Every week, 2000 AD brings you the galaxy’s greatest artwork and 2000 AD Covers Uncovered takes you behind-the-scenes with the headline artists responsible for our top cover art – join bloggers Richard Bruton and Pete Wells as they uncover the greatest covers from 2000 AD!
It’s the absolutely final EVER episode of Proteus Vex as Michael Carroll and Jake Lynch bring you the zarjaz double-length conclusion of Devious – and it’s Toby Willsmer bringing you a suitably thrilling cover for that finale…
Over the last few years, Proteus Vex has delivered perfection as a ghafflebette epic sci-fi saga, documenting the galaxy-spanning events of the empires of the Imperium Alliance, the Scorchers, and the Citheronians, and just what part Imperium Alliance agent Vex has to play in it all. It’s been a stunning series, full of everything you could want from something truly vast in proportions.
Originally co-created by Michael Carroll and Henry Flint, artist Jake Lynch has been onboard since the first tale, and now Carroll and Flint bring the whole thing to a suitably thrilling conclusion in Prog 2389, under that fittingly perfect cover from Toby Willsmer.
Although Toby’s a New Zealand-based artist, his formative years in the UK gave him a love of 2000 AD that he’s been regularly bringing to the cover of the Prog for a few years now, not to mention dazzling your eyeballs on several strips, including Robo-Hunter in the zombie takeover tale The Darkest Judge, Cadet Dredd in Prog 2325, and a Regened Future Shock in Prog 2346.
But now… as we say a fond farewell to Proteus Vex… over to Toby to tell you all about the cover…
TOBY WILLSMER: Matt asked if I’d like to do a Proteus Vex cover and as this was to be his last appearance he was after an action-packed idea.
I’m a big fan of Jake Lynch’s work on Vex and jumped at the chance to go all out on a farewell cover.
I start with the usual mess in the sketchbook to get the ball rolling. I had a lot of ideas for different action scenes but settled on three that I thought I could pack some action into.
I took the ideas, opened up the trusty cover template and loosely drew them into something that Matt could choose from…
Matt chose number 1 and, as happens more often than not, I went back to my original scribbles as I felt they captured the dynamic I was looking for and refined the idea from there.
I wanted to use some vibrant colour in this and I put together a colour scheme that I intended to use and sent them off to Matt to run them past his eyes.
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With Matt happy I went ahead and drew up the line work and added some basic shadows and values...
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From there it’s onto all the fun stuff, adding the planned colour, lighting and details until it’s all done.
As I painted it I changed the exploding robot at the bottom making it a little more curvy in places as I felt it was too ‘boxy’ looking...
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As this was to be the last outing of the odd-looking Mr Vex. I wanted to do something to give it a little extra oomph.
I asked Matt if he was up for shattering the logo to connect the action and logo together. Matt was down for the idea and sent me over the logo for some shattering.
I had way too much fun doing this one!
Oh yes, there’s always something very special to see that logo-smashing going on. And Toby’s delivered a cover that really does mark that final Proteus Vex perfectly – thanks so much to Toby for sending it to us.
Prog 2389 is out on 3 July 2024 and available anywhere and everywhere Thrill Power is sold, including the 2000 AD web shop.
As for more on Proteus Vex – we interviewed Mike Carroll and Henry Flint about the very first story here, and you can read a ‘Who is Proteus Vex?’ character primer here.
You can read Proteus Vex’s first stories in a collected edition, Another Dawn, which collects the first two storylines – Another Dawn and Shadow Chancellor. And no doubt the rest of Vex’s incredible, galaxy-spanning, epic sci-fi adventures with get the collected treatment in the months to come!
Every week, 2000 AD brings you the galaxy’s greatest artwork and 2000 AD Covers Uncovered takes you behind-the-scenes with the headline artists responsible for our top cover art – join bloggers Richard Bruton and Pete Wells as they uncover the greatest covers from 2000 AD!
Inside the Prog we’re up to part 3 of Rogue Trooper: Souther Belle by Geoffrey T Wessel and Dan Cornwell in a return to Nu Earth and the never-ending war between the Norts and the Southers. Created by the Southers to survive the poisonous wastes of Nu Earth, Rogue is the last of the Genetic Infantrymen. Together with the biochips of his fallen comrades in arms, Helm, Gunnar, and Bagman, they’re searching for the traitor that sold them out.
But along the way to finding the Traitor General, there’s more stories to be told and we’re right in the middle of one of those here, as Rogue is on a rescue mission to track down the mysterious and deadly voice of the Nort propaganda broadcast Souther Belle. Rogue and the bio-chips have identified the voice as one of the female G.I. ‘Dolls’ – but will Rogue get there in time? And is all really as it sounds? Well, for that you’re going to have to be reading Souther Belle
But now, let’s peruse the incredible artwork from Andy Clark for this week’s Prog cover… the return of the big blue Nort-killing machine…
According to Andy, the brief for this one was simple…
‘I think Matt’s brief for this one was something like “Rogue kneeling firing towards us”.’
And with that in mind, the Clarke droid set about working up a couple of rough cover ideas…
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Tharg – or at least his Earthly representative, Cyber-Matt – gives the nod to version 2 and Andy sets about doing his thing.
Just for a change for the art droids, this one was all pretty simple – going from pencils to figure inks to putting it all together with greytones…
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Then comes the final stages, adding colours, first flats and then final colour before doing what Andy’s previously described as poking and prodding until it all starts to come together or ‘A lot of mucking about and hoping, in other words.’
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Of course, despite it all sounding wonderfully simple, the art droids always manage to find a bit of a black cloud on an otherwise beautiful day and it seems the Clarke droid is no exception, signing off the latest missive with all this gorgeous art with this…
‘It didn’t come out as I hoped – but I like the texture in the landscape.’
There’s just something about artists that makes you want to give them a big hug and tell them it’s all good. And then you send in Mek-Quake to get them back to work, expecting them to make something this damn good…
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So thank you so much to Andy for sending along the art that all went into creating such a great cover that you’ll find on shelves galaxy-wide from 26 June, as well as the 2000 AD webshop.
As for more Covers Uncovered action from Andy, be sure to have a look at his covers for Prog 2287, Prog 2290, Prog 2312, and Megazine 444. And then there’s that gorgeous triumvirate of covers for the soon-to-be-collected and rather excellent Smash! that Andy was responsible for– issue 1, issue 2, and issue 3. Oh, and you can get hold of Smash! The Broxteth Devil on 11 September.
