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2000 AD Prog 2409 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2409 is OUT NOW!

Call me Tharg The Mighty, alien eminence at the helm of this awe-inspiring SF anthology!

It’s that time once again, Terrans, to take a break from the Thrill-sucking realities of everyday life and escape into the worlds of the Galaxy’s Greatest. Now, I’m not necessarily saying a trip to Nu Earth is a walk in the park, or visiting Mega-City One is an uplifting experience — but hey, it’s got to be better than the alternative, right?

Bonus zarjazness this week as this pulsepounding prog is joined on the shelves by issue #474 of the Judge Dredd Megazine, which is another ghafflebette package. There’s a complete Dredd story from Mike Carroll and Nick Percival as a Psi-Judge has the unenviable task of entering the lawman’s mind, plus the latest instalments of Devlin Waugh, Lawless, Death Cap, Cadet Rico and Fargo & McBane.

Add to the debut of a new Cursed Earth-set series Riley’s Rebels from the Vincent and Moore droids, an in-depth dive into the new 2000 AD and Treasury of British Comics annuals, chats with Robbie Morrison, Charlie Adlard, Simon Jacob and more, and it’s a 128-page treat!

2000 AD Prog 2409 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Tazio Bettin

Script: Ken Niemand / Art: Dan Cornwell / Colours: Matt Soffe / Letters: Annie Parkhouse

JUDGE DREDD // THE COMFORT ZONE, Part Three

Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant and only the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, he’s on patrol with Judge Joyce, policing a mutant settlement beyond the walls of the city…


Script: Dan Abnett / Art: Mark Harrison / Letters: Simon Bowland

THE OUT // BOOK IV, Part Nine

The furthest edge of the universe. Cyd Finlea was a photo-journalist working for the publishers Global Neographic, travelling deep into outer space — otherwise known as THE OUT — and cataloguing the alien societies that she encounters. She left Earth ten years ago and has been seeking other ex-pat humans — but now, having lost her old pal Cheerio and said goodbye to her daughter Joey, she’s finding work…


Script: Kek-W / Art: David Roach / Colours: Peter Doherty / Letters: Annie Parkhouse

NIGHTMARE NEW YORK // PART NINE

Lower Manhattan, 1845. Paradise Square is at the centre of Five Points in Old New York, where five street corners meet. The early days of the North American metropolis are marked by a mix of poverty, organised crime and hardscrabble lives, where ragpickers rub shoulders with missionaries. Young Lil, living rough on these dank streets, has just turned eighteen, and has been captured by diabolists, after discovering her powers…


Script: Dan Abnett / Art: Tazio Bettin / Colours: Matt Soffe / Letters: Jim Campbell

AZIMUTH // THE FABLED BASILISK, Part Four

Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. The New Flesh masters have been troubled by strange dreams, which seem to have predicted the coming of a stranger — none other than Ramone Dexter, who’s teamed up with Psi-Judge Cassandra Anderson to save Downlode…


Script: Garth Ennis / Art: Patrick Goddard / Letters: Rob Steen

ROGUE TROOPER // WHEN A G.I. DIES, Part Nine

Nu Earth, site of a galactic war between the Norts and the Southers, where the atmosphere has been rendered poisonous. So the Southers created the Genetic Infantrymen, bred to be immune to the pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Together with biochip buddies Helm, Gunnar and Bagman, they’re searching for the traitor that sold them out…

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2000 AD Prog 2408 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2408 is OUT NOW!

Call me The Mighty Tharg, all-powerful alien editor of this brain-frazzling SF anthology!

Welcome back, my Thrill-hungry humanoids, to your weekly blast of graphic excitement — here in the pages of the Galaxy’s Greatest Comic you’ll find the finest in future and fantastic fiction, courtesy of my supremely creative script- and art-droids.

We’ve got historical horror in Nightmare New York, deep-space adventures in The Out, gritty war action in Rogue Trooper, surreal escapades in Azimuth, and of course more law enforcement at the hands of the zero-tolerance Mega-City cop Judge Dredd. No other title on the shelves gives you such a consistently zarjaz line-up — I’ll stake my Betelgeusian reputation on it!

We’re at the midpoint of November, which means it’s only a month until the gargantuan Xmas issue Prog 2413 looms into view, and most of the current stories will be barrelling towards their finales in the coming weeks. But it also means I’ll start teasing what you’ll be finding in the end-of-year special, tantalising your diodes ahead of the big day — and don’t forget you can pre-order #2413 from shop.2000AD.com!

