PROG 2337 OUT NOW out now
ATTENTION, EARTHLETS – 2000 AD Prog 2338 is OUT NOW!
Call me The Mighty Tharg, Betelgeusian barker of this scrotnig Thrill-circus, where it’s all zarjaz!
Welcome, excitement-seekers, to the weekly circuit-shredder that is the Galaxy’s Greatest Comic, and once again it’s another seriously scrotnig issue that demands your total immersion. Inside, you’ll find the climactic episode of Durham Red’s current adventure, Mad Dogs, plus the penultimate chapter of the Rogue Trooper story Blighty Valley, alongside the latest instalments for Dredd, Azimuth and Void Runners.
Just take a flip through this prog, Terrans — go on, I’ll wait — and marvel at the stunning work of my creatormeks. Can any other title give you such breadth and variation in styles and subject matter, where droids are encouraged to find their own voice, where they can experiment with composition and storytelling? Too many comics are beholden to a ‘house style’ and art is simply there to get the narrative from A to B — not my Mighty Organ. 2000 AD thrives on giving writers and artists a level of creative freedom, where they can push their talents into new directions and genres! It’s unique on the newsstand in that regard — and it’s here to challenge and inspire every Wednesday!
2000 AD Prog 2338 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!
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JUDGE DREDD // In the Event of My Untimely Demise, part six
Mega-City One, 2145 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America, with the poisoned Black Atlantic on one side and the irradiated Cursed Earth to the west. Crime is rampant, and only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Now, he is leading a task force to take down the mega-mobs, unaware one has a psi-connection with him…
DURHAM RED // Mad Dogs, part twelve
Late 22nd century. Of all the mutants that have operated as Search/Destroy agents, perhaps the most feared is vampire DURHAM RED, who requires blood to survive. Mistrusted by both the criminals she hunts and her fellow Strontium Dogs, Red has a formidable reputation that precedes her. Now, she’s undertaking a job for the GIC, having dropped into a high-rad zone that a drugs cartel is using as their base…
VOID RUNNERS // part four
The far future. The multiple planetary systems collectively known as the Federation are controlled by entities called the Ankorites, who rely on the drug Kali’s Dust to stimulate their visions. The substance can only be found in pleroma, intelligent deepspace creatures that are hunted by VOID RUNNERS like Captain Alice Shikari, who’s been tasked by the Ankorites’ Subjugators with searching for more…
AZIMUTH // A Job For Suzi Nine, part two
NEW STORY! Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. Anyone can take any shape, if it can be conceived by the imagination. Suzi Nine Millimetre, for example, is a cadavatar, whose existence is given purpose by the jobs she undertakes for her New Flesh masters…
ROGUE TROOPER // Blighty Valley, part twelve
Nu Earth, site of a galactic war between the Norts and the Southers, where use of chemical weapons has rendered the atmosphere toxic. So the Southers created the Genetic Infantrymen, bred to be immune to the planet’s lethal cocktail of pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Now, together with his biochip buddies Helm, Gunnar and Bagman, Rogue’s partnered with a squad of WWI soldiers…