And finally, here’s the full size versions of those initial roughs from Andy plus a little close-up Rogue… but before those, just something that Andy drew our attention to already, the rather strangely beautiful textural work on the landscape behind Rogue – greytones, flats, colours, and final version…
Every week, 2000 AD brings you the galaxy’s greatest artwork and 2000 AD Covers Uncovered takes you behind-the-scenes with the headline artists responsible for our top cover art – join bloggers Richard Bruton and Pete Wells as they uncover the greatest covers from 2000 AD!
We’re off to take a look at the new Judge Dredd Megazine cover now – with the return of zarjaz cover star Alex Ronald and Mega-City 2099, taking us back to the earliest days of Dredd in 2000 AD!
Mega-City 2099 takes us back to the very first Dredd strips in the Prog, with a whole new set of adventures imagined by some of the finest script and art droids with that classic 1977 look and feel!
The new Mega-City 2099 inside Megazine 469 is by Ken Niemand and Conor Boyle, but on the cover this month, giving his very finest classic retro Dredd, we have superstar 2000 AD cover artist extraordinaire… Alex Ronald.
After an initial spell at 2000 AD in the mid-90s, Alex left for a second career in computer graphics, only to find the lure of Tharg too all-powerful, returning with a very different digital style and becoming one of the Mighty One’s specialist cover artists. And speaking of covers, here’s Alex to tell you all about this one…
ALEX RONALD: This cover is based on the Mega City 2099 strips so my first port of call was back to ZBrush to re-work the Dredd model I use for composition...
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ALEX RONALD: As you can see from the headshot, the early 70s style helmet is more rounded like a biker helmet and I reworked Dredd’s face to bring it more in line with the early look defined by Carlos Ezquerra and Mike McMahon.
My first draft for the cover was very close to what happens in the featured story, a giant superhuman lifting a Mega City police vehicle above his head and attacking the officers.
I have Dredd checking the pulse of an officer as the giant is reflected in a nearby window.
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ALEX RONALD: In the end, I felt this might work okay as a story page panel but didn’t necessarily make a good cover image.
The final cover idea came from a panel from the very first Dredd story, but not the first printed.
Yep… this one in fact, from the master, Carlos Ezquerra…
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ALEX RONALD: There’s a great low angle on Dredd drawn by Carlos firing his lawgiver. I based my cover on this but flipping the side so Dredd would be facing the right of the page rather into the spine.
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ALEX RONALD: My rough has Dredd on his own but by the time I went to painting up the full-colour image I thought it would add more value to add in the cops who had featured in the story.
Anyway I hope you like it, I had a lot of fun doing this one.
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Oh, we like it a lot! A mighty fine retro-inspired cover there from Alex! Thanks so much to Alex for taking the time to send over his art and talk to us about what he did. You can find the new Judge Dredd Megazine, issue 469, on the stands at your local newsagent, comic shop, and on the 2000 AD web shop right now!
Every week, 2000 AD brings you the galaxy’s greatest artwork and 2000 AD Covers Uncovered takes you behind-the-scenes with the headline artists responsible for our top cover art – join bloggers Richard Bruton and Pete Wells as they uncover the greatest covers from 2000 AD!
This week, as we get to the ghafflebette finale to Ken Niemand and Nick Percival’s six-part run of Judge Dredd: Iron Teeth, it’s time to experience the classically grotesque art of another Percival cover…
Over six parts, Iron Teeth has taken Dredd (and us) down to the depths of the Undercity in a search for missing juves and to uncover the horrors to be found down in the darkness. And there’s no better artist when you’re looking for horrors and darkness than Nick Percival.
Between them, Ken & Nick are on a mission to bring even more of all things truly terrifying to Dredd, having started with The House On Bleaker Street(Progs 2247-2249) and then with Iron Teeth for the last six weeks. And as for what’s next… well, there are plans and there are plots, and then there’s the final page reveal that you’re all going to love on in this week’s Dredd!
Nick recently had this to say about what ‘s coming… ‘But yeah, we know what comes next and if The Mighty One is game, we’re ready to start scaring folks once again. I have some seriously dark stuff ready that will make Iron Teeth look like Aunt May, so I’m good to go.’
But no more teasing, over to Nick for the skinny on his latest cover…
Dredd Vs Iron Teeth – it’s all been building to this!
NICK PERCIVAL: It’s the final episode, so nothing hiding in the shadows anymore and we fully reveal Iron Teeth. For this cover, I wanted a little more action than the previous two cover paintings, since this is the climax of the story and Dredd and Iron Teeth finally face off.
So, in best panto tradition, “he’s behind you!”
I thought a nice shot of Iron Teeth leaping out the darkness, attacking Dredd would work. (Full disclaimer – this actual scene doesn’t happen exactly like this in this episode but I did the cover before I got the final script, so there you go)
Anyway, you can see from the loose rough that all the elements are there for Tharg to approve. Big Dredd as the central image and a bit of a Dutch angle to the image to give it a more dynamic feel.
I guess this scene is the moment just before Dredd reacts to the attack – the second before he’d start blasting away with his Lawgiver – I should do a before and after image but in the episode you see how Dredd manages to take down the evil creature -with a little help from his Poundland C-3PO robot sidekick.
I wanted a cool palette for this one, so blues and greys, hopefully giving it a nice moody, spooky, almost mystical feel, keeping the tone that’s been established for the whole story and sticking with the underground setting.
So, that wraps it all up (for now) with a slightly longer episode and our reveal (spoiler!) on the last page as a certain evil, supernatural fella makes his return. I had a lot of fun working with Ken on this and taken as whole, you can see this is just the set up for much more terrifying things to come for Dredd…
Thanks to Nick for sharing yet another cover to send a proper chill all the way down your spine – you can find it right now wherever Thrill Power is sold, including the 2000 AD web shop.
We’ve talked to Nick twice here about Iron Teeth, with a great interview about the storyline here and his Covers Uncovered for Prog 2382 here.
Now, for more of Nick talking all things comics and art, there’s plenty more interviews waiting for you – He talked about his six years drawing those Dark Judgeshere, plus Nick and David Hine talked Dark Judges: Deliverancehere and Death Metal Planethere. And if you’re after something all together more audio and/or visual, Molch-R talks to Hine and Percival about all things Dark Judges in the 2000 AD Thrill-Cast Lockdown Tapes here.
