Every week, 2000 AD brings you the galaxy’s greatest artwork and 2000 AD Covers Uncovered takes you behind-the-scenes with the headline artists responsible for our top cover art – join bloggers Richard Bruton and Pete Wells as they uncover the greatest covers from 2000 AD!
In one of those ‘typical, no covers from him for ages and then two come along in a couple of months’ moments, it’s the return of the brilliant Andy Clarke to the cover of 2000 AD Prog 2287.
We last saw Andy with his cover to the Judge Dredd Megazine issue 444 back in May – and you can read his Covers Uncovered on that one here. For Prog 2287, it’s another stunning Dredd with the Lawman of the Future attempting to take out the trash – and you can see just how that turns out inside with the one-off Judge Dredd: Grinder, written by Ken Niemand and drawn by Nick Dyer.
So now we’ll hand you over to Andy Clarke, a veteran droid complaining of having a few circuits on the fritz right now – although, these days, don’t we all? Mind you, we don’t all make the mistake Andy’s making of asking The Mighty One for an upgrade… foolish, foolish droid!
ANDY CLARKE: This one seemed like it was going to be really fun – a funky-looking automated rubbish bin/garbage grinder turned possessed rampaging robot, trying to get it’s bendy mitts on Dredd. Understandable. Who wouldn’t go a bit doolally if their days were spent eating ****.
I sent off a couple more sketches to Ma*zzzxxtt*Tharg after not really fulfilling the spirit of the brief with the first one I sent through. My malfunction. I misread the brief. Words were there that later weren’t.
Obviously, some maintenance is required – can we book me in? I thought I’d be good for another fifteen or so, not crapping out in my mid-forties. *zzzxxtt*
ANDY CLARKE: Where was I? Sketches?! Oh, right – yeah, so *zzzxxtt* Tharg chose a sketch and I went about firming it up – defining Dredd’s uniform, making sure the grinder looked solid enough and I felt confident enough with all its bits and pieces.
It’s a great design and I had a good time with all the cables and made-up techy junk. But I wish I’d fixed the positioning a tad – some of the tentacles holding Dredd seem to pull him into the grinder (not literally) a little too much, it’s a bit tangent-y and I should’ve tried to separate Dredd and the grinder a bit more.
I inked it up, keeping it simple – only really concentrating on the outlines. I didn’t want to cover any detailing at this point as I was going to get to all that stuff with the greytones in the next step.
ANDY CLARKE: This time, once I’d filled in the flats, I decided to change some of the greys – colourising them to try to bring out a bit more variety in Dredd’s uniform and to knock back some of the darker grinder areas. I think I could have played more with the contrast too – it’s a little washed out – everything’s almost got the same level of light and dark. But, still learning and always will be, so hopefully I can improve on all this stuff as I go.
All that was left was to add some grime and dirt to the grinder and try to accentuate the glow around the eyes. Not overly happy with the effects stuff, but I think I’ve found a better way to do it since, that might work a little better in future.
ANDY CLARKE: The background is just a mix of different brushes and colours that seemed to fit with the rest of the picture. I did a few different ones to give me some choices – and one or two flat colour options and a plain white background too. This one seemed to win out.
And that’s it. *zzzxxtt* Now, about that maintenance booking – does the warranty cover any upgrades?
And there you have it – our thanks to Andy for sending along the background to another great cover image for 2000 AD – you can find Prog 2287 in newsagents, comic shops, and everywhere you get your weekly Thrill Power, including the 2000 AD web shop from 22 June.
With all that done, the Clarke droid trundled off to Tharg’s repair shop to enquire about the maintenance and possible upgrade. Thankfully, we ducked out the side door before the explosion of Thargian proportions – think that scene from Oliver with the gruel but with more volume and flying droid bits everywhere. Hopefully we’ll see Andy’s work back on the cover in the future, once he’s put himself back together and served his punishment time that is!
Every week, 2000 AD brings you the galaxy’s greatest artwork and 2000 AD Covers Uncovered takes you behind-the-scenes with the headline artists responsible for our top cover art – join bloggers Richard Bruton and Pete Wells as they uncover the greatest covers from 2000 AD!
This week, a fabulous new Judge Dredd cover from the mega-talented art droid Steven Austin adorning the front of the Galaxy’s Greatest for 2000 AD Prog 2286, out on 15 June!
Steven got his break in 2000 AD back in 2016 with Prog 1982 for a Time Twister tale, The Timeless Assassin, written by Rory McConville, after being spotted by Tharg in the 2000 AD fan-comic Zarjaz and then going through the much-dreaded cycle of submission and rejections from TMO. But despite the knock-backs, Austin kept submitting and eventually impressed Tharg with his style and great artwork, proof once more that you should never give up, Tharg may say no, but he’s always looking for new art and script droids! Because since then, Steven’s established himself both on the covers and inside everyone’s fave sci-fi weekly and the monthly Judge Dredd Megazine.
So, over to Steven with, as he puts it, his ‘waffle!!’
STEVEN AUSTIN: So this idea for the cover was a pitch, I’ve been toying with the idea of doing a Dredd cover with MC-1 kind of morphed into his portrait for a while, this came from a cover I saw years ago, I think it was a Daredevil cover but can’t for the life of me remember who drew it and haven’t been able to find it again, but the image stuck in my mind.
I sent Tharg an A4 rough but, on completing it, I came up with a slightly different angle on the original rough and doodled it down in the bottom left…
Both Tharg and I preferred this version so I worked up another A4 rough using this design…
This was then blown up to A3 and lightboxed…
I then inked this piece but somehow cocked up Dredd’s face, or at least his mouth and chin, it ended up looking weak and too soft…
However I liked other elements of the image so threw a load of white ink at it, made some changes and then lightboxed the A3 inked version again… I don’t usually do this but in this case I thought it necessary.