2000 AD Prog 2408 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Cliff Robinson with Dylan Teague

Script: Ken Niemand / Art: Dan Cornwell / Colours: Matt Soffe / Letters: Annie Parkhouse

JUDGE DREDD // THE COMFORT ZONE, Part Two

Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, while he waits for a perp to be disarmed, he’s taking a tour of Cursed Earth settlement Squatsville…


Script: Dan Abnett / Art: Mark Harrison / Letters: Simon Bowland

THE OUT // BOOK IV, Part Eight

The furthest edge of the universe. Cyd Finlea was a photo-journalist working for the publishers Global Neographic, travelling deep into outer space — otherwise known as THE OUT — and cataloguing the alien societies that she encounters. She left Earth ten years ago and has been seeking other ex-pat humans — but now, having lost her old pal Cheerio and said goodbye to her daughter Joey, she’s finding work…


Script: Kek-W / Art: David Roach / Colours: Peter Doherty / Letters: Annie Parkhouse

NIGHTMARE NEW YORK // PART EIGHT

Lower Manhattan, 1845. Paradise Square is at the centre of Five Points in Old New York, where five street corners meet. The early days of the North American metropolis are marked by a mix of poverty, organised crime and hardscrabble lives, where ragpickers rub shoulders with Christian missionaries. Young Lil, living rough on the streets, has just turned eighteen, and is in the clutches of devil-worshippers because of her powers…


Script: Dan Abnett / Art: Tazio Bettin / Colours: Matt Soffe / Letters: Jim Campbell

AZIMUTH // THE FABLED BASILISK, Part Three

Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. The New Flesh masters have been troubled by strange dreams, which seem to have predicted the coming of a stranger — none other than Ramone Dexter, who’s teamed up with Psi-Judge Cassandra Anderson to save Downlode…


Script: Garth Ennis / Art: Patrick Goddard / Letters: Rob Steen

ROGUE TROOPER // WHEN A G.I. DIES, Part Eight

Nu Earth, site of a galactic war between the Norts and the Southers, where the atmosphere has been rendered poisonous. So the Southers created the Genetic Infantrymen, bred to be immune to the pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Together with biochip buddies Helm, Gunnar and Bagman, they’re searching for the traitor that sold them out…

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2000 AD Prog 2407 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2407 is OUT NOW!

I am The Mighty Tharg, Betelgeusian bestower of galactic gifts in the form of this SF anthology!

Welcome back, Terrans, to the ghafflebette highlight of your week — that moment when you get to temporarily shrug off everyday reality and take a plunge into the pages of the scrotnig GGC.

In fact, it’s quite a week in the real world — if you’re a subscriber, you may well be reading these words before the US election, but if you’ve this picked up from your local Thrill-merchant it’ll be the day after. How it’ll all pan out even my mighty powers of foresight can’t quite ascertain — that whole attempted insurrection thing wasn’t on my election bingo card back in 2021 — so Quaxxann only knows what’s in store this time around!

Back to the House of Tharg, and we have a new Dredd thriller starting this prog, courtesy of the Carroll and Willsher droids, joining Rogue Trooper, Azimuth, Nightmare New York and The Out.

Also new this week from the Treasury of British Comics imprint is a Scream! special, celebrating the title’s fortieth annivesary, and this year’s Treasury Annual with a tantalising mix of new stories and classic reprint. Enjoy!

2000 AD Prog 2407 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Paul Williams

Script: Ken Niemand / Art: Dan Cornwell / Colours: Matt Soffe / Letters: Annie Parkhouse

JUDGE DREDD // THE COMFORT ZONE, Part One

Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America, with the toxic Black Atlantic to the east and the irradiated Cursed Earth to the west. Crime is rampant and only the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law!


Script: Dan Abnett / Art: Mark Harrison / Letters: Simon Bowland

THE OUT // BOOK IV, Part Seven

The furthest edge of the universe. Cyd Finlea was a photo-journalist working for the publishers Global Neographic, travelling deep into outer space — otherwise known as THE OUT — and cataloguing the alien societies that she encounters. She left Earth ten years ago and has been seeking other ex-pat humans — but now, having lost her old pal Cheerio and said goodbye to her daughter Joey, she’s finding work…


Script: Kek-W / Art: David Roach / Colours: Peter Doherty / Letters: Annie Parkhouse

NIGHTMARE NEW YORK // PART SEVEN

Lower Manhattan, 1845. Paradise Square is at the centre of Five Points in Old New York, where five street corners meet. The early days of the North American metropolis are marked by a mix of poverty, organised crime and hardscrabble lives, where ragpickers rub shoulders with Christian missionaries. Young Lil, living rough on these dank streets, has just turned eighteen, and has been rescued by the mysterious Jimmy Blind…


Script: Dan Abnett / Art: Tazio Bettin / Colours: Matt Soffe / Letters: Jim Campbell

AZIMUTH // THE FABLED BASILISK, Part Two

Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. The New Flesh masters have been troubled by strange dreams, which seem to have predicted the coming of a stranger — none other than Ramone Dexter, who’s teamed up with Psi-Judge Cassandra Anderson to save Downlode…


Script: Garth Ennis / Art: Patrick Goddard / Letters: Rob Steen

ROGUE TROOPER // WHEN A G.I. DIES, Part Seven

Nu Earth, site of a galactic war between the Norts and the Southers, where the atmosphere has been rendered poisonous. So the Southers created the Genetic Infantrymen, bred to be immune to the pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Together with biochip buddies Helm, Gunnar and Bagman, they’re searching for the traitor that sold them out…

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2000 AD Prog 2406 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2406 is OUT NOW!