And finally, Nick was good enough to send along some of his process work for a select few portions of Iron Teeth part 6… He even sent along images of the final page very special reveal that will no doubt play a BIG part in all things fearful for future Niemand & Percival Dredds. But there’s no way I’m risking the wrath of our Betelgeusian overlord and beloved purveyor of all things Thrill Power by showing you that! You’ll just have to enjoy the big reveal in this week’s Prog!
Every week, 2000 AD brings you the galaxy’s greatest artwork and 2000 AD Covers Uncovered takes you behind-the-scenes with the headline artists responsible for our top cover art – join bloggers Richard Bruton and Pete Wells as they uncover the greatest covers from 2000 AD!
This week it’s another ghafflebette cover by the one and only John McCrea (with colours by Jack Davies) for Prog 2386, so overflowing with Thrill Power that it’s turned into a special extra-length 48-page Prog with seven zarjaz strips inside.
One of the new strips – you’ll have guessed from the cover – is a brand-new multi-part thriller featuring everyone’s favourite blue-skinned G.I. – the return of Rogue Trooper in Souther Belle by Geoffrey D. Wessel and Dan Cornwell. We’re back on Nu-Earth and back with Rogue, Gunnar, Helm, and Bagman, investigating a mysterious and familiar voice that’s going to send Rogue off on a rescue mission deep into Nord territory.
For those of you worried about the mental health of the McCrea art droid after that slight circuit meltdown with the last cover, you’ll be pleased to know in advance that this one went a LOT more smoothly…
JOHN MCCREA: This cover was originally a commission that I did about four years ago. I was very pleased with it and after the news of the Rogue Trooper film, and guessing that there would be new material appearing in 2000 AD, I decided to send the picture in to Matt and see if he wanted to use it. Happily he did.
I often look around for a visual cue or idea that I think might give me the hook on which to base my cover. I Googled pictures of Vietnam as that’s the real conflict I think of when I think of Rogue’s war. This was the photo that made me sense the image that I wanted.
As you can see it’s just not simply tracing the drawing but just the idea of it that I needed to jump off, and this was the pencil drawing that resulted from that picture.
I’m not entirely sure why I made Rogue left-handed, but I’d imagine all Genetic Infantry are ambidextrous. It’s certainly a trait I would build in if I was creating the perfect soldier. There, I’ve solved my problem.
I lightboxed my pencil sketch, and tightened it up, getting Gunnar right. He’s a tricky gun to draw, and I am sure I got the perspective wrong on the ammo clip. Not that I noticed at the time, sadly.
As with most things I’m doing when I’m inking myself, I kept the pencils reasonably loose and energetic, even in the redraw. The background is just shapes, an idea of the masses involved – rubble strewn ground is my bread and butter!
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Next I started inking, using a Mitsubishi unipin fine line pen…
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I finished the inking with a Zig Scroll and Brush for the heavier black areas and for thickening up the outlines. I dropped a gas mask in on the ground to imply the Nort menace…
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I then added a grey wash using watered down Indian ink. I thought this gave the picture more of a swirling, hazy feel that suited the subject. You can also see here that I altered Rogue’s right foot at this stage, it needed widening to give it more weight.
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When Matt confirmed that he was going to use the picture, I realised that I had not drawn it to 2000 AD proportions, so I extended the scan image using Photoshop. You can also see I finally remembered to clean up the correction lines on the right foot!
Once that was done it was off to Jack for colouring.
I loved what Jack did with the color palette, but as you can see from this picture I am a fussy bastard! However, I think the end result was worth it.
Thankfully a hell of a lot simpler than the monumental exercise in getting it just right as the last cover! Thanks so much to John for sending all that through and it’s yet another in a series of really great character portraits of the finest of 2000 AD.
Prog 2386 is out right now and available in all the usual places you find your Thrill-Power, including the 2000 AD web shop.
If you want more Covers Uncovered from John, there’s plenty here to bring before your eyeballs – Prog 2024, Prog 2224, Prog 2328, Prog 2351, Prog 2361, not forgetting the near-breakdown inducing cover for Prog 2380’s Aquila cover, and his fabulous Armitage for Judge Dredd Megazine, issue 467.
Every week, 2000 AD brings you the galaxy’s greatest artwork and 2000 AD Covers Uncovered takes you behind-the-scenes with the headline artists responsible for our top cover art – join bloggers Richard Bruton and Pete Wells as they uncover the greatest covers from 2000 AD!
This week it’s not one but two art droids – Pye Parr and PJ Holden – collaborating on the brand-new Intestinauts cover to 2000 AD Prog 2385…
Pye Parr and Arthur Wyatt’s Intestinauts have returned for more bowel-bothering brilliance in their latest series – Busted Flush – that reaches part 4 in this week’s Prog 2285.
Usually called in for oral application for those tummy troubles, the Intestinauts are miraculous micro-droids who do battle in the nightmarish conditions of your GI tract. But in Busted Flush, they’ve found themselves in unfamiliar territory, as the Instestolab is compromised and they’ve no choice but to do battle with the terrifying Omega-Genocide-Four.
As for the cover and why it’s both Pye and PJ Holden involved… we’ll let Pye & PJ tell you the tale…
PYE PARR: Initially I was going to draw this myself, but deadlines being what they are (and my time-keeping being what it is…), I realised about a week from the print date I was never going to get it drawn in time, so I asked PJ if he could save me from the wrath of The Mighty One and do all the hard work for me.
Luckily he could, and did it with style!
I sent him the rough Matt had approved, plus some ref from the strip pages and we went from there.
Three roughs sent to Tharg’s Earthly representative by Pye
PYE PARR: Nobody else has drawn Intestinauts before, so I was quite excited to see what he came up with. I think the only thing I asked for was the brain on a separate layer to the dudes so I could knock back the linework.
Being a TruePro(tm) he smashed it, improving on the rough by bringing one of the robots forward to give it a bit more depth. 10/10, no notes.
PJ HOLDEN:So Pye phones me, and says “Oi! Mate, can yer do me a cover, quick like, for the mighty one doth protest mightily at my tardiness!” and I says, “But you don’t have a TARDIS” and he says, “No, tardy – TARDY” and I says, “Wow, mate, I don’t think you can use that word no more, as it’s pretty offensive”.