I then inked this piece leaving all of the buildings, both in his helmet and background clear…
I then thought it would be more effective with the background buildings in black with just those in the helmet clear so decided to send Tharg versions of both to see which he thought worked best, again he agreed and went for the darker background.
Happy with this I sent it off to Tharg who had Jim Boswell colour the piece, I think Jim’s colour work on it is outstanding, it was nothing like I had imagined it to be on drawing the piece, but I do love it.
There you go, a tale of two chins! Thanks so much to Steven for sending that one along.
You can find 2000 AD 2286 wherever you pick up your weekly dose of Ghafflebette comics, including the 2000 AD web shop from 15 June. You can find Steven on Twitter here, and be sure to check out what he’s had to say about previous covers for Prog 2184 here and Prog 2211 here.
Every week, 2000 AD brings you the galaxy’s greatest artwork and 2000 AD Covers Uncovered takes you behind-the-scenes with the headline artists responsible for our top cover art – join bloggers Richard Bruton and Pete Wells as they uncover the greatest covers from 2000 AD!
Time for the latest Judge Dredd Megazine – issue 445, which is out right now, featuring with a rather stunning Judge Anderson cover from superstar artist Rachael Stott.
Rachael’s work was most recently seen about these parts with her stunning rendition of Indigo Prime in the 45 Years of 2000 AD Art Book. She’s perhaps best known for her work for Marvel and DC, including Spider-Man and Supergirl, but she’s made incredible interior and cover artwork for IDW, Titan, Archie, Image, Boom!, and many more. Right now, she’s drawing the adventures of a certain Fantastic Four-some over at Marvel Comics.
Anderson gets the cover of the Megazine this month due to a brand-new series, Dissolution, starting this month in the Megazine, with writer Maura McHugh and artist Lee Carter picking up on the aftermath of the Be Psi-ing You one-off published in Prog 2250, and finds Cass and fellow psi Corann Ryan being held under guard at Psi-Division. To keep you up to speed, that story is reprinted in this month’s bagged supplement (the Carter droid taking the opportunity to remaster his artwork to stunning effect) alongside 2019’s The Dead Run series.
Right then, time to see and hear Rachael’s take on what is a stunning cover – and extra credit to her for getting ‘psyched’ in there with her very first sentence!
RACHAEL STOTT: When Matt – sorry, who’s this Matt? – When Tharg approached me about doing a Judge Anderson cover, I was pretty psyched as I don’t think I’ve down any Judges professionally yet. That uniform is so iconic and we’ve seen so many interpretations that it’s always fun to approach a character and have a serious think about ‘Okay, how would *I* draw them?’ ‘What does the Rachael version of Judge Anderson look like?’
And I think we all have to just go back to that classic Carlos Ezquerra version of Dredd and determine what we all found so compelling about it.
I always think about how Dredd, if envisioned as an American character, would’ve looked way more muscle-bound and thick. That classic Captain America Dorito-shaped torso. A superhero. Whereas instead, Dredd’s design is all about contrast – huge golden shoulder epaulets next to a solid black, unrendered jumpsuit. A zipper (when was the last time you saw a zipper on a superhero that wasn’t Catwoman?) Practical yet impractical. Realistic but cartoony. Narrow hips, thin thighs, but big chunky pouches (For spare change). Contrary to what you’d think, being so top-heavy in his design makes him look really solid. I think that’s why artists like Jock are so perfect for Dredd – huge slabs of black ink accentuating all these big chunky, contrasting shapes.
I’d seen many versions of Dredd and Anderson that went for a realistic-looking approach, but I really wanted to swing the other direction as far as I could. I wanted to accentuate anything that is already over the top about the uniform – I think that’s when the design really shines.
RS: So that meant, for starters, the biggest epaulets I can get away with. (So much easier to ‘cheat’ on how they’re placed when you don’t have to worry about panel-to-panel continuity).
A narrow waist still, and more chunky pouches (for snacks), and weirdly the ridiculously chunky zipper became my favourite part? It’s funny when the stuff that should be boring to draw ends up fun.
RS: Then for the colour and effects, I tried to come up with a way of showing telepathy that made the image a bit trippy, and to be honest I just messed around with layers a lot until I found colour combinations that I liked.
One of the original sketches for the cover had her psychic-ness messing with the logo – but that may have been too much of a logistical/branding nightmare for Tharg to allow.
So the drawing part was methodical, but the colouring was throwing stuff at the wall and seeing what stuck.
I ended up really happy with the finished piece, I hope I get to draw more Judges in the future!
Well, we reckon Rachael’s not alone in wanting her to do more Judges in the future… Anderson, Joe, or anyone from Justice Department, that would be a great thing to see.
Thanks so much to Rachael Stott for another wonderful stream of consciousness Covers Uncovered and for letting us into the mind of yet another artist!
You can find the Judge Dredd Megazine issue 445 everywhere Thrill Power is sold, including the 2000 AD web shop.
Every week, 2000 AD brings you the galaxy’s greatest artwork and 2000 AD Covers Uncovered takes you behind-the-scenes with the headline artists responsible for our top cover art – join bloggers Richard Bruton and Pete Wells as they uncover the greatest covers from 2000 AD!
This week we have INJ Culbard on the cover of 2000 AD Prog 2284 with another one of his striking Brink covers – out wherever you get your Thrill Power on 1 June.
But it’s a very different sort of Covers Uncovered this week, with Ian talking us through the whole process of making the cover but without the usual process images.