I am The Mighty Tharg, alien editor of this award-winning, globally acclaimed SF anthology!

Welcome, Thrill-seekers, to the latest pulsepounding issue of the Galaxy’s Greatest Comic, which this week is a 48-page bumper bundle of zarjazness. Don’t just take my word for it (even though you should, for I am a Betelgeusian being of supreme intellect) — just take a gander at the line-up and tell me your circuits aren’t tingling with anticipation.

Inside, you’ll find a special one-off clash between two 2000 AD titans, Sam Slade and Johnny Alpha, courtesy of Garth Ennis and Henry Flint, following up their Dredd vs Robo-Hunter tale from Prog 2351, alongside a complete Terror Tale from the Whiting and Taylor droids. Add to that there’s a Dredd thriller from Ken Niemand and Dan Cornwell — another sequel, this time to Prog 2267’s story — plus the latest instalments of The Out, Rogue Trooper and Nightmare New York.

On top of all that, we also have the return of Dan Abnett and Tazio Bettin’s eye-popping Azimuth, and the final episode of Brink epic Consumed. But fear not — work has commenced on Book 7: The Call of the Void.

Enjoy, my Squaxx, enjoy!

2000 AD Prog 2406 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: John McCrea with Mike Spicer

Script: Ken Niemand / Art: Dan Cornwell / Colours: Matt Soffe / Letters: Annie Parkhouse

JUDGE DREDD // RETURN OF THE DEAD CHIEF JUDGES’ SOCIETY

Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, he’s having to deal yet again with a citizen who claims he’s possessed by the spirits of former Chief Judges…


Script: Dan Abnett / Art: Mark Harrison / Letters: Simon Bowland

THE OUT // BOOK IV, Part Six

The furthest edge of the universe. Cyd Finlea was a photo-journalist working for the publishers Global Neographic, travelling deep into outer space — otherwise known as THE OUT — and cataloguing the alien societies that she encounters. She left Earth ten years ago and has been seeking other ex-pat humans — but now, having lost her old pal Cheerio and said goodbye to her daughter Joey, she’s finding work…


Script: Ed Whiting / Art: Dave Taylor / Letters: Jim Campbell

THARG’S TERROR TALES // CELL THERAPY

Experience the terrifying side of Thrill-power with these one-off tales from beyond the veil of sanity. Whether they be ghostly goings-on that send shivers up the spine or splatterfests that sear the retina and paralyse the mind, nothing is what it seems in these glimpses of a realm beyond our own. Now, the terrorist group S.A.N.E is hitting various targets in the UK, preaching a strange philosophy…


Script: Kek-W / Art: David Roach / Colours: Peter Doherty / Letters: Annie Parkhouse

NIGHTMARE NEW YORK // PART SIX

Lower Manhattan, 1845. Paradise Square is at the centre of Five Points in Old New York, where five street corners meet. The early days of the North American metropolis are marked by a mix of poverty, organised crime and hardscrabble lives, where ragpickers rub shoulders with Christian missionaries. Young Lil, living rough on these dank streets, has just turned eighteen, and has been rescued by the mysterious Jimmy Blind…


Script: Dan Abnett / Art: Tazio Bettin / Colours: Matt Soffe / Letters: Jim Campbell

AZIMUTH // THE FABLED BASILISK

Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. The New Flesh masters have been troubled by strange dreams, which seem to have predicted the coming of a stranger — none other than Ramone Dexter, who’s teamed up with Psi-Judge Cassandra Anderson to save Downlode…


Script: Garth Ennis / Art: Henry Flint / Letters: Rob Steen

ROBO-HUNTER VS STRONTIUM DOG

Sam Slade is a Robo-Hunter, a freelance tracker of rogue robots and missing droids. Together with his idiot understudy Hoagy and excitable robo-cigar Stogie, he’s been responsible for cracking some of Brit-Cit’s biggest cases. Now, his latest quarry is about to make him cross paths with Search/Destroy agent Johnny Alpha, a mutant bounty hunter from further in the future…