So then he emails me, asking if I can do him a cover, and the fool that he is attaches his rough, and I take one look at it and think – but I can bang this out in 10 minutes? And he’s gonna pay me for that? What an eejit.
PYE PARR: HA!! I think the important thing is: it may have taken you 10 minutes, but it would have taken me about 4 hours, and I didn’t have ’em!
PJ HOLDEN: So then I drop his rough into clip studio, drop an image from Wikipedia of a brain over it, and then just sort of trace it and turn it around in an hour and a half (because I had to stop halfway through to have a sandwich and do some messages, and have a nap) and send him the inks.
Greyscale art of Pye’s rough with PJ’s redrawn robots on it
PJ HOLDEN: Largely I just inked over his roughs, but I did think the two little ’nauty bots floating side by side could do with a bit of jussin’ up, so I drew one like he was a bit closer and one a bit further. We talked a little about trying to get some depth in to the picture.
PJ’s black and white inked lineart
PJ HOLDEN: My email to Pye about this read “Bit busy-looking in the centre but all elements are layered, so you can play with that a bit and blur some of it…” – i.e., fix it in the colours, mate!I knew no matter what a mess I made Pye was gonna colour it lovely and it would look great, and I was right.
PYE PARR: He did it with days to spare too, but time was so tight at my end I had to colour it on the day of the print deadline.
The next stage, really close to deadline… Pye adding flats over PJ’s inks
And a final cover at last!
PYE PARR: I remember phoning Matt at about 5.30, and the way he answered the phone very much suggested he was expecting bad news…
“H-hello…” “IT’S DONE!!” “OH, thank God!”
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Very much taking it to the limit – but sometimes greatness takes time! Thank you so much to both Pye and PJ for taking the time. Hopefully the punishment from Tharg won’t be too damaging to mind, body, and soul!
You can see what nearly gave Tharg’s Earthly representative conniptions on the shelves, real and virtual, everywhere the Mighty One’s finest is sold, including the 2000 AD web shop.
For more about those incredible Intestinauts, always there to alleviate your alimentary ailments, look no further than this interview with Arthur and Pye from 2021 and you can see & hear them chat all things Intestinauts on the Thrill Casthere and here.
For even more of Pye Parr’s artwork on Covers Uncovered – take a look at these – Megazine 443, Prog 2230, and Prog 2275. And to see how PJ Holden puts his covers together, we have these for your consideration – Covers Uncovered work, complete with the previous exploits of Chimpsky – Prog 2178, Prog 2221, Prog 2234, Prog 2301, and Prog 2308.
Time for a chat with the artist hell-bent on bringing some of the deep, dark horrors back to the world of Dredd – Nick Percival.
Nick’s latest dark dive on Dredd, Iron Teeth, written by Ken Niemand, is running in 2000 AD right now and we’re already up to episode 3 in Prog 2384, out right now! It’s classic lone Dredd, venturing into the Undercity after a group of juves who’ve got some dumb idea about confronting one of MC-1’s urban legends, the mysterious and mythical Iron Teeth. Their problem, and now Dredd’s problem, is that there’s nothing mythical about this particular urban legend. Iron Teeth is very, very real and very, very dangerous.
Nick, lovely to talk to you. How the devil are you?
NICK PERCIVAL: Bloody tired to be honest – but of course, living the dream creating those comic books!
Your new Judge Dredd series with Ken Niemand, Iron Teeth, began in Prog 2382 and it’s turning into a great Dredd horror, the classic Dredd against the monster, having to do it all on his own. Can you give us your idea of just what Iron Teeth is all about?
NP: It’s a full-on horror strip which was something I was keen to do. It focuses on Dredd searching for some missing juves that have gone on a quest to find the sinister creature known as ‘Iron Teeth‘ – an urban legend if you will – he’s a supernatural being, living deep underground beneath Mega City who preys on children foolish enough to wander into his lair.
It’s classic visual horror – all dark shadows, things hiding in the dark, limited light sources and so on with a great, creepy slow build written by Ken.
This runs for just six parts but we have an extended final episode and it intentionally doesn’t end cleanly -we’re setting up some cool spooky stuff that’ll pay off in the future.
From Iron Teeth part 1 (Prog 2382 – introducing the legend of Iron Teeth
When did you come on board for Iron Teeth?
NP: I was finishing up on the Dark Judges and after nearly 400 pages of those guys, I was looking for something new and was already thinking about some possible horror-related things I could do next for the House of Tharg. This was around the end of 2023, I think.
So that led into you and Ken working together on The House On Bleaker Street (Progs 2247-2249) Was it always the plan to work together again and was it a case of you and Ken working this one up together after Bleaker Street had finished?
NP: Oh yeah, we wanted to work together again after Bleaker Street – we’d been meaning to work together before that and at one point I was going to be involved doing some of the Zombie Dredd stuff in the first 2000AD/Megazine crossover event a while back – I did get to paint the cover art for the Megazine issue at least, which was good fun. I also illustrated his Dredd script for the most recent 2000AD/Battle Action crossover last year, so we’re getting to know each other better from a work point of view.
We’d been messaging back and forth about what to do next and wanted to expand the horror/supernatural side of Dredd’s world, which we’d started to dip our toes into with the Bleaker Street story and Iron Teeth kind of grew out of that.
From The House On Bleaker Street – Prog 2248 – the place Niemand and Percival first took us down deep into the Undercity’s horrors
In Iron Teeth you really up the ante by making it all about Dredd alone with just a group of MC-1 juves for company in the underworld beneath the city – no other Judges, it’s just Dredd versus the monster under the city.
NP: I do love stories that take Dredd a bit out of his comfort zone and see him isolated, not being able to rely on tech or other judges, which is perfect for supernatural-themed stories.
It’s a good change of pace for me with the limited cast of characters, since working on the Dark Judges stories felt like doing a team book like the X-Men or something -it had a very large cast which can be very draining to do on a regular basis.
In your Covers Uncovered for Prog 2382, you mentioned that you and Ken had talked about the film ‘Stand By Me’ as a starting point. It’s one of the great films of its time and one of the few really great Stephen King adaptations. Are you a fan or was it just that you and Ken figured there was a way to transpose the themes and tone into Dredd?