As you can see, it’s one of those fabulous covers that’s so deceptively simple, and that’s what makes it so very striking and one that you just can’t miss on the shelves this week – all thanks to Ian’s artwork and stylings.
As he’ll tell you in just a moment, the cover was a brief from Tharg riffing on the imagery in the latest episode of Brink: Mercury Retrograde – and that’s why there aren’t really any cover process images, all of the preliminary work had really already been done inside the episode and Ian just took inspiration from that.
As you’ll see through the panels we’ve included here, we’re at the stage in the brilliant Mercury Retrograde where investigative journalist Nolan Maslow breaks down what he’s uncovered so far, all about the Unions, the links to the Sects, HabSec, and the way that the Brink itself is psychologically damaging.
As you’d expect, it’s not exactly left Mas in a good place either…
Ian, you’re on the cover of Prog 2284 with a Brink cover that hints very much at bringing everything in Mercury Retrograde at least a little bit together.
In this latest installment, we have investigative journalist Nolan Maslow presenting his findings on what he’s uncovered so far, including what he’s calling ‘Brink Anxiety’. And of course, all of this ties right back into the very first Brink storyline as Mas’ investigations have been spurred on by the death of Brinkman and the Union/Sect connection that sent Bridget Kurtis off on her own path. So far, Kurtis and Maslow haven’t been in direct contact, but that may well change I suppose.
Now, as for the cover, it’s another one that has that circular symbolism, something that’s run through every Brink cover except the very first one. So, what’s the deal with the circular motif running through your Brink covers?
INJ CULBARD: Don’t you know? The Eye of Vovek is everywhere.
Oh yes, the Eye gets everywhere… and it certainly implies that Kurtis is central to everything here, even though we haven’t seen practically anything of her yet.
As for the Inter’sect’ions cover tagline – was that yours or did Tharg have a hand in it?
INJC: That was Tharg.
As far as putting the cover together, where does the initial idea come from – presumably Tharg gets in touch with the request for a cover and you give him some ideas riffing on a theme?
INJC: Again Tharg. It was a brief. I tend to stick exactly (or as close to) brief, so I don’t know that there was even that much of a rough stage for this given as it was drawing on imagery from the interior art, and it was so straightforward.
Do you tend to fix the idea quickly for the cover and simply submit that to Tharg or, like PJ Holden and others, give Tharg multiple choices for the possible cover layout?
INJC: Occasionally. I did suggest the pages were on the floor surrounded by stuff like a shoe and Maz’s writepad and a coffee cup, I think I was doing this because I was a little nervous of the image being so simple. Classic avoidance.
I find that the simpler something appears the harder it is in execution because you’ve not got very little to work with — not as much to distract the reader with. So I did try to suggest it was on the floor so I could introduce all these other elements, but Tharg was keen to have that blue wall there. So I stuck to the brief.
The bottom line here is, I trust in Tharg.
So say we all Ian, so say we all.
You’re in the position now where you’ve established a pattern with these covers, so I’d imagine most of the time the covers get approved with little trouble?
INJC: Yes. I mean, sometimes there’s a little bit of back and forth with really crude sketches to suggest alternatives, I never work anything up beyond a thumbnail I couldn’t sketch in a matter of seconds in response to an email, it’s always very rapid-fire like that if it does come to that.
I mean, believe it or not, the thing that took the longest in our discussions on this particular cover was how many red lines there should be and where they should be pointing, I did a couple of variations of that, but very quick, in document notations over the jpegs I’d sent. The decision-making is over in a matter of minutes.
Okay then, after the initial sketch gets approval, where does the art go then? I seem to remember you saying that you’re working completely digitally now? What’s the process involved in putting it all together – if it is digital I’m assuming you don’t go the typical traditional route of pencils to inks to colour? And what software are you using to make the art now?
INJC: I’ve always worked digital ever since I started out. I work in Clip Studio and that’s a program specifically for comics. Something I hated doing before was marking up panels and gutters… this does all that calculation for you and very quickly, so that’s cool. No more smudging lines with a plastic ruler and then having to use correction paint on it. But otherwise it’s drawing as I would on paper, just on a screen instead. Same thing really. Takes a little getting used to but you do get used to it.
I work on a desktop and on an iPad Pro (which is awesome because I can sit anywhere and work on that… I can get away from my desk) and I love drawing with the Apple Pencil so much (it’s perfect weight etc) that I draw all of the comic in Clips Studio for the iPad. You can calibrate how the pen reacts to pressure (if you’ve ever worked with dip pen nibs, it’s like adjusting those for flow and pressure sort of…). I tend to think it’s pretty crude the way I do it because I just draw. I’m sure there are lots of bells and whistles and fancy tricks it can do but my demands of it have always been quite simple. Draw.
INJC: Whether it’s a graphics tablet stylus or a lead pencil or an inking brush, you still need the artist to push that thing around. Digital tools are just that. Tools. Like a pencil or a ruler. The art is the artist. The art is to the art what the violinist is to music… the violin is a tool of expression. When I’m done with black and white I produce flats, which is a layer under the art with color isolated areas. When that’s done I then export that to photoshop and I color there. That process involves trapping the line art – which is a technique that ensures that the color beneath the line art has enough room that if there’s a misprint (black line art printing over a color page) and it goes off register (they sometimes do by a pixel or so) it doesn’t show because the color art is buffered together as much as possible under the line art. And I work with a zero K palette (CMYK… no black in the color whatsoever) so it doesn’t muddy the art… and that’s pretty much it.
Then it goes off for approval and I’m done. Next batch of pages.
Don’t you love it when the artists go technical? But no matter how much we have the veil lifted and they let us know how they do what they do, there’s still that sense of it all coming together as if by some arcane magic.