Script: Ian Edginton / Art: Nick Percival / Letters: Jim Campbell

BRINK // CONSUMED, Part Twenty-Eight

The late 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a wasteland. Mankind finally evacuated the planet in 2072 and millions were housed in a number of deep-space Habitats. But life on these cramped, overcrowded stations is tense, often spilling over into madness. Sects are rife, and Bridget Kurtis of the Habitat Security Division is investigating their reach…


Script: Garth Ennis / Art: Patrick Goddard / Letters: Rob Steen

ROGUE TROOPER // WHEN A G.I. DIES, Part Six

Nu Earth, site of a galactic war between the Norts and the Southers, where the atmosphere has been rendered poisonous. So the Southers created the Genetic Infantrymen, bred to be immune to the pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Together with biochip buddies Helm, Gunnar and Bagman, they’re searching for the traitor that sold them out…

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2000 AD Prog 2362 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2362 is OUT NOW!

BORAG THUNGG, EARTHLETS! Iam The Mighty Tharg, all-powerful alien editor of this award-winning SF anthology — prepare for Xmas overload!

Welcome, my Thrill-hungry humanoids, to the traditional end-of- year bumper prog, where we both celebrate your planet’s festive season and also cap another scrotnig twelve months of circuit-frying amazingness. It’s an issue of two halves this time around — in the latter half, we have the ongoing Thrills Helium, The Devil’s Railroad, Enemy Earth and Feral & Foe, continuing from their autumn runs and going on into the beginning of 2024.

Front-loaded in this pulse-pounding prog, however, are a selection of self-contained one-off stories starring some of the Galaxy’s Greatest’s most iconic characters. Judge Dredd’s here of course (in a manner of speaking) and visited by the ghosts of his past, courtesy of Ken Niemand and Tom Foster, plus there’s new adventures for Rogue Trooper in Runaway by the Wessel and Coleby droids, Anderson, Psi-Division in The Game Within by Torunn Grobekk and Kieran McKeown, and Strontium Dog in Alpha by Rufus Hound and Dan Cornwell, a seasonal Fiends of the Eastern Front tale by the Edginton and Trevallion droids, and the latest chapter of Dan Abentt and Tazio Bettin’s Azimuth.

Phew! Quite the packed prog, I think you’ll agree, my Squaxx. Remember, Terrans, that this ghafflebette issue is on sale for three weeks, so I’ll see you all again on 3 January 2024 for more SF excitement. Have a zarjaz Christmas and New Year, humes!

2000 AD Prog 2362 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover Art: Cliff Robinson / Colours: Dylan Teague

Script: Ken Niemand / Art: Tom Foster / Colours: Gary Caldwell / Letters: Annie Parkhouse

JUDGE DREDD // A MATTER OF LIFE & DREDD

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America with the irradiated Cursed Earth to the west and the poisoned Black Atlantic to the east. Unemployment is rife, and crime is rampant. Tensions rest on a knife-edge and only the zero-tolerance Judges can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law!


Script: Dan Abnett / Art: Tazio Bettin / Colours: Matt Soffe / Letters: Jim Campbell

AZIMUTH // SNOW ZONE

Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. Anyone can take any shape, if it can be conceived by the imagination. The New Flesh masters have been troubled by strange dreams and portents, which seem to have predicted the coming of a stranger — none other than Ramone Dexter…


Script: Torunn Grønbekk / Art: Kieran McKeown / Colours: Pippa Bowland / Letters: Rob Steen

ANDERSON, PSI-DIVISION // THE GAME WITHIN

Mega-City One, 2145 AD. Psi-Division is a section of Justice Department that specialises in Judges with accentuated psychic talents — from precognition to exorcism, astral projection to pyrokinesis, its operatives deal with all manner of paranormal crimes. Cassandra ANDERSON is Psi-Div’s top telepath, who has been responsible for saving the city on a number of occasions from supernatural threats…


Script: Ian Edginton / Art: Tiernen Trevallion / Letters: Jim Campbell

FIENDS OF THE EASTERN FRONT // SILENT KNIGHT

In 1980, the diary of German soldier Hans Schmitt was discovered in Berlin, detailing events that occurred in 1941, when he encountered the terrifying vampire Captain Constanta and his Romanian platoon. But Schmitt was not the first person to meet Constanta — the vampire has popped up throughout history, in various countries and under various guises, and in Romania he ruled over his cowed subjects…


Script: Rufus Hound / Art: Dan Cornwell / Colours: Dylan Teague / Letters: Simon Bowland

STRONTIUM DOG // ALPHA

Late 22nd century. After the Atomic Wars, many survivors were warped by the Strontium 90 fallout. These ‘mutants’ became a victimised underclass, forced into ghettos, and the only job open to them was bounty hunting. One such Search/Destroy agent, or STRONTIUM DOG, is Johnny Alpha, whose eyes emit piercing alpha waves. Partnered with his Viking buddy Wulf Sternhammer, they’re good men in a bad galaxy…