NP: I’m a big fan of that film (and the original story) but the main influence we took from it was the dynamic of the four kids and maybe a couple of visual ticks here and there. I wanted each kid to be distinctive both in physicality and personality which was all there in Ken’s scripts from the start.
I know that for Ken, the biggest influence came from Scottish folklore, particularly the story of the Gorbals Vampire, “In September 1954 in Gorbals, Glasgow, rumours had spread among the school children of a terrible, 7-foot tall vampire with iron teeth. Rumour had it that this vampire had kidnapped and murdered two young boys and feasted on their corpses. Despite the adults and the police trying to calm the hysteria, the children decided that action had to be taken to bring this terrible ‘Gorbals Vampire’ to justice.” – I found that fascinating and it really set the tone for what we were going to do with the series.
First look at a monster in part 1 of Iron Teeth (Prog 2382)
As far as the titular monster of Iron Teeth is concerned, where did the idea for the imagery of him come from and what was your thinking when creating the new character?
NP: We talked a little bit about Nosferatu (one of my favourite films and movie monsters), so I wanted to lean heavily on that but also adding a few modern horror elements – things like the Slender Man, the creature from Sinister and so on but with a twist and putting my own visual spin on everything.
I also imagined him somewhat spider-like, crawling around his lair, all gangly limbs and wild hair. I worked up a teaser painting first, just to demonstrate the kind of style and tone I was going for which was ultimately used as a pin-up to promote the story.
Nick’s teaser painting for Iron Teeth to give an idea of the style and tone
You’re certainly well-known for bringing a horror element to the Dreddverse, most notably with your Dark Judges saga (written by John Wagner and then David Hine) that recently finished in the Megazine. But here and in The House on Bleaker Street you’ve brought the horror to Dredd right in his back yard.
NP: Yeah, it’s something I really wanted to do and would want to continue. It’s nice sometimes to move away from some of the sci-fi slickness of the Mega City and delve a bit deeper into the darker and hidden, grisly places that maybe the Judges don’t know too much about. I’m more than happy to be typecast as the horror guy for sure.
Oh yes, Nick Percival – Horror Guy. You should have that on your business cards!
A perfect example of Nick Percival – Horror Guy – the big Iron Teeth moment from episode 2 (Prog 2383) – all done with a page-turning break to really make it the equivalent of a jump scare.
It’s something that’s hard-coded in the DNA of Dredd right from the start – whether it’s the horrors of the world Dredd exists in or, as here, the horrors that exist in Dredd’s world, all those insanely dark things that come up from the depths, that sort of thing.
Indeed, going back to that Covers Uncovered for Prog 2382, you talk about how you and Ken are not only linking this one back to Bleaker Street and how it is all part of a plan to ‘expand the horror side of Dredd’s world and are sowing some dark and crusty seeds that will hopefully pay off down the line.’
So first of all, do you fancy sharing just how you’re going to link it into Bleaker Street – we doubt you will, but hey, always good to ask!!
NP: Ha. Well, since the series is still running I can’t give too much away but obviously we’re back underground again in areas of the Undercity (and we go even deeper this time) but things do link up and there’s a nice reveal on the very final page that might get fans talking. You’ll see from that, we’ve been playing the long game and there’ll be many more horrors to come…
Bleaker Street was about the horror of the dispossessed in MC-1 after Necropolis and how the city lets its Cits down way too often. Oh, and it was about something damn nasty in there as well. Could it be that the nastiness that infected Bleaker Street is bubbling up in the underworld of Iron Teeth?
NP: It’s linked in some ways but a lot of this is deep-rooted in horror much older than Necropolis. I can say no more.
Tight-lipped art droids living in fear of Tharg… no fun!
More of Nick Percival – Horror Guy – Iron Teeth part 3 (Prog 2384)
As far as expanding the horror side of Dredd – do tell! How far have the plans got so far? Anything concrete, anything big and juicy you can tell us about?
NP: Ken and I were talking throughout Iron Teeth about what would come next. It’s crazy but in Part 3 of this story, you’ll see some new horror/supernatural elements that we just throw out there and any one of them could easily link into their own series, so we’re doing some new horror world-building with this.
But yeah, we know what comes next and if The Mighty One is game, we’re ready to start scaring folks once again. I have some seriously dark stuff ready that will make Iron Teeth look like Aunt May, so I’m good to go. The response I’ve had back just from the first two episodes has been fantastic, so it does seem that most people are liking it and hopefully we can do more.
Yep, across a couple of pages of part 3, I reckon you’ve got the makings of any number of new horror Dredds exploring the folklore of the Undercity!
One of the pages from Iron Teeth Part 3 in Prog 2384 where Niemand and Percival show us Undercity folklore
Now, I’ve long described your art as beautifully grotesque. Would you be happy with that as a shorthand for your art or can you think of something you like more?
NP: Grotesque is fine, I guess – I do like classical horror rather than out-and-out gore, though. It’s the things hiding in the dark, the strange creatures and disturbing narratives that I think make the perfect package. So… Classically Grotesque, maybe…?
Classically grotesque it is!That’s perfect!
And presumably, given the classically grotesque horror of your art, horror’s been something you’ve been interested in for a long time?
NP: I’ve always been a horror fan since I was a kid, I have a huge horror collection (many life-size busts of the Frankenstein Monster, Nosferatu, etc) – my house and studio are like mini horror museums with the amount of collectables on display – I’m trying to compete with Guillermo del Toro but I have a very understanding wife who puts up with all this! I love the Universal Monsters, old pre-code horror films through to the modern stuff, when it’s done well. The 50s EC horror comics, 70s Marvel (Tomb Of Dracula, Werewolf By Night, Man-Thing, etc.) the old Warren horror mags – the list goes on and on. I just absorbed it all and still go back to it regularly for inspiration
As long as it’s a good story with good characters, then I’m always interested. As an artist you spend so many hours at the drawing board that it has to be stuff that you’re into to produce good work and not go mad!
More from part 3 of Iron Teeth, more of that Undercity folklore, and more of the incredible detail Percival gets into every page
As for your art in general, how would you describe what you do and how has your art developed over the years?