But thanks to Ian for sending over the details of all that he does. You can find 2000 AD Prog 2284 and the latest episode of Brink: Mercury Retrograde wherever you pick up your weekly dose of Thrill Power, including the 2000 AD web shop from 1 June.
The entire series of Brink to date, written by Dan Abnett and drawn by INJ Culbard, is available in four books so far – one of the most incredible pieces of sci-fi procedural work you’ll ever read. It’s never too late to discover just how excellent this series is – you can buy them here – Brink Book 1, Brink Book 2, Brink Book 3, Brink Book 4.
Every week, 2000 AD brings you the galaxy’s greatest artwork and 2000 AD Covers Uncovered takes you behind-the-scenes with the headline artists responsible for our top cover art – join bloggers Richard Bruton and Pete Wells as they uncover the greatest covers from 2000 AD!
This week, we have a suitably spooky cover from Tazio Bettin, showing us the creepy goings-on in the latest Sinister Dexter strip, The Thing in The Thing. Well, actually it’s the latest Dexter strip, as Dan Abnett and Tazio have broken the partnership between the two greatest gunsharks in Downlode. Currently, Dexter and his gang have gone on the run from the rogue AI that’s taken over Downlode, with Dex’s ex-partner, back from the dead and reanimated by the AI, hot on their heels.
You can find this mean and moody Tazio Bettin piece on the cover of 2000 AD Prog 2283 – out wherever you get your Thrill Power on 25 May.
TAZIO BETTIN: The current chapter of Dexter brings us back to the atmospheres of weird fiction from the ’20s and ’30s. If you have never read any horror stories by Arthur Machen, Robert Bloch, Frank Belknap-Long, or Clark Ashton-Smith, that is your cue to rectify that.
Dan’s script plays beautifully with classic horror tropes, so I knew immediately that I needed to convey a similar mood through the cover, and that I wanted it to be a homage to classic horror covers and posters. My inspiration came from Hammer horror movie posters from the ’60s and ’70s, especially those featuring the legendary Peter Cushing and, of course, Christopher Lee as Dracula. Those artworks used to have such iconic atmospheres, with just the right amount of cheesiness.
Going back to the classics is a great exercise in analysing the compositions and palettes, see what made the posters so iconic, and possibly learn something new and valuable.
Let me backtrack one moment to mention that, when I read the first script, I was overjoyed to realize that one of the new characters in this story would be a perfect match for the semblance of german actor Paul Wegener, best known for his role as the eponymous monster from german Expressionist movie Der Golem from 1920 (yes, this is another clue if you haven’t seen it). I’d wanted to draw him as a character in a comic for a long time, but it couldn’t be just anyone. It had to be a memorable character, and there it was!
I suggested as much to Dan, who agreed and went as far as even naming the character Reverend Wegener. I’d be curious to know how many readers will get this somewhat obscure homage… His face is very striking and intense, and hopefully, I managed to do him justice.
With that in mind, and back to the cover. I had the iconic villain, I had the inspiration. The rest of the pieces fell into place rather smoothly and naturally. I wanted the cover to be all about foreshadowing and make the reader wonder. What happened to Billi? What are those moths about? What’s that thing in the barn?
Compared to my previous cover, the process in this one was much less cerebral and much more like a natural flow of connecting the dots and let the pieces fall into place. So much so that it’s hard for me to analyze it and put it into words.
I sent some initial proposals to Matt and Dan, but it was an easy choice: everyone agreed that the one to the right here was the right one. Since the story is mainly centered on Dexter and Billi Octavo, I left the other characters out this time, favoring immediacy and expressiveness.
There was little changed from layout to pencils, except for minor adjustments in the placement of elements.
There is one element I changed in the transition from pencils to inks: Wegener’s face felt too much like a caricature, and I wasn’t satisfied. I didn’t want to go that far with the cheesiness, so I redrew it.
The last remaining part was choosing a colour theme for this drawing. Green is easily linked to the horror and supernatural genre due to the eerie quality it can have. I thought I’d use it to highlight the elements of danger: the barn, Reverend Wegener, the moths, and chose background colours that would work well in highlighting those elements, in this care a purple dominance. Hopefully that also adds some creepiness and surreal quality to the whole picture.
I am very honoured to have a chance to draw a cover for 2000AD magazine again, and I hope the readers will like it!
Tazio, we’re certain the readers are going to love it!
Thanks so much to Tazio for sending that one along. Love it when the artists go deep into the ideas behind the cover and Tazio certainly did that!
If you want to read more from Tazio, check out the making of 2000 AD Prog 2259 here.
You can find 2000 AD Prog 2283 wherever you pick up your weekly dose of Ghafflebette comics, including the 2000 AD web shop from 25 May.
Every week, 2000 AD brings you the galaxy’s greatest artwork and 2000 AD Covers Uncovered takes you behind-the-scenes with the headline artists responsible for our top cover art – join bloggers Richard Bruton and Pete Wells as they uncover the greatest covers from 2000 AD!
Judge Dredd Megazine issue 444 sees the triumphant return of veteran artdroid Andy Clarke! It’s on sale wherever Thrill Power is sold, including the 2000 AD web shop, from 18 May.
We were delighted to see Andy not only return to the comic, but also send some images and blurb for 2000 AD Covers Uncovered. Sadly, the Clarke droid currently has a minor software glitch that inexplicably causes him to refer to The Mighty Tharg as Matt. I can hear Mek-Quake ‘investigating’ the glitch over the sounds of Andy’s screams right now…
Andy begins “I sent an email to Matt earlier this year basically as a way of sending my congrats on the 45th and – although I don’t think I explicitly stated this (I really shoulda) – his amazing tenure as editor. I wasn’t sure he’d remember me at all, but with the anniversary and how it seems like yesterday that Matt started at 2000 AD, it just felt like a good thing to do. With the Battle Action cover and my becoming a little obsessed with the first 11 Dredd Case Files books, 2000 AD had been on my mind a lot the past year or so.”
