streets. Judge Veranda Glover is a recent transfer to Boulder, Colorado, where a drugs cartel is striking back at the law…


Script: John Wagner & Alan Grant / Art: José Ortiz

THE THIRTEENTH FLOOR

Maxwell Tower is a state-of-the art tower block: a bold, experimental council tenement, run by an A.I. called Max. As building superintendent, Max’s primary function is the welfare of his tenants, a duty which he takes very very seriously. If anyone threatens his precious residents or the building itself, they can expect a visit to the thirteenth floor… A place where nightmare and reality become one!


Script: Brian Buckley / Art: Alberto Ponticelli / Colours: Stephen Downer / Letters: Tom B. Long

ROGUE TROOPER // Part one

Nu-Earth, just another planet ravaged by a galaxy-wide war, its atmosphere poisoned by chemical weapons. Created to fight in such conditions were the G.I.s – genetically engineered infantrymen. But now only one remains, the man known as… Rogue Trooper!


Script: Garth Ennis / Art: Keith Burns / Colour: Jason Wordie / Letters: Rob Steen

JOHNNY RED // Part four

Legendary British fighter ace, Johnny ‘Red’ Redburn, returns once more as the commander of the Falcons – a Russian fighter squadron battling the Nazis in the skies over Stalingrad. But dogfighting Messerschmitts is about to become the least of his troubles when the NVKD – the notorious Soviet secret police – come calling!


Features:

  • Interview: Geoffrey D. Wessel
  • Interview: John Stokes
  • Interview: Steve Sampson
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2000 AD Prog 2345 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2345 is OUT NOW!

I am Tharg The Mighty, your galactic green guide to the GGC’s ghafflebette goods!

Your week-long wait for another hit of pulse-pounding Thrill-power is over, Terrans, as I and my crack squad of creator droids have returned to brighten up your Wednesday (or whatever day you choose to consume your prog on — any one works).

Yes, prepare for that gravity well of cosmic excitement to open up in the middle of your otherwise regular existence and suck all your attention into these circuit-shattering pages. Inside, you’ll find the latest scrotnig instalments of A Fallen Man, Hershey, Portals & Black Goo and Azimuth, plus the infernally tense finale to Maxwell’s Demon, which wraps up just ahead of next week’s Regened takeover issue.

By now you Squaxx should know the score — my nephew Joko-Jargo grabs the helm for a bumper all-ages prog, the current run of Thrills will return in two weeks’ time — so don’t be surprised when my verdant visage doesn’t greet you in Prog 2346!

2000 AD Prog 2345 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover art by Lee Milmore

Script: Ken Niemand / Art: Tom Foster / Colours: Chris Blythe / Letters: Annie Parkhouse

JUDGE DREDD // A Fallen Man, part five

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, a former Judge called Kyle Asher has returned from Titan, and is working for the Mob…


Script: Rob Williams / Art: Simon Fraser / Letters: Simon Bowland

HERSHEY // The Cold in the Bones, part five

Barbara Hershey was a respected young officer before she became Chief Judge. Leading the city through numerous challenges, the ‘Small House’ affair and the revelation of Judge Smiley’s clandestine operations on her watch made her reevaluate her position. Seriously ill from a microbial virus, she’s faked her death to deal with his legacy, and now alien creatures are loose, the result of a drug operation…


Script: David Barnett / Art: Lee Milmore / Colours: Quinton Winter / Letters: Annie Parkhouse

THARG’S 3RILLERS // Maxwell’s Demon, part three

Three episodes, one complete, self-contained story — a condensed hit of super-charged Thrill-power beamed to you directly from the Nerve Centre! Young Caris was going to be sacrificed by her village but was saved by itinerant magician Herne and his dog Shuck. It was discovered that Caris is a powerful summoner and let loose a demon upon the village elders. Now, a demon has been released from an infomancy engine…


Script: Dan Abnett / Art: Tazio Bettin / Colours: Matt Soffe / Letters: Jim Campbell

AZIMUTH // The Stranger, part four

Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. Anyone can take any shape, if it can be conceived by the imagination. The New Flesh masters have been troubled by strange dreams and portents, which seem to have predicted the coming of a stranger — none other than Ramone Dexter…


Script: John Tomlinson / Art: Eoin Coveney / Colours: Jim Boswell / Letters: Simon Bowland

PORTALS & BLACK GOO // Night Shift, part six

In the near future, the job market is more perilous than ever and Generation Y must take on any task to make ends meet. Kroy Plemons is a rider for Devouroo — a food delivery service for creatures of the night. Devouroo policy is ruthless and, after a series of unpaid deliveries, Kroy is placed on the night shift and despatched to the notorious Apollyon House. His friends Nona and Magister Dain are also in danger…