NP: I got my first professional work when I was pretty young (19 years old), so even though I’d been drawing comics since I was a kid, I basically developed through my published work, so was learning the craft in public, so to speak. It was a trial-by-fire learning curve with all your novice mistakes there forever for everyone to see, unfortunately. Can’t do anything about that but it’s all a process and shaped me into the artist I am today.
I think I’ve finally got the hang of it, maybe. I suppose the biggest artistic evolution was going from using traditional paints to painting digitally but ultimately, the technique and thoughts behind it are all the same.
Again, in that Covers Uncovered you did for Prog 2382, you said this about your art – ‘I wanted to experiment a little more with my style, getting a bit more scratchy and raw in places, rather than keeping everything super slick’. So what was the impetus for making that change in your art and are you satisfied with the results here?
NP: Yeah, I wanted to get a bit looser and not as tight and slick in the imagery. I’m getting there but it’s a slow process since I don’t want to shock people with an instant, radially different style from what I’m known for. It has to be gradual and has to work for the story I’m working on at the time, not just for the sake of it.
Some of the changes are slight and may only really be noticeable to me. I’m working a few things into the Iron Teeth work and the teaser image had more elements of that. When I finally move over to just drawing stick men, then I’ll be sorted but I’m not sure how pleased Tharg would be!
I would say, however, that if you really want to see how the art was intended to look, you need to pick up the digital versions of the comics as well. So much of the detail and subtle colour work is lost on the printed page (I’d say a good 40%), which is always a huge pain when you’ve put so much effort and time into the pages (especially with painted art). It can be quite disheartening seeing it in print sometimes but I’m used to it and at least we do have digital copies now that are nearly perfect. Buy both – keep those sales up!
Oh absolutely – it’s one thing that is such a highlight when looking at your work in digital, the ability to zoom in to see absolutely everything you put on every page. Like this, a blow-up from that last page we showed from page 3 of Iron Teeth…
For something new like Iron Teeth, does it all start off with talking to the writer and seeing what sort of visual vibe you’re picking up for the piece?
NP: When Ken sends me his ideas and influences we always tend to be in agreement. I may come back with some other film or art references and so on, just to to indicate some the visual mood and tone we could go for. I do tend think cinematically with my art in regards to lighting, textures, framing, etc but the storytelling and pacing is all good comics.
Dredd’s always Dredd no matter what environment he’s in or what genre of story you’re working on which is useful, since you know where you are at all times. We may beat him up, maim him and fuck up his uniform now and again but he’s always so rock solid and consistent.
For me, as an artist it’s more working on things like the metallic effects, visor reflections and so on -just little stuff that keeps him interesting to illustrate. I never get bored of painting a big close-up of his grumpy old face.
Is there plenty of sketching and drafting of characters and the like to get into the right place prior to actually sitting down for the very first page of script?
NP: I don’t do a lot of prep work, since I don’t have the time and deadlines can be tight. I also like to keep things fresh, so I don’t bore myself by doing a ton of sketch work before hand – you’ve seen how loose my cover roughs are.
To give you an idea of Nick’s loose roughs are compared with his finished digital paints, he sent over some pages from Iron Teeth (small versions here, but we’ll show you them in all their glory below).
First, Nick’s very rough roughs and very polished finished pages – Iron Teeth Part 2, page 1 above and page 5 below (Prog 2383)…
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NP: If it’s something super important, I may try out a few things but with something like Iron Teeth, the creature felt fully formed right from the start, so I knew what I wanted to do. For each page, I will create thumbnail layouts before getting to tighter pencils just so I know where I’m going and to check that the storytelling all flows but that’s about it.
And once you do sit down to start, what media do you work in – what’s the breakdown of physical – pen on paper – stuff to working digitally now?
NP: Each page is still pencilled traditionally – pencils on paper – and then scanned in to be painted digitally.
Again, you talked about the colour palette you used in Iron Teeth starting as very cool and slowly becoming hotter as the story goes on. What was the thinking behind this choice?
NP: I wanted to experiment more with the colours and use them creatively to help with the storytelling and to draw focus to certain things. It helps that my work is fully painted, so there’s a lot you can do with shades, colour values, textures, FX and so on.
The palette is much cooler at the beginning – lots of blues, sombre shades to reflect the mood of the story. When the kids are exploring, we’ve also got very limited light sources from their torches, so I wanted to reflect that -the same with Dredd and the droid using his light beam – a little bit like the movie, ‘The Decent’, where when they’re underground, the helmet lights were the only source of illumination.
Obviously, I cheat in few places for dramatic effect (artistic licence) but I wanted to keep it pretty consistent. As the story progresses and the danger increases where we slowly introduce Iron Teeth, we move into hotter colours – reds and hot yellows, especially in his lair.
Yep, we saw the cooler palette in the pages you sent over from part 2, and here we have pages 4 and 5 from part 3 (Prog 2384), where the palette’s changing and things are really hotting up…
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NP: When we’ve got these colours in play, Dredd stands out because of his blue/black uniform, signifying he’s an intruder and shouldn’t be there. It’s all a bit ‘A’ level art wanky colour theory but there you go. I never did finish my art ‘A’ level anyway, so what do I know?
Now, nearly at the end, but a fun one for you – if there’s one 2000 AD strip or character you’ve always fancied doing, how about pitching something to our lord and master, the Mighty one himself?
NP: I was asked this recently and I mentioned a horror Rogue Trooper series could be good fun and I always loved the old Harry Twenty series. I did have ideas for a Dark Knight Returns style Leopard From Lime Street series and even got close to doing a teaser painting, but then the character made his comeback elsewhere. There are some other series ideas knocking about that are in the early stages and Dredd of course, so hopefully much more to come.
Oh yes, horror Rogue would be a blast and the DKR-style Leopard From Lime Street – well we just had to ask Nick if we could see that one and here it is…
That’s definitely not the Billy Farmer we all know and love! Who knows, maybe there could be some Treasury Of British Comics alt-universe title some time and you could dust off the idea!
Nick, you’ve presumably finished with Iron Teeth now – or hopefully you have, Tharg can be a harsh master on those who turn in the art late – so can you let us know what to expect next and further down the line from you – both here at 2000 AD and elsewhere?
NP: Yep, Iron Teeth is all done and dusted. I’m just finishing off a strip for a new 2000AD later this year (combining two famous 2000 AD strips which has been fun) and I’m also busy pencilling out a cool Dredd one-off written by Mike Carroll – as well other stuff which we can’t talk about yet.