“And I’ve enjoyed emailing back-and-forth with Wiggz over the years about this and that, so I’ve always kept in touch of a sort – like a distant relative who never calls or shows up to family get-togethers.”
“Anyway, despite the abundance of artistic talent Matt can call on, he asked if I was up for a script or a cover. So I wiped away the tears of joy and got to scribbling some cover sketches – it felt like 2004 again, except hopefully I wasn’t quite the clueless dumbass now that I was back then… Yeah, right!”
“So, once I’d taken a good look at the strip reference Matt sent over, I sent him a handful of sketches. No detail really, but the important things are there – the helmet, the gun – just enough to get a sense of ‘does this work or not?’.”
Andy continues “Matt picked #1 and I set it aside to come back to while I worked on some other stuff. For some reason, my brain farted and I decided I wanted to have a go at colours too, so I asked Matt if that would be okay, he said ‘Yes’ and then I felt the anxiety set in. ‘How are you going to do this? You don’t colour! You don’t colour because you’re always disappointed in the results when you do! No colour sense, no clue – dumbass!’”
After a brief hiatus, Andy got to work on these wonderfully tight inks, showing just why he is one of the best in the business…
With the inks done, it was time for Andy to tackle the big Elmer in room… “So, for once I ignored my inner critic and had a good think. I’d only done 2 coloured covers before, and they weren’t even intended to be covers originally, so the pressure wasn’t there. This time it was. First thing I did once I’d done the drawing and the inks was come up with something for the background. I’d never depicted underwater before (that I can remember anyway), especially a toxic underwater, so despite not really knowing how to go about it, had a surprisingly good time doing it. It’s just a texture (probably some ink disaster from years back) that I poked, prodded and colourised until it looked alright.”
Andy continues “To at least try to make it look more like an underwater scene, I added a few streams of green toxic-y air-bubbles.”
With the background ready, it was back to old Dredd himself; “Then it was onto adding grey-tone to Dredd. It’s really just another round of inks – but in grey, so I can work out stuff that would look too blunt or a total mess if inked up in black.”
“Then came the flat colours placed underneath the grey-tone. This is where I either think, ‘hmm, something’s not right,’ or ‘hmm, this might come out alright after all.’”
Thankfully, it came out better than alright – wow!
“Finally, I added highlights, gradients etc. to round off the whole thing. This is where I agonise and tie myself up in knots, tweaking things and fussing – retaining anal – before I realise enough is enough and put myself to bed.”
“The final step was sliding the background in behind Dredd and sending it off to Matt to see if it all looked okay . . .
Luckily it did.”
It certainly did! What a fantastic cover and what BRILLIANT colours! Any need not worry next time! Thank you so much to Andy for taking the time to do this, and it’s absolutely fantastic to see him back in the House of Tharg where he belongs!
And that’s it! Thanks so much to Andy for sending that one along. Like we say, look for that stunning cover blasting off the shelves and in the 2000 AD web shop from 18 May.
Every week, 2000 AD brings you the galaxy’s greatest artwork and 2000 AD Covers Uncovered takes you behind-the-scenes with the headline artists responsible for our top cover art – join bloggers Richard Bruton and Pete Wells as they uncover the greatest covers from 2000 AD!
This week, on the front of 2000 AD Prog 2282, out 18 May, it’s the return of super artist Tiernan Trevallion for another incredible Fiends of the Eastern Front: 1963 Prog cover. In 1963, written by Ian Edginton, we’ve seen the vampire Constanta attacked in cold war Berlin and London, with the forces of Baba Yaga and Rasputin seeking him as the prize in a supernatural battle for power. But now, between the ancient Balaur and the First Sinner, he’s paying a heavy price for being the vamp in the middle!
Tiernan, as you’d expect from a droid of such brilliance, is in high demand and although he had chance to send us the images for this Covers Uncovered, his poor circuits just couldn’t cope with the workload and he’s had to schedule an emergency re-lube and repair session from Tharg’s droid workshop.
However, as his failing circuits spluttered and sparked their last as he was lowered into the oil vats, he did manage to press send on his words for this Covers Uncovered…
Here’s the components of the cover… as usual, not much to report beyond a rather glib and unhelpful explanation of the process…
And that’s all you get from the Trevallion droid this time round! I think you’ll agree with us when we say that none of the explanations are ever glib or unhelpful though.
Anyway, the art is the thing of course and with a cover like that, we really don’t need to say that much do we?
So, starting off with raw pencils to set the scene… Balaur to the left of him, Rasputin to the right, Constanta’s stuck in the middle, a sacrifice to the elder gods and demons fighting over him…
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After that, straight to inking the cover image. And as you’d expect from Trevallion after seeing the wonderfully grotesque imagery week in and week out for the black and white Fiends: 1963 series, he does a stunning black and white inked version…
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And finally… adding some subtle and sympathetic colours to the cover… including a disturbing trail of red… Constanta really isn’t having the best of days…
Thanks to Tiernan for sending along the process of what is a truly stunning cover there. You can find that cover and the very latest Fiends of the Eastern Front: 1963 on and in 2000 AD Prog 2282, out wherever Thrill Power is sold, including the 2000 AD web shop, from 18 May.
For more Covers Uncovered from Tiernan, see this beauty for Prog 2276, and check out the interview all about Fiends: 1963 with Ian Edginton here.