Script: Geoffrey D. Wessel / Art: Simon Coleby / Colours: F. Segala & S. Del Grosso / Letters: Rob Steen

ROGUE TROOPER // RUNAWAY

Nu Earth, site of a galactic war between the Norts and the Southers, where use of chemical weapons has rendered the atmosphere poisonous. So the Southers created the Genetic Infantrymen, bred to be immune to the planet’s lethal cocktail of pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Together with biochip buddies Helm, Gunnar and Bagman, they’re searching for the traitor that sold them out…


Script: Ian Edginton / Art: D’Israeli / Letters: Simon Bowland

HELIUM // SCORCHED EARTH, Part Eleven

The far future. It has been three hundred years since the Great War ended, and eighty-five per cent of the Earth’s surface now lies beneath a gaseous ocean known as the Poison Belt — a toxic cocktail of biological weapons. The survivors live above the lethal fugue, but a Professor Bloom has emerged, claiming he can make the planet habitable again. Constable Hodge is tasked with protecting him, but they’ve been followed…


Script: Peter Milligan / Art: Rufus Dayglo / Colours: Jose Villarrubia / Letters: Jim Campbell

THE DEVIL’S RAILROAD // Part Ten

The Earth year 3038, and Planet Diaspora X-167 is a world that has been ravaged by war, a conflict that sees no sign of ending despite years of death and destruction. One couple, Palamon and Constance, are attempting to escape the caranage, especially now that Constance is pregnant — if the baby is born on Earth, it’ll have full Earth rights. Seeking a new life, these refugees must take a risky journey…


Script: Cavan Scott / Art: Luke Horsman / Letters: Simon Bowland

ENEMY EARTH // BOOK THREE, Part Three

The near future. Mother Nature has turned against the people that live upon the Earth’s surface. Now, the planet’s flora and fauna have mutated and are viciously attacking humanity. As society crumbles, and survivors seek safety, young Zoe, who has lost her own family, has rescued Jules, who’s the prime minister’s son. Now, the PM and the two youths have been shot down en route to India, crashing in the jungle…


Script: Dan Abnett / Art: Richard Elson / Letters: Jim Campbell

FERAL & FOE // BAD GODESBERG, Part Eleven

It’s been over five years since the Last-of-All-War, when the Monarchy succeeded in defeating the Malign Lord. With their leader dead, his minions are scattered, fleeing retribution from the Wretchfinders. Necromancer Bode and warrior Wrath are two such beings, and were offered a deal — hunt and kill their own kind or be declared FERAL & FOE. Now, they’ve travelled to Godesberg, a stronghold that’s in trouble…

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2000 AD Prog 2349 out now!


ATTENTION, EARTHLETS – 2000 AD Prog 2349 is OUT NOW!

I am The Mighty Tharg, your galactic green godhead at the helm of this cosmic comic!

At what point in the history of my pulse-pounding publication did you first encounter that severe-looking young Judge with the bob haircut?

Maybe you’re a long-term Squaxx and you were there for her debut in The Judge Child in 1980; perhaps you caught up a little later when she reappeared across the decades in stories like Destiny’s Angels, The Graveyard Shift or The Doomsday Scenario, after which she ascended to the highest office in Mega-City One. Or there were the series of solo adventures that were a regular part of the Megazine’s line-up during the nineties.

Either way, Judge Barbara Hershey has been a significant and iconic character for many, many years, both a reliable ally for Dredd and in more recent years someone with whom he clashed over policy. But now we wave farewell to Hershey as her post-Smiley mission has come to an end, and the pathogen that has been slowly consuming her can no longer be fended off.

Terrans, I bid you to raise a glass (or polystyrene cup, your choice) and say goodbye to Hershey — bringing the law to the lawless until death!

2000 AD Prog 2349 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover by Simon Fraser

Script: Ken Niemand / Art: Tom Foster / Colours: Chris Blythe / Letters: Annie Parkhouse

JUDGE DREDD // A Fallen Man, Part Eight

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, former Judge Kyle Asher is attempting to flee the city, having betrayed his Mob employers…


Script: Eddie Robson / Art: Nick Brokenshire / Letters: Annie Parkhouse

THARG’S 3RILLERS // DIE HOARD, Part Three

Three episodes, one complete, self-contained story — a condensed hit of super-charged Thrill-power beamed to you directly from the Nerve Centre! Earth, the twenty-second century, in the aftermath of a brutal war with an alien race called the Imishoi. A house-clearance team are assessing the hundreds of items that have been hoarded in a reclusive millionaire’s mansion — but the house’s A.I. is still active…