Elsewhere it’s some film concept and production art, commissions and the usual cover artwork amongst other stuff.
Hang on… which two famous 2000 AD strips?
Nick? Nick?
Oh dear. The spoiler alarms went off with just the barest mentions of a crossover and all I heard after that was something that sounded very much like multiple Rigelian hotshots and then screams of the Percival droid being taken away to face the wrath of TMO. Oops.
Dredd being Deredd – A sneak peek from next week’s Prog 2385 and Iron Teeth part 4
Thank you so much to Nick for taking the time to answer all that – hopefully Tharg will be merciful and not have you spending too much time in the special rooms reserved just for droids who give that little bit too much away!
You can find Judge Dredd: Iron Teeth running right now in the Prog – it began with Prog 2382 and will end in Prog 2387. It’s really a great horror Dredd and it sounds like Niemand and Percival are planning a lot more trips into the nightmares of MC-1 for the future.
As for interviews – Molch-R talked to David Hine and Nick all about the Dark Judges in the 2000 AD Thrill-Cast Lockdown Tapes here and we’ve interviewed Nick a few times, with David Hine discussing Dark Judges: Deliverancehere and Dark Judges: Death Metal Planethere. And there’s a great chat with Nick about wrapping up the six years worth of work on the Dark Judges work here.
Finally, here are the full-sized versions of Nick’s roughs and final versions of the pages we showed you in galleries through the interview…
Every week, 2000 AD brings you the galaxy’s greatest artwork and 2000 AD Covers Uncovered takes you behind-the-scenes with the headline artists responsible for our top cover art – join bloggers Richard Bruton and Pete Wells as they uncover the greatest covers from 2000 AD!
Another zarjaz Nick Percival cover this week for the cover of 2000 AD Prog 2384, Earthlets, with Dredd stalking through the undercity in search of Iron Teeth…
We’re up to part three of the six-part Judge Dredd: Iron Teeth by Ken Niemand and Nick Percival, and Dredd’s deep in the undercity looking for those juves who’ve got themselves mixed up with the nightmarish urban legend made oh so real, Iron Teeth. And if you’re talking nightmarish, there’s few artists out there who do it as well as Nick does!
Nick apologises for this one being a bit of a quickie, but that’s because he was busy stealing a moment from Tharg to answer a few interview questions for us about this latest Dredd series, his art, and what it’s like to be bringing the horror to Dredd! So we’ll forgive him that. Tharg though? Well, our Betelgeusian boss might not be so forgiving and then Nick’s really going to experience a nightmare all his own!
Okay then, without further ado… Nick Percival…
NICK PERCIVAL: We’re hitting the middle of the story, so time to finally get a clear reveal of Dredd’s new nemesis, Iron Teeth.
I wanted a big, punchy close-up of the creature’s face, leaving nothing to the imagination and here he is. Of course, we need Dredd on there too, so the the image was always going to be a montage piece with Dredd on the hunt in the foreground and Iron Teeth’s ugly mug taking up the lion’s share of the piece.
As with all my cover roughs, everything is very loose, just to get the idea down quick and give Tharg an idea of what he’ll be getting.
I wanted a very different colour palette from Part 1’s cover, so went for blues as the dominant colour. Since Iron Teeth is a supernatural being, the plan was to give it a slightly hazy, mystical feel, with the swirling blue mist and so on.
Hopefully it stands out on the shelves and makes you want to dive into the spooky stuff inside…
And that’s it folks! Short but sweet… well, not sweet so much as a hideous vision of what Dredd’s having to deal with right now, but you get the idea!
Thanks so much to Nick for taking the time and sending the art over for this one. You can find it out right now everywhere Thrill Power is sold, including the 2000 AD web shop.
We’ve also interviewed Nick a few times – he talks about finishing six years worth of work on the Dark Judges work here and we’ve talked to Nick and Dark Judges’ writer David Hine about two Dark Judges storylines – Deliverancehere and Death Metal Planethere. And finally, Molch-R talks to Hine and Percival about all things Dark Judges in the 2000 AD Thrill-Cast Lockdown Tapes here.
Finally, as has become a thing now, time to zoom in to that fabulously horrific artwork to really send a shiver down your spine…
Every week, 2000 AD brings you the galaxy’s greatest artwork and 2000 AD Covers Uncovered takes you behind-the-scenes with the headline artists responsible for our top cover art – join bloggers Richard Bruton and Pete Wells as they uncover the greatest covers from 2000 AD!
This week, not one but two Brink covers from Brink series artist INJ Culbard – for the new Prog 2383 and his last cover for Prog 2379. Both perfectly, absolutely, brilliantly Brink…
Throughout Brink’s previous five books, Dan Abnett and INJ Culbard have delivered something perfect – a sci-fi thriller and a crime noir procedural in a universe where the last of humanity has been forced to evacuate to overpopulated space station habitats, the Habs. Against an ever-more nightmarish world of sect-crime and madness, we’ve been with Habitat Security Officer Bridget Kurtis from the start, watching with her as things get strange and as Mercury went dark.
Now we’re into Brink Book Six: Consumed, with Kurtis part of a team finally tasked with delving deeper into what happened with Mercury and where the sects come into it all. But before all that, we have Kurtis on a 10-day stopover on Belleholme Hab. Bonner’s off enjoying the golf.
Kurtis? Well, she’s always one to find trouble no matter where she is, and it’s usually sect-related…
We’ve had a few weeks of Brink: Consumed by now and two excellent Culbard covers. But Tharg has been even stricter later with the art droids and reckons they should be grateful for the regularly scheduled breaks they get – after all, what could an art droid do with more than 30 minutes every couple of weeks?
All that means that this week you get a two-for-one – two incredible Prog covers, one zarjaz artist. So, without further ado, over to Ian, starting with Prog 2379…
INJ CULBARD: I’m going to talk about the first two covers I’ve done for the Prog in relation to Brink: Consumed (Book Six).
The brief for the first was simple. Habitat in space, the mouth we see in Book Five and on the first page of this series to be seen as if consuming (as per the title for this run) the Habitat itself.
So I responded quickly to the brief with the following image (and a brief explanation in case it wasn’t clear what I’d drawn). I have a general layout I’ve been following since… I can’t think when. Certainly, Book Five, where there’s a circular centre to the composition.