Every week, 2000 AD brings you the galaxy’s greatest artwork and 2000 AD Covers Uncovered takes you behind-the-scenes with the headline artists responsible for our top cover art – join bloggers Richard Bruton and Pete Wells as they uncover the greatest covers from 2000 AD!
This week, 2000 AD Prog 2281 sees the return of 2000 AD’s funniest art droid (well, he used to be a stand-up comic!) – Tom Foster for both cover and art on the new Judge Dredd series An Honest Man.
Tom’s back on the cover on Prog 2281 with the return of ex-Judge Kyle Asher. You first saw him in the Kenneth Niemand written and Foster drawn Judge Dredd: A Penitent Man (Progs 2225-2230), returning to the big Meg after 20 years on Titan for beating a citizen to death. He got through his first brush with Dredd and is now working as an Auxillary – but can he keep his Titan-treated nose to the grindstone or will he find the Judge’s instincts kick in again as he returns in An Honest Man? (Oh come on, what do you reckon?)
Anyway, it’s going to be another great series and it all kicks off with a great cover for the first part of An Honest Man on the front of Prog 2281. So, over to Tom Foster to tell us all about it…
TOM FOSTER: One of the advantages of having used 3D-models so extensively in the past is that I can sort of kit-bash a design together fairly quickly without putting pencil to paper. Don’t get me wrong – I like putting pencil to paper, but when it comes to selling a cover idea, it helps to have something that looks, in some sense, fully-realised.
In this instance, Tharg had something fairly specific in mind, with Asher in the foreground, looking over his shoulder at Dredd.
I wanted to try and keep the image tied into their encounter in this issue, so I set it against the huge traffic pile-up, with Judge Purcell in attendance.
Once Tharg was happy, I went about doing a rough sketch of the cover, using the 3D model for a bit of reference on the composition. Generally, I would spend a few hours on this initial stage – getting the nuts and bolts of the anatomy and major forms locked in as early as possible, but this time, I think I only took around 45 minutes.
This was a bit of a double-edged sword, to be honest. It allowed me to get nearly all the penciling done in one day (which is unusual for me), but it meant that a lot of the elements were a bit undercooked and suffered as a result.
Once the initial sketch was finished, I blew it up from A4 to A3, added a few perspective grids for the background and started overlaying what I assumed would be the final pencils, using a lightboard.
I was still in the process of drawing a later chapter of the story at the time and didn’t want to lose too much time to the process, so resolved to work a little rougher than usual and trust that I could clean things up sufficiently at the inking stage.
However, in my foolish haste, I failed to devote the right amount of attention to the background figures, including Dredd himself (a cardinal sin).
The Dredd figure was looking stiff and flat, and many of the other details were far too indistinct, so I scanned my pencils into photoshop, tinkered with some of the proportions a little and printed them out again. On another sheet of A3, I tightened up some of the problem areas and then scanned these revisions and composited then with the first draft pencils.
Even at this stage, I needed a few little tweaks to be happy enough to move onto inks, but eventually, I managed to get a version I was satisfied with.
I printed out a blueline version of the pencils and inked it with a sable brush and some Microns. Although most of it turned out okay, there were a few details left over from the poorly constructed initial drawing stages that made it to the final line art. The figures still lack a little dimension and I have some issues with how Dredd’s helmet is drawn – the angle of the visor doesn’t match the angle of the rest of it – and this gives things a bit more of a cartoony look than I’d prefer.
If I’d noticed it while I was working on it, I have fixed it, but I didn’t, so now you’re stuck with it.
After getting a high-quality scan of the inks done, I started work on the colours – which, in this instance, were all done digitally. Here I was able to add a little more dimension and texture to the image and try to draw attention away from the problem areas.
Ultimately though, there are still a lot of issues. Most of them are peripheral and don’t really draw the eye, so I don’t mind them too much, but there are a few that still really bug me. In general, the figures of Dredd and Purcell, should really just have been started from scratch when it was clear that they weren’t very strong.
Overall though, I think the final piece just about works, and the lively palette keeps things visually appealing enough to forgive some of the drawing problems.
Meh, I dunno. Still in two minds about it. At least it’s got a background. I usually find a way to avoid that.
Tom Foster, one and all, way, way too hard on himself on yet another great cover!
Thanks to Tom for that – we think it’s as magnificent as all his other work and it’s a delight to see him both on the cover and in the Prog, with his amazing art on Judge Dredd: An Honest Man. It all happens in 2000 AD Prog 2281, out wherever Thrill Power is sold, including the 2000 AD web shop, from 11 May.
And then there’s his ‘From the Drawing Board’ video – the one where he was so entertaining and funny that it put way too much pressure on other art droids!
Out right now – the latest 2000 AD Regened – Prog 2280 – has hit the stands and is packed with all-ages action and thrills for you and your younger Earthlets!
Inside, there’s five strips of wonderful things, including more of everyone’s favourite lawman of the future, Cadet Dredd, the adventures of a young Marlon Shakespeare in Chopper, an AI nightmare of a Future Shock, magical misadventures with the kids of Lowborn High, and post-apocalyptic classroom chaos when the kids of Class Omega-Default IV return in The Unteachables by Karl Stock and Xulia Vicente.
Hi Karl, Hi Xulia… The Unteachables is a new strip in name only, as the kids from Class Omega-Default IV have already appeared before in Regened, back in Prog 2130’s Future Shock: That Weird Kid.
The Weird Kid ended with the class triumphant and a group of anarchic, rebellious kids running the school.So, I suppose the first things to ask are… what made you decide to bring the class back in the Unteachables?
KARL STOCK: I’m not sure when it struck me, but I was toying around with ideas for what might work for 2000AD Regened in an all-ages context and remembering how much I loved the Bash Street Kids when I was young. They were briefly my favourites until 2000AD and Star Wars hit around age 7 or 8.