Script: Dan Abnett / Art: Tazio Bettin / Colours: Matt Soffe / Letters: Jim Campbell

AZIMUTH // INFLICTER OF SORROWS

Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. Anyone can take any shape, if it can be conceived by the imagination. The New Flesh masters have been troubled by strange dreams and portents, which have predicted the coming of a stranger — none other than Ramone Dexter…


Script: Rob Williams / Art: Simon Fraser / Letters: Simon Bowland

HERSHEY // THE COLD IN THE BONES, Part Eight

Barbara Hershey was a respected young officer before she became Chief Judge. Leading the city through numerous challenges, the ‘Small House’ affair and the revelation of Judge Smiley’s clandestine operations on her watch made her re-evaluate her position. Seriously ill from a microbial virus, she’s faked her death to deal with his legacy, and now, with the case closed, her time is almost up…

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2000 AD Prog 2348 out now!


ATTENTION, EARTHLETS – 2000 AD Prog 2348 is OUT NOW!

Alien editor Tharg The Mighty here once again, delivering Thrill-power to your needy circuits!

Things are coming close to wrapping up in this prog, as we hit the penultimate parts of Judge Dredd thriller A Fallen Man, Azimuth, the 3riller Die Hoard, and Hershey’s elegiac outing The Cold in the Bones. Add to that a complete Future Shock, Fear & Loathing of Las Vegas, by the Hartley and Currie droids, and it’s an issue thrumming with sheer momentum. Be here in seven for multiple finales across the board!

Indeed, be here in a fortnight and you’ll have the pleasure of diving into the zarjaz Prog 2350, a bumper outing so expansive that it spills into Meg 460 too, which is on sale the same day (yes, like the zombie spectacular last year, you’ll get the most from the experience if you purchase both titles). So what’s the theme of 2023’s scrotnig special?

Well, long-term Squaxx will be aware that both Starlord and Tornado were merged with 2000 AD, bringing with them select characters such as Strontium Dog and Blackhawk. But what if, in an alternate past, Battle Action folded into the GGC, and the likes of Major Eazy, Hellman and El Mestizo joined the SF line-up? What then, Terrans? What then? Stay tuned!

2000 AD Prog 2348 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

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Cover by Jake Lynch

Script: Ken Niemand / Art: Tom Foster / Colours: Chris Blythe / Letters: Annie Parkhouse

JUDGE DREDD // A Fallen Man, Part Seven

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, former Judge Kyle Asher is attempting to flee the city, having betrayed his Mob employers…


Script: Ned Hartley / Art: Joe Currie / Letters: Simon Bowland

FUTURE SHOCKS // FEAR & LOATHING OF LAS VEGAS

Out in the vast reaches of the universe, there are an infinite number of stories waiting to be told. These cautionary tales pass from traveller to traveller in the spaceports and around campfires on distant planets, acquiring the status of legend, their shocking ends a salutory lesson in hubris. Anything is possible in these twisted trips into the galaxy’s dark side. Abandon your preconceptions, and expect the unexpected…


Script: Dan Abnett / Art: Tazio Bettin / Colours: Matt Soffe / Letters: Jim Campbell

AZIMUTH // THE STRANGER, Part Six

Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. Anyone can take any shape, if it can be conceived by the imagination. The New Flesh masters have been troubled by strange dreams and portents, which seem to have predicted the coming of a stranger — none other than Ramone Dexter…


Script: Eddie Robson / Art: Nick Brokenshire / Letters: Annie Parkhouse

THARG’S 3RILLERS // DIE HOARD, Part Two

Three episodes, one complete, self-contained story — a condensed hit of super-charged Thrill-power beamed to you directly from the Nerve Centre! Earth, the twenty-second century, in the aftermath of a brutal war with an alien race called the Imishoi. A house-clearance team are assessing the hundreds of items that have been hoarded in a reclusive millionaire’s mansion — but the house’s A.I. is still active…


Script: Rob Williams / Art: Simon Fraser / Letters: Simon Bowland

HERSHEY // THE COLD IN THE BONES, Part Seven

Barbara Hershey was a respected young officer before she became Chief Judge. Leading the city through numerous challenges, the ‘Small House’ affair and the revelation of Judge Smiley’s clandestine operations on her watch made her re-evaluate her position. Seriously ill from a microbial virus, she’s faked her death to deal with his legacy, and now she’s returned to MC-1 to see out the case…

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2000 AD Prog 2347 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2347 is OUT NOW!

BORAG THUNGG, EARTHLETS! I am alien editor Tharg The Mighty, here once again to overload your Thrill-sensors!