Oh no Ian, it’s way, way further back than that – right the way back to Prog 1989 we reckon.
INJ CULBARD: Part of the reason I do this is because I know that any one of these covers is likely to serve as the cover to the next collected volume and if you look at the Brink logo on those books, it has this curving crescent that cuts through it, so I’m covering all my bases. I’m ensuring it can work for either cover, for the Prog or the collection.
I got the thumbs up to go ahead.
The initial pass was too cartoony. I think I deleted it. Gone forever. Good riddance. Instead of the heavenly maelstrom, I ended up working the fur into a dissolve into black starry background for the final thing, so here’s all that fur work…
And then to color, working with the established palette. So, in all, a really simple process.
The next one, not so much. That was way harder for some reason.
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Next brief: The sigils and some drops of blood from the slaughterhouse.
So I knew we would see the faces of Bridge and Wade reflected in these drops of blood, and so I quickly sent over the following image.
I got approval and then proceeded. And what I ended up with I simply didn’t like.
I happen to still have it on my desktop so I’ll show you that now so you can see what a difference self-doubt and second-guessing makes.
It just didn’t work for me. Too messy? Too close?
So I went back to the drawing board, and took a step back both in terms of assessment but also visually, scaling the characters down so they were further away and showing more of the building behind them, warping in the volume of this blob of blood, not colouring the line… just keeping with the drawing.
Throwing in some pedestrians, giving the eye more work to do.
So you’ve got this guy (second on the left) wearing a Roscoe’s hat… if you remember Book Five, we briefly see that Roscoe’s is a no-tell hotel and everything is very pink and magenta in that hotel, so that guy’s wearing pink tinted shades, so I guess everywhere is like being in Roscoe’s for him. I don’t know about you but when I see extras/bit parts in stories I start giving them little biographies.
And then colours, again using established palettes, but I liked the way reflective surfaces are portal-like. So she’s observing and everything is back to front, kind of where she’s at in the investigation, you sort of think you know what you’re looking at but something isn’t quite right.
Wow – two covers to double your Thrill Power! So many thanks to Ian for sending them our way. They’re both absolutely stunning, perfect covers to show off one of the greatest modern tales of the Prog!
You can find 2000 AD Prog 2383 wherever you pick up your weekly dose of Ghafflebette comics, including the 2000 AD web shop from 17 August. And if you happened to miss Prog 2279 – how about checking out a subscription to guarantee you’ll never miss any more of the Galaxy’s Greatest?
Every week, 2000 AD brings you the galaxy’s greatest artwork and 2000 AD Covers Uncovered takes you behind-the-scenes with the headline artists responsible for our top cover art – join bloggers Richard Bruton and Pete Wells as they uncover the greatest covers from 2000 AD!
Borag Thungg Earthlets! Time to head over to the Judge Dredd Megazine for this latest Covers Uncovered – with Megazine 468 adorned by the latest incredible John Higgins art for the new series of Dreadnoughts – Nothing To Fear…
The third series of Michael Carroll and John Higgins’ Drednoughts starts right now in this month’s Megazine with Nothing To Fear. We’re right back to the very start of the Justice Department once more, right back to the difficult transition faced by America as democracy falls and the rule of the Judges takes hold.
Except this time, we’ve moved from seeing how Judge Glover dispensed Justice in Colorado and on to Judge Beckett, riding into a small town in Wyoming that’s just not ready for the new regime at all.
It’s 2035 AD – Obey the law and you’ll have nothing to fear… yeah, right…
As John will tell you in a moment, he’s not been able to send along a full set of process images for this one, just the final image worked up – it’s a case of Tharg’s art droids just keeping their heads down and drawing, drawing, drawing. Well, wouldn’t you with Mek-Quake lumbering over you threateningly?
But still – plenty of process to look at for what’s become another really quite stunning series of Dreadnoughts covers.
First things first though, it all started with Tharg’s Earthly representative getting in touch with an idea for what was required…
JOHN HIGGINS: The cover started with Matt’s “I was thinking of a moody shot of a Judge silhouetted by rain and lightning”
We tried a couple of ideas, with full body and more abstract silhouetted which was moody but probably too abstract. I had done a depiction of Judge Beckett without his helmet, (colour by Sally Jane Hurst) and I liked the unflinching deep set eyes looking coldly out, it just sparked his character for me.
That’s this shot of Judge Beckett from a future episode…
JOHN HIGGINS: So for this cover I had him back in his Judges helm but kept the eyes. Matt felt it has the strength in the cover image he wanted, very “judgmental’ – you know that, in this guy’s eyes, you ARE found wanting!
I did a digital colour rough, I wanted to work out colour and wet detail.
The final physical painting I unfortunately forgot to photo at each stage, Sally Jane keeps telling me off for not doing that, but I was just head down going for it.
Well, Sally Jane, as always, is absolutely right John! So hopefully we’ll have more images to show you from the Higgins droid. As it is though, you have this fabulous set of process shots of the digital work, each stage adding layers and colours and details – leaving us with Judge Beckett giving us the epitome of ‘amoody shot of a Judge silhouetted by rain and lightning’ – just as requested!
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And all of that leads John to go physical for the final painting. No process of that, as John mentioned, but there is this absolute beauty of an image that we’ll end with…
Thanks so much to John for sending along this latest stunner of a cover through to us – you can find it everywhere Thrill Power is sold right now, comic shops, newsagents, and the 2000 AD webshop. You just won’t
For more on Dreadnoughts, be sure to take a look at another striking image with John’s Covers Uncovered for Megazine 429. And the first series of Dreadnoughts, Breaking Ground, with another gorgeous cover for Megazine 455 and Dreadnoughts: The March Of Progress. Plus, we’ve interviewed Michael Carrol and John Higgins about Dreadnoughts in print at the Megazine in issue 425. But that was a long, long interview that just wouldn’t fit in the Meg – luckily, we were able to put up all the extras right here. And finally, some entertainment for your eyes and ears – John was video-interviewed for 2000 AD’s From The Drawing Board here and Mike and John were interviewed for the Thrillcast Lockdown Tapes here.
And of course, you should absolutely be gazing lovingly to your bookshelf right now and seeing the first collection – Dreadnoughts: Breaking Ground. If you happen to be missing that, get with the clicky-clicky and buy it now from the 2000 AD web shop!