I absolutely see what you mean with the Bash Street Kids. And it’s something that was there with Carl Giles’ kids in his fabulous cartoons – kids, go ask Grandpa!
KS: At some point it just landed that I had already created – with artist Brett Parson, whose great character and world designs are a massive part of this story – a group who fitted that mould exactly, in my first Future Shock for 2000AD Regened back in 2019, That Weird Kid. But this realisation was a pretty meandering process; the Shock always existed as a done-in-one in my mind, and my efforts since have gone into more Future Shocks and various bits for specials. General ‘learning the comic writing trade’ stuff. I guess I rediscovered These Weird Kids when I felt ready to.
So you have the idea of the feral kids running riot a la Baxendale but then it’s taken a sci-fi step by shifting it to some post-apocalyptic future setting.One thing I really liked was how you’ve not gone to great lengths to really explain what the hell’s going on outside the classroom up to this point. A great example, of course, is Slug and how it’s never brought up about how alien he is – a simple visual proof that this really isn’t the Earth we know – if it even is Earth that is! And of course there’s the puzzle over Arthur and the technology involved there.
Now with this second Unteachables – we can retroactively go back and call That Weird Kid an Unteachables, right? – it’s still got all the Bash Street kids anarchy but there’s more of a Walking Dead vibe about the thing. You’ve expanded the series to look more to the outside world, hell-hole that it is, and what the other survivors are doing there.
KS: Put simply, the premise in my mind is, ‘what is school like in a dystopian sci-fi future?’ There are all sorts of avenues to explore in this world, which we’ve seen a little of in the first page or two here – perhaps we can explore more of them in future?
Absolutely! So then, what sort of things can we expect from this new episode?
KS: A story that hopefully takes them out of the thinly-sketched world of that one-off and gives their situation a bit more context and structure. I was aiming for one part Bash Street Kids, one part 2000AD Regened, and one part Kids Rule OK from Action – which is an ambitious blend, but I’ll try to keep honing it if we see them again.
And also this episode, we have a new artist on board, as Xulia replaces Brett Parson on art – how did this come about?
KS: As soon as the strip was commissioned I asked Tharg, aka editor Matt Smith, if Brett would be able to come back – but I’d missed the boat, he was already busy with the outstanding Pandora Perfect. Xulia was Matt’s choice, and she’s done a great job as a more than capable replacement.
I like to say hello to every artist who’s commissioned to draw one of my strips, and usually we exchange pleasantries and they get on with it. That was kind of the same here, but Xulia was keen to double-check references and things like that – I suspect she found it difficult recreating some of the characters from Brett’s original pages, where all we saw was maybe one side of their face once. I reckon that would be a tough job for any artist.
KS: By the way, it’s important here to pay tribute to Brett once more – only maybe two or three of the ensemble cast in the Unteachables were characters I’d described in the first script, who they’ve become in the new story was all extrapolated from the life he brought to them in the brief glimpses we saw in the Future Shock.
Xulia’s carried that on, her pages and characters are lively and real, and there’s something pleasingly Marvelesque about a lot of the action. I’m lucky to have had them both work in this world, and colourist Matt Soffe and letterer Simon Bowland of course.
Xulia, have you enjoyed coming in and stamping your own look on Class Omega-Default IV?
XULIA VICENTE: It sure was a fun pack of feral kids to work with! The source material was great and even if we don’t know much about each of the characters, their designs already have so much personality that it was easy for me to imagine them alive in my head. I also got to introduce a few new characters, so I can just hope they blend well with the cast!
How did this new partnership come about and how did the relationship develop to get the strip finished?
XV: I had worked on a small strip for 2000AD previously [Oh yes, the Judge Death rocking out strip in the 2018 Sci-Fi Special- interview right here], so editor Matt contacted me again for this one. Then Karl reached out to me too to discuss any doubts I could have, and was so kind as to provide a few references I was missing and clarify some parts of the script. English is not my first language so I sometimes struggle to fully understand descriptions, so Karl was really helpful there.
Xulia, you’re coming on to The Unteachables after that initial episode by Brett Parson – I think it’s safe to say that you have very complementary artistic styles and the transition is near seamless – but did you have any thoughts of changing your art at all for The Unteachables?
XV: Well I’m flattered that you’d see a resemblance to Brett’s pages! I guess you could say our styles align well, sure, though I also think part of the merit is thanks to Matt Soffe’s colours and Simon Bowland’s letters, I feel they help the strips blend a lot.
So… even with Brett’s strip as reference, I didn’t really make significant changes to my art style for this. I tend to trust the editor’s choice when they hand me a job and just do my own thing. However, I do feel like adding more blacks and more of a baroque style when working for 2000 AD, mainly because it’s the vibe it brings and also because scripts have more panels per page and more information per panel than I normally do.
When it came to putting the art together for the Unteachables (and for your other work), how do you approach the story, what’s your process?
XV: When I work with someone else’s script, I like to read them through a few times, with some time in the middle (if I’m lucky with the schedules). It helps settle a mood and flow for the story in my head, and lay down any doubts I have for the writer. Then I draw a small storyboard (lately I’ve improved at actually making them somewhat readable for people other than myself) and hand it to whoever needs to see it (Karl in this case).
XV: I designed two characters for this story from the description handed by Karl. Really nothing fancy: I look through references and sketch until something comes out. I also made sure to sketch and properly list all of the kids, since I only had Brett’s strip as reference for them.
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XV: From then on, it’s easy: draw the pages. I work with red pencil, a brush and ink, on a Din A3 format. I should really stop stacking paper at home and switch to digital processes, but I just can’t bring myself to work on a screen 24/7…
And a final Unteachables page from Xulia before Matt Soffe and Simon Bowland work their magic!