We’re back after last week’s all-ages intervention helmed by my nephew Joko, and Judge Dredd: A Fallen Man, Azimuth: The Stranger and Hershey: The Cold in the Bones are all continuing, while Portals & Black Goo reaches its ghafflebette finale. Joining the line-up is another of my 3rillers in the shape of the zarjaz Die Hoard by Eddie Robson and Nick Brokenshire, plus I publish the winning Art Stars Dredd one-pager by Alan Kerr!

We’re just three weeks away from the ultrascrotnig Prog 2350 and the amazing delights it contains — more news on what you’ll find inside that bumper issue to come — but while you’re eagerly anticipating that particular Thrill-splurge, make sure you keep your circuits topped up by immersing yourself in Meg 459, which features three new stories: there’s a complete Dredd, another retro Mega-City 2099 thriller, and the start of IDW’s short-lived Rogue Trooper series by Brian Ruckley and Alberto Ponticelli.

Add to that more Lawless, Dreadnoughts, Johnny Red and Spector, interviews with John Stokes and Steve Sampson and much more, it’d be a crime to miss it!

2000 AD Prog 2347 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

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Cover art by Stewart K Moore

Script: Ken Niemand / Art: Tom Foster / Colours: Chris Blythe / Letters: Annie Parkhouse

JUDGE DREDD // A Fallen Man, Part Six

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, a former Judge called Kyle Asher has returned from Titan, and is working for the Mob…


Script: John Tomlinson / Art: Eoin Coveney / Colours: Jim Boswell / Letters: Simon Bowland

PORTALS & BLACK GOO // Night Shift, Part Seven

In the near future, the job market is more perilous than ever and Generation Y must take on any task to make ends meet. Kroy Plemons is a rider for Devouroo — a food delivery service for creatures of the night. Devouroo policy is ruthless and Kroy barely escapes with his life after being placed on the Night Shift. Elsewhere, Magister Dain makes a fateful call and Nona Nomus fights off a self-styled vampire-hunter…


Script: Eddie Robson / Art: Nick Brokenshire / Letters: Annie Parkhouse

THARG’S 3RILLERS // DIE HOARD, Part One

Three episodes, one complete, self-contained story — a condensed hit of supercharged Thrill-power beamed to you directly from the Nerve Centre! Earth, the twenty-second century, in the aftermath of a brutal war with an alien race called the Imishoi. Humanity’s data-storage systems were attacked, as well as libraries, museums and archives, erasing vast swathes of culture and history…


Script: Rob Williams / Art: Simon Fraser / Letters: Simon Bowland

HERSHEY // THE COLD IN THE BONES, Part Six

Barbara Hershey was a respected young officer before she became Chief Judge. Leading the city through numerous challenges, the ‘Small House’ affair and the revelation of Judge Smiley’s clandestine operations on her watch made her reevaluate her position. Seriously ill from a microbial virus, she’s faked her death to deal with his legacy, and now alien creatures are loose, the result of a drug operation…


Script: Dan Abnett / Art: Tazio Bettin / Colours: Matt Soffe / Letters: Jim Campbell

AZIMUTH // THE STRANGER, Part Five

Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. Anyone can take any shape, if it can be conceived by the imagination. The New Flesh masters have been troubled by strange dreams and portents, which seem to have predicted the coming of a stranger — none other than Ramone Dexter…

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2000 AD Prog 2345 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2345 is OUT NOW!

I am Tharg The Mighty, your galactic green guide to the GGC’s ghafflebette goods!

Your week-long wait for another hit of pulse-pounding Thrill-power is over, Terrans, as I and my crack squad of creator droids have returned to brighten up your Wednesday (or whatever day you choose to consume your prog on — any one works).

Yes, prepare for that gravity well of cosmic excitement to open up in the middle of your otherwise regular existence and suck all your attention into these circuit-shattering pages. Inside, you’ll find the latest scrotnig instalments of A Fallen Man, Hershey, Portals & Black Goo and Azimuth, plus the infernally tense finale to Maxwell’s Demon, which wraps up just ahead of next week’s Regened takeover issue.

By now you Squaxx should know the score — my nephew Joko-Jargo grabs the helm for a bumper all-ages prog, the current run of Thrills will return in two weeks’ time — so don’t be surprised when my verdant visage doesn’t greet you in Prog 2346!

2000 AD Prog 2345 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover art by Lee Milmore

Script: Ken Niemand / Art: Tom Foster / Colours: Chris Blythe / Letters: Annie Parkhouse

JUDGE DREDD // A Fallen Man, part five

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, a former Judge called Kyle Asher has returned from Titan, and is working for the Mob…


Script: Rob Williams / Art: Simon Fraser / Letters: Simon Bowland

HERSHEY // The Cold in the Bones, part five

Barbara Hershey was a respected young officer before she became Chief Judge. Leading the city through numerous challenges, the ‘Small House’ affair and the revelation of Judge Smiley’s clandestine operations on her watch made her reevaluate her position. Seriously ill from a microbial virus, she’s faked her death to deal with his legacy, and now alien creatures are loose, the result of a drug operation…


Script: David Barnett / Art: Lee Milmore / Colours: Quinton Winter / Letters: Annie Parkhouse

THARG’S 3RILLERS // Maxwell’s Demon, part three

Three episodes, one complete, self-contained story — a condensed hit of super-charged Thrill-power beamed to you directly from the Nerve Centre! Young Caris was going to be sacrificed by her village but was saved by itinerant magician Herne and his dog Shuck. It was discovered that Caris is a powerful summoner and let loose a demon upon the village elders. Now, a demon has been released from an infomancy engine…


Script: Dan Abnett / Art: Tazio Bettin / Colours: Matt Soffe / Letters: Jim Campbell

AZIMUTH // The Stranger, part four

Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. Anyone can take any shape, if it can be conceived by the imagination. The New Flesh masters have been troubled by strange dreams and portents, which seem to have predicted the coming of a stranger — none other than Ramone Dexter…


Script: John Tomlinson / Art: Eoin Coveney / Colours: Jim Boswell / Letters: Simon Bowland

PORTALS & BLACK GOO // Night Shift, part six

In the near future, the job market is more perilous than ever and Generation Y must take on any task to make ends meet. Kroy Plemons is a rider for Devouroo — a food delivery service for creatures of the night. Devouroo policy is ruthless and, after a series of unpaid deliveries, Kroy is placed on the night shift and despatched to the notorious Apollyon House. His friends Nona and Magister Dain are also in danger…

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2000 AD Prog 2344 out now!

ATTENTION, EARTHLETS – 2000 AD Prog 2344 is OUT NOW!

I am The Mighty Tharg, awesome channeller supreme of the cosmic energy Thrill-power!

Welcome, seekers of the scrotnig, to the latest salvo of circuit-shattering excitement courtesy of the Galaxy’s Greatest Comic. There’s more bonebreaking law enforcement in Judge Dredd, nervechilling action in Hershey, street-brawling drama in Azimuth, monster-mashing mayhem in Portals & Black Goo, and demonic information overload in Maxwell’s Demon — in other words, another thirty-two pages to deliver you to realities beyond your own, where, once a week, you can transport your imagination to ghafflebette new realms!

2000 AD Prog 2344 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

DOWNLOAD THE APP >>

SUBSCRIBE NOW >>

GET COVER PRINTS >>


Cover art by Lee Milmore

Script: Ken Niemand / Art: Tom Foster / Colours: Chris Blythe / Letters: Annie Parkhouse

JUDGE DREDD // A Fallen Man, part four

Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, a former Judge called Kyle Asher has returned from Titan, and is working for the Mob…


Script: Rob Williams / Art: Simon Fraser Olson / Letters: Simon Bowland

HERSHEY // The Cold in the Blood, part four

Barbara Hershey was a respected young officer before she became Chief Judge. Leading the city through numerous challenges, the ‘Small House’ affair and the revelation of Judge Smiley’s clandestine operations on her watch made her reevaluate her position. Seriously ill from a microbial virus, she’s faked her death to deal with his legacy, and now alien creatures are loose, the result of a drug operation…


Script: David Barnett / Art: Lee Milmore / Colours: Quinton Winter / Letters: Annie Parkhouse

THARG’S 3RILLERS // Maxwell’s Demon, part two

Three episodes, one complete, self-contained story — a condensed hit of supercharged Thrill-power beamed to you directly from the Nerve Centre! Young Caris was going to be sacrificed by her village but was saved by itinerant magician Herne and his dog Shuck. It was discovered that Caris is a powerful summoner and let loose a demon upon the village elders. Now, Herne is trying to exorcise an infomancy engine…


Script: Dan Abnett / Art: Tazio Bettin / Colours: Matt Soffe / Letters: Jim Campbell

AZIMUTH // The Stranger, part three

Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. Anyone can take any shape, if it can be conceived by the imagination. The New Flesh masters have been troubled by strange dreams and portents, which seem to have predicted the coming of a stranger — none other than Ramone Dexter…


Script: John Tomlinson / Art: Eoin Coveney / Colours: Jim Boswell / Letters: Simon Bowland

PORTALS & BLACK GOO // Night Shift, part five

In the near future, the job market is more perilous than ever and Generation Y must take on any task to make ends meet. Kroy Plemons is a rider for Devouroo — a food delivery service for creatures of the night. Devouroo policy is ruthless and, after a series of unpaid deliveries, Kroy is placed on the night shift and despatched to the notorious Apollyon House. His friends Nona and Magister Dain are also in danger…