It’s another example of strips that start as Future Shocks or one-offs and later develop into something more – in the same way as The Intestinauts sprung from the first Regened back in the 2018 Free Comic Book Day comic and is now firmly rooted in the pages of the Prog.
Any plans for the future of The Unteachables? Is it one of those strips that can be transferred to longer stories or do you think it’s something that works a lot better as individual stories? Have you got some sort of massive plan all mapped out across your walls with every detail of the world and what potentially could happen with all of the characters?
KS: It’s not worked out to the level of the corkboard on the wall with the bits of string linking up every character – but yes, I’ve got a few ideas for these characters and their world, and many more half-ideas waiting to be jigsawed together somehow, the possibilities are… not quite endless, but there are loads of them! As ever, it’s down to Tharg whether they see the light of day. This is the first thing I’ve co-created for the prog which might in any way be described as a series, so I’d love to take it further.
Now, as we promised you – the full-size character designs from Xulia –
Thank you so much to Karl and Xulia for chatting to us – you can find The Unteachables running riot in 2000 AD Regened Prog 2280 – out now from everywhere the Galaxy’s Greatest is sold, including the 2000 AD web shop.
Every week, 2000 AD brings you the galaxy’s greatest artwork and 2000 AD Covers Uncovered takes you behind-the-scenes with the headline artists responsible for our top cover art – join bloggers Richard Bruton and Pete Wells as they uncover the greatest covers from 2000 AD!
This week, it’s the return of the all-ages Regened Prog and the return of art droid Chris Wildgoose for 2000 AD Prog 2280 – all the thrill power you’d expect, just with that all-ages twist!
Inside the latest Regened you’ll find a great Cadet Dredd with Red Medicine by James Peaty and Luke Horsman, Hogwarts meets Grange Hill in Lowborn High by David Barnett and Anna Morokova, there’s AI gone oh so wrong in a Future Shock: Smart Home by Honor Vincent and VV Glass, we’re headed back to school with Class Omega-Default IV in The Unteachables by Karl Stock and Xulia Vincente, and the return of Marlon Shakespeare in Chopper: What Goes Up by David Barnett and Nick Roche.
But it’s all wrapped in that great Cadet Dredd cover by Chris Wildgoose… who’s about to tell us all about putting it together…
CHRIS WILDGOOSE: When Matt Smith got in touch to ask if I was interested in doing a Regened cover, he said I could have free reign. They were yet to lock down the main Cadet Dredd story but suggested he could have a showdown with an Alien or a Robot (while going light on the use of guns as this was aimed at younger readers).
Growing up with Dredd, I always felt his best tool—beside his helmet and his Law Giver—was the Law Master! So I was excited to have a go at that. I also grew up reading the ABC Warriors stories and I’m a genuine fan of the first Dredd film, so I picked the robot showdown with a slight Hammerstein look to it.
Before I started designing, I read over Matt Smith and Neil Googe’s previous Cadet Dredd story, Coming To America [the exclusive Cadet Dredd in Regened Volume 1] to get a feel for how it looked. Neil’s Law Master designs are just awesome, so I wanted to use some of the flavour he’d given the bike, with a bit of my own spin. I know readers can be very keen on Dredd’s continuity, but with this being the Regened issue, I felt I had space to play with the design a little while keeping it close to an existing design.
And so, I went in with these influences from the get-go.
I sent over these three designs. The first two would require a big bunch of time to work on it. Loads of detail and fun action. Whereas Option C was a design that could be completed quickly, in case time was short. Unable to let Dredd wield a gun, I had fun planning out what he could do to the robot that would still be quite violent!
Option A was inspired by Rob Williams and Dylan Teague’s short Dredd story, Meat,[Judge Dredd Megazine 298] which has a gnarly opening on a Mega-City One highway. My actual personal pick would have been option B, as I loved the colours and was in the mood for a dark, neon, muggy street-level piece.
To be fair, for me, these are on the more finished scale of ‘sketches’ So they are on the tighter side and often, when I know I’m colouring for myself I’ll put a fair bit of time into figuring out the colours in this stage too. It tends to save me a lot of brain ache later on down the line.
Matt chose option A as the final cover, so next I got stuck in with the pencils…
I kept the pencils pretty bare bones, as I was inking it myself and doing it all digitally. With my layouts being pretty tight already, most of the hard work came in the inking stage. Here I was mostly making sure Dredd and the bike were drawn correctly.
Often I’ll render my covers with some shadow layers. I knew I wanted the robot to have a bunch of grooves and dents, so I worked in some damage at this stage (and on that hover bus getting knocked out of the way).
And here’s the final piece! I kept very close to the colours I’d worked out in the planning stage, with just some tweaks to add motion blur to the road debris.
The final touch was to add a couple of little Easter eggs!
Keeping with the tradition of naming a block after a fellow 2000 AD art droid, I named a block ‘Teague’ after artist Dylan Teague, who has been one of my biggest influences while working in comics. There’s also a ‘Fnord’ block, which is for my eldest brother. (Don’t worry, my brother isn’t actually named Fnord, but I thought he’d prefer his constant internet handle over a ‘Tim’ block. I owe all of my 2000 AD love to Tim, who would let me steal and mistreat his Progs when I was far, far too young.
And that’s it! Thanks so much to Chris Wildgoose there for sending that one along. And thanks to Tim for letting Chris steal his Progs – always share nice, Earthlets, you’re building the essential next-generation of Squaxx dek Thargo!
You can find 2000 AD Prog 2280 wherever you pick up your weekly dose of Ghafflebette comics, including the 2000 AD web shop from 